Example #1
0
    def __init__(self, *args, **kwargs):
        kwargs["nType"] = pm.LensNode
        NodePath.__init__(self, *args, **kwargs)

        pAttr = Attr("LensNode")
        pAttr.children.extend([Attr("Fov", pm.Vec2, Lens.getFov, Lens.setFov, self.GetLens)])
        self.attributes.append(pAttr)
Example #2
0
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     self.AddAttributes(
         Attr( 'ModelPath', pm.Filename, self.GetFullPath, initDefault='' ),
         parent='ModelRoot'
     )
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     self.AddAttributes(
         Attr( 'Show Wireframe', bool, self.GetWireframe, self.SetWireframe ),
         parent='BulletDebugNode'
     )
Example #4
0
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     self.AddAttributes(
         Attr( 'Fov', pm.Vec2, Lens.getFov, Lens.setFov, self.GetLens ),
         parent='LensNode'
     )
Example #5
0
    def __init__(self, *args, **kwargs):
        NodePath.__init__(self, *args, **kwargs)

        self.AddAttributes(
            Attr("Num Solids", int, CN.getNumSolids),
            Cnnctn("Solids", CS, CN.getSolids, CN.addSolid, CN.clearSolids, self.RemoveSolid, self.data),
            parent="CollisionNode",
        )
Example #6
0
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     self.AddAttributes(
         Attr( 'Num Solids', int, CN.getNumSolids ),
         Cnnctn( 'Solids', CS, CN.getSolids, CN.addSolid, CN.clearSolids, self.RemoveSolid, self.data ),
         parent='CollisionNode'
     )
Example #7
0
    def __init__(self, *args, **kwargs):
        NodePath.__init__(self, *args, **kwargs)

        self.AddAttributes(Attr('ModelPath',
                                pm.Filename,
                                self.GetFullPath,
                                initDefault=''),
                           parent='ModelRoot')
Example #8
0
    def __init__(self, *args, **kwargs):
        NodePath.__init__(self, *args, **kwargs)

        self.AddAttributes(Attr('Shape',
                                BCS,
                                initDefault=BCS(0.4, 1.75 - 2 * 0.4, ZUp)),
                           Attr('step_height', float, initDefault=0.4),
                           Attr('Name', str),
                           parent='BulletCharacterControllerNode')
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     self.AddAttributes(
         Attr( 'Shape', BCS, initDefault=BCS( 0.4, 1.75 - 2*0.4, ZUp ) ),
         Attr( 'step_height', float, initDefault=0.4 ),
         Attr( 'Name', str ),
         parent='BulletCharacterControllerNode'
     )
Example #10
0
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     pAttr = Attr( 'Light' )
     pAttr.children.extend( 
         [
             Attr( 'Color', pm.Vec4, L.getColor, L.setColor )
         ]
     )
     self.attributes.append( pAttr )
Example #11
0
    def __init__(self, *args, **kwargs):
        NodePath.__init__(self, *args, **kwargs)

        self.AddAttributes(Attr('Fov', pm.Vec2, Lens.getFov, Lens.setFov,
                                self.GetLens),
                           Attr('Near', float, Lens.getNear, Lens.setNear,
                                self.GetLens),
                           Attr('Far', float, Lens.getFar, Lens.setFar,
                                self.GetLens),
                           parent='LensNode')
Example #12
0
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     self.AddAttributes(
         Attr( 'Angular Damping', float, BRBN.getAngularDamping, BRBN.setAngularDamping ),
         Attr( 'Gravity', pm.Vec3, BRBN.getGravity, BRBN.setGravity ),
         Attr( 'Mass', float, BRBN.getMass, BRBN.setMass ),
         Cnnctn( 'Shapes', BS, BRBN.getShapes, BRBN.addShape, self.ClearShapes, BRBN.removeShape, self.data ),
         parent='BulletRigidBodyNode'
     )
Example #13
0
    def __init__( self, *args, **kwargs ):
        NodePath.__init__( self, *args, **kwargs )

        self.AddAttributes(
            Attr( 'Color', pm.Vec4, pm.Fog.getColor, pm.Fog.setColor ), 
            Attr( 'Linear Onset Point', pm.Point3, pm.Fog.getLinearOnsetPoint, pm.Fog.setLinearOnsetPoint ), 
            Attr( 'Linear Opaque Point', pm.Point3, pm.Fog.getLinearOpaquePoint, pm.Fog.setLinearOpaquePoint ), 
            Attr( 'Exponential Density', float, pm.Fog.getExpDensity, 
                  pm.Fog.setExpDensity ), 
            parent='Fog'
        )
 def __init__( self, *args, **kwargs ):
     kwargs['nType'] = CN
     NodePath.__init__( self, *args, **kwargs )
     
     pAttr = Attr( 'CollisionNode' )
     pAttr.children.extend( 
         [
             Attr( 'Num Solids', int, CN.getNumSolids )
         ]
     )
     self.attributes.append( pAttr )
Example #15
0
    def __init__(self, *args, **kwargs):
        NodePath.__init__(self, *args, **kwargs)

        self.AddAttributes(Attr("Color", pm.Vec4, L.getColor, L.setColor), parent="Light")
Example #16
0
 def __init__( self, *args, **kwargs ):
     kwargs['nType'] = pm.ModelNode
     NodePath.__init__( self, *args, **kwargs )
Example #17
0
 def __init__( self, *args, **kwargs ):
     NodePath.__init__( self, *args, **kwargs )
     
     self.attributes.append( Attribute( 'Actor' ) )