def main(): gen = inputgetter.get_input(gen=True) for line in gen: gate = Gate(line.strip()) Gate.gates[gate.name] = gate a_val = Gate.get_val('a') print("Value of a is: {}".format(a_val)) for key in Gate.gates: Gate.gates[key].value = None Gate.gates['b'].value = a_val print("Value of a after rewiring b is: {}".format(Gate.get_val('a')))
def main(): total = 0 total_mem = 0 content = inputgetter.get_input(gen=True) for line in content: line = line.strip() total += len(line) in_escape = False in_hex = False for char in line: if char == '"': print(total)
current_char = string[0] for char in string[1:]: if char == current_char: return True else: current_char = char def has_pairs(string): for x in range(len(string) - 1): if string.count(string[x:x+2], x + 2) >= 1: return True return False def has_burger_pairs(string): return re.search(r"(\w)\w\1", string) is not None if __name__ == '__main__': content = inputgetter.get_input().split("\n") count = 0 count2 = 0 for string in content: if is_nice(string): count += 1 if is_nice2(string): count2 += 1 print("There are {} nice words".format(count)) print("There are {} nice words".format(count2))
if i % 2 == 0: self.x, self.y = self._move(instruct, self.x, self.y) else: self.rx, self.ry = self._move(instruct, self.rx, self.ry) return self.houses_delivered def _move(self, instruction, x, y): if instruction == "^": y += 1 elif instruction == "<": x -= 1 elif instruction == "v": y -= 1 elif instruction == ">": x += 1 if (x, y) not in self.visited: self.houses_delivered += 1 self.visited.add((x, y)) return x, y if __name__ == "__main__": directions = inputgetter.get_input() result = Santa().deliver_presents(directions) with_robo = Santa().deliver_presents_with_robot(directions) print("# Houses receiving presents: {}".format(result)) print("# Houses receiving presents with robo: {}".format(with_robo))
raise Exception('Instruction parse error for: ' + inst) if match_groups.group(1) == 'turn off': inst_type = InstructionType.off elif match_groups.group(1) == 'turn on': inst_type = InstructionType.on else: inst_type = InstructionType.toggle yield Instruction(inst_type, int(match_groups.group(2)), int(match_groups.group(3)), int(match_groups.group(4)), int(match_groups.group(5))) if __name__ == '__main__': gen = inputgetter.get_input(gen=True) grid = [[False] * 1000 for _ in range(1000)] grid2 = [[0] * 1000 for _ in range(1000)] for inst in get_next_instruction(gen): inst.perform_inst(grid, grid2) count = sum(sum(row) for row in grid) count2 = sum(sum(row) for row in grid2) print("Number of lights lit: {}".format(count)) print("Total Brightness: {}".format(count2))
import inputgetter import functools def solve(content): step = lambda acc, curr: acc + (1 if curr == '(' else -1) return functools.reduce(step, content, 0) def solve2(content): floor = 0 for i, instruction in enumerate(content): floor += (1 if instruction == '(' else -1) if floor == -1: return i + 1 if __name__ == '__main__': content = inputgetter.get_input() print("Floor #: {}".format(solve(content))) print("First reached basement at instruction #: {}".format(solve2(content)))