Example #1
0
def CreateMissions(minsys=0,maxsys=4):
    eraseExtras()
    global plr,basefac,baseship
    plrun=VS.getPlayer()
    plr=plrun.isPlayerStarship()
    debug.debug("VS.getUnitList()")
    i = VS.getUnitList()
    un = i.current()
    while(not i.isDone() and not un.isDocked(plrun)):
        un = next(i)  # iterate until the docked player unit is found
    if (not un.isNull()):
        baseship=un
        basefac=un.getFactionName()
    if (basefac=='neutral'):
        basefac=VS.GetGalaxyFaction(VS.getSystemFile())
    contractMissionsFor(basefac,baseship,minsys,maxsys)
    news.processNews(plr)
Example #2
0
def CreateMissions(minsys=0, maxsys=4):
    eraseExtras()
    global plr, basefac, baseship
    plrun = VS.getPlayer()
    plr = plrun.isPlayerStarship()
    debug.debug("VS.getUnitList()")
    i = VS.getUnitList()
    un = i.current()
    while (not i.isDone() and not un.isDocked(plrun)):
        un = next(i)  # iterate until the docked player unit is found
    if (not un.isNull()):
        baseship = un
        basefac = un.getFactionName()
    if (basefac == 'neutral'):
        basefac = VS.GetGalaxyFaction(VS.getSystemFile())
    contractMissionsFor(basefac, baseship, minsys, maxsys)
    news.processNews(plr)
def CreateMissions(minsys=0, maxsys=4):
    generate_dyn_universe.KeepUniverseGenerated()
    if VS.networked():
        # No generating stuff while networked.
        return
    eraseExtras()
    global plr, basefac
    plrun = VS.getPlayer()
    plr = plrun.isPlayerStarship()
    i = VS.getUnitList()
    while (i.notDone() and not i.current().isDocked(plrun)):
        i.advance()
    if (i.notDone()):
        basefac = i.current().getFactionName()
    if (basefac == 'neutral'):
        basefac = VS.GetGalaxyFaction(VS.getSystemFile())
    contractMissionsFor(basefac, minsys, maxsys)
    import news
    news.processNews(plr)
def CreateMissions(minsys=0,maxsys=4):
    generate_dyn_universe.KeepUniverseGenerated()
    if VS.networked():
        # No generating stuff while networked.
        return
    eraseExtras()
    global plr,basefac
    plrun=VS.getPlayer()
    plr=plrun.isPlayerStarship()
    i = VS.getUnitList()
    while(i.notDone() and not i.current().isDocked(plrun)):
        i.advance()
    if (i.notDone()):
        basefac=i.current().getFactionName()
    if (basefac=='neutral'):
        basefac=VS.GetGalaxyFaction(VS.getSystemFile())
    contractMissionsFor(basefac,minsys,maxsys)
    import news
    news.processNews(plr)
def CreateMissions(minsys=0,maxsys=4):
    eraseExtras()
    i=0
    global plr,basefac
    plrun=VS.getPlayer()
    plr=plrun.isPlayerStarship()
    un=VS.getUnit(i)
    while(un):
        i+=1
        if (un.isDocked(plrun)):
            break
        un=VS.getUnit(i)
    if (un):
        basefac=un.getFactionName()
    if (basefac=='neutral'):
        basefac=VS.GetGalaxyFaction(VS.getSystemFile())
    contractMissionsFor(basefac,minsys,maxsys)
    import news
    news.processNews(plr)
def CreateMissions(minsys=0, maxsys=4):
    eraseExtras()
    i = 0
    global plr, basefac, baseship
    plrun = VS.getPlayer()
    plr = plrun.isPlayerStarship()
    un = VS.getUnit(i)
    while un:
        i += 1
        if un.isDocked(plrun):
            break
        un = VS.getUnit(i)
    if un:
        baseship = un
        basefac = un.getFactionName()
    if basefac == "neutral":
        basefac = VS.GetGalaxyFaction(VS.getSystemFile())
    contractMissionsFor(basefac, baseship, minsys, maxsys)
    import news

    news.processNews(plr)
    print "GOOG OGOO"