def __init__(self, message="", what=""): DynamicGoal.__init__(self, trigger="sight_create", desc="welcome new players") self.what = what self.message = message self.filter = entity_filter.Filter(self.what)
def __init__(self, members=[], desc="move in herds with other animals like me"): DynamicGoal.__init__(self, trigger="sight_move", desc=desc) for m in members: self.herd_members[m] = 51 self.herd_members={}
def __init__(self, message, what, desc="welcome new players"): DynamicGoal.__init__(self, trigger="sight_create", desc=desc) self.what=what self.message=message self.filter = get_filter(self.what)
def __init__(self, members=[], desc="move in herds with other animals like me"): DynamicGoal.__init__(self, trigger="sight_move", desc=desc) for m in members: self.herd_members[m] = 51 self.herd_members = {}
def __init__(self, members=[], desc="mirror the movement of other animals like me"): DynamicGoal.__init__( self, trigger="sight_move", # replace with something more appropriate desc=desc)
def __init__(self, desc="count election votes"): DynamicGoal.__init__(self, trigger="interlinguish_desire_verb3_vote_verb1", desc=desc)
def __init__(self, verb, desc="Come to a stop when commanded to"): DynamicGoal.__init__(self, trigger="sound_talk", desc=desc)
def __init__(self, desc="Move away when touched, as by a swineherd"): DynamicGoal.__init__(self, trigger="touch", desc=desc)
def __init__(self, what, cost, desc="buy livestock by the kg"): DynamicGoal.__init__(self, trigger="interlinguish_desire_verb3_sell_verb1", desc=desc) self.cost=int(cost) self.what=what
def __init__(self, members=[], desc="mirror the movement of other animals like me"): DynamicGoal.__init__(self, trigger="sight_move", #replace with something more appropriate desc=desc)
def __init__(self, desc="count players"): print("INIT count goal") DynamicGoal.__init__(self, trigger="sight_create", desc=desc) self.players = []
def __init__(self, message, what, desc="welcome new players"): DynamicGoal.__init__(self, trigger="sight_create", desc=desc) self.what = what self.message = message self.filter = get_filter(self.what)
def __init__(self, what, cost, desc="buy livestock by the kg"): DynamicGoal.__init__(self, trigger="interlinguish_desire_verb3_sell_verb1", desc=desc) self.cost = int(cost) self.what = what
def __init__(self, desc="be available for hire"): DynamicGoal.__init__(self, trigger="interlinguish_desire_verb3_hire_verb1", desc=desc)
def __init__(self, desc="count players"): print("INIT decount goal") DynamicGoal.__init__(self, trigger="sight_delete", desc=desc)
def __init__(self, desc="count players"): print "INIT count goal" DynamicGoal.__init__(self, trigger="sight_create", desc=desc) self.players=[]
def __init__(self, kinds, desc="Chase after things."): DynamicGoal.__init__(self, trigger="sight_move", desc=desc) self.kinds = kinds
def __init__(self, desc="count players"): print "INIT decount goal" DynamicGoal.__init__(self, trigger="sight_delete", desc=desc)
def __init__(self, members=[], desc="move in flocks with other animals like me"): DynamicGoal.__init__(self, trigger="sight_move", desc=desc)
def __init__(self): DynamicGoal.__init__( self, trigger=["sight_defeated", "sight_delete"], desc="Clear grudge data when entity defeated or deleted.")
def __init__(self, message, type, desc="welcome new players"): DynamicGoal.__init__(self, trigger="sight_create", desc=desc) self.type=type self.message=message
def __init__(self, goal_to_add, desc="add_unique_goal", **kw): kw['desc'] = desc DynamicGoal.__init__(*(self,), **kw) self.goal_class = goal_to_add self.vars.append("goal_class")
def __init__(self): DynamicGoal.__init__(self, trigger="sight_hit", desc="React when being hit.") self.clear_goal = ClearGrudge()
def __init__(self): DynamicGoal.__init__(self, trigger="sight_hit", desc="React when being hit.")
def __init__(self, goal_to_add, desc="add_unique_goal", **kw): kw['desc'] = desc DynamicGoal.__init__(*(self, ), **kw) self.goal_class = goal_to_add self.vars.append("goal_class")