Example #1
0
    def _replot(self):
        all_values = []
        pixelarray=pygame.PixelArray(self._screen)

        max_value = 0
        for row in xrange(self._pixel_size[1]):
            first_pixel_pos = ( float( 0 - self._pixel_size[0]/2)/self._pixel_size[0] * self._extent[0] + self._center[0],
                                float(- row + self._pixel_size[1]/2)/self._pixel_size[1] * self._extent[1] + self._center[1])
             
            delta = float(self._extent[0]) / self._pixel_size[0]
            row_pixels = mandel.get_row(self._pixel_size[0],delta, first_pixel_pos[0], first_pixel_pos[1], 10)
            all_values.append(row_pixels)
            max_value = max(max_value, max(row_pixels))
            for column,pixel in enumerate(row_pixels):
                if pixel > 0:
                    pixelarray[column][row] = (255,255,255)
                else:
                    pixelarray[column][row] = (0,0,0)
             
            pygame.display.flip()

        for row in xrange(self._pixel_size[1]):
            for column in xrange(self._pixel_size[0]):
                color = float(all_values[row][column])/max_value*255
                pixelarray[column][row] = (color, color, color)
            pygame.display.flip()
Example #2
0
from PIL import Image
import sys
import mandel

image_size = (300,300)
mandel_size = 16

im = Image.new("RGB", image_size)

for row in xrange(image_size[0]):
    print row
    
    float_coord = (-3.0+float(row+1)/float(image_size[0])*6.0, -1.5)
    row_pixels = mandel.get_row(float_coord[0],float_coord[1],image_size[1],3.0/image_size[1], 16)

    for column,pixel in enumerate(row_pixels):
        if pixel:
            im.putpixel( (row, column), (255,255,255))
        else:
            im.putpixel( (row, column), (0,0,0))
            

im.save("mandelbrot.png", "PNG")