def checkAll(self): self.anim.getSceneName() self.anim.analyzeSceneName() if not self.skip9.checkState(): self.flag9 = None self.checkExt() if not self.skip0.checkState(): self.flag0 = None self.checkSceneName() if not self.skip1.checkState(): self.flag1 = None self.getAnimCamera() if not self.skip2.checkState(): self.flag2 = None self.camLock() if not self.skip3.checkState(): self.flag3 = None self.camScale1() if not self.skip4.checkState(): self.flag4 = None self.getNeedlessCamera() if not self.skip5.checkState(): self.flag5 = None self.framesIntercept() if not self.skip6.checkState(): self.flag6 = None self.displayLayerIntercept() if not self.skip7.checkState(): self.flag7 = None self.clearUpOutliner() if not self.skip10.checkState(): self.flag10 = None self.checkResolution() if not self.skip8.checkState(): pass if (self.flag1 or self.skip1.checkState()) and \ (self.flag2 or self.skip2.checkState()) and \ (self.flag3 or self.skip3.checkState()) and \ (self.flag4 or self.skip4.checkState()) and \ (self.flag5 or self.skip5.checkState()) and \ (self.flag6 or self.skip6.checkState()) and \ (self.flag7 or self.skip7.checkState()) and \ (self.flag9 or self.skip9.checkState()) and \ (self.flag10 or self.skip10.checkState()): self.close() playblasterUI.startDlg() return True else: return False
def checkAll(self): self.anim.getSceneName() self.anim.analyzeSceneName() if not self.skip9.checkState() : self.flag9 = None self.checkExt() if not self.skip0.checkState(): self.flag0 = None self.checkSceneName() if not self.skip1.checkState() : self.flag1 = None self.getAnimCamera() if not self.skip2.checkState() : self.flag2 = None self.camLock() if not self.skip3.checkState() : self.flag3 = None self.camScale1() if not self.skip4.checkState() : self.flag4 = None self.getNeedlessCamera() if not self.skip5.checkState() : self.flag5 = None self.framesIntercept() if not self.skip6.checkState() : self.flag6 = None self.displayLayerIntercept() if not self.skip7.checkState() : self.flag7 = None self.clearUpOutliner() if not self.skip10.checkState(): self.flag10 = None self.checkResolution() if not self.skip8.checkState() : pass if (self.flag1 or self.skip1.checkState()) and \ (self.flag2 or self.skip2.checkState()) and \ (self.flag3 or self.skip3.checkState()) and \ (self.flag4 or self.skip4.checkState()) and \ (self.flag5 or self.skip5.checkState()) and \ (self.flag6 or self.skip6.checkState()) and \ (self.flag7 or self.skip7.checkState()) and \ (self.flag9 or self.skip9.checkState()) and \ (self.flag10 or self.skip10.checkState()): self.close() playblasterUI.startDlg() return True else : return False
def skipAll(self): self.close() playblasterUI.startDlg() return True