from net.sf.l2j.gameserver.model.quest import State # Assuming the player's quest progress is stored in a dictionary player_quest_progress = {"talked_to_npc": False, "collected_items": 0} # Create a new State object for the player's quest player_quest_state = State("Player Quest", State.CREATED) # Update quest progress based on player actions if player_talks_to_npc(): player_quest_progress["talked_to_npc"] = True if player_quest_progress["collected_items"] == 5: player_quest_state.set("Player Quest", State.COMPLETED) if player_collects_item(): player_quest_progress["collected_items"] += 1
from net.sf.l2j.gameserver.model.quest import State # Assuming the player's quest progress is already stored in a State object player_quest_state = get_player_quest_state() # Check if the quest has been completed if player_quest_state.getState() == State.COMPLETED: give_player_reward()In summary, the State class in the net.sf.l2j.gameserver.model.quest package can be used to manage and track player quest progress in a game server written in Python.