Example #1
0
def test_console_printing(console, fg, bg):
    libtcodpy.console_set_background_flag(console,
                                          libtcodpy.BKGND_SET)
    assert (libtcodpy.console_get_background_flag(console) ==
                     libtcodpy.BKGND_SET)

    libtcodpy.console_set_alignment(console, libtcodpy.LEFT)
    assert (libtcodpy.console_get_alignment(console) ==
                     libtcodpy.LEFT)

    libtcodpy.console_print(console, 0, 0, 'print')
    libtcodpy.console_print_ex(console, 0, 0, libtcodpy.BKGND_SET,
                               libtcodpy.LEFT, 'print ex')

    assert (libtcodpy.console_print_rect(
        console, 0, 0, 8, 8, 'print rect') > 0
        )
    assert (libtcodpy.console_print_rect_ex(
        console, 0, 0, 8, 8, libtcodpy.BKGND_SET, libtcodpy.LEFT,
        'print rect ex') > 0
        )
    assert (libtcodpy.console_get_height_rect(
        console, 0, 0, 8, 8, 'get height') > 0
        )

    libtcodpy.console_set_color_control(libtcodpy.COLCTRL_1, fg, bg)
def do_main_menu(key, mouse):
  title_panel_h = 28
  title_panel = tcod.console_new(g.screen_width, title_panel_h)
  tcod.console_set_alignment(title_panel, tcod.LEFT)
  tcod.console_set_default_foreground(title_panel, tcod.blue)
  for x in range(0, len(g.TITLE_GRAPHIC_TOP)):
    tcod.console_print_ex(title_panel, 1, x + 1, tcod.BKGND_SET, tcod.LEFT, g.TITLE_GRAPHIC_TOP[x][0])

  for x in range(0, len(g.TITLE_GRAPHIC_BOTTOM)):
    tcod.console_print_ex(title_panel, 1, x + 4 + len(g.TITLE_GRAPHIC_TOP), tcod.BKGND_SET, tcod.LEFT, g.TITLE_GRAPHIC_BOTTOM[x][0])

  selection_panel = tcod.console_new(g.screen_width, g.screen_height - title_panel_h)
  tcod.console_set_alignment(selection_panel, tcod.LEFT)
  tcod.console_set_default_foreground(selection_panel, tcod.sea)

  title_colors = [
    tcod.azure,
    tcod.cyan,
    tcod.dark_purple,
    tcod.dark_violet,
    tcod.fuchsia,
    tcod.light_gray,
    tcod.purple,
    tcod.sea,
    tcod.turquoise,
  ]

  g.lexicon_counter = 0

  questions_options = {
    '': [
      ('start', 'Start'),
      ('exit', 'Exit game')
    ]
  }

  waiting_for_response = True
  while waiting_for_response:
    for y in range(1, 1 + len(g.TITLE_GRAPHIC_TOP)):
      color_index = random.randint(0, len(title_colors) - 1)
      for x in range(0, g.screen_width):
        tcod.console_set_char_foreground(title_panel, x, y, title_colors[color_index])
    
    tcod.console_blit(title_panel, 0, 0, g.screen_width, title_panel_h, 0, 0, 0)

    tcod.sys_check_for_event(tcod.EVENT_KEY_PRESS, key, mouse)
    selection = handle_questions(selection_panel, key, mouse, questions_options, 24)
    if len(selection) > 0:
      if selection[0] == 'start':
        g.context = Context.TEAM_CREATION
        waiting_for_response = False
      elif selection[0] == 'exit':
        g.context = Context.EXIT
        waiting_for_response = False

  tcod.console_clear(title_panel)
  tcod.console_blit(title_panel, 0, 0, g.screen_width, title_panel_h, 0, 0, 0)
  tcod.console_clear(selection_panel)
  tcod.console_blit(selection_panel, 0, 0, g.screen_width, title_panel_h, 0, 0, 0)
  tcod.console_flush()
Example #3
0
    def __init__(self, root_console_width, root_console_height, frame_manager):
        self.entity_manager = frame_manager.parent_menu.entity_manager

        # load xp for bg
        console_bg_xp = gzip.open('assets\\ui\\ui_frame_libraries_bg.xp')
        self.bg_data = xp_loader.load_xp_string(console_bg_xp.read())

        Frame.__init__(self, root_console_width, root_console_height,
                       self.bg_data['width'], self.bg_data['height'],
                       frame_manager)

        library_start_xy = xp_loader.get_position_key_xy(
            self.bg_data['layer_data'][1], xp_loader.poskey_color_red)

        self.library_start_xy = Vec2d(library_start_xy[0], library_start_xy[1])
        self.library_line_extent = xp_loader.get_position_key_xy(
            self.bg_data['layer_data'][1], xp_loader.poskey_color_green)

        #TODO put these in config somewhere
        self.line_char = chr(196)
        self.line_bg = libtcod.Color(2, 22, 12)
        self.line_fg = libtcod.Color(6, 130, 60)
        self.libname_fg = libtcod.Color(102, 255, 178)

        libtcod.console_set_default_background(self.console, self.line_bg)
        libtcod.console_set_default_foreground(self.console, self.libname_fg)
        libtcod.console_set_alignment(self.console, libtcod.LEFT)

        xp_loader.load_layer_to_console(self.console,
                                        self.bg_data['layer_data'][0])
Example #4
0
	def __init__(self, root_console_width, root_console_height, frame_manager):
		self.entity_manager = frame_manager.parent_menu.entity_manager

		# load xp for bg
		console_bg_xp = gzip.open('assets\\ui\\ui_frame_libraries_bg.xp')
		self.bg_data = xp_loader.load_xp_string(console_bg_xp.read())

		Frame.__init__(self, root_console_width, root_console_height, self.bg_data['width'], self.bg_data['height'], frame_manager)

		library_start_xy = xp_loader.get_position_key_xy(self.bg_data['layer_data'][1], xp_loader.poskey_color_red)

		self.library_start_xy = Vec2d(library_start_xy[0], library_start_xy[1])
		self.library_line_extent = xp_loader.get_position_key_xy(self.bg_data['layer_data'][1], xp_loader.poskey_color_green)

		#TODO put these in config somewhere
		self.line_char = chr(196)
		self.line_bg = libtcod.Color(2, 22, 12)
		self.line_fg = libtcod.Color(6, 130, 60)
		self.libname_fg = libtcod.Color(102, 255, 178)

		libtcod.console_set_default_background(self.console,self.line_bg)
		libtcod.console_set_default_foreground(self.console,self.libname_fg)
		libtcod.console_set_alignment(self.console, libtcod.LEFT)

		xp_loader.load_layer_to_console(self.console, self.bg_data['layer_data'][0])
Example #5
0
File: lot.py Project: Athemis/lot
def main_menu():
    img = libtcod.image_load(b'img/backgrounds/menu_background.png')

    while not libtcod.console_is_window_closed():
        # Show the background image at twice the regular console resolution
        libtcod.image_blit_2x(img, 0, 0, 0)

        # Show the game's title
        libtcod.console_set_default_foreground(0, libtcod.light_yellow)
        libtcod.console_set_alignment(0, libtcod.CENTER)
        libtcod.console_print(0, int(round(SCREEN_WIDTH / 2)),
                              int(round(SCREEN_HEIGHT / 2 - 4)),
                              'THE LEGEND OF THARSA')
        libtcod.console_print(0, int(round(SCREEN_WIDTH / 2)),
                              int(round(SCREEN_HEIGHT - 2)),
                              'By Athemis')

        # Show the options and wait for the player's choice
        choice = menu('', ['Play a new game', 'Continue last game', 'Quit'],
                      24)

        if choice == 0:  # New game
            new_game()
            play_game()
        elif choice == 1:  # Load last game
            try:
                load_game()
            except:
                msgbox('\n No saved game to load. \n', 24)
                continue
            play_game()
        elif choice == 2:  # Quit
            break
Example #6
0
def main_menu():
    img = libtcod.image_load(b'img/backgrounds/menu_background.png')

    while not libtcod.console_is_window_closed():
        # Show the background image at twice the regular console resolution
        libtcod.image_blit_2x(img, 0, 0, 0)

        # Show the game's title
        libtcod.console_set_default_foreground(0, libtcod.light_yellow)
        libtcod.console_set_alignment(0, libtcod.CENTER)
        libtcod.console_print(0, int(round(SCREEN_WIDTH / 2)),
                              int(round(SCREEN_HEIGHT / 2 - 4)),
                              'THE LEGEND OF THARSA')
        libtcod.console_print(0, int(round(SCREEN_WIDTH / 2)),
                              int(round(SCREEN_HEIGHT - 2)), 'By Athemis')

        # Show the options and wait for the player's choice
        choice = menu('', ['Play a new game', 'Continue last game', 'Quit'],
                      24)

        if choice == 0:  # New game
            new_game()
            play_game()
        elif choice == 1:  # Load last game
            try:
                load_game()
            except:
                msgbox('\n No saved game to load. \n', 24)
                continue
            play_game()
        elif choice == 2:  # Quit
            break
Example #7
0
def main_menu():
    if (libtcod.random_get_int(0, 0, 1) == 0):
        img = libtcod.image_load('menu_background.png')
    else:
        img = libtcod.image_load('menu_background2.png')

    while not libtcod.console_is_window_closed():
        #show the background image, at twice the regular console resolution
        libtcod.image_blit_2x(img, 0, 0, 0)

        #show the game's title, and some credits!
        libtcod.console_set_default_foreground(0, libtcod.light_yellow)
        libtcod.console_set_alignment(0, libtcod.CENTER)
        libtcod.console_print(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - 4, 'Party Rogue WIP')
        libtcod.console_print(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 2, 'By Dragynrain')
        libtcod.console_set_alignment(0, libtcod.LEFT)

        #show options and wait for the player's choice
        choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24)

        if choice == 0:  # new game
            new_game()
            play_game()
        if choice == 1:  # load last game
            try:
                load_game()
            except:
                msgbox('\n No saved game to load.\n', 24)
                continue
            play_game()
        elif choice == 2:  # quit
            break
Example #8
0
	def draw(self):
		libtcod.console_set_alignment(0, libtcod.CENTER)
		libtcod.console_print(0, self.text_base[0], self.text_base[1], self.title_text)
		libtcod.console_print(0, self.text_base[0], self.text_base[1] + 2, "a  " + self.option_one_text)
		libtcod.console_print(0, self.text_base[0], self.text_base[1] + 4, "b  " + self.option_two_text)
		libtcod.console_flush()
		libtcod.console_clear(0)
Example #9
0
    def draw(self):

        libtcod.console_clear(self.console)
        xp_loader.load_layer_to_console(self.console,
                                        self.bg_data['layer_data'][0])

        libtcod.console_set_alignment(self.console, libtcod.LEFT)
        libtcod.console_print(
            self.console, self.remaining_actions_display_position[0],
            self.remaining_actions_display_position[1],
            str(self.max_actions - self.current_action_count))
        libtcod.console_print(self.console,
                              self.max_actions_display_position[0],
                              self.max_actions_display_position[1],
                              str(self.max_actions))

        for x in range(self.queued_actions_bar_width + 1):
            if x <= self.highlighted_tile_count and self.highlighted_tile_count > 0:
                libtcod.console_put_char(
                    self.console, self.queued_actions_display_start[0] + x,
                    self.queued_actions_display_start[1], chr(178))
            else:
                libtcod.console_put_char(
                    self.console, self.queued_actions_display_start[0] + x,
                    self.queued_actions_display_start[1], chr(176))

        libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0, 0,
                             self.y_blit_offset)
Example #10
0
    def draw(self):
        libtcod.console_clear(self.console)
        libtcod.console_hline(self.console, 0, 0, self.width)

        libtcod.console_set_alignment(self.console, libtcod.LEFT)
        libtcod.console_print(self.console, 0, 0, "COMMANDS")

        libtcod.console_hline(self.console, 0, self.height - 1, self.width)
        libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0, self.start_x, 0)
Example #11
0
 def draw(self):
     libtcod.console_set_alignment(0, libtcod.CENTER)
     libtcod.console_print(0, self.text_base[0], self.text_base[1],
                           self.title_text)
     libtcod.console_print(0, self.text_base[0], self.text_base[1] + 2,
                           "a  " + self.option_one_text)
     libtcod.console_print(0, self.text_base[0], self.text_base[1] + 4,
                           "b  " + self.option_two_text)
     libtcod.console_flush()
     libtcod.console_clear(0)
Example #12
0
    def draw(self):
        libtcod.console_clear(self.console)
        libtcod.console_hline(self.console, 0, 0, self.width)

        libtcod.console_set_alignment(self.console, libtcod.LEFT)
        libtcod.console_print(self.console, 0, 0, "COMMANDS")

        libtcod.console_hline(self.console, 0, self.height - 1, self.width)
        libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0,
                             self.start_x, 0)
Example #13
0
def menu(header, options, width):
    global key
    global mouse

    if len(options) > 26:
        raise ValueError('Cannot have a menu with more than 26 options!')
    # Calculate total height for the header (after auto-wrap)
    # and one line per option
    header_height = libtcod.console_get_height_rect(con, 0, 0, width,
                                                    SCREEN_HEIGHT, header)
    if header == '':
        header_height = 0
    height = len(options) + header_height

    # Create an off-screen console that represents the menu's window
    window = libtcod.console_new(width, height)

    # Print the header, with auto-wrap
    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_set_alignment(window, libtcod.LEFT)
    libtcod.console_set_default_background(window, libtcod.BKGND_NONE)
    libtcod.console_print_rect(window, 0, 0, width, height, header)

    # Print all the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '({}) {}'.format(chr(letter_index), option_text)
        libtcod.console_print(window, 0, y, text)
        y += 1
        letter_index += 1

    # Blit the contents of "window" to the root console
    x = int(round(SCREEN_WIDTH / 2 - width / 2))
    y = int(round(SCREEN_HEIGHT / 2 - height / 2))
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)

    # Present the root console to the player and wait for a key-press
    libtcod.console_flush()

    libtcod.sys_wait_for_event(libtcod.EVENT_KEY_PRESS, key, mouse, False)

    if key.vk == libtcod.KEY_ENTER and key.lalt:
        #(special case) Alt+Enter: toggle fullscreen
        libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())

    # Convert the ASCII code to an index; if it corresponds to an
    # option, return it
    index = key.c - ord('a')
    if index >= 0 and index < len(options):
        return index
    return None
Example #14
0
File: lot.py Project: Athemis/lot
def menu(header, options, width):
    global key
    global mouse

    if len(options) > 26:
        raise ValueError('Cannot have a menu with more than 26 options!')
    # Calculate total height for the header (after auto-wrap)
    # and one line per option
    header_height = libtcod.console_get_height_rect(con, 0, 0, width,
                                                    SCREEN_HEIGHT, header)
    if header == '':
        header_height = 0
    height = len(options) + header_height

    # Create an off-screen console that represents the menu's window
    window = libtcod.console_new(width, height)

    # Print the header, with auto-wrap
    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_set_alignment(window, libtcod.LEFT)
    libtcod.console_set_default_background(window, libtcod.BKGND_NONE)
    libtcod.console_print_rect(window, 0, 0, width, height, header)

    # Print all the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '({}) {}'.format(chr(letter_index), option_text)
        libtcod.console_print(window, 0, y, text)
        y += 1
        letter_index += 1

    # Blit the contents of "window" to the root console
    x = int(round(SCREEN_WIDTH / 2 - width / 2))
    y = int(round(SCREEN_HEIGHT / 2 - height / 2))
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)

    # Present the root console to the player and wait for a key-press
    libtcod.console_flush()

    libtcod.sys_wait_for_event(libtcod.EVENT_KEY_PRESS, key, mouse, False)

    if key.vk == libtcod.KEY_ENTER and key.lalt:
    #(special case) Alt+Enter: toggle fullscreen
        libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())

    # Convert the ASCII code to an index; if it corresponds to an
    # option, return it
    index = key.c - ord('a')
    if index >= 0 and index < len(options):
        return index
    return None
Example #15
0
def console(session_console):
    """Return a root console.

    Be sure to use this fixture if the GUI needs to be initialized for a test.
    """
    console = session_console
    libtcodpy.console_flush()
    libtcodpy.console_set_default_foreground(console, libtcodpy.white)
    libtcodpy.console_set_default_background(console, libtcodpy.black)
    libtcodpy.console_set_background_flag(console, libtcodpy.BKGND_SET)
    libtcodpy.console_set_alignment(console, libtcodpy.LEFT)
    libtcodpy.console_clear(console)
    return console
Example #16
0
    def start_new_round(self, winner_of_last_round=None):
        """starts a new round of pong
        says who won, shows a countdown, moves the ball to the center, resets the players
        at the end, wipes the conway sim and resumes play """

        # lets do stuff in an off-screen console, so we can use transparency
        # so the player can see the map
        con = tcod.console_new(self.width, self.height)
        time_elapsed = 0.0  # in seconds
        x = self.width / 2
        tcod.console_set_alignment(con, tcod.CENTER)
        while self.alive and not tcod.console_is_window_closed() and \
                time_elapsed < 3.0:
            y = self.height / 2
            if winner_of_last_round:
                tcod.console_set_default_foreground(con,
                                                    winner_of_last_round.color)
                player_num = self.players.index(winner_of_last_round) + 1
                string = "Player %d scores!" % player_num
                height = tcod.console_get_height_rect(con, x, y, self.width,
                                                      self.height, string)
                tcod.console_print_rect(con, x, y, self.width, height, string)
                y += height
            tcod.console_set_default_foreground(con, tcod.white)

            string = "New round starting in %d seconds..." % int(3 - time_elapsed)
            height = tcod.console_get_height_rect(con, x, y, self.width,
                                                  self.height,  string)
            tcod.console_print_rect(con, x, y, self.width, height, string)

            self.handle_input()
            self.update_conway()
            self.render_all()
            tcod.console_blit(con, 0, 0, 0, 0, 0, 0, 0, 1.0, 0.75)
            tcod.console_flush()
            time_elapsed += tcod.sys_get_last_frame_length()


        # delete tcod console we created
        tcod.console_delete(con)

        #reset the ball
        self.ball = Ball(1, 1)

        #reset the player positions
        for player in self.players:
            player.top = self.height / 2

        # wipe the conway simulation (by creating a new one)
        self.init_map(self.conway.size, self.conway.color)
Example #17
0
	def draw(self):

		libtcod.console_clear(self.console)
		xp_loader.load_layer_to_console(self.console, self.bg_data['layer_data'][0])

		libtcod.console_set_alignment(self.console, libtcod.LEFT)
		libtcod.console_print(self.console, self.remaining_actions_display_position[0], self.remaining_actions_display_position[1], str(self.max_actions - self.current_action_count))
		libtcod.console_print(self.console, self.max_actions_display_position[0], self.max_actions_display_position[1], str(self.max_actions))

		for x in range(self.queued_actions_bar_width + 1):
			if x <= self.highlighted_tile_count and self.highlighted_tile_count > 0:
				libtcod.console_put_char(self.console, self.queued_actions_display_start[0] + x, self.queued_actions_display_start[1], chr(178))
			else:
				libtcod.console_put_char(self.console, self.queued_actions_display_start[0] + x, self.queued_actions_display_start[1], chr(176))

		libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0, 0, self.y_blit_offset)
Example #18
0
    def __init__(self, win_name='BlueBox', boot_msg=True, graphics_mode=False, img=None,
                 width=40, height=24, fps=24, foreground=color_on, background=color_off):
        # declare initial graphics colors and resolution (40 or 80 column modes)
        self.win_name = win_name
        self.boot_msg = boot_msg
        self.graphics_mode = graphics_mode
        self.img = img
        self.width = width
        self.height = height
        self.fps = fps
        self.foreground = foreground
        self.background = background

        # initialize libtcod console and store to self.con
        if width >= 80:
            libtcod.console_set_custom_font('bluebox80.png',
                                            libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW)
        else:
            libtcod.console_set_custom_font('bluebox.png',
                                            libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW)
        libtcod.console_init_root(self.width, self.height, self.win_name, False)
        libtcod.sys_set_fps(self.fps)
        self.con = libtcod.console_new(self.width, self.height)

        # set console colors and alignment
        libtcod.console_set_default_foreground(self.con, self.foreground)
        libtcod.console_set_default_background(self.con, self.background)
        libtcod.console_set_alignment(self.con, libtcod.LEFT)

        # create the cursor
        self.cursor = Cursor()

        # create an array containing the screen contents
        self.screen = [[' ' for y in range(self.height)] for x in range(self.width)]

        # if graphics layer is enabled, initialize it.
        if graphics_mode:
            self.img = libtcod.image_new(self.width * 2, self.height * 2)
            libtcod.image_clear(self.img, self.background)

        # Display the default boot message, disable with boot_msg=False
        if boot_msg:
            self.text_out('BUTTECH CAI-1 (C) 1987')
            self.text_out('PRODUCED UNDER CONTRACT FOR THE BUTTE')
            self.text_out('COUNTY BOARD OF EDUCATION')
            self.text_out('')
Example #19
0
def render_bar(x, y, total_width, name, value, maximum, bar_color, back_color):
    #render a bar (HP, experience, etc). first calculate the width of the bar
    bar_width = int(float(value) / maximum * total_width)

    #render the background first
    libtcod.console_set_default_background(panel, back_color)
    libtcod.console_rect(panel, x, y, total_width, 1, False)

    #now render the bar on top
    libtcod.console_set_default_background(panel, bar_color)
    if bar_width > 0:
        libtcod.console_rect(panel, x, y, bar_width, 1, False)

    #finally, some centered text with the values
    libtcod.console_set_default_foreground(panel, libtcod.white)
    libtcod.console_set_alignment(panel, libtcod.CENTER)
    libtcod.console_print(panel, x + total_width / 2, y,
        name + ': ' + str(value) + '/' + str(maximum))
    libtcod.console_set_alignment(panel, libtcod.LEFT)
Example #20
0
	def draw(self):
		libtcod.console_clear(self.console)

		libtcod.console_set_default_background(self.console, libtcod.Color(255,0,255))
		libtcod.console_rect(self.console, 0, 0, self.width, self.height, libtcod.BKGND_SET)
		libtcod.console_set_default_background(self.console, libtcod.black)

		libtcod.console_set_alignment(self.console, libtcod.LEFT)

		current_height = 0
		for line in self.console_command_history:
			libtcod.console_print(self.console, 0, current_height, line)
			current_height += 1
		if self.input_enabled:
			libtcod.console_print(self.console, 0, current_height, self.prompt_string + self.input_command + self.blinking_cursor)

		libtcod.console_vline(self.console, self.width - 1, 0, self.height)

		libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0, 0, self.root_console_height - self.height)
Example #21
0
def render_bar(x, y, total_width, name, value, maximum, bar_color, back_color):
    # Render a bar (HP, experience, etc). First calculate the width of the bar
    bar_width = int(float(value) / maximum * total_width)

    # Render the background first
    libtcod.console_set_default_background(panel, back_color)
    libtcod.console_rect(panel, x, y, total_width, 1, False, libtcod.BKGND_SET)

    # Now render the bar on top
    libtcod.console_set_default_background(panel, bar_color)
    if bar_width > 0:
        libtcod.console_rect(panel, x, y, bar_width, 1, False,
                             libtcod.BKGND_SET)

    # Add centered text with values
    libtcod.console_set_default_foreground(panel, libtcod.white)
    libtcod.console_set_alignment(panel, libtcod.CENTER)
    bar_text = '{}: {}/{}'.format(name, str(value), str(maximum))
    libtcod.console_print(panel, int(x + total_width / 2), y, bar_text)
Example #22
0
File: lot.py Project: Athemis/lot
def render_bar(x, y, total_width, name, value, maximum, bar_color, back_color):
    # Render a bar (HP, experience, etc). First calculate the width of the bar
    bar_width = int(float(value) / maximum * total_width)

    # Render the background first
    libtcod.console_set_default_background(panel, back_color)
    libtcod.console_rect(panel, x, y, total_width, 1, False, libtcod.BKGND_SET)

    # Now render the bar on top
    libtcod.console_set_default_background(panel, bar_color)
    if bar_width > 0:
        libtcod.console_rect(panel, x, y, bar_width, 1, False,
                             libtcod.BKGND_SET)

    # Add centered text with values
    libtcod.console_set_default_foreground(panel, libtcod.white)
    libtcod.console_set_alignment(panel, libtcod.CENTER)
    bar_text = '{}: {}/{}'. format(name, str(value), str(maximum))
    libtcod.console_print(panel, int(x + total_width / 2), y, bar_text)
def do_post_race(key, mouse):
  finished_race = g.season.races[g.season.current_race]

  full_panel = tcod.console_new(g.screen_width, g.screen_height)
  tcod.console_set_alignment(full_panel, tcod.CENTER)
  tcod.console_set_default_foreground(full_panel, tcod.sea)

  tcod.console_clear(full_panel)

  title = finished_race.circuit.name + ' Results'
  tcod.console_print_frame(full_panel, 1, 1, g.screen_width - 2, g.screen_height - 2, False, tcod.BKGND_DEFAULT, title)

  LINE_LENGTH = 50
  header = 'Team' + (' ' * (LINE_LENGTH - 10)) + 'Points'
  underline = '=' * LINE_LENGTH
  tcod.console_print_ex(full_panel, 30, 20, tcod.BKGND_SET, tcod.LEFT, header)
  tcod.console_print_ex(full_panel, 30, 21, tcod.BKGND_SET, tcod.LEFT, underline)
  for place, team in finished_race.places.items():
    # Record point data
    points = g.POINTS[place]
    g.season.standings[team] += points

    # Print info
    place_name = str(place) + '. ' + team.name
    point_string = str(points)
    space_count = LINE_LENGTH - (len(place_name) + len(point_string))
    line = place_name + (' ' * space_count) + point_string

    tcod.console_print_ex(full_panel, 30, 21 + place, tcod.BKGND_SET, tcod.LEFT, line)

  tcod.console_blit(full_panel, 0, 0, g.screen_width, g.screen_height, 0, 0, 0)
  tcod.console_flush()

  # Wait for `tcod.Enter` to continue
  confirm = False
  while not confirm:
    tcod.sys_check_for_event(tcod.EVENT_KEY_PRESS, key, mouse)
    action = handle_keys(key)
    confirm = action.get('confirm')
  
  if confirm:
    g.season.current_race += 1
    g.context = Context.SEASON_OVERVIEW
Example #24
0
def whole_number_menu(var, title, min_var=None):
    """A menu to change the value of a whole number x"""
    w, h = SCREEN_WIDTH, SCREEN_HEIGHT
    window = tcod.console_new(w, h)
    key = tcod.console_check_for_keypress()
    while not key.vk in (tcod.KEY_ENTER, tcod.KEY_ESCAPE):
        tcod.console_clear(window)
        x = SCREEN_WIDTH / 2
        y = SCREEN_HEIGHT / 2
        tcod.console_set_default_foreground(window, tcod.yellow)
        tcod.console_set_alignment(window, tcod.CENTER)
        tcod.console_print(window, x, y, title)
        tcod.console_set_default_foreground(window, tcod.white)
        tcod.console_print(window, x, y + 2, str(var))

        tcod.console_set_default_foreground(window, tcod.grey)
        tcod.console_print(window, x, y + 4, 'Use arrows or number keys')
        tcod.console_print(window, x, y + 5,
                           'Press Enter or Escape to return')
        tcod.console_blit(window, 0, 0, w, h, 0, 0, 0, 1.0, 1.0)
        tcod.console_flush()

        key = tcod.console_wait_for_keypress(True)

        if key.pressed:

            if key.vk == tcod.KEY_LEFT:
                var = max(var - 1, 0)
            elif key.vk == tcod.KEY_BACKSPACE:
                string_var = str(var)[:-1]
                if string_var == '':
                    var = 0
                else:
                    var = int(string_var)
            elif key.vk in number_keys:
                str_number = str(number_keys.index(key.vk))
                var = int(str(var) + str_number)
            elif key.vk == tcod.KEY_RIGHT:
                var += 1
    if min_var is None or var >= min_var:
        return var
    else:
        return whole_number_menu(var, title, min_var)
Example #25
0
    def draw(self, main_map):
        #Settings
        libtcod.console_set_default_background(self.console, libtcod.black)
        libtcod.console_set_alignment(self.console, libtcod.CENTER)

        if main_map.selected_unit:
            start = (self.width - 4)/2
            #Draw all units in the unit image
            for x in range(self.width - 4):
                for y in range(self.width - 4):
                    libtcod.image_put_pixel(self.unit_image, x, y, main_map.map_list[main_map.selected_unit.x + x - start][main_map.selected_unit.y + y - start].color)
                    for u in main_map.units:
                        if u.x == (main_map.selected_unit.x + x - start) and u.y == (main_map.selected_unit.y + y - start):
                            libtcod.console_set_char_foreground(self.console, x + 2, y + 4, u.color)
                            libtcod.console_set_char(self.console, x + 2, y + 4, u.char)

            libtcod.console_print_frame(self.console, 0, 0, self.width, self.height, False, libtcod.BKGND_NONE, main_map.selected_unit.name)
            libtcod.console_rect(self.console, 0,0, 20, 1, False)
            libtcod.image_blit_rect(self.unit_image, self.console, 2, 4, self.width - 4, self.width - 4, libtcod.BKGND_SET)

            libtcod.console_set_alignment(self.console, libtcod.LEFT)
            #Unit stats
            statx = self.width + 1
            libtcod.console_print(self.console, 2, statx, 'Speed')
            libtcod.console_print(self.console, 2, statx + 1, 'Attack')
            libtcod.console_print(self.console, 2, statx + 2, 'Armor')

            libtcod.console_set_alignment(self.console, libtcod.RIGHT)
            libtcod.console_print(self.console, self.width - 2, statx, str(main_map.selected_unit.speed))
            libtcod.console_print(self.console, self.width - 2, statx + 1, str(main_map.selected_unit.attack))
            libtcod.console_print(self.console, self.width - 2, statx + 2, str(main_map.selected_unit.armor))

            libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0, 1, 60 - self.height/2, 1, 0.75)
def do_team_creation(key, mouse):
  tcod.console_flush()
  full_panel = tcod.console_new(g.screen_width * 2, g.screen_height)
  tcod.console_set_alignment(full_panel, tcod.LEFT)
  tcod.console_set_default_foreground(full_panel, tcod.sea)

  questions_options = {
    'What is the name of your team?': [],
    'What color is your team?': [
      (tcod.red, '%c%c%c%cRed%c'%(tcod.COLCTRL_FORE_RGB, tcod.red.r + 256, tcod.red.g + 256, tcod.red.b + 256, tcod.COLCTRL_STOP)),
      (tcod.orange, '%c%c%c%cOrange%c'%(tcod.COLCTRL_FORE_RGB, tcod.orange.r + 256, tcod.orange.g + 256, tcod.orange.b + 256, tcod.COLCTRL_STOP)),
      (tcod.yellow, '%c%c%c%cYellow%c'%(tcod.COLCTRL_FORE_RGB, tcod.yellow.r + 256, tcod.yellow.g + 256, tcod.yellow.b + 256, tcod.COLCTRL_STOP)),
      (tcod.green, '%c%c%c%cGreen%c'%(tcod.COLCTRL_FORE_RGB, tcod.green.r + 256, tcod.green.g + 256, tcod.green.b + 256, tcod.COLCTRL_STOP)),
      (tcod.sea, '%c%c%c%cSea%c'%(tcod.COLCTRL_FORE_RGB, tcod.sea.r + 256, tcod.sea.g + 256, tcod.sea.b + 256, tcod.COLCTRL_STOP)),
      (tcod.turquoise, '%c%c%c%cTurquoise%c'%(tcod.COLCTRL_FORE_RGB, tcod.turquoise.r + 256, tcod.turquoise.g + 256, tcod.turquoise.b + 256, tcod.COLCTRL_STOP)),
      (tcod.light_cyan, '%c%c%c%cLight cyan%c'%(tcod.COLCTRL_FORE_RGB, tcod.light_cyan.r + 256, tcod.light_cyan.g + 256, tcod.light_cyan.b + 256, tcod.COLCTRL_STOP)),
      (tcod.azure, '%c%c%c%cAzure%c'%(tcod.COLCTRL_FORE_RGB, tcod.azure.r + 256, tcod.azure.g + 256, tcod.azure.b + 256, tcod.COLCTRL_STOP)),
      (tcod.blue, '%c%c%c%cBlue%c'%(tcod.COLCTRL_FORE_RGB, tcod.blue.r + 256, tcod.blue.g + 256, tcod.blue.b + 256, tcod.COLCTRL_STOP)),
      (tcod.purple, '%c%c%c%cPurple%c'%(tcod.COLCTRL_FORE_RGB, tcod.purple.r + 256, tcod.purple.g + 256, tcod.purple.b + 256, tcod.COLCTRL_STOP)),
      (tcod.light_purple, '%c%c%c%cLight purple%c'%(tcod.COLCTRL_FORE_RGB, tcod.light_purple.r + 256, tcod.light_purple.g + 256, tcod.light_purple.b + 256, tcod.COLCTRL_STOP)),
      (tcod.pink, '%c%c%c%cPink%c'%(tcod.COLCTRL_FORE_RGB, tcod.pink.r + 256, tcod.pink.g + 256, tcod.pink.b + 256, tcod.COLCTRL_STOP)),
      (tcod.sepia, '%c%c%c%cSepia%c'%(tcod.COLCTRL_FORE_RGB, tcod.sepia.r + 256, tcod.sepia.g + 256, tcod.sepia.b + 256, tcod.COLCTRL_STOP)),
      (tcod.gray, '%c%c%c%cGray%c'%(tcod.COLCTRL_FORE_RGB, tcod.gray.r + 256, tcod.gray.g + 256, tcod.gray.b + 256, tcod.COLCTRL_STOP)),
      (tcod.white, '%c%c%c%cWhite%c'%(tcod.COLCTRL_FORE_RGB, tcod.white.r + 256, tcod.white.g + 256, tcod.white.b + 256, tcod.COLCTRL_STOP))
    ]
  }

  responses = handle_questions(full_panel, key, mouse, questions_options)
  player_team = Team(responses[0], responses[1], Vehicle(vehicle_bodies.v_bod_1), True)
  teams = t.pick_season_teams(player_team)

  # Build season
  season_circuits = []
  for circuit in circuits.ALL:
    season_circuits.append(circuit)
  g.season = Season(2094, season_circuits, teams)

  # Move on
  g.context = Context.SEASON_OVERVIEW
Example #27
0
def render(mouse):
    libtcod.console_clear(0)
    libtcod.console_clear(unit_panel.console)
    main_map.draw(0, cam)
    
    #unit_panel rendering

    #unit rendering
    libtcod.console_set_alignment(0, libtcod.CENTER)
    libtcod.console_set_default_background(0, libtcod.black)

    for u in main_map.units:
    	u.draw(0,cam)
        #Draw name function
        if (u.x == mouse.cx + cam.x and u.y == mouse.cy + cam.y) or u == main_map.selected_unit:
            libtcod.console_print(0, u.x - cam.x, u.y - cam.y -1, u.name)
            #Draw the destination if moving
            x,y = libtcod.path_get_destination(u.path)
            if not libtcod.path_is_empty(u.path):
        	    libtcod.console_set_char(0, x - cam.x, y - cam.y, libtcod.CHAR_ARROW_S)
    
    unit_panel.draw(main_map)
Example #28
0
def render_bottom_panel():
    # fill it with black
    tcod.console_set_default_background(bottom_panel, tcod.black)
    tcod.console_clear(bottom_panel)
    tcod.console_set_default_foreground(bottom_panel, tcod.white)
    # draw separating line
    for x in range(BOTTOM_PANEL_WIDTH):
        tcod.console_set_char(bottom_panel, x, 0, 205)
    # draw distance traveled
    tcod.console_print(bottom_panel, 1, 1, 'DISTANCE:' +
                       str(terrain.map.scroll_amount + game.player.x))
    # render player stats
    tcod.console_print(bottom_panel, 1, 4, 'Strength: ' +
                       str(game.player.strength))
    tcod.console_print(bottom_panel, 1, 5, 'Defense: ' +
                       str(game.player.defense))
    tcod.console_print(bottom_panel, 1, 7, '[z]' +
                       str(game.player.inventory[0].name))
    tcod.console_print(bottom_panel, 1, 9, '[x]' +
                       str(game.player.inventory[1].name))
    tcod.console_print(bottom_panel, 1, 11, '[c]' +
                       str(game.player.inventory[2].name))
    tcod.console_set_default_foreground(bottom_panel, tcod.cyan)
    tcod.console_print(bottom_panel, 4, 8,
                       str(game.player.inventory[0].mana_use) + ' mana')
    tcod.console_print(bottom_panel, 4, 10,
                       str(game.player.inventory[1].mana_use) + ' mana')
    tcod.console_print(bottom_panel, 4, 12,
                       str(game.player.inventory[2].mana_use) + ' mana')
    tcod.console_set_alignment(bottom_panel, tcod.LEFT)
    # render game messages
    render_messages()
    # render object and tile names under mouse
    tcod.console_set_default_foreground(bottom_panel,
                                        tcod.light_gray)
    tcod.console_print(bottom_panel, 1, 0, game.get_names_under_mouse())
    tcod.console_blit(
        bottom_panel, 0, 0, BOTTOM_PANEL_WIDTH,
        BOTTOM_PANEL_HEIGHT, 0, 0, SCREEN_HEIGHT - BOTTOM_PANEL_HEIGHT)
Example #29
0
    def draw(self):
        libtcod.console_clear(self.console)

        libtcod.console_set_default_background(self.console,
                                               libtcod.Color(255, 0, 255))
        libtcod.console_rect(self.console, 0, 0, self.width, self.height,
                             libtcod.BKGND_SET)
        libtcod.console_set_default_background(self.console, libtcod.black)

        libtcod.console_set_alignment(self.console, libtcod.LEFT)

        current_height = 0
        for line in self.console_command_history:
            libtcod.console_print(self.console, 0, current_height, line)
            current_height += 1
        if self.input_enabled:
            libtcod.console_print(
                self.console, 0, current_height,
                self.prompt_string + self.input_command + self.blinking_cursor)

        libtcod.console_vline(self.console, self.width - 1, 0, self.height)

        libtcod.console_blit(self.console, 0, 0, self.width, self.height, 0, 0,
                             self.root_console_height - self.height)
def do_race(key, mouse):
  bottom_viewport_height = 7  
  main_viewport_height = g.screen_height - bottom_viewport_height
  main_viewport_width = g.MAIN_VIEWPORT_WIDTH
  side_viewport_width = g.screen_width - main_viewport_width
  main_viewport = tcod.console_new(main_viewport_width, main_viewport_height)

  bottom_viewport_y = g.screen_height - bottom_viewport_height
  bottom_viewport = tcod.console_new(main_viewport_width, bottom_viewport_height)
  tcod.console_set_alignment(bottom_viewport, tcod.LEFT)

  side_viewport_x = g.screen_width - side_viewport_width  
  side_viewport = tcod.console_new(side_viewport_width, g.screen_height)

  intro_w = int(g.screen_width * .35)
  intro_h = int(g.screen_height * .20)
  intro_x = int(g.screen_width * 0.5 - intro_w * 0.5)
  intro_y = int(g.screen_height * 0.5 - intro_h * 0.5)
  intro_window = tcod.console_new(intro_w, intro_h)
  tcod.console_set_alignment(intro_window, tcod.CENTER)
  tcod.console_set_default_foreground(intro_window, tcod.sea)

  lexicon = lex.genres_lexicons[g.lexicon_counter][0]
  title_and_song = build_song(lexicon)
  race = Race(g.season.teams, g.season.circuits[g.season.current_race], title_and_song[1], title_and_song[0])

  # Reset stuff
  for x in range(0, len(race.teams)):
    race.teams[x].reset()

  teams = race.teams
  player_team_index = 0
  lane_count = len(race.teams)
  track_width = ((race.lane_size + 1) * lane_count) + 1
  BASE_OFFSET_TO_CENTER = int((g.MAIN_VIEWPORT_WIDTH - track_width) / 2)
  for x in range(0, len(teams)):
    if (teams[x].isPlayer):
      player_team_index = x
    teams[x].vehicle.x = BASE_OFFSET_TO_CENTER + (x * (race.lane_size + 1)) + 2

  exit_game = False
  lyrics = race.lyrics
  vehicles_collided = set([])
  active_lyrics_character = 0
  keypress_timer = 99999
  race_finished = False
  race_started = False
  verse = 0
  song_completed = False
  barricade_locations = [] # holds tuples of x, y barricade locations
  intro_lines = get_race_intro(title_and_song[0], lexicon, race.circuit)
  current_intro_line = 0
  first_frame = True
  time_elapsed_last_frame = 0
  race_start_time = tcod.sys_elapsed_seconds()
  while not race_finished and not exit_game:
    tcod.sys_check_for_event(tcod.EVENT_KEY_PRESS, key, mouse)
    keypress_timer += tcod.sys_get_last_frame_length()
    total_time_elapsed = tcod.sys_elapsed_seconds()
        
    if race_started:
      if not first_frame:
        time_elapsed_last_frame = tcod.sys_get_last_frame_length()
      for team in teams:
        team.ai_run_counters()
        # Apply collision physics if needed
        if team.vehicle in vehicles_collided:
          handle_post_collision(team)

        else:
          if team.vehicle.distance_traveled >= len(race.circuit.track_shape) and not team.finished_current_race:
            finish_race(race, team, total_time_elapsed - race_start_time)

          # Control player vehicle
          if team.isPlayer and not team.finished_current_race:
            action = handle_keys(key)
            pressed_key_char = action.get('key_char')
            steer = action.get('steer')
            exit = action.get('exit')
            if not song_completed:
              powerpct = g.get_powerpct_from_keyspeed(keypress_timer)
            else:
              powerpct = 1
            team.vehicle.apply_power(powerpct)

            if pressed_key_char and not song_completed:
              correct = check_key_char_input(pressed_key_char, race.lyrics[verse], active_lyrics_character)
              if correct:
                keypress_timer = 0.0
                active_lyrics_character += 1
                if (active_lyrics_character >= len(lyrics[verse])):
                  active_lyrics_character = 0
                  verse += 1
                  if verse >= len(lyrics):
                    song_completed = True

              else:
                # TODO: mis-steer
                pass

            if steer and team.vehicle.speed > 0: # Can only steer if moving
              teams[player_team_index].vehicle.x += steer
            
            if exit:
              exit_game = True

          # If team is not player
          elif not team.finished_current_race:
            direction = team.ai_determine_direction()
            if direction == td.LEFT:
              team.vehicle.x += -1
            elif direction == td.RIGHT:
              team.vehicle.x += 1
            team.ai_apply_power()

          # If team has reached the finish line
          else:
            team.vehicle.apply_power(0)
            # Don't have time to do proper checks to wait for all teams to
            # finsh race. For now, just wait until the player team's vehicle
            # has coasted to a stop, and then take everyone's place from that
            # moment.
            if team.isPlayer and team.vehicle.speed == 0:
              race_finished = True

        # Apply acceleration, determine speed
        speed_to_add = time_elapsed_last_frame * team.vehicle.acceleration
        team.vehicle.speed += speed_to_add
        if team.vehicle.speed > team.vehicle.current_max_speed_from_power:
          team.vehicle.speed -= 0.1
        if team.vehicle.speed > team.vehicle.max_speed:
          team.vehicle.speed = team.vehicle.max_speed
        elif team.vehicle.speed < 0:
          team.vehicle.speed = 0
        distance_traveled_this_frame = time_elapsed_last_frame * team.vehicle.speed

        team.ai_observe_curves(race.circuit.track_layout, int(team.vehicle.distance_traveled + distance_traveled_this_frame) - int(team.vehicle.distance_traveled)) # This HAS to come first
        team.vehicle.distance_traveled += distance_traveled_this_frame
        

      # Check for collisions
      vehicles_collided.clear()
      handle_collisions(race, vehicles_collided, barricade_locations)

      first_frame = False

    # Render
    tcod.console_clear(main_viewport)
    print_race(main_viewport, race, int(teams[player_team_index].vehicle.y), int(teams[player_team_index].vehicle.distance_traveled), barricade_locations)
    tcod.console_blit(main_viewport, 0, 0, g.screen_width, g.screen_height, 0, 0, 0,)

    tcod.console_clear(bottom_viewport)
    if not song_completed:
      print_lyrics(bottom_viewport, race.lyrics[verse], active_lyrics_character)
    tcod.console_blit(bottom_viewport, 0, 0, main_viewport_width, bottom_viewport_height, 0, 0, bottom_viewport_y)

    tcod.console_clear(side_viewport)
    print_panel_side(side_viewport, build_race_stats(race), side_viewport_width)
    tcod.console_blit(side_viewport, 0, 0, side_viewport_width, g.screen_height - bottom_viewport_height, 0, side_viewport_x, 0)

    if not race_started:
      # This structure is pretty ugly, but no time to clean it up
      if current_intro_line == len(intro_lines):
        time.sleep(intro_lines[current_intro_line - 1][1])
      elif current_intro_line >= len(intro_lines):
        race_started = True
      else:
        tcod.console_clear(intro_window)
        tcod.console_hline(intro_window, 0, 0, intro_w)
        tcod.console_hline(intro_window, 0, intro_h - 1, intro_w)
        tcod.console_vline(intro_window, 0, 0, intro_h)
        tcod.console_vline(intro_window, intro_w - 1, 0, intro_h)
        tcod.console_print_rect_ex(intro_window, int(intro_w/2), 1, intro_w - 3, intro_h - 2, tcod.BKGND_SET, tcod.CENTER, intro_lines[current_intro_line][0])
        tcod.console_blit(intro_window, 0, 0, intro_w, intro_h, 0, intro_x, intro_y)
        if current_intro_line > 0:
          time.sleep(intro_lines[current_intro_line - 1][1])
      current_intro_line += 1

    tcod.console_flush()

  # Race is finished
  if exit_game:
    tcod.console_clear(main_viewport)
    tcod.console_blit(main_viewport, 0, 0, g.screen_width, g.screen_height, 0, 0, 0,)
    tcod.console_clear(bottom_viewport)
    tcod.console_blit(bottom_viewport, 0, 0, main_viewport_width, bottom_viewport_height, 0, 0, bottom_viewport_y)
    tcod.console_flush()
    g.context = Context.MAIN_MENU
  else:
    final_stats = build_race_stats(race)
    place = 1
    for stat in final_stats:
      race.places[place] = stat.team
      place += 1
    g.season.races.append(race)
    g.lexicon_counter += 1
    if g.lexicon_counter >= len(lex.genres_lexicons):
      g.lexicon_counter = 0
    g.context = Context.POST_RACE
Example #31
0
 def console_set_alignment(self,con,align):
     if con==0:
         libtcod.console_set_alignment(con,align)
     else:
         libtcod.console_set_alignment(self.mConsole[con-1],align)
Example #32
0
		libtcod.console_print(0, SCREEN_WIDTH/2, SCREEN_HEIGHT-2, 'By Nathaniel Berens')

		#show options and wait for the player's choice
		choice = menu(' ', ['Play a new game', 'Continue last game', 'Quit'], 24)

		if choice == 0: #new game
			new_game()
			play_game()
		elif choice == 1: #load last game
			try:
				load_game()
			except:
				msgbox('\n No saved game to load. \n', 24)
				continue
			play_game()
		elif choice == 2: #quit
			break


#INITIALIZATION AND MAIN LOOP
#------------------------------------------------------------#
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) 	#init custom font
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'PURGATORIO', False)								  	#init console
con = libtcod.console_new(MAP_WIDTH, MAP_HEIGHT)														#init off-screen console
top_panel = libtcod.console_new(SCREEN_WIDTH, PANEL_HEIGHT)												#init top panel
bottom_panel = libtcod.console_new(SCREEN_WIDTH, PANEL_HEIGHT)											#init bottom panel
libtcod.sys_set_fps(LIMIT_FPS)																			#limit fps
libtcod.console_set_alignment(0, libtcod.CENTER)																		#set console alignment

main_menu()
Example #33
0
File: lot.py Project: Athemis/lot
def render_all():

    global fov_map, color_dark_wall, color_light_wall
    global color_dark_ground, color_light_ground
    global fov_recompute, fov_torchx

    if fov_recompute:
        #recompute FOV if needed (the player moved or something)
        fov_recompute = False
        libtcod.map_compute_fov(fov_map, player.x, player.y, TORCH_RADIUS,
                                FOV_LIGHT_WALLS, FOV_ALGO)

    #torch flickers (using noise generator)
    fov_torchx += 0.2
    tdx = [fov_torchx + 20.0]
    dx = libtcod.noise_get(fov_noise, tdx) * 1.5
    tdx[0] += 30.0
    dy = libtcod.noise_get(fov_noise, tdx) * 1.5
    di = 0.2 * libtcod.noise_get(fov_noise, [fov_torchx])

    # Iterate through rendering queue
    for y in range(MAP_HEIGHT):
        for x in range(MAP_WIDTH):
            visible = libtcod.map_is_in_fov(fov_map, x, y)
            wall = map[x, y].block_sight  # check if tile is a wall
            if not visible:
                # if it's not visible right now, the player can only
                # see it if it's explored
                if map[x, y].explored:
                    # It's out of the player's FOV
                    if wall:
                        libtcod.console_set_char_background(con, x, y,
                                                            color_dark_wall,
                                                            libtcod.BKGND_SET)
                    else:
                        libtcod.console_set_char_background(con, x, y,
                                                            color_dark_ground,
                                                            libtcod.BKGND_SET)
            else:
            # It's visible
                if wall:
                    base = color_dark_wall
                    light = color_light_wall
                else:
                    base = color_dark_ground
                    light = color_light_ground

                #Let the torch actually flicker
                r = float(x - player.x + dx) * (x - player.x + dx) + \
                         (y - player.y + dy) * (y - player.y + dy)
                if r < SQUARED_TORCH_RADIUS:
                    l = (SQUARED_TORCH_RADIUS - r) / SQUARED_TORCH_RADIUS + di
                    if l < 0.0:
                        l = 0.0
                    elif l > 1.0:
                        l = 1.0
                    # alter base colors to simulate flickering torch
                    base = libtcod.color_lerp(base, light, l)
                # actually draw the visible tile
                libtcod.console_set_char_background(con, x, y, base,
                                                    libtcod.BKGND_SET)
                #since it's visible, it's explored
                map[x, y].explored = True

    # Draw all objects in the list
    for object in objects:
        if object != player:
            object.draw()
    player.draw()

    # Blit the contents of con to the root console
    libtcod.console_blit(con, 0, 0, MAP_WIDTH, MAP_HEIGHT, 0, 0, 0)

    # Prepare to render the GUI panel
    libtcod.console_set_default_background(panel, libtcod.black)
    libtcod.console_clear(panel)

    # Print the game messages
    y = 1
    for (line, color) in game_msgs:
        libtcod.console_set_default_foreground(panel, color)
        libtcod.console_set_alignment(panel, libtcod.LEFT)
        libtcod.console_print(panel, MSG_X, y, line)
        y += 1

    # Show the player's stats
    render_bar(1, 1, BAR_WIDTH, 'HP', player.fighter.hp, player.fighter.max_hp,
               libtcod.light_red, libtcod.darker_red)

    libtcod.console_set_alignment(panel, libtcod.LEFT)
    libtcod.console_print(panel, 1, 3,
                          'Dungeon level {}'.format(str(dungeon_level)))

    # Display names of objects under the mouse
    libtcod.console_set_default_foreground(panel, libtcod.light_grey)
    libtcod.console_print(panel, 1, 0, get_names_under_mouse())

    # Blit the contents of "panel" to the root console
    libtcod.console_blit(panel, 0, 0, SCREEN_WIDTH, PANEL_HEIGHT, 0, 0,
                         PANEL_Y)
Example #34
0
    def render_scores(self):
        tcod.console_set_alignment(0, tcod.CENTER)
        for i in range(len(self.players)):
            tcod.console_set_default_foreground(0, config.PLAYER_COLORS[i])
            tcod.console_print(0, self.width / 2, i,
			    "P%d: %d" % (i + 1, self.players[i].score))
def do_season_overview(key, mouse):
  bottom_selector_panel_h = 9
  bottom_selector_panel = tcod.console_new(g.screen_width, bottom_selector_panel_h)
  tcod.console_set_alignment(bottom_selector_panel, tcod.CENTER)
  tcod.console_set_default_foreground(bottom_selector_panel, tcod.lightest_magenta)

  nearly_full_panel = tcod.console_new(g.screen_width, g.screen_height - bottom_selector_panel_h)
  tcod.console_set_alignment(nearly_full_panel, tcod.LEFT)
  tcod.console_set_default_foreground(nearly_full_panel, tcod.sea)

  print_season_overview(nearly_full_panel, g.screen_width, g.season)
  tcod.console_blit(nearly_full_panel, 0, 0, g.screen_width, g.screen_height - bottom_selector_panel_h, 0, 0, 0)

  confirm = False
  selected_option = 1
  while not confirm:
    tcod.sys_check_for_event(tcod.EVENT_KEY_PRESS, key, mouse)

    spacing = 6

    options = []
    if g.season.current_race >= len(g.season.circuits):
      options = [
        ('exit', 'Retire!'),
        ('start over', 'Play again')
      ]
    else:
      options = [
        ('exit', 'I quit'),
        ('go forward', 'Let\'s rock')
      ]
    selection = options[0][0]
    
    tcod.console_clear(bottom_selector_panel)

    option0_text = options[0][1]
    option1_text = options[1][1]

    # Currently only supports exactly 2 options
    xy0 = (int(g.screen_width / 2) - len(option0_text) - int(spacing / 2), int(bottom_selector_panel_h / 2))
    xy1 = (int(g.screen_width / 2) + int(spacing / 2), int(bottom_selector_panel_h / 2))
    tcod.console_print_ex(bottom_selector_panel, xy0[0], xy0[1], tcod.BKGND_SET, tcod.LEFT, option0_text)
    tcod.console_print_ex(bottom_selector_panel, xy1[0], xy1[1], tcod.BKGND_SET, tcod.LEFT, option1_text)

    if selected_option == 0:
      tcod.console_hline(bottom_selector_panel, xy0[0] - 2, xy0[1] - 1, len(option0_text) + 4)
      tcod.console_hline(bottom_selector_panel, xy0[0] - 2, xy0[1] + 1, len(option0_text) + 4)

    elif selected_option == 1:
      tcod.console_hline(bottom_selector_panel, xy1[0] - 2, xy1[1] - 1, len(option1_text) + 4)
      tcod.console_hline(bottom_selector_panel, xy1[0] - 2, xy1[1] + 1, len(option1_text) + 4)

    action = handle_keys(key, 'simple selection')
    select = action.get('select')
    enter = action.get('enter')
    if select:
      selected_option += select
      if selected_option > len(options) - 1:
        selected_option = 0
      elif selected_option < 0:
        selected_option = len(options) - 1
    if enter:
      selection = options[selected_option][0]
      confirm = True
    
    tcod.console_blit(bottom_selector_panel, 0, 0, g.screen_width, bottom_selector_panel_h, 0, 0, g.screen_height - bottom_selector_panel_h)  
    tcod.console_flush()

  if selection == 'exit':
    g.context = Context.MAIN_MENU
    tcod.console_clear(bottom_selector_panel)
    tcod.console_clear(nearly_full_panel)
    tcod.console_blit(bottom_selector_panel, 0, 0, g.screen_width, bottom_selector_panel_h, 0, 0, g.screen_height - bottom_selector_panel_h)  
    tcod.console_blit(nearly_full_panel, 0, 0, g.screen_width, g.screen_height - bottom_selector_panel_h, 0, 0, 0)
    tcod.console_flush()
  elif selection == 'go forward':
    g.context = Context.RACE
    tcod.console_clear(bottom_selector_panel)
    tcod.console_clear(nearly_full_panel)
    tcod.console_blit(bottom_selector_panel, 0, 0, g.screen_width, bottom_selector_panel_h, 0, 0, g.screen_height - bottom_selector_panel_h)  
    tcod.console_blit(nearly_full_panel, 0, 0, g.screen_width, g.screen_height - bottom_selector_panel_h, 0, 0, 0)
    tcod.console_flush()
  elif selection == 'start over':
    g.context = Context.TEAM_CREATION
    tcod.console_clear(bottom_selector_panel)
    tcod.console_clear(nearly_full_panel)
    tcod.console_blit(bottom_selector_panel, 0, 0, g.screen_width, bottom_selector_panel_h, 0, 0, g.screen_height - bottom_selector_panel_h)  
    tcod.console_blit(nearly_full_panel, 0, 0, g.screen_width, g.screen_height - bottom_selector_panel_h, 0, 0, 0)
    tcod.console_flush()    
Example #36
0
def main_menu(type='basic'):
    libtcod.console_set_default_foreground(var.MainMenu, var.TextColor)
    # No background to allow for an image, one day.
    #libtcod.console_set_default_background(var.MainMenu, libtcod.BKGND_NONE)
    libtcod.console_set_alignment(var.MainMenu, libtcod.CENTER)
    libtcod.console_clear(var.MainMenu)

    # Name of the game.
    libtcod.console_set_default_foreground(var.MainMenu, libtcod.dark_violet)
    libtcod.console_print(var.MainMenu, (var.MainWidth / 2), 1, var.GameName)

    # Restore text color.
    libtcod.console_set_default_foreground(var.MainMenu, var.TextColor)

    index = ord('a')
    options = []

    if type == 'basic':
        options = [
            "Quick Start",
            "Create Character",
            "Continue Game",
            "Tutorial",
            "Options",
            #"Credits",
            "Quit"
        ]
    elif type == 'gameplay':
        options = [
            "Save and Quit", "Quit and Abandon", "Options", "Help",
            "Return to Game"
        ]
    elif type == 'help':
        options = [
            "Basic Commands",
            "Command List",
            #"Character",
            #"Combat",
        ]
    elif type == 'warn':
        options = [
            "Unable to do so.", "Something is not working.",
            "Do not try again."
        ]
    else:
        return None

    y = 3
    for option in options:
        text = chr(index) + ') ' + option
        libtcod.console_print(var.MainMenu, (var.MainWidth / 2), y, text)
        index += 1
        y += 1

    # Add version number and my name, or course. :P
    libtcod.console_set_default_foreground(var.MainMenu, libtcod.grey)
    libtcod.console_print_ex(var.MainMenu, 1, var.MainHeight - 1,
                             libtcod.BKGND_NONE, libtcod.LEFT,
                             var.VersionNumber)
    libtcod.console_set_default_foreground(var.MainMenu, var.TextColor)
    libtcod.console_print_ex(var.MainMenu, var.MainWidth - 2,
                             var.MainHeight - 1, libtcod.BKGND_NONE,
                             libtcod.RIGHT, "by red_kangaroo")

    libtcod.console_blit(var.MainMenu, 0, 0, var.MainWidth, var.MainHeight, 0,
                         (var.ScreenWidth - var.MainWidth) / 2,
                         (var.ScreenHeight - var.MainHeight) / 2)

    # Draw it and wait for input:
    libtcod.console_flush()

    while True:
        Key = libtcod.console_wait_for_keypress(True)
        what = Key.c - ord('a')

        if what in range(0, len(options)):
            return what
        elif Key.vk == libtcod.KEY_ESCAPE:
            return None
Example #37
0
def handle_main_menu():
    tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, GAME_TITLE, False)
    # the player controls to send to the Game class
    # 'ai' = controlled by an ai
    player_controls = [controls[0],
                       'ai',
                       ]

    conway_speed = CONWAY_SPEED
    map_width, map_height = CONWAY_SIZE
    max_fps = MAX_FPS
    color = False
    paddle_size = PADDLE_SIZE
    seamless = True

    while not tcod.console_is_window_closed():
        tcod.console_clear(0)
        tcod.console_set_default_foreground(0, tcod.white)
        tcod.console_set_alignment(0, tcod.CENTER)
        tcod.console_print(0, SCREEN_WIDTH / 2, 2,
                           'Conway\'s Game of Pong')
        tcod.console_set_default_foreground(0, tcod.grey)
        tcod.console_print(0, SCREEN_WIDTH / 2, 3,
                           'by Spferical ([email protected])')
        tcod.console_print(0, SCREEN_WIDTH / 2, 4,
                           'Version %s' % VERSION)
        tcod.console_set_default_foreground(0, tcod.white)
        tcod.console_set_alignment(0, tcod.LEFT)
        tcod.console_print(0, 2, 6, '(a) Play')
        tcod.console_print(0, 2, 7, '(b) Exit')
        player_keys = ['c', 'd']
        y = 8
        x = 2
        playernum = -1
        for c in player_controls:
            y += 1
            playernum += 1
            k = player_keys[playernum]
            if c:
                tcod.console_set_default_foreground(
                    0, PLAYER_COLORS[playernum])
            else:
                tcod.console_set_default_foreground(0, tcod.grey)
            if c and not c == 'ai':
                if c == [tcod.KEY_UP, tcod.KEY_DOWN]:
                    str_controls = '[arrow keys]'
                else:
                    str_controls = str(c)
                text = '(' + k + ') ' + str(playernum +
                                            1) + ' Player ' + str_controls
            elif c == 'ai':
                text = '(' + k + ') ' + str(playernum + 1) + ' CPU'
            else:
                text = '(' + k + ') ' + str(playernum + 1) + ' Not Playing'
            tcod.console_print(0, x, y, text)

        tcod.console_set_default_foreground(0, tcod.white)
        tcod.console_print(0, 2, 13,
                           '(e) Paddle size: ' + str(paddle_size))
        tcod.console_print(0, 2, 14,
                           '(f) Conway speed: ' + str(conway_speed))
        tcod.console_print(0, 2, 16,
                           '(g) Map width: ' + str(map_width))
        tcod.console_print(0, 2, 17,
                           '(h) Map height: ' + str(map_height))
        tcod.console_print(0, 2, 19,
                           '(i) FPS: ' + str(max_fps))
        tcod.console_print(0, 2, 20, '(j) Fancy color effect (laggy): ' + \
                           str(color))
        tcod.console_print(0, 2, 21, '(k) Game reset after every score: ' + \
                           str(not seamless))

        tcod.console_flush()

        raw_key = tcod.console_check_for_keypress(tcod.KEY_PRESSED)
        key = util.get_key(raw_key)
        if key == 'a':
            g = game.Game(player_controls, conway_speed,
                          (map_width, map_height), max_fps, color, paddle_size,
                          seamless)
            g.run()
            #to clean up after Game
            tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT,
                                   GAME_TITLE, False)
        elif key == 'b':
            break
        elif key in player_keys:
            p = player_keys.index(key)
            c = player_controls[p]
            if not c:
                player_controls[p] = controls[p]
            elif c == 'ai':
                player_controls[p] = None
            else:
                player_controls[p] = 'ai'
        elif key == 'e':
            paddle_size = whole_number_menu(
                paddle_size, 'The paddles will be how many blocks big?')
        elif key == 'f':
            conway_speed = whole_number_menu(
                conway_speed, 'The Life simulation will update every how many frames?')
        elif key == 'g':
            map_width = whole_number_menu(
                map_width, 'How wide should the map be?', min_var=1)
        elif key == 'h':
            map_height = whole_number_menu(
                map_height, 'How tall should the map be?', min_var=1)
        elif key == 'i':
            max_fps = whole_number_menu(
                max_fps, 'How many frames per second should the game ' + \
                        'run at?\n (0 = no limit)')
        elif key == 'j':
            color = not color
        elif key == 'k':
            seamless = not seamless
        elif key == tcod.KEY_ESCAPE:
            break
Example #38
0
def render_all():

    global fov_map, color_dark_wall, color_light_wall
    global color_dark_ground, color_light_ground
    global fov_recompute, fov_torchx

    if fov_recompute:
        #recompute FOV if needed (the player moved or something)
        fov_recompute = False
        libtcod.map_compute_fov(fov_map, player.x, player.y, TORCH_RADIUS,
                                FOV_LIGHT_WALLS, FOV_ALGO)

    #torch flickers (using noise generator)
    fov_torchx += 0.2
    tdx = [fov_torchx + 20.0]
    dx = libtcod.noise_get(fov_noise, tdx) * 1.5
    tdx[0] += 30.0
    dy = libtcod.noise_get(fov_noise, tdx) * 1.5
    di = 0.2 * libtcod.noise_get(fov_noise, [fov_torchx])

    # Iterate through rendering queue
    for y in range(MAP_HEIGHT):
        for x in range(MAP_WIDTH):
            visible = libtcod.map_is_in_fov(fov_map, x, y)
            wall = map[x, y].block_sight  # check if tile is a wall
            if not visible:
                # if it's not visible right now, the player can only
                # see it if it's explored
                if map[x, y].explored:
                    # It's out of the player's FOV
                    if wall:
                        libtcod.console_set_char_background(
                            con, x, y, color_dark_wall, libtcod.BKGND_SET)
                    else:
                        libtcod.console_set_char_background(
                            con, x, y, color_dark_ground, libtcod.BKGND_SET)
            else:
                # It's visible
                if wall:
                    base = color_dark_wall
                    light = color_light_wall
                else:
                    base = color_dark_ground
                    light = color_light_ground

                #Let the torch actually flicker
                r = float(x - player.x + dx) * (x - player.x + dx) + \
                         (y - player.y + dy) * (y - player.y + dy)
                if r < SQUARED_TORCH_RADIUS:
                    l = (SQUARED_TORCH_RADIUS - r) / SQUARED_TORCH_RADIUS + di
                    if l < 0.0:
                        l = 0.0
                    elif l > 1.0:
                        l = 1.0
                    # alter base colors to simulate flickering torch
                    base = libtcod.color_lerp(base, light, l)
                # actually draw the visible tile
                libtcod.console_set_char_background(con, x, y, base,
                                                    libtcod.BKGND_SET)
                #since it's visible, it's explored
                map[x, y].explored = True

    # Draw all objects in the list
    for object in objects:
        if object != player:
            object.draw()
    player.draw()

    # Blit the contents of con to the root console
    libtcod.console_blit(con, 0, 0, MAP_WIDTH, MAP_HEIGHT, 0, 0, 0)

    # Prepare to render the GUI panel
    libtcod.console_set_default_background(panel, libtcod.black)
    libtcod.console_clear(panel)

    # Print the game messages
    y = 1
    for (line, color) in game_msgs:
        libtcod.console_set_default_foreground(panel, color)
        libtcod.console_set_alignment(panel, libtcod.LEFT)
        libtcod.console_print(panel, MSG_X, y, line)
        y += 1

    # Show the player's stats
    render_bar(1, 1, BAR_WIDTH, 'HP', player.fighter.hp, player.fighter.max_hp,
               libtcod.light_red, libtcod.darker_red)

    libtcod.console_set_alignment(panel, libtcod.LEFT)
    libtcod.console_print(panel, 1, 3,
                          'Dungeon level {}'.format(str(dungeon_level)))

    # Display names of objects under the mouse
    libtcod.console_set_default_foreground(panel, libtcod.light_grey)
    libtcod.console_print(panel, 1, 0, get_names_under_mouse())

    # Blit the contents of "panel" to the root console
    libtcod.console_blit(panel, 0, 0, SCREEN_WIDTH, PANEL_HEIGHT, 0, 0,
                         PANEL_Y)
Example #39
0
  elif key.vk == libtcod.KEY_ENTER and key.lalt:
    libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())

  #movement keys
  # checked this way so you can just hold it down
  elif libtcod.console_is_key_pressed(libtcod.KEY_UP):
    playery -= 1
  elif libtcod.console_is_key_pressed(libtcod.KEY_DOWN):
    playery += 1
  elif libtcod.console_is_key_pressed(libtcod.KEY_LEFT):
    playerx -= 1
  elif libtcod.console_is_key_pressed(libtcod.KEY_RIGHT):
    playerx += 1


libtcod.console_set_custom_font('terminal8x8_gs_tc.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'window title here', False)

while not libtcod.console_is_window_closed():
  libtcod.console_set_default_foreground(0, libtcod.white)
  libtcod.console_set_alignment(0, libtcod.LEFT)
  libtcod.console_print(0, 1, 1, '@')
  libtcod.console_flush()
  libtcod.console_print(0, playerx, playery, ' ')

  exit = handle_keys()
  if exit:
    break


Example #40
0
 def set_alignment(self, alignment):
     libtcod.console_set_alignment(self.con, alignment)