import pygame, sys, numpy, random import platformer.utils import platformer.demo.objects import platformer.collision from tkinter import getint # create objects class LocalDampedBouncyBox(platformer.demo.objects.DampedBouncyBox): pass class Wall(platformer.demo.objects.Floor): pass objects = [] # create walls color = (50, 50, 50) objects.append(Wall((5, 250), (20, 500), color)) objects.append(platformer.demo.objects.Floor((250, 5), (500, 20), color)) objects.append(Wall((495, 250), (20, 500), color)) objects.append(platformer.demo.objects.Floor((250, 495), (500, 20), color)) position = (280, 70) acceleration = (0, .25) size = (50, 50) speed = (50, 10) color = (50, 50, 50) objects.append(LocalDampedBouncyBox(position, size, speed, acceleration, color)) # setup collision engine collisionEngine = platformer.collision.CollisionEngine()