Example #1
0
 def render_item_cell(self, item_id, locale):
     item = items_manager.get_item(item_id, locale)
     required = item.required_stats.get_required(locale)
     bonus = item.bonus_stats.get_bonus(locale)
     classes = item.classes.get_class_names(locale)
     return self.render_string("item_cell.html",
         item=item,
         group_name=items_manager.get_item_group_name(item.type, self.locale),
         required=", ".join("{0} {1}".format(stat_name, str(required[stat_name])) for stat_name in required.keys()),
         bonus=", ".join("{0} {1}".format(stat_name, str(bonus[stat_name])) for stat_name in bonus.keys()),
         classes=", ".join(classes))
Example #2
0
 def render_item_description(self, item_id, buy_button=True):
     item = items_manager.get_item(item_id, self.locale)
     required = item.required_stats.get_required(self.locale)
     bonus = item.bonus_stats.get_bonus(self.locale)
     classes = item.classes.get_class_names(self.locale)
     can_buy = False
     if buy_button:
         can_buy = (self.users_manager.online_users[self.current_user].character.gold >= item.price)
     return self.render_string("item_description.html",
         item=item,
         group_name=items_manager.get_item_group_name(item.type, self.locale),
         buy_button=buy_button,
         can_buy=can_buy,
         required=", ".join("{0} {1}".format(stat_name, str(required[stat_name])) for stat_name in required.keys()),
         bonus=", ".join("{0} {1}".format(stat_name, str(bonus[stat_name])) for stat_name in bonus.keys()),
         classes=", ".join(classes))