# blob-catch.py # A very simple demo of a Brython browser-based game # By David Kosbie import math, browser, time, javascript, json from browser import ajax # Use jsmath.random (since "import random" is not working very well) jsmath = javascript.JSObject(browser.window["Math"]) random = jsmath.random def onMessageSend(req): print("got here") print(req.text) def onMessageRecieve(req): print("got here") print(req.text) def onTimer(ticks): if data.currNumber == 0: data.markActive = True else: data.markActive = False draw()
def perf_counter(): return javascript.JSObject(window.performance.now)()/1000.
def process_time(): return javascript.JSObject(window.performance.now)()/1000.
def monotonic(): return javascript.JSObject(window.performance.now)()/1000.