Example #1
0
def shortest_path_to_tavern(hero_id, status):
    hero = status.heroes[hero_id]
    hero_positions = set([h.pos for h in status.heroes])

    def succ(node):
        initial_tile = status.map[node]
        if initial_tile != Tile.empty:
            return []
        neighbours = status.map.get_neighbours(node)
        valid_cells = [
            pos
            for pos, tile in neighbours.items()
            if tile != Tile.wall
        ]
        return set(valid_cells) - hero_positions

    is_goal = lambda node: (
        status.map[node] == Tile.tavern
    )

    path = astar.search(
        hero.pos,
        is_goal,
        succ,
        status.map.distance_to_tavern
    )

    return path
Example #2
0
def shortest_path_to_mine(hero_id, status):
    hero = status.heroes[hero_id]
    hero_positions = set([h.pos for h in status.heroes])

    def succ(node):
        initial_tile = status.map[node]
        if initial_tile != Tile.empty:
            return []
        neighbours = status.map.get_neighbours(node)
        valid_cells = [
            pos
            for pos, tile in neighbours.items()
            if tile != Tile.wall
        ]
        return set(valid_cells) - hero_positions

    is_goal = lambda node: (
        status.map[node] == Tile.mine and
        status.mine_owner[node] != hero.id
    )

    goal_mines = [
        pos
        for pos, owner in status.mine_owner.items()
        if owner != hero_id
    ]
    heuristic = lambda pos: status.map.distance_to_mines(pos, goal_mines)

    path = astar.search(
        hero.pos,
        is_goal,
        succ,
        heuristic
    )

    return path