Example #1
0
 def on_start(self):
     self.spacing = 0.5 * self.root.width
     self.background = self.root.ids.background
     self.bird = self.root.ids.bird
     Clock.schedule_interval(self.update, 1.0/500.0)
     Window.bind(on_key_down=self.on_key_down)
     self.background.on_touch_down = self.user_action
Example #2
0
 def my_screen(self):
     self.ws = WeatherScreen()
     self._image_path = os.path.join(graphics_dir, "na.png")
     self.ws.change_image(self._image_path, self._image_path)
     self._weather_updater()
     Clock.schedule_interval(self._weather_updater, 300)
     return self.ws
Example #3
0
    def __init__(self, **kwargs):
        # Make sure opengl context exists
        EventLoop.ensure_window()

        self.canvas = RenderContext(use_parent_projection=True,
                                    use_parent_modelview=True)

        with self.canvas:
            self.fbo = Fbo(size=self.size)

        with self.fbo.before:
            PushMatrix()
        with self.fbo:
            ClearColor(0, 0, 0, 0)
            ClearBuffers()
            self._background_color = Color(*self.background_color)
            self.fbo_rectangle = Rectangle(size=self.size)
        with self.fbo.after:
            PopMatrix()

        super(EffectWidget, self).__init__(**kwargs)

        Clock.schedule_interval(self._update_glsl, 0)

        self.bind(size=self.refresh_fbo_setup,
                  effects=self.refresh_fbo_setup,
                  background_color=self._refresh_background_color)

        self.refresh_fbo_setup()
        self._refresh_background_color()  # In case thi was changed in kwargs
    def build(self):

        view=View()

        Clock.schedule_interval(view.update, 1./10.)

        return view
Example #5
0
 def __init__(self, cache_dir='cache', **kwargs):
     from kivy.base import EventLoop
     EventLoop.ensure_window()
     CACHE['directory'] = cache_dir
     self._invalid_scale = True
     self._tiles = []
     self._tiles_bg = []
     self._tilemap = {}
     self._layers = []
     self._default_marker_layer = None
     self._need_redraw_all = False
     self._transform_lock = False
     self.trigger_update(True)
     self.canvas = Canvas()
     self._scatter = MapViewScatter()
     self.add_widget(self._scatter)
     with self._scatter.canvas:
         self.canvas_map = Canvas()
         self.canvas_layers = Canvas()
     with self.canvas:
         self.canvas_layers_out = Canvas()
     self._scale_target_anim = False
     self._scale_target = 1.
     self._touch_count = 0
     Clock.schedule_interval(self._animate_color, 1 / 60.)
     self.lat = kwargs.get("lat", self.lat)
     self.lon = kwargs.get("lon", self.lon)
     super(MapView, self).__init__(**kwargs)
Example #6
0
 def __init__(self, **kwargs):
     self.slides = []
     super(Slides, self).__init__(**kwargs)
     Window.bind(on_keyboard=self.on_keyboard)
     Clock.schedule_interval(self.increase_time, 1 / 30.0)
     Clock.schedule_once(self.init, 0)
     self.add_widget(SlidesForeground(slides=self))
Example #7
0
	def build(self):
		self.service = None
		self.start_service()
		global RootApp
		RootApp = self

		# NavigationDrawer
		self.navigationdrawer = NavDrawer()

		# SidePanel
		side_panel = SidePanel()
		self.navigationdrawer.add_widget(side_panel)

		# MainPanel
		self.main_panel = MainPanel()

		# color picker
		self.color_selector = ColorSelector()

		# size selector
		self.size_selector = SizeSelector()

		self.navigationdrawer.anim_type = 'slide_above_simple'
		self.navigationdrawer.add_widget(self.main_panel)

		osc.init()
		oscid = osc.listen(port=3002)
		osc.bind(oscid, self.reCallback, '/date')
		Clock.schedule_interval(lambda *x: osc.readQueue(oscid), 0)

		return self.navigationdrawer
Example #8
0
 def __init__(self):
     android.accelerometer_enable(True)
     Clock.schedule_interval(self.detect_motion, 0.1)
     self.last = None
     self.history = deque()
     self.shake_callback = None
     self.enabled = True
Example #9
0
    def setupView(self):
        # Check gromacs version
        self.checkGromacVersion()

        #Check if folder is exits
        call('mkdir '+self.dataController.getdata('path '), shell=True)
        call('mkdir '+self.dataController.getdata('path ')+'/run', shell=True)
        call('mkdir '+self.dataController.getdata('path ')+'/output', shell=True)
        call('mkdir '+self.dataController.getdata('path ')+'/output/receptor', shell=True)
        call('mkdir '+self.dataController.getdata('path ')+'/output/ligand', shell=True)
        call('mkdir '+self.dataController.getdata('path ')+'/analyse', shell=True)
        
        runfolders = check_output('ls '+self.dataController.getdata('path ')+'/run/', shell = True).splitlines()
        if len(runfolders) > 0:
            popup = RemoveDialog()
            popup.open()
        else:
            call('rm -r '+self.dataController.getdata('path ')+'/run/*', shell=True)
            call('rm -r '+self.dataController.getdata('path ')+'/output/ligand/*', shell=True)
            call('rm -r '+self.dataController.getdata('path ')+'/output/receptor/*', shell=True)
            self.thread = Process(target= self.gromacsRun.main)
            self.thread.start()

        #Check log
        repeat_times = int(self.dataController.getdata('repeat_times '))
        self.progressUnit = 1000/(4.5 + repeat_times)/len(Variable.parsepdb.Ligands)
        self.progressPoint = 0
        self.dataController.setdata('status', '')
        Clock.schedule_interval(self.check_log, 5)
        Clock.schedule_interval(self.spin_progress, 0.05)
        # Clock.schedule_interval(self.pymol_log, 300)

        #close pymol
        self.pymol.cmd.window('hide')
Example #10
0
 def __init__(self, **kwargs):
     super(KYRScreenManager, self).__init__(**kwargs)
     self.loadAssets()
     self.room1 = KYRScreen(name='room1',
                            bg = 'assets/art/room1.png',
                            music = self.overworld,
                            startLocations = dict(top = (512, 96),
                                                  bottom = (512, 416),
                                                  left = (928, 256),
                                                  right = (96, 256)
                             )) # inverse directions, based on direction you enter from
     self.room2 = KYRScreen(name='room2',
                            bg = 'assets/art/room2.png',
                            startLocations = dict(top = (512, 96),
                                                  bottom = (512, 416),
                                                  left = (928, 256),
                                                  right = (96, 256)
                             ))
     
     #self.add_widget(room1)
     #self.add_widget(room2)
     self.buildLocationEvent()
     self.transition=WipeTransition()
     
     self.switch_to(self.room1)
     self.room1.isCurrent = True    
     
     Clock.schedule_interval(self.updatePlayerLocation, 0.5)
Example #11
0
    def build(self):

        self.settings_cls = SettingsWithSidebar

        game = PlanetGame(do_rotation=False,do_translation=False)
        # Settings come in as unicode!
        sunmass = float(App.get_running_app().config.get('planetapp','defaultsunmass'))
        game.sunmass = sunmass
        game.gravity = float(App.get_running_app().config.get('planetapp','gravity'))
        game.planetmass = float(App.get_running_app().config.get('planetapp','planetmass'))
        game.resetmass = float(App.get_running_app().config.get('planetapp','resetmass'))

        game.add_planet(True, (100,100), (0,0), sunmass, 10, (1,1,1))
        
        Clock.schedule_interval(game.update, 1.0 / 120.0)

        self.root = PlanetGameLayout()
        self.root.add_widget(game)
        

        b = Button(text="Reset",size_hint=(.3,.05),pos_hint={'x':.7,'y':0})
        b.bind(on_press=self.root.clear_planets)
        self.root.add_widget(b)
        b2 = SettingsButton(text="Settings",size_hint=(.3,.05),pos_hint={'x':.4,'y':0})
        self.root.add_widget(b2)

        b3 = Button(text="Next",size_hint=(.3,.05),pos_hint={'x':.1,'y':0})
        b3.bind(on_press=self.root.next_trajectory)
        self.root.add_widget(b3)
        self.root.reset_game()
Example #12
0
    def __init__(self, **kwargs):
        kwargs.setdefault('filename', None)
        kwargs.setdefault('eos', 'stop')
        kwargs.setdefault('async', True)
        kwargs.setdefault('autoplay', False)

        super(VideoBase, self).__init__()

        self._wantplay = False
        self._buffer = None
        self._filename = None
        self._texture = None
        self._volume = 1.
        self._state = ''

        self._autoplay = kwargs.get('autoplay')
        self._async = kwargs.get('async')
        self.eos = kwargs.get('eos')
        if self.eos == 'pause':
            Logger.warning("'pause' is deprecated. Use 'stop' instead.")
            self.eos = 'stop'
        self.filename = kwargs.get('filename')

        Clock.schedule_interval(self._update, 1 / 30.)

        if self._autoplay:
            self.play()
Example #13
0
 def __init__(self, **kwargs):
     super(TheCatWidget, self).__init__(**kwargs)
     Clock.schedule_interval(self.Update, 1.0 / 60.0)
     
     self._StateMachine = statemachine.StateMachine(self)
     self._StateMachine.SetState(statemachine.StateCatWander())
     self._CatPettingCounter = 0
Example #14
0
 def build(self):
   """Initializes the user interface and starts timed events."""
   #TODO: Reorganize and consolidate; make necessary helper functions
   self.title = 'Open Lighting Architecture'
   self.ui_queue = Queue()
   self.layout = BoxLayout(orientation='vertical')
   self.selected_universe_service = UniverseSelectedService()
   self.ola_listener = OLAListener(self.ui_queue,
                                   self.create_select_server,
                                   self.create_ola_client,
                                   self.start_ola,
                                   self.stop_ola)
   #Screen creation and layout placing
   self.screen_tabs = ScreenTabs()
   self.monitor_screen = MonitorScreen(self.ola_listener,
                                       self.selected_universe_service,
                                       name='DMX Monitor')
   self.console_screen = ConsoleScreen(self.ola_listener,
                                       self.selected_universe_service,
                                       name='DMX Console')
   self.devsets = MainScreen(self.ola_listener,
                             self.selected_universe_service,
                             name='Device Settings')
   self.screen_tabs.ids.monitor_screen.add_widget(self.monitor_screen)
   self.screen_tabs.ids.console_screen.add_widget(self.console_screen)
   self.screen_tabs.ids.settings_screen.add_widget(self.devsets)
   self.layout.add_widget(self.screen_tabs)
   Clock.schedule_interval(lambda dt: self.display_tasks(),
                           self.EVENT_POLL_INTERVAL)
   Clock.schedule_interval(self._update_clock, 1 / 60.)
   return self.layout
Example #15
0
    def render_boggle_game_screen(self):
        logging.info("Rendering game screen.")

        self.clear_widgets()

        def handle_swipe_callback(self):
            # TODO: add in swipes or keyboard for user to input words.
            pass

        self.solve_boggle.set_board(self.num_columns, self.num_rows, None)
        logging.info("Solve Boggle created.")
        self.render_boggle_layout("", handle_swipe_callback, self.grid)
        logging.info("About to loop through buttons.")
        for i, button in enumerate(self.buttons):
            if i not in self.ignore:
                button.text = "[size=%s]%s[/size]" % (int(self.font), self.solve_boggle.boggle.boggle_array[i].upper())
            else:
                button.text = ""

        timer = Label(text="%s" % self.game_time, size_hint=(1, 1.0/self.num_rows), font_size=self.font)

        def timer_callback(dt):
            timer.text = str(int(timer.text) -1)
            if int(timer.text) == 0:
                self.render_boggle_solution_screen()

        Clock.schedule_interval(timer_callback, 1)

        self.add_widget(self.grid)
        self.add_widget(timer)

        # TODO: make this part of a function for a timer callback so it doesn't take time away from displaying the screen.
        self.words = self.solve_boggle.solve(ignore_indexes=self.ignore)
        logging.info("Got words.")
Example #16
0
	def build(self):

		self.load_data()

		root = Widget(size=(1080,1920), size_hint=(None, None))
		
		self.movie_screen = MovieScreen(app=self)
		root.add_widget(self.movie_screen)

		self.thank_you_screen = ThankYouScreen(app=self)
		root.add_widget(self.thank_you_screen)

		self.info_screen = InfoScreen(app=self)
		root.add_widget(self.info_screen)

		self.layout = root
		viewport = Viewport(size=(1080,1920))
		Clock.schedule_once(viewport.fit_to_window)
		viewport.add_widget(Image(source='images/mainbg.png', pos=(0,0), size=(1080,1920)))
		viewport.add_widget(root)
		self.logo = LogoImage(source='images/logo.png', y=1620, size=(1080,300), bgcolor=[.1,.1,.1])
		viewport.add_widget(self.logo)

		self.active_screen = self.info_screen
		Clock.schedule_once(self.start)
		Clock.schedule_interval(self.print_fps, 2.0)
		return viewport
Example #17
0
    def __init__(self, **kwargs):
        super(MainView, self).__init__(**kwargs)

        data_items = []
        data_items.append(DataItem())
        data_items.append(DataItem())
        data_items.append(DataItem())

        list_item_args_converter = lambda row_index, obj: {'text': obj.name,
                                                           'size_hint_y': None,
                                                           'height': 25}

        self.list_adapter = \
                ListAdapter(data=data_items,
                            args_converter=list_item_args_converter,
                            selection_mode='single',
                            propagate_selection_to_data=False,
                            allow_empty_selection=False,
                            cls=ListItemButton)

        self.list_view = ListView(adapter=self.list_adapter)

        self.add_widget(self.list_view)

        self.toggle = 'adding'

        Clock.schedule_interval(self.update_list_data, 1)
Example #18
0
 def __init__(self, **kwargs):
     self.app = App.get_running_app()
     self.app.pfish = self
     self.eatsound = SoundLoader.load(self.app.path+'/eat.wav')
     self.diesound = SoundLoader.load(self.app.path+'/die.wav')
     super(PlayerFish, self).__init__(**kwargs)
     Clock.schedule_interval(self.collision, 1/60.0)
Example #19
0
 def play(self):
     if not self._data:
         return
     self._channel = self._data.play()
     # schedule event to check if the sound is still playing or not
     Clock.schedule_interval(self._check_play, 0.1)
     super(SoundPygame, self).play()
Example #20
0
 def use(self, direction, active):
     if active and self.manager.current == 'game':
         Clock.unschedule(self.func)
         self.func = partial(self.move, direction)
         Clock.schedule_interval(self.func, self.player_speed)
     else:
         Clock.unschedule(self.func)
Example #21
0
 def restart(self):
     self.ids.highscore.text = ''
     self.running = 1
     Clock.schedule_interval(self.is_running, 1/60.0)
     Clock.schedule_interval(self.app.pfish.collision, 1/60.0)
     self.show_buttons()
     self.current = 'game'
Example #22
0
	def build(self):
		
		self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
		self._keyboard.bind(on_key_down=self._on_keyboard_down)

		self.buildOrganells()

		
		root = FloatLayout(width=(Window.width),height=(Window.height),)
		
		with root.canvas:
			Line(circle=(Window.width/2,Window.height/2,Window.height/2))
		

		for obj in self.organelles: root.add_widget(obj[1])
		for obj in self.mitochondria: 
			
			root.add_widget(obj[1])

		self.buildATP()

		root.add_widget(self.ATP)



		Clock.schedule_interval(self.makeSureOrganellesAreAlive, 1)
		Clock.schedule_interval(self.updateGlucose,10)

		return root
Example #23
0
        def restart_button(obj):
            #reset game
            self.removeScore()
 
            for k in self.asteroidList:
                self.remove_widget(k)
                self.ship.xpos = Window.width*0.25
                self.ship.ypos = Window.height*0.5
                self.minProb = 1780
                self.asteroidScore = 0
                self.asteroidList = []
 
            self.parent.remove_widget(restartButton)
            Clock.unschedule(self.update)
            Clock.schedule_interval(self.update, 1.0/60.0)
            restartButton.size = (Window.width*.3,Window.width*.1)
            restartButton.pos = Window.width*0.5-restartButton.width/2, Window.height*0.53
            restartButton.bind(on_release=restart_button)
            #we will want to bind the parent to listen for things from certain bubbles
 
        #*** It's important that the parent get the button so you can click on it
        #otherwise you can't click through the main game's canvas
            self.parent.add_widget(restartButton)
 
        #now draw the score widget
            self.showScore()
Example #24
0
 def on_focus(self, instance, value, *largs):
     win = self._win
     if not win:
         self._win = win = self.get_root_window()
     if not win:
         # we got argument, it could be the previous schedule
         # cancel focus.
         if len(largs):
             Logger.warning('Textinput: '
                 'Cannot focus the element, unable to get root window')
             return
         else:
             Clock.schedule_once(partial(self.on_focus, self, value), 0)
         return
     if value:
         keyboard = win.request_keyboard(self._keyboard_released, self)
         self._keyboard = keyboard
         keyboard.bind(
             on_key_down=self._keyboard_on_key_down,
             on_key_up=self._keyboard_on_key_up)
         Clock.schedule_interval(self._do_blink_cursor, 1 / 2.)
     else:
         keyboard = self._keyboard
         keyboard.unbind(
             on_key_down=self._keyboard_on_key_down,
             on_key_up=self._keyboard_on_key_up)
         keyboard.release()
         self.cancel_selection()
         Clock.unschedule(self._do_blink_cursor)
         self._win = None
 def build(self):
     Builder.load_file('bouncing.kv')
     self.title = 'Two bouncing balls'
     root = RootWidget()
     Clock.schedule_interval(root.update1, 1.0/60)
     Clock.schedule_interval(root.update2, 1.0/60)
     return root
Example #26
0
    def __init__(self, **kwargs):
        super(GUI, self).__init__(**kwargs)
        
        #setup label for the score
        self.score = Label(text = '0')
        self.score.y = Window.height*0.8
        self.score.x = Window.width*0.2
 
        def check_score(self,obj):
            #update credits
            self.score.text = str(self.asteroidScore)
        self.bind(asteroidScore = check_score)
        self.add_widget(self.score)
 
        #now we create a ship object
        self.ship = Ship(imageStr = './ship.png')
        self.ship.x = Window.width/4
        self.ship.y = Window.height/2
        self.add_widget(self.ship)
        #self.ship.drawArrow()#start the flames
        Clock.schedule_interval((self.ship.drawArrow), 0.1)
        
        ##l = Label(text='Flappy Ship') #give the game a title
        ##l.x = Window.width/2 - l.width/2
        ##l.y = Window.height*0.8
        ##self.add_widget(l) #add the label to the screen
 
        #now we create a ship object
         #notice how we specify the ship image
        self.ship = Ship(imageStr = './ship.png')
        self.ship.x = Window.width/4
        self.ship.y = Window.height/2
        self.add_widget(self.ship)
Example #27
0
    def handle_trash_talk(self, trigger):
        if trigger in [Trigger.GAME_END, Trigger.GAME_PAUSE]:
            Clock.unschedule(self.trash)

        if trigger in [Trigger.GAME_START, Trigger.GAME_RESUME, Trigger.GOAL]:
            Clock.unschedule(self.trash)
            Clock.schedule_interval(self.trash, random.randint(settings.TRASH_MIN_DELAY, settings.TRASH_MAX_DELAY))
Example #28
0
    def build(self):
        '''
        build the app
        '''

        #text field for easting
        self.e_txt = TextInput(multiline=False)
        self.e_txt.text = ''

        #text field for northing
        self.n_txt = TextInput(multiline=False)
        self.n_txt.text = ''

        #sets the accordion panel for the timestamp
        root = Accordion(orientation='horizontal')
        self.item = AccordionItem(title='Current time is '+time.asctime())

        image = CameraWidget(size_hint = (3.5, 1.0))

        #initiate serial port for gps
        self = init_serial(self,COMNUM) # is the com number this needs to read a config file or something

        # add image to AccordionItem
        self.item.add_widget(image)

        #set clock to poll time and posotion on different threads
        Clock.schedule_interval(self._update_time, 1) #update time
        Clock.schedule_interval(self._update_pos, 1) #1.6) #update position

        root.add_widget(self.item)

        return root
Example #29
0
def install_gobject_iteration():
    '''Import and install gobject context iteration inside our event loop.
    This is used as soon as gobject is used (like gstreamer)
    '''

    from kivy.clock import Clock
    import gobject
    if hasattr(gobject, '_gobject_already_installed'):
        # already installed, don't do it twice.
        return

    gobject._gobject_already_installed = True

    # get gobject mainloop / context
    loop = gobject.MainLoop()
    gobject.threads_init()
    context = loop.get_context()

    # schedule the iteration each frame
    def _gobject_iteration(*largs):
        # XXX we need to loop over context here, otherwise, we might have a lag.
        loop = 0
        while context.pending() and loop < 10:
            context.iteration(False)
            loop += 1
    Clock.schedule_interval(_gobject_iteration, 0)
Example #30
0
 def start_timer(self):
     self.ids["clock"].text = "0:00:00"
     print(self.time)
     Clock.schedule_interval(self.count_timer, 1.0)
 def __init__(self, **kwargs):
     super(ImageWidget, self).__init__(**kwargs)
     self.image_capture = cv2.VideoCapture(0)
     Clock.schedule_interval(self.update, 1.0 / 30)
Example #32
0
 def __init__(self, **kwargs):
     super(wakeAlarmController, self).__init__(**kwargs)
     Clock.schedule_interval(partial(myAlarm.checkAlarm, self.alarm_func),
                             1)
Example #33
0
 def __init__(self, cap, **kwargs):
     super(KivyCamera, self).__init__(**kwargs)
     self.register_event_type("on_update")
     self._capture = None
     self._capture = cap
     Clock.schedule_interval(self.update, 1.0 / self.fps)
Example #34
0
 def start_new_clock(self):
     self.schedule = Clock.schedule_interval(self.thread_netcheck, 3)
Example #35
0
 def start_updating(self):
     if self.capture:
         self.player_clock = Clock.schedule_interval(
             self.update, 1.0 / self.fps)
    def build(self):
        #self._cap = cv2.VideoCapture(video_file)
        # define botton
        kvButtonPlay = Button(text="play", size_hint=(1.0, 0.1))
        kvButtonPlay.bind(on_press=self.buttonCallbackPlay)

        kvButtonStop = Button(text="stop", size_hint=(1.0, 0.1))
        kvButtonStop.bind(on_press=self.buttonCallbackStop)

        # define image
        self.kvImage_raw = Image()
        self.kvImage_pros = Image()

        # define video layout and add image
        #VideoLayout = BoxLayout(orientation='vertical')
        VideoLayout = GridLayout(cols=2)
        VideoLayout.add_widget(self.kvImage_raw)
        VideoLayout.add_widget(self.kvImage_pros)

        # BoxLayout
        #scrollLayout = BoxLayout(orientation='vertical', size_hint=(1.0, 0.2))
        self.SliderLabel = Label(text='...',
                                 size_hint=(1.0, 0.1),
                                 halign='center')
        SliderBar = Slider(min=1, max=self.num_frames, size_hint=(1.0, 0.1))
        SliderBar.bind(value=self.slideCallback)
        #kvLayout1.add_widget(kvLayout2)
        #kvLayout2.add_widget(kvSlider1)

        # add buttons to layout
        self.subtitle = Label(text='subtitle: ' + '...',
                              halign='left',
                              color=(1, 1, 1, 1),
                              size_hint=(1.0, 0.4))
        self.relation_obj = Label(text='relation_obj: ' + '...',
                                  halign='left',
                                  color=(1, 1, 1, 1))
        ButtonLayout = BoxLayout(orientation='vertical', size_hint=(1.0, 1.0))
        VideoLayout.add_widget(ButtonLayout)
        ButtonLayout.add_widget(self.subtitle)
        #ButtonLayout.add_widget(self.relation_obj)
        ButtonLayout.add_widget(self.SliderLabel)
        ButtonLayout.add_widget(SliderBar)
        ButtonLayout.add_widget(kvButtonPlay)
        ButtonLayout.add_widget(kvButtonStop)

        # add text
        self.second_label = Label(text='second: ' + str(self.seconds),
                                  halign='left',
                                  color=(1, 1, 1, 1))
        self.sound_label = Label(text='sound: ' + '...',
                                 halign='left',
                                 color=(1, 1, 1, 1))
        self.place_label = Label(text='place: ' + '...',
                                 halign='left',
                                 color=(1, 1, 1, 1))
        self.behavior_label = Label(text='behavior: ' + '...',
                                    halign='left',
                                    color=(1, 1, 1, 1))
        self.emotion_label = Label(text='emotion: ' + '...',
                                   halign='left',
                                   color=(1, 1, 1, 1))
        self.relation_kbb = Label(text='knowlege_base: ' + '...',
                                  halign='left',
                                  color=(1, 1, 1, 1))

        # add information in Label layout
        LabelLayout = BoxLayout(orientation='vertical', size_hint=(1.0, 1.0))
        VideoLayout.add_widget(LabelLayout)
        LabelLayout.add_widget(self.second_label)
        LabelLayout.add_widget(self.sound_label)
        LabelLayout.add_widget(self.place_label)
        LabelLayout.add_widget(self.behavior_label)
        LabelLayout.add_widget(self.emotion_label)
        LabelLayout.add_widget(self.relation_kbb)
        LabelLayout.add_widget(self.relation_obj)

        # wait for opencv video capture
        #while not self._cap.isOpened():
        #    pass
        #self._cap.set(cv2.CAP_PROP_FPS, 5)
        # update/clear schedules
        Clock.schedule_interval(self.update, 1.0 / self.frame_rate)
        Clock.schedule_interval(self.clear, self.clear_rate)
        Clock.schedule_interval(self.clear_kb, self.clear_rate * 5)

        return VideoLayout
Example #37
0
 def Cancelar_(self, arg):
     self.screen_manager.current = "Scr_2"
     Clock.schedule_interval(self.animate, 0.01)
Example #38
0
 def enable(self):
     self.light.enable()
     Clock.schedule_interval(self.get_illumination, 1 / 20.)
Example #39
0
 def __init__(self):
     super(ShowGUI, self).__init__()
     print("ShowGUI.__init__() entry")
     Clock.schedule_interval(self.get_from_queue, 1.0)
Example #40
0
 def on_start(self):
     Clock.schedule_interval(self.update, 0)
Example #41
0
 def request_keyboard(self, callback, target, input_type='text'):
     self._sdl_keyboard = super(WindowSDL, self).\
         request_keyboard(callback, target, input_type)
     self._win.show_keyboard(self._system_keyboard, self.softinput_mode)
     Clock.schedule_interval(self._check_keyboard_shown, 1 / 5.)
     return self._sdl_keyboard
 def build(self):
     #print('\n\n\n*********building**********\n\n\n')
     display = FrictionDisplay()
     Clock.schedule_interval(display.update, 30.0 / 60.0)
     return display
Example #43
0
 def do_the_update(
     self, args
 ):  # Активує виконання функції self.to_add_every_second раз в одну секундку
     Clock.schedule_interval(self.to_add_every_second, 1)
Example #44
0
 def on_press(self):
     self.source = self.realtexture_pressed
     self.reload()
     Clock.schedule_interval(self.function, 1.0 / 10.0)
 def on_enter(self):
     self.timer = Clock.schedule_interval(self.update, 120)
     self.update()
Example #46
0
 def callback(self, *args):
     Clock.schedule_interval(self.getStatusPlayrs, 1)
Example #47
0
 def solve(self):
     self.solve_thread = threading.Thread(target=self._solve)
     self.solve_thread.start()
     Clock.schedule_interval(self.progress_msg, 0.1)
Example #48
0
 def build(self):
     spawning = SpawningScreen()
     Clock.schedule_interval(spawning.update, 1.0 / 60.0)
     return spawning
Example #49
0
 def clientCallback(self, *args):
     Clock.schedule_interval(self.callbackAllSettings, 1)
     Clock.schedule_interval(self.callbackVotingResult, 1)
Example #50
0
 def start(self):
     self.serve_ball()
     Clock.schedule_interval(self.update, 1.0 / 60.0)
Example #51
0
 def build(self):
     game = PongGame()
     game.serve_ball()
     Clock.schedule_interval(game.update, 1.0/60.0)
     return game
Example #52
0
 def on_start(self):
     """When app is started, this is called, which starts a clock calling update"""
     Clock.schedule_interval(self.update, 0.1)
Example #53
0
    def __init__(self, **kwargs):
        self.app = kwargs.pop('app')
        self.micro_sim = kwargs.pop('micro_sim')
        self.dpi = kwargs.pop('dpi')
        super(RunWindow, self).__init__(**kwargs)
        self.ascii = ASCIIGrid(dpi=self.dpi)
        self.reg_table = RegisterTable(dpi=self.dpi)
        self.mem_table = MemoryTable(dpi=self.dpi)
        self.inst_table = InstructionTable(dpi=self.dpi)
        self.light = TrafficLights()
        self.editor = TextEditor(dpi=self.dpi)
        self.seven_segment_display = SevenSegmentDisplay()

        self.reg_table.get_data()
        self.mem_table.data_list.clear()
        self.mem_table.get_data()
        self.inst_table.get_data(self.micro_sim.program_counter,
                                 self.micro_sim.disassembled_instruction())
        self.hex_keyboard_label = Label(text='HEX KEYBOARD',
                                        font_size=sp(20),
                                        color=(0, 0, 0, 1))

        # Create variable of scheduling instance so that it can be turned on and off,
        # to avoid repeat of the same thread

        self.editor_loader = Clock.schedule_interval(self.check_loader, 0.1)

        self.blinking_on = Clock.schedule_interval(self.light.intermittent_on,
                                                   0.5)
        self.blinking_off = Clock.schedule_interval(
            self.light.intermittent_off, 0.3)

        # Creates a clock thread that updates all tables and i/o's every 0.2 seconds. Does not get cancelled.
        self.event_io = Clock.create_trigger(self.update_io)

        # Since the instancing of the events actually starts the scheduling, needs to be canceled right away
        self.blinking_on.cancel()
        self.blinking_off.cancel()

        self.hex_keyboard_layout = HexKeyboard(mem_table=self.mem_table,
                                               dpi=self.dpi)
        box = FloatLayout()
        box.add_widget(self.hex_keyboard_layout)
        box.add_widget(self.hex_keyboard_label)
        self.popup = Popup(
            title='Hex Keyboard',
            content=box,
            background='assets/images/plain-white-background.jpg',
            title_color=(0, 0, 0, 0),
            separator_color=(1, 1, 1, 1))
        if self.dpi < 192:
            self.popup.size_hint = (None, None)
            self.popup.size = (450, 400)

            self.hex_keyboard_label.pos_hint = {'x': dp(0.01), 'y': dp(0.35)}
        else:
            self.popup.size_hint_x = dp(0.3)
            self.popup.size_hint_y = dp(0.3)
            self.popup.pos_hint = {'x': dp(0.1), 'y': dp(0.13)}

            self.hex_keyboard_label.pos_hint = {'x': dp(0.01), 'y': dp(0.13)}
        self.add_widget(self.reg_table)
        self.add_widget(self.inst_table)
        self.add_widget(self.mem_table)
        self.add_widget(self.light)
        self.add_widget(self.seven_segment_display)
        self.add_widget(self.editor)
        self.add_widget(self.ascii)
 def do_start_stop_toggle(self):
     if not self.reading_thread_enabled:
         # to open the serial port, start a reading thread, and schedule a drawing timer
         selected_device = self.ids.device_list.get_first_selected_device_name(
         )
         if selected_device is not None:
             try:
                 if platform == 'android':
                     device = usb.get_usb_device(selected_device)
                     if not device:
                         raise SerialException(
                             "Device {} not present!".format(
                                 selected_device))
                     if not usb.has_usb_permission(device):
                         if self.is_asking_permission != True:
                             self.is_asking_permission = True
                             usb.request_usb_permission(device)
                         Clock.schedule_once(
                             lambda dt: self.do_start_stop_toggle(), 0.5)
                         return
                     self.is_asking_permission = False
                     self.serial_port = serial4a.get_serial_port(
                         selected_device,
                         App.get_running_app().config.getint(
                             'communication', 'baud_rate'),
                         App.get_running_app().config.getint(
                             'communication', 'data_bits'),
                         App.get_running_app().config.get(
                             'communication', 'parity'),
                         float(App.get_running_app().config.get(
                             'communication', 'stop_bits')),
                         timeout=1)
                 else:
                     self.serial_port = Serial(
                         selected_device,
                         App.get_running_app().config.getint(
                             'communication', 'baud_rate'),
                         App.get_running_app().config.getint(
                             'communication', 'data_bits'),
                         App.get_running_app().config.get(
                             'communication', 'parity'),
                         float(App.get_running_app().config.get(
                             'communication', 'stop_bits')),
                         timeout=1)
             except SerialException:
                 self.popup_a_notification(
                     "The selected device can not be configured.\r\nPlease check the permissions and close me!"
                 )
             if self.serial_port is not None and self.serial_port.is_open and not self.read_thread:
                 self.serial_port.reset_input_buffer()
                 self.read_thread = threading.Thread(
                     target=self.read_serial_msg_thread)
                 self.reading_thread_enabled = True
                 self.read_thread.start()
                 # Since there is a queue to adjust inconsistent throughputs, we can set a small time interval to check if sampes exist in queue .
                 Clock.schedule_interval(self.draw_waveform, 1 / 50.)
                 self.ids.toggle_button.text = "Stop acquisition"
         else:
             self.popup_a_notification("No device selected. Close me!")
     else:
         # to unschedule the drawing timer and stop the reading thread
         self.reset_plots()
         Clock.unschedule(self.draw_waveform)
         self.reading_thread_enabled = False
         with self.port_thread_lock:
             self.serial_port.close()
         self.read_thread.join()
         self.read_thread = None
         self.ids.toggle_button.text = "Start acquisition"
 def label_countdown(self):
     self.count_down_clock = Clock.schedule_interval(
         self.update_label, UPDATE_INTERVAL)
     return 'Page closing in {} seconds'.format(self.seconds)
Example #56
0
 def __init__(self, **kwargs):
     super(FireSleep, self).__init__(**kwargs)
     Clock.schedule_interval(partial(myAlarm.checkSleep, self.sleep_func),
                             1)
Example #57
0
 def __init__(self, **kwargs):
     super(ClockLabel, self).__init__(**kwargs)
     Clock.schedule_interval(self.update, 1)
Example #58
0
 def nfc_enable(self):
     Logger.debug('NFC: enable')
     if self._initialised:
         Clock.schedule_interval(self.on_new_intent, 22)
Example #59
0
 def on_enter(self):
     # We only need to update the clock every second.
     self.timer = Clock.schedule_interval(self.update, 1)
Example #60
-2
    def anim_reset(self, allow_anim):
        '''Reset an animation if available.

        .. versionadded:: 1.0.8

        :Parameters:
            `allow_anim`: bool
                Indicate whether the animation should restart playing or not.

        Usage::

            # start/reset animation
            image.anim_reset(True)

            # or stop the animation
            image.anim_reset(False)

        You can change the animation speed whilst it is playing::

            # Set to 20 FPS
            image.anim_delay = 1 / 20.

        '''
        # stop animation
        Clock.unschedule(self._anim)
        if allow_anim and self._anim_available:
            Clock.schedule_interval(self._anim, self.anim_delay)
            self._anim()