def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('bloodseeker_mite_drone')
	mobileTemplate.setLevel(64)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("bloodseeker")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_bloodseeker_mite.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_4')
	attacks.add('bm_bolster_armor_4')
	attacks.add('bm_enfeeble_4')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('bloodseeker_mite_drone', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('veteran_imperial_lieutenant_general')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vet_imp_lieutenant_general', mobileTemplate)
	return
Example #3
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tusken_berserker')
	mobileTemplate.setLevel(31)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("tusken raider")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_tusken_raider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShotrifle')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('tusken_berserker', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('queen_merek_harvester')
	mobileTemplate.setLevel(64)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1.2)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(50)
	mobileTemplate.setSocialGroup("merek")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_merek.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne')
	mobileTemplate.setLevel(45)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1.5)
	mobileTemplate.setSocialGroup("brood arachne")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_bane_back_spider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('imperial_civil_patrol_captain')
	mobileTemplate.setLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
	templates.add('object/mobile/shared_dressed_patrol_member_02.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate)
	return
Example #7
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("heroic_tusken_massiff")
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("heroic tusken")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add("object/mobile/shared_tusken_massif.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate)
    return
Example #8
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_dalyrake')
	mobileTemplate.setLevel(37)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(60)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(90)
	mobileTemplate.setSocialGroup("dalyrake")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_giant_dalyrake.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_dalyrake', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tatooine_error_prone_droid')
	mobileTemplate.setLevel(6)
	mobileTemplate.setMinLevel(6)
	mobileTemplate.setMaxLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("error-prone battle droid")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_battle_droid.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate)
	return
Example #10
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Lt. Akal Colzet')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.OnLeave)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_decay_mite_soldier')
	mobileTemplate.setLevel(15)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1.5)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(18)
	mobileTemplate.setSocialGroup("decay mite")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_bark_mite_hue.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_decay_mite_soldier', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('dune_stalker_brawler')
	mobileTemplate.setLevel(17)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("dune stalker")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(True)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate)
	return
Example #13
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_comm_operator')
	mobileTemplate.setLevel(14)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate)
	return
Example #14
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard')
	mobileTemplate.setLevel(74)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_bombardier_74', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('blood_frenzied_boar_wolf')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("boar wolf")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_boar_wolf.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_crystal_snake')			
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(7)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(4)
	mobileTemplate.setSocialGroup("crystal snake")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_giant_crystal_snake.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_crystal_snake', mobileTemplate)
	return
Example #17
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fighting_romo_vax')
	mobileTemplate.setLevel(20)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("sennex")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_trader_thug_male_human_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('fighting_romo_vax', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('malkloc_plainswalker_youth')
	mobileTemplate.setLevel(78)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Herbivore Meat")
	mobileTemplate.setMeatAmount(1500)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(1350)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(1100)
	mobileTemplate.setSocialGroup("malkloc plainswalker")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_young_malkloc.iff')
	mobileTemplate.setTemplates(templates)
	
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('young_malkloc_plainswalker', mobileTemplate)
Example #19
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('mission_plague_victim')
	mobileTemplate.setLevel(2)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("pirate")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_plague_victim.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('plague_victim', mobileTemplate)
	return
Example #20
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('assassin_mission_recruiter_imperial')
	mobileTemplate.setLevel(16)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_stealth_op', mobileTemplate)
	return
Example #21
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tusken_raider_zealot')
	mobileTemplate.setLevel(5)
	mobileTemplate.setMinLevel(5)
	mobileTemplate.setMaxLevel(6)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)

	
	
	templates = Vector()
	templates.add('object/mobile/shared_tusken_raider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('tusken_zealot', mobileTemplate)
	return
Example #22
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('nightsister_rancor')
	mobileTemplate.setLevel(80)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(6)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(4)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(6)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setSocialGroup('nightsister')
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setRespawnTime(300)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_rancor.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('nightsister_rancor', mobileTemplate)
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('woolamander_harrower')			
	mobileTemplate.setLevel(78)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(40)
	mobileTemplate.setBoneType("Mammal Bones")
	mobileTemplate.setBoneAmount(40)
	mobileTemplate.setSocialGroup("woolamander")
	mobileTemplate.setAssistRange(40)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_woolamander_hue.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate)
	return
Example #24
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("hirsch_sif")
    mobileTemplate.setLevel(57)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("sif")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_hirsch_sif.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("hirsch_sif", mobileTemplate)
    return
Example #25
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('swirl_prong_impaler')
	mobileTemplate.setLevel(71)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("swirl prong")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_swirl_prong.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_charge_4')
	attacks.add('bm_defensive_4')
	attacks.add('bm_slash_4')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('swirl_prong_impaler', mobileTemplate)
	return
Example #26
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('bordok_foal')
	mobileTemplate.setLevel(63)
	mobileTemplate.setMinLevel(63)
	mobileTemplate.setMaxLevel(63)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(.5)
	mobileTemplate.setSocialGroup("bordok")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_bordok.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('bordok_foal', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("imperial_army_captain")
    mobileTemplate.setLevel(21)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_imperial_captain_m.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("imp_army_captain", mobileTemplate)
    return
Example #28
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("")
    mobileTemplate.setCustomName("Gate Keeper Seik")
    mobileTemplate.setLevel(81)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(6)
    mobileTemplate.setSocialGroup("nightsister")
    mobileTemplate.setRespawnTime(300)
    mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("meleehit")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_sand_trooper_extreme')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplates = Vector()
	mobileTemplates.add('diseased_vrelt')
	mobileTemplates.add('diseased_vrelt_matriarch')
	
	core.spawnService.addLairTemplate('corellia_diseased_vrelt_lair_1', mobileTemplates, 15, 'object/tangible/lair/base/poi_all_lair_garbage_small_fog_green.iff')
	return
Example #31
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()
    mobileTemplate.setCreatureName('piket')
    mobileTemplate.setLevel(61)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(5)
    mobileTemplate.setMaxSpawnDistance(10)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Herbivore Meat")
    mobileTemplate.setMeatAmount(35)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setBoneAmount(25)
    mobileTemplate.setBoneType("Avian Bone")
    mobileTemplate.setHideAmount(30)
    mobileTemplate.setSocialGroup("piket")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_piket_longhorn.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_4')
    attacks.add('bm_bolster_armor_5')
    attacks.add('bm_charge_4')
    attacks.add('bm_shaken_2')
    attacks.add('bm_stomp_4')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('piket', mobileTemplate)
    return
Example #32
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('outbreak_deathtrooper_lvl_50')
    mobileTemplate.setLevel(50)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(5)
    mobileTemplate.setMaxSpawnDistance(10)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setSocialGroup('undead')
    mobileTemplate.setAssistRange(15)
    mobileTemplate.setRespawnTime(300)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_01_f.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_01_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_02_f.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_03_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_04_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_05_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_06_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_07_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_08_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_09_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_10_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_11_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_12_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_13_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_14_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_15_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_16_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_17_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_18_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_19_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_20_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_21_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_22_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_23_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_24_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_25_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_26_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_27_m.iff')
    templates.add('object/mobile/shared_outbreak_undead_deathtrooper_28_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE,
        0.8, 0, 'energy')
    weaponTemplates.add(weapontemplate)
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.ONEHANDEDMELEE, 1.0, 4, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('RangedShot')
    mobileTemplate.setDefaultAttack('MeleeHit')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 65
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    lootPoolNames_4 = ['random_stat_jewelry']
    lootPoolChances_4 = [100]
    lootGroupChance_4 = 8
    mobileTemplate.addToLootGroups(lootPoolNames_4, lootPoolChances_4,
                                   lootGroupChance_4)

    core.spawnService.addMobileTemplate('outbreak_deathtrooper_lvl_50',
                                        mobileTemplate)

    return
Example #33
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('dalyrake')
    mobileTemplate.setLevel(30)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(25)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(45)
    mobileTemplate.setSocialGroup("dalyrake")
    mobileTemplate.setAssistRange(24)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dalyrake.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_claw_2')
    attacks.add('bm_damage_poison_2')
    attacks.add('bm_dampen_pain_2')
    attacks.add('bm_slash_2')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('dalyrake', mobileTemplate)
    return
Example #34
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('stormtrooper_novatrooper_captain')
	mobileTemplate.setLevel(82)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_gold.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_green.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_grey.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_red.iff')	
	templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('novatrooper_captain', mobileTemplate)
	return
Example #35
0
def addSpawnArea(core):
	dynamicGroups = Vector()
	dynamicGroups.add('tatooine_ancient_krayt')
	#core.spawnService.addDynamicSpawnArea(dynamicGroups, 7493, 5992, 10, 'tatooine')
	return
Example #36
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('bantha_bonecracker')
    mobileTemplate.setLevel(21)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Herbivore Meat")
    mobileTemplate.setMeatAmount(475)
    mobileTemplate.setHideType("Wooly Hide")
    mobileTemplate.setBoneAmount(345)
    mobileTemplate.setBoneType("Animal Bones")
    mobileTemplate.setHideAmount(300)
    mobileTemplate.setSocialGroup("bantha")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_bantha_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_2')
    attacks.add('bm_charge_2')
    attacks.add('bm_dampen_pain_2')
    attacks.add('bm_stomp_2')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('bonecracker_bantha', mobileTemplate)
    return
Example #37
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tatooine_opening_cultist_8')
	mobileTemplate.setLevel(4)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("krayt cult")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_human_female.iff')
	templates.add('object/mobile/shared_human_male.iff')
	templates.add('object/mobile/shared_zabrak_female.iff')
	templates.add('object/mobile/shared_zabrak_male.iff')
	templates.add('object/mobile/shared_rodian_female.iff')
	templates.add('object/mobile/shared_rodian_male.iff')
	templates.add('object/mobile/shared_moncal_female.iff')
	templates.add('object/mobile/shared_moncal_male.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('krayt_cult_novice', mobileTemplate)
	return
Example #38
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_gold.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_green.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_grey.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_red.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_blue.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_gold.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_green.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_grey.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_red.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('elite_imperial_stormrifle_89', mobileTemplate)
	return
Example #39
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('vicious_rill')
	mobileTemplate.setLevel(3)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(35)
	mobileTemplate.setHideType("Bristly Hide")
	mobileTemplate.setBoneAmount(20)	
	mobileTemplate.setBoneType("Animal Bone")
	mobileTemplate.setHideAmount(15)
	mobileTemplate.setSocialGroup("rill")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_rill.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_2')
	attacks.add('bm_bolster_armor_2')
	attacks.add('bm_disease_2')
	attacks.add('bm_enfeeble_2')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vicious_rill', mobileTemplate)
	return
Example #40
0
def addSpawnArea(core):
    dynamicGroups = Vector()
    dynamicGroups.add('dathomir_quarantine_lvl_05')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5825, -6580, 520,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5770, -6610, 520,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5880, -6560, 540,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5835, -6535, 525,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5780, -6580, 515,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5830, -6615, 520,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5675, -6600, 540,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5950, -6550, 556,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5880, -6500, 540,
                                          'dathomir')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6650, 525,
                                          'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_15')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_20')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_25')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_30')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_35')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_40')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_45')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_50')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_55')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_60')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_65')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_70')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_75')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_80')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_85')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_90')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

    #dynamicGroups = Vector()
    #dynamicGroups.add('dathomir_quarantine_lvl_95')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
    #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_rebel_rifleman')
    mobileTemplate.setLevel(75)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
    templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE,
        1.0, 24, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('fresh_rebel_rifleman_75',
                                        mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('fbase_rebel_elite_heavy_trooper')
    mobileTemplate.setLevel(64)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
    templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('rebel_elite_heavy_trooper_64',
                                        mobileTemplate)
    return
Example #43
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('archaic_panshee_ritualist')
    mobileTemplate.setLevel(70)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(3)
    mobileTemplate.setMaxSpawnDistance(5)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setSocialGroup('panshee tribe')
    mobileTemplate.setAssistRange(1)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_ewok_f_01.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_02.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_03.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_04.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_05.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_06.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_07.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_08.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_09.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_10.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_11.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_12.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_01.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_02.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_03.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_04.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_05.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_06.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_07.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_08.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_09.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_10.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_11.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_12.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('meleeHit')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 65
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    lootPoolNames_2 = ['random_loot_primitives']
    lootPoolChances_2 = [100]
    lootGroupChance_2 = 35
    mobileTemplate.addToLootGroups(lootPoolNames_2, lootPoolChances_2,
                                   lootGroupChance_2)

    core.spawnService.addMobileTemplate('archaic_panshee_ritualist',
                                        mobileTemplate)
    return
Example #44
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_rebel_guard_captain')
    mobileTemplate.setLevel(76)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('rebel_guard_captain_76',
                                        mobileTemplate)
    return
Example #45
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('kimogila')
    mobileTemplate.setLevel(80)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(1450)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(1350)
    mobileTemplate.setSocialGroup("kimogila")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_kimogila.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_5')
    attacks.add('bm_bolster_armor_5')
    attacks.add('bm_disease_5')
    attacks.add('bm_enfeeble_5')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('kimogila', mobileTemplate)
    return
def addLairGroup(core):
    spawnTemplates = Vector()
    spawnTemplate = LairSpawnTemplate(-1, 'dantooine_graul_lair_1', -1, -1)
    spawnTemplates.add(spawnTemplate)
    core.spawnService.addLairGroup('graul_mauler_lair_group_1', spawnTemplates)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('selonian_champion')
	mobileTemplate.setLevel(39)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("selonian")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_02.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_03.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_04.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_05.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_06.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_07.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_08.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_09.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_10.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_11.iff')
	templates.add('object/mobile/shared_dressed_selonian_m_12.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_01.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_02.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_03.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_04.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_05.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_06.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_07.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_08.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_09.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_10.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_11.iff')
	templates.add('object/mobile/shared_dressed_selonian_f_12.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('selonian_champion', mobileTemplate)
	return
def addSpawnArea(core):
    dynamicGroups = Vector()
    dynamicGroups.add('imperial')
    core.spawnService.addDynamicSpawnArea(dynamicGroups, -1814, -3086, 700,
                                          'lok')
    return
Example #49
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('selonian_separatist_recruit')
    mobileTemplate.setLevel(36)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("selonian")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_02.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_03.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_04.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_05.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_06.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_07.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_08.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_09.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_10.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_11.iff')
    templates.add('object/mobile/shared_dressed_selonian_m_12.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_01.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_02.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_03.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_04.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_05.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_06.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_07.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_08.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_09.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_10.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_11.iff')
    templates.add('object/mobile/shared_dressed_selonian_f_12.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 100
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    core.spawnService.addMobileTemplate('selonian_separatist_recruit',
                                        mobileTemplate)
    return
Example #50
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('dewback_cannibal')
    mobileTemplate.setLevel(13)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Reptilian Meat")
    mobileTemplate.setMeatAmount(340)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setBoneAmount(260)
    mobileTemplate.setBoneType("Animal Bones")
    mobileTemplate.setHideAmount(185)
    mobileTemplate.setSocialGroup("dewback cannibal")
    mobileTemplate.setAssistRange(10)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dewback.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_1')
    attacks.add('bm_charge_1')
    attacks.add('bm_dampen_pain_1')
    attacks.add('bm_stomp_1')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('cannibal_dewback', mobileTemplate)
    return
Example #51
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('juvenile_canyon_krayt')
    mobileTemplate.setLevel(82)
    mobileTemplate.setDifficulty(Difficulty.BOSS)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(0.55)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(750)
    mobileTemplate.setHideType("Bristly Hide")
    mobileTemplate.setBoneAmount(500)
    mobileTemplate.setBoneType("Animal Bones")
    mobileTemplate.setHideAmount(410)
    mobileTemplate.setSocialGroup("krayt dragon")
    mobileTemplate.setAssistRange(24)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_krayt_dragon.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_5')
    attacks.add('bm_bolster_armor_5')
    attacks.add('bm_disease_5')
    attacks.add('bm_enfeeble_5')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('juvenile_canyon_krayt_dragon',
                                        mobileTemplate)
    return
Example #52
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('ravenous_torton')
	mobileTemplate.setLevel(60)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(.5)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(1300)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(1150)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(1300)
	mobileTemplate.setSocialGroup("torton")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_torton.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_dampen_pain_4')
	attacks.add('bm_deflective_hide')
	attacks.add('bm_puncture_2')
	attacks.add('bm_stomp_4')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('ravenous_torton', mobileTemplate)
	return
Example #53
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('tatooine_valarian_bookie')
    mobileTemplate.setLevel(18)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("valarian")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_valarian_thug_arcona.iff'
                  )  # need to find correct template
    templates.add('object/mobile/shared_dressed_valarian_thug_bith_female.iff')
    templates.add(
        'object/mobile/shared_dressed_valarian_thug_chiss_female.iff')
    templates.add('object/mobile/shared_dressed_valarian_thug_gotal.iff')
    templates.add('object/mobile/shared_dressed_valarian_thug_gran.iff')
    templates.add('object/mobile/shared_dressed_valarian_thug_naut.iff')
    templates.add('object/mobile/shared_dressed_valarian_thug_weequay.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/pistol/shared_pistol_cdef.iff',
        WeaponType.PISTOL, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShotpistol')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('valarian_bookie', mobileTemplate)
    return
Example #54
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('sennex_guard')
    mobileTemplate.setLevel(20)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(12)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("sennex")
    mobileTemplate.setAssistRange(5)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_sennex_pirate_01.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_02.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_03.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_04.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_05.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_06.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_07.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_08.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_09.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_10.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_11.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_12.iff')

    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('sennex_guard', mobileTemplate)
    return
Example #55
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('corsec_investigator')
	mobileTemplate.setLevel(33)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("corsec")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(128)

	templates = Vector()
	templates.add('object/mobile/shared_dressed_corsec_captain_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_corsec_captain_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_corsec_captain_human_male_02.iff')
	templates.add('object/mobile/shared_dressed_corsec_captain_human_male_03.iff')
	templates.add('object/mobile/shared_dressed_corsec_officer_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_corsec_officer_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_corsec_detective_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_corsec_detective_human_male_01.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('corsec_investigator', mobileTemplate)
	return
Example #56
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('dragonet')
	mobileTemplate.setLevel(24)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(125)
	mobileTemplate.setHideType("Bristly Hide")
	mobileTemplate.setBoneAmount(75)	
	mobileTemplate.setBoneType("Animal Bone")
	mobileTemplate.setHideAmount(68)
	mobileTemplate.setSocialGroup("dragonet")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(True)	
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_dragonet.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/creature/shared_creature_spit_small_toxicgreen.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_2')
	attacks.add('bm_bolster_armor_2')
	attacks.add('bm_disease_2')
	attacks.add('bm_enfeeble_2')
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('dragonet', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_rebel_first_lieutenant')
    mobileTemplate.setLevel(20)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_bothan_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_human_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_human_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_02.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_sullustan_male_01.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('fatigued_rebel_officer_20',
                                        mobileTemplate)
    return
Example #58
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('ewok_outcast')
    mobileTemplate.setLevel(72)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(3)
    mobileTemplate.setMaxSpawnDistance(5)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setSocialGroup('ewok outcast')
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setOptionsBitmask(128)
    mobileTemplate.setStalker(True)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_ewok_f_01.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_02.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_03.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_04.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_05.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_06.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_07.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_08.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_09.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_10.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_11.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_12.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_01.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_02.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_03.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_04.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_05.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_06.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_07.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_08.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_09.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_10.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_11.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_12.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/creature/shared_base_ranged_weapon.iff',
        WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 65
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    lootPoolNames_2 = ['random_loot_primitives']
    lootPoolChances_2 = [100]
    lootGroupChance_2 = 35
    mobileTemplate.addToLootGroups(lootPoolNames_2, lootPoolChances_2,
                                   lootGroupChance_2)

    core.spawnService.addMobileTemplate('ewok_outcast', mobileTemplate)
    return
Example #59
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('sennex_slaver')
    mobileTemplate.setLevel(22)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("sennex")
    mobileTemplate.setAssistRange(5)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_sennex_pirate_01.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_02.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_03.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_04.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_05.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_06.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_07.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_08.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_09.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_10.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_11.iff')
    templates.add('object/mobile/shared_dressed_sennex_pirate_12.iff')

    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_cdef.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('sennex_slaver', mobileTemplate)
    return
Example #60
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('panshee_loremaster')
    mobileTemplate.setLevel(71)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(3)
    mobileTemplate.setMaxSpawnDistance(5)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup('panshee tribe')
    mobileTemplate.setAssistRange(1)
    mobileTemplate.setOptionsBitmask(128)
    mobileTemplate.setStalker(True)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_ewok_f_01.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_02.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_03.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_04.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_05.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_06.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_07.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_08.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_09.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_10.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_11.iff')
    templates.add('object/mobile/shared_dressed_ewok_f_12.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_01.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_02.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_03.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_04.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_05.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_06.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_07.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_08.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_09.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_10.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_11.iff')
    templates.add('object/mobile/shared_dressed_ewok_m_12.iff')

    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('meleeHit')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 65
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    lootPoolNames_2 = ['random_loot_primitives']
    lootPoolChances_2 = [100]
    lootGroupChance_2 = 35
    mobileTemplate.addToLootGroups(lootPoolNames_2, lootPoolChances_2,
                                   lootGroupChance_2)

    core.spawnService.addMobileTemplate('panshee_loremaster', mobileTemplate)
    return