Example #1
0
 def __init__(self,
              data,
              trade=0,
              buy=0,
              sell=0,
              use=0,
              weapon=0,
              isDisabled=0,
              **kw):
     width = PiratesGuiGlobals.PurchaseListItemWidth
     height = PiratesGuiGlobals.PurchaseListItemHeight
     optiondefs = (('relief', None, None), ('state', DGG.NORMAL, None),
                   ('frameSize', (0, width, 0, height),
                    None), ('pressEffect', 0,
                            None), ('command', self.sendEvents, None))
     self.defineoptions(kw, optiondefs)
     InventoryListItem.__init__(
         self,
         data,
         trade=trade,
         buy=buy,
         sell=sell,
         use=use,
         weapon=weapon,
         isDisabled=isDisabled,
         width=PiratesGuiGlobals.PurchaseListItemWidth,
         height=PiratesGuiGlobals.PurchaseListItemHeight)
     self.initialiseoptions(PurchaseListItem)
     self.createGui()
     self.bind(DGG.ENTER, self.highlightStart)
     self.bind(DGG.EXIT, self.highlightStop)
     return
Example #2
0
 def __init__(self, data, trade = 0, buy = 0, sell = 0, use = 0, weapon = 0, isDisabled = 0, **kw):
     width = PiratesGuiGlobals.PurchaseListItemWidth
     height = PiratesGuiGlobals.PurchaseListItemHeight
     optiondefs = (('relief', None, None), ('state', DGG.NORMAL, None), ('frameSize', (0, width, 0, height), None), ('pressEffect', 0, None), ('command', self.sendEvents, None))
     self.defineoptions(kw, optiondefs)
     InventoryListItem.__init__(self, data, trade = trade, buy = buy, sell = sell, use = use, weapon = weapon, isDisabled = isDisabled, width = PiratesGuiGlobals.PurchaseListItemWidth, height = PiratesGuiGlobals.PurchaseListItemHeight)
     self.initialiseoptions(PurchaseListItem)
     self.createGui()
     self.bind(DGG.ENTER, self.highlightStart)
     self.bind(DGG.EXIT, self.highlightStop)
Example #3
0
 def __init__(self, data, trade = 0, buy = 0, sell = 0, use = 0, weapon = 0, isDisabled = 0, **kw):
     if (trade and buy and sell and use or weapon) and not isDisabled:
         buttonRelief = DGG.RAISED
         buttonState = DGG.NORMAL
     else:
         buttonRelief = DGG.RIDGE
         buttonState = DGG.DISABLED
     self.loadGui()
     optiondefs = (('relief', None, None), ('state', buttonState, None), ('frameSize', (0, self.width, 0, self.height), None), ('image', InventoryItemGui.genericButton, None), ('image_scale', (0.54000000000000004, 1, 0.41999999999999998), None), ('image_pos', (0.26000000000000001, 0, 0.080000000000000002), None), ('pressEffect', 0, None), ('command', self.sendEvents, None))
     self.defineoptions(kw, optiondefs)
     InventoryListItem.__init__(self, data, trade = trade, buy = buy, sell = sell, use = use, weapon = weapon, isDisabled = isDisabled, width = self.width, height = self.height)
     self.initialiseoptions(InventoryItemGui)
     self.createGui()
     self.draggable = abs(self.buy) + abs(self.sell) + abs(self.use) + abs(self.trade) - 1
     if self.draggable > 0:
         self.bind(DGG.B1PRESS, self.dragStart)
         self.bind(DGG.B1RELEASE, self.dragStop)
         self.bind(DGG.B2PRESS, self.dragStart)
         self.bind(DGG.B2RELEASE, self.dragStop)
         self.bind(DGG.B3PRESS, self.dragStart)
         self.bind(DGG.B3RELEASE, self.dragStop)
     
     if self.weapon:
         self.bind(DGG.B1PRESS, self.equipWeapon)
         self.bind(DGG.B2PRESS, self.equipWeapon)
         self.bind(DGG.B3PRESS, self.equipWeapon)
     
     self.helpFrame = None
     self.cm = CardMaker('itemCard')
     self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
     self.buffer = None
     self.lens = PerspectiveLens()
     self.lens.setNear(0.5)
     self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
     self.realItem = None
     self.itemCard = None
     self.portraitSceneGraph = NodePath('PortraitSceneGraph')
     detailGui = loader.loadModel('models/gui/gui_card_detail')
     self.bg = detailGui.find('**/color')
     self.bg.setScale(4)
     self.bg.setPos(0, 17, -6.2999999999999998)
     self.glow = detailGui.find('**/glow')
     self.glow.setScale(3)
     self.glow.setPos(0, 17, -6.2999999999999998)
     self.glow.setColor(1, 1, 1, 0.80000000000000004)
     self.setBin('gui-fixed', 1)
     self.accept('open_main_window', self.createBuffer)
     self.accept('aspectRatioChanged', self.createBuffer)
     self.accept('close_main_window', self.destroyBuffer)
     self.bind(DGG.ENTER, self.showDetails)
     self.bind(DGG.EXIT, self.hideDetails)
Example #4
0
 def destroy(self):
     taskMgr.remove('helpInfoTask')
     taskMgr.remove(self.taskName('dragTask'))
     self.destroyBuffer()
     if self.itemCard:
         self.itemCard.removeNode()
     
     if self.realItem:
         self.realItem.removeNode()
     
     if self.helpFrame:
         self.helpFrame.destroy()
         self.helpFrame = None
     
     del self.picture
     if self.weapon:
         taskMgr.remove(DGG.B1PRESS)
         taskMgr.remove(DGG.B2PRESS)
         taskMgr.remove(DGG.B3PRESS)
     
     InventoryListItem.destroy(self)
Example #5
0
 def destroy(self):
     del self.picture
     self.highlightStop()
     InventoryListItem.destroy(self)
Example #6
0
 def destroy(self):
     del self.picture
     self.highlightStop()
     InventoryListItem.destroy(self)
Example #7
0
 def loadGui(self):
     if InventoryItemGui.guiLoaded:
         return None
     
     InventoryListItem.loadGui(self)
     InventoryItemGui.genericButton = (InventoryListItem.topGui.find('**/generic_button'), InventoryListItem.topGui.find('**/generic_button_down'), InventoryListItem.topGui.find('**/generic_button_over'), InventoryListItem.topGui.find('**/generic_button_disabled'))