Example #1
0
def do_move(request, matchid):
    context = RequestContext(request)
    if request.method == 'POST':
        match = get_object_or_404(Match, pk=matchid)
        movesrc = request.POST['move_src']
        movedst = request.POST['move_dst']
        prompiece = request.POST['prom_piece']
        switch = request.POST['switch']
        if(match.next_color_human()):
            if(len(movesrc) > 0 and len(movedst) > 0 and len(prompiece) > 0):
                srcx,srcy = Match.koord_to_index(movesrc)
                dstx,dsty = Match.koord_to_index(movedst)
                prom_piece = match.PIECES[prompiece]
                flag, msg = rules.is_move_valid(match, srcx, srcy, dstx, dsty, prom_piece)
                status = rules.game_status(match)
                if(flag == True and status == Match.STATUS['open']):
                    move = match.do_move(srcx, srcy, dstx, dsty, prom_piece)
                    move.save()
                    match.save()
                    calc_move_for_immanuel(match)
                    fmtmsg = "<p class='ok'>" + rules.ERROR_MSGS[msg] + "</p>"
                else:
                    fmtmsg = "<p class='error'>" + rules.ERROR_MSGS[msg] + "</p>"
            else:
                fmtmsg = "<p class='error'>Zug-Format ist ungültig.</p>"
        else:
            fmtmsg = "<p class='error'>Farbe ist nicht am Zug.</p>"

        fmtboard = fill_fmtboard(match, int(switch))

        moves = []
        currmove = Move.objects.filter(match_id=match.id).order_by("count").last()
        if(currmove != None):
            if(currmove.count % 2 == 0):
                limit = 22
            else:
                limit = 21
            qmoves = Move.objects.filter(match_id=match.id).order_by("-count")[:limit]
            for qmove in reversed(qmoves):
                moves.append(qmove)

        comments = Comment.objects.filter(match_id=match.id).order_by("created_at").reverse()[:3]

        status = rules.game_status(match)
        if(status != Match.STATUS['open']):
            fmtmsg = "<p class='error'>" + helper.reverse_lookup(Match.STATUS, status) + "</p>"

        if(int(switch) == 0):
            rangeobj = range(8)
        else:
            rangeobj = range(7, -1, -1)

        candidate = ""

        return render(request, 'kate/match.html', { 'match': match, 'board': fmtboard, 'switch': switch, 'movesrc': movesrc, 'movedst': movedst, 'moves': moves, 'comments': comments, 'msg': fmtmsg, 'range': rangeobj, 'candidate': candidate } )
    else:
        return HttpResponseRedirect(reverse('kate:match', args=(matchid, switch)))
Example #2
0
def generate_move(match, cnt):
    if(match.next_color() == Match.COLORS['white']):
        move_list = WHITEMOVES
    else:
        move_list = BLACKMOVES

    if(cnt >= CNT):
        return CNT + 1, None

    for i in range(cnt, CNT):
        x1, y1 = Match.koord_to_index(move_list[i][0])
        x2, y2 = Match.koord_to_index(move_list[i][1])
        if(rules.is_move_valid(match, x1, y1, x2, y2, Match.PIECES['blk'])[0]):
            gmove = calc.GenMove(x1, y1, x2, y2, Match.PIECES['blk'])
            return i, gmove

    return CNT + 1, None
Example #3
0
def evaluate_piece_moves(match, srcx, srcy):
    color = match.next_color()
    piece = match.readfield(srcx, srcy)
    movecnt = 0

    if(Match.color_of_piece(piece) != color):
        return movecnt
        
    if(piece == Match.PIECES['wQu'] or piece == Match.PIECES['bQu']):
        dirs = [ [0, 1], [0, -1], [1, 0], [-1, 0], [1, 1], [-1, -1], [-1, 1], [1, -1] ]
        dircnt = 8
        stepcnt = 7
        value = 2
    elif(piece == Match.PIECES['wRk'] or piece == Match.PIECES['bRk']):
        dirs = [ [0, 1], [0, -1], [1, 0], [-1, 0] ]
        dircnt = 4
        stepcnt = 7
        value = 4
    elif(piece == Match.PIECES['wBp'] or piece == Match.PIECES['bBp']):
        dirs = [ [1, 1], [-1, -1], [-1, 1], [1, -1] ]
        dircnt = 4
        stepcnt = 7
        value = 6
    elif(piece == Match.PIECES['wKn'] or piece == Match.PIECES['bKn']):
        dirs =  [ [1, 2], [2, 1], [2, -1], [1, -2], [-1, -2], [-2, -1], [-2, 1], [-1, 2] ]
        dircnt = 8
        stepcnt = 1
        value = 6
    else:
        return movecnt

    for j in range(dircnt):
        stepx = dirs[j][0]
        stepy = dirs[j][1]
        dstx = srcx
        dsty = srcy
        for i in range(stepcnt):
            dstx += stepx
            dsty += stepy
            flag,errcode = rules.is_move_valid(match, srcx, srcy, dstx, dsty, Match.PIECES['blk'])
            if(flag):
                movecnt += value
            elif(errcode == rules.ERROR_CODES['out-of-bounds']):
                break

    return (movecnt // 10)
Example #4
0
    def generate_move(self):
        gmove = GenMove()
        color = self.match.next_color()

        while(self.active):
            if(self.steps == None):
                piece = self.match.readfield(self.board_x, self.board_y)
                if(piece == Match.PIECES['blk'] or color != Match.color_of_piece(piece)):
                    if(self.rotate_field()):
                        continue
                    else:
                        return False, gmove
                else:
                    if(piece == Match.PIECES['wPw']):
                        if(self.board_y < 6):
                            self.steps = WPW_STEPS
                            self.dir_idx = 0
                            self.max_dir = 4
                            self.step_idx = 0
                            self.max_step = 1
                        else:
                            self.steps = WPROM_STEPS
                            self.dir_idx = 0
                            self.max_dir = 3
                            self.step_idx = 0
                            self.max_step = 4
                    elif(piece == Match.PIECES['bPw']):
                        if(self.board_y > 1):
                            self.steps = BPW_STEPS
                            self.dir_idx = 0
                            self.max_dir = 4
                            self.step_idx = 0
                            self.max_step = 1
                        else:
                            self.steps = BPROM_STEPS
                            self.dir_idx = 0
                            self.max_dir = 3
                            self.step_idx = 0
                            self.max_step = 4
                    elif(piece == Match.PIECES['wRk'] or piece == Match.PIECES['bRk']):
                        self.steps = RK_STEPS
                        self.dir_idx = 0
                        self.max_dir = 4
                        self.step_idx = 0
                        self.max_step = 7
                    elif(piece == Match.PIECES['wBp'] or piece == Match.PIECES['bBp']):
                        self.steps = BP_STEPS
                        self.dir_idx = 0
                        self.max_dir = 4
                        self.step_idx = 0
                        self.max_step = 7
                    elif(piece == Match.PIECES['wKn'] or piece == Match.PIECES['bKn']):
                        self.steps = KN_STEPS
                        self.dir_idx = 0
                        self.max_dir = 8
                        self.step_idx = 0
                        self.max_step = 1
                    elif(piece == Match.PIECES['wQu'] or piece == Match.PIECES['bQu']):
                        self.steps = QU_STEPS
                        self.dir_idx = 0
                        self.max_dir = 8
                        self.step_idx = 0
                        self.max_step = 7
                    else:
                        self.steps = KG_STEPS
                        self.dir_idx = 0
                        self.max_dir = 10
                        self.step_idx = 0
                        self.max_step = 1
            stepx, stepy, prom_piece = self.read_steps()
            dstx = self.board_x + stepx
            dsty = self.board_y + stepy
            flag, errmsg = rules.is_move_valid(self.match, self.board_x, self.board_y, dstx, dsty, prom_piece)
            if(flag):
                gmove = GenMove(self.board_x, self.board_y, dstx, dsty, prom_piece)
                self.rotate()
                return True, gmove
            else:
                if(errmsg == rules.ERROR_CODES['king-error']):
                    self.rotate()
                else:
                    if(self.rotate_dir() == False):
                        return False, gmove
        return False, gmove