def test_get_worldobjects(test_world): runtime.add_worldobject(test_world, "Default", (10, 10), uid='foobar', name='foobar', parameters={}) objects = runtime.get_world_objects(test_world) assert 'foobar' in objects runtime.save_world(test_world) runtime.revert_world(test_world) objects = runtime.get_world_objects(test_world) assert 'foobar' in objects
def get_world_objects(world_uid, type=None): try: return True, runtime.get_world_objects(world_uid, type) except KeyError: return False, 'World %s not found' % world_uid
def get_world_objects(world_uid, type=None): try: return runtime.get_world_objects(world_uid, type) except KeyError: return {'Error': 'World %s not found' % world_uid}
def get_world_objects(world_uid, type=None): """ Returns a dict of worldobjects present in the world, optionally filtered by type """ try: return True, runtime.get_world_objects(world_uid, type) except KeyError: return False, 'World %s not found' % world_uid