Example #1
0
    def SetBrush( me, rgb, style, fill_rule =0):
        #me.context.state.fill_rule = me.fill_rules[ fill_rule]
        color = wx_color( *rgb)

        fill_style = me.fill_styles[ style]
        brush = wx.TheBrushList.FindOrCreateBrush( color, fill_style)
        me.context.SetBrush( brush)
        me.context.SetTextForeground( color)
Example #2
0
    def SetPen( me, rgb, width, line_dash =None, line_cap =0, line_join =0, style =1):
        pen = me.context.state.pen_data
        pen.colour  = wx_color( *rgb)
        pen.cap     = me.cap_mode_translator[ line_cap]
        pen.join    = me.join_mode_translator[ line_join]
        pen.width   = width
        pen.dashes  = line_dash
        pen.style   = me.fill_styles[ style]

        me.context._update_context()
Example #3
0
    def DrawPath( me, path, stroke=1, fill=0, fill_rule=0):
        # FIXME problems with FindOrCreatePen, as it seems we must work with
        # a single pen and modify it as needed instead of creating new one each time

        me.PushState()
        #me.context.state.fill_rule = me.fill_rules[ fill_rule]
        if not fill:
            me.SetBrush( (255,255,255), 0)
        if not stroke:
            pen = wx.ThePenList.FindOrCreatePen( wx_color('WHITE'), 1, wx.TRANSPARENT)
            me.context.SetPen( pen)
        path.recorder.DEBUG = me.DEBUG
        path.recorder.play_on( me)
        me.PopState()
Example #4
0
 def SetTextBackground( me, r, g, b):
     me.context.SetTextBackground( wx_color( r, g, b))
Example #5
0
 def SetTextForeground( me, r, g, b):
     me.context.SetTextForeground( wx_color( r, g, b))