Example #1
0
    def idle(self):
        dt = clock.tick(False)

        # Redraw all windows
        for window in windows:
            if window.invalid:
                window.switch_to()
                window.dispatch_event('on_draw')
                window.flip()

        # Update timout
        return clock.get_sleep_time(True)
Example #2
0
    def idle(self):
        dt = clock.tick(False)

        # Redraw all windows
        for window in windows:
            if window.invalid:
                window.switch_to()
                window.dispatch_event('on_draw')
                window.flip()

        # Update timout
        return clock.get_sleep_time(True)
Example #3
0
    def idle(self):
        '''Called during each iteration of the event loop.

        The method is called immediately after any window events (i.e., after
        any user input).  The method can return a duration after which
        the idle method will be called again.  The method may be called
        earlier if the user creates more input events.  The method
        can return `None` to only wait for user events.

        For example, return ``1.0`` to have the idle method called every
        second, or immediately after any user events.

        The default implementation dispatches the
        `pyglame.window.Window.on_draw` event for all windows and uses
        `pyglame.clock.tick` and `pyglame.clock.get_sleep_time` on the default
        clock to determine the return value.

        This method should be overridden by advanced users only.  To have
        code execute at regular intervals, use the
        `pyglame.clock.schedule` methods.

        :rtype: float
        :return: The number of seconds before the idle method should
            be called again, or `None` to block for user input.
        '''
        dt = clock.tick(True)

        # Redraw all windows
        for window in windows:
            if window.invalid:
                window.switch_to()
                window.dispatch_event('on_draw')
                window.flip()

        # Update timout
        return clock.get_sleep_time(True)
Example #4
0
    def idle(self):
        '''Called during each iteration of the event loop.

        The method is called immediately after any window events (i.e., after
        any user input).  The method can return a duration after which
        the idle method will be called again.  The method may be called
        earlier if the user creates more input events.  The method
        can return `None` to only wait for user events.

        For example, return ``1.0`` to have the idle method called every
        second, or immediately after any user events.

        The default implementation dispatches the
        `pyglame.window.Window.on_draw` event for all windows and uses
        `pyglame.clock.tick` and `pyglame.clock.get_sleep_time` on the default
        clock to determine the return value.

        This method should be overridden by advanced users only.  To have
        code execute at regular intervals, use the
        `pyglame.clock.schedule` methods.

        :rtype: float
        :return: The number of seconds before the idle method should
            be called again, or `None` to block for user input.
        '''
        dt = clock.tick(True)

        # Redraw all windows
        for window in windows:
            if window.invalid:
                window.switch_to()
                window.dispatch_event('on_draw')
                window.flip()

        # Update timout
        return clock.get_sleep_time(True)