def generate(self):
     self.notify.info("loading spec")
     spec = self.getLevelSpec()
     if __dev__:
         self.notify.info("creating entity type registry")
         typeReg = self.getEntityTypeReg()
         spec.setEntityTypeReg(typeReg)
     DistributedLevelAI.generate(self, spec)
     DistCogdoGameAI.generate(self)
     self.startHandleEdits()
 def generate(self):
     self.notify.info('loading spec')
     spec = self.getLevelSpec()
     if __dev__:
         self.notify.info('creating entity type registry')
         typeReg = self.getEntityTypeReg()
         spec.setEntityTypeReg(typeReg)
     DistributedLevelAI.generate(self, spec)
     DistCogdoGameAI.generate(self)
     self.startHandleEdits()
Example #3
0
 def delete(self):
     if __dev__:
         self.stopHandleEdits()
     DistCogdoGameAI.delete(self)
     DistributedLevelAI.delete(self, deAllocZone=False)
Example #4
0
 def __init__(self, air, interior):
     DistCogdoGameAI.__init__(self, air, interior)
     DistributedLevelAI.__init__(self, air, self.zoneId, 0,
                                 self.getToonIds())
 def __init__(self, air, interior):
     DistCogdoGameAI.__init__(self, air, interior)
     DistributedLevelAI.__init__(self, air, self.zoneId, 0, self.getToonIds())
 def delete(self):
     self.stopHandleEdits()
     DistCogdoGameAI.delete(self)
     DistributedLevelAI.delete(self, deAllocZone=False)
 def __init__(self, air, zoneId, entranceId, avIds):
     DistributedLevelAI.__init__(self, air, zoneId, entranceId, avIds)
     DistCogdoGameAI.__init__(self, air)