Example #1
0
def get_board(request):
    resp = {}
    user = token_to_user(request)
    #for unlogged users
    hasGameID = "gameid" in request.COOKIES
    setGameID = False
    if user is not None:
        game = user.currentGame
        if game is None:
            game = newGame(user)
            user.currentGame = game
            user.save()
    elif hasGameID:
        game = cookie_to_game(request)
        if game is None:
            game = newGame(user)
            setGameID = True
    else:
        game = newGame(None)
        setGameID = True
    if game.gameover:
        game = newGame(user)
        setGameID = True
    if user is not None:
        user.currentGame = game
        user.save()
    
    resp["board"] = move_logic.deserialize_board(game.lastMove.board)
    resp["moveNumber"] = game.lastMove.moveNumber
    response = HttpResponse(json.dumps(resp), content_type='application/json')
    if setGameID:
        response.set_cookie("gameid", value=game.gameid, httponly=False)
    return response
def get_board(request):
    resp = {}
    user = token_to_user(request)
    #for unlogged users
    hasGameID = "gameid" in request.COOKIES
    setGameID = False
    if user is not None:
        game = user.currentGame
        if game is None:
            game = newGame(user)
            user.currentGame = game
            user.save()
    elif hasGameID:
        game = cookie_to_game(request)
        if game is None:
            game = newGame(user)
            setGameID = True
    else:
        game = newGame(None)
        setGameID = True
    if game.gameover:
        game = newGame(user)
        setGameID = True
    if user is not None:
        user.currentGame = game
        user.save()
    
    resp["board"] = move_logic.deserialize_board(game.lastMove.board)
    resp["moveNumber"] = game.lastMove.moveNumber
    response = HttpResponse(json.dumps(resp), content_type='application/json')
    if setGameID:
        response.set_cookie("gameid", value=game.gameid, httponly=False)
    return response
def check_validity(move): # isValid, randomNumber
    clientSecret = move.clientSecret
    clientSecretHashed = move.clientSecretHashed
    valid = (sha256(clientSecret) == clientSecretHashed)
    if valid:
        serverSecret = move.serverSecret
        randomNumber = xorHex(serverSecret, clientSecret)
    else:
        serverSecret = "X"
        randomNumber = rand256hex()
    allempty = move_logic.deserialize_board(move.allempty)
    emptyNo = len(allempty)
    board = move_logic.deserialize_board(move.board)
    position = allempty[int(randomNumber, 16)%emptyNo]
    board[position[0]][position[1]] = move_logic.new_value
    if move.moveNumber != sum(map(sum, board)):
        raise Error("moveNumber != sum(board), database corruption, we're all going to die.")
    gameover = False
    result = move.moveNumber
    game = move.belongs_to
    if emptyNo == 1:
        gameover = not move_logic.has_move(board)
        if gameover:
            result = move.moveNumber + 1
            game.result = result
            #person = game.belongs_to
            #if result > person.bestResult:
            #    person.bestResult = result
    move.board = move_logic.serialize_board(board)
    game.gameover = gameover
    game.save()
    move.save()
    return { "valid": valid,
             "serverSecret": serverSecret,
             "randomNumber": randomNumber,
             "position": position,
             "value": move_logic.new_value,
             "gameover": gameover,
             "moveNumber": result
            }
Example #4
0
def prepareCommitment(game, booleans, clientCommitment):
    previous_move = game.lastMove
    previous_board = move_logic.deserialize_board(previous_move.board)
    full_board = move_logic.next_board(previous_board, *booleans)
    board = full_board["newboard"]
    allempty = full_board["allempty"]
    changed = full_board["changed"]
    if changed:
        try:
            current_move = negotiate_first(game, board, allempty, clientCommitment)
        except UnfinishedMove:
            return HttpResponse("Pacta sunt servanda. You are obliged to finish " +
                                "your previous move by exchanging secrets. To " +
                                "give up the negotiation and accept server's" +
                                "choice of the pseudorandom number send" + 
                                '"surrender="True""', status=452)
    else:
        return HttpResponseForbidden("not changed!")
        
    full_board["serverSecretHashed"] = current_move.serverSecretHashed;
    full_board["moveNumber"] = current_move.moveNumber
    return HttpResponse(json.dumps(full_board),
                        content_type='application/json')
def prepareCommitment(game, booleans, clientCommitment):
    previous_move = game.lastMove
    previous_board = move_logic.deserialize_board(previous_move.board)
    full_board = move_logic.next_board(previous_board, *booleans)
    board = full_board["newboard"]
    allempty = full_board["allempty"]
    changed = full_board["changed"]
    if changed:
        try:
            current_move = negotiate_first(game, board, allempty, clientCommitment)
        except UnfinishedMove:
            return HttpResponse("Pacta sunt servanda. You are obliged to finish " +
                                "your previous move by exchanging secrets. To " +
                                "give up the negotiation and accept server's" +
                                "choice of the pseudorandom number send" + 
                                '"surrender="True""', status=452)
    else:
        return HttpResponseForbidden("not changed!")
        
    full_board["serverSecretHashed"] = current_move.serverSecretHashed;
    full_board["moveNumber"] = current_move.moveNumber
    return HttpResponse(json.dumps(full_board),
                        content_type='application/json')