Example #1
0
 def _set_lighting(self, lighting, vertex_diffuse, alt_lighting, light_dirs,
                   light_colours, ambient):
     if self.failed:
         return
     config = self.config
     config.lighting = lighting
     config.vertex_diffuse = vertex_diffuse
     config.alt_lighting = alt_lighting
     config.light_dirs = mkvec4arr3(light_dirs)
     config.light_colours = mkvec4arr3(light_colours)
     config.ambient = D3DXVECTOR4(*ambient)
     if mymcsup.set_config(config) == -1:
         self.failed = True
Example #2
0
	def _set_lighting(self, lighting, vertex_diffuse, alt_lighting,
			 light_dirs, light_colours, ambient):
		if self.failed:
			return
		config = self.config
		config.lighting = lighting
		config.vertex_diffuse = vertex_diffuse
		config.alt_lighting = alt_lighting
		config.light_dirs = mkvec4arr3(light_dirs)
		config.light_colours = mkvec4arr3(light_colours)
		config.ambient = D3DXVECTOR4(*ambient)
		if mymcsup.set_config(config) == -1:
			self.failed = True
Example #3
0
 def _set_camera(self, camera):
     if self.failed:
         return
     self.config.camera = mymcsup.D3DXVECTOR3(*camera)
     if mymcsup.set_config(self.config) == -1:
         self.failed = True
Example #4
0
 def set_animate(self, animate):
     if self.failed:
         return
     self.config.animate = animate
     if mymcsup.set_config(self.config) == -1:
         self.failed = True
Example #5
0
	def _set_camera(self, camera):
		if self.failed:
			return
		self.config.camera = mymcsup.D3DXVECTOR3(*camera)
		if mymcsup.set_config(self.config) == -1:
			self.failed = True
Example #6
0
	def set_animate(self, animate):
		if self.failed:
			return
		self.config.animate = animate
		if mymcsup.set_config(self.config) == -1:
			self.failed = True