Example #1
0
    def __setitem__(self, key, value):
        if not isinstance(key, int) and not isinstance(key, slice):
            raise KeyError('Key must be an integer or a slice, got {}'.format(
                type(key).__qualname__))

        if self.mapinfo is not None:
            return self.__setitem_mapped(self, key, value)

        self.bind()
        blen = len(self)

        if isinstance(key, int):
            key = eval_index(key, blen)
            buf = self.format.pack((value, ))
            buf_size = sizeof(buf)
            glBufferSubData(self.target, key * buf_size, buf_size, byref(buf))

        else:
            if key.step is not None and key.step not in (1, -1):
                raise NotImplementedError(
                    'Unmapped buffer write do not support steps different than 1.'
                )
            if key.step == -1:
                value = list(reversed(value))

            start, stop, step = eval_slice(key, blen)
            if stop - start != len(value):
                raise ValueError("Buffer do not support resizing")

            buf = self.format.pack(value)
            buf_size = sizeof(self.format.struct) * (stop - start)
            buf_offset = start * sizeof(self.format.struct)

            glBufferSubData(self.target, buf_offset, buf_size, byref(buf))
Example #2
0
    def data(self, buffer_type, data, offset):
        if buffer_type != "texture":
            gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffers[buffer_type])

            if buffer_type == "color":
                offset *= 16
            else:
                offset *= 12

            gl_data = to_gl_float(data)
            length = len(data) * 4
            gl.glBufferSubData(gl.GL_ARRAY_BUFFER, offset, length, gl_data)

            if buffer_type == "vertex":
                self.vertex_count += int(len(data) / 3)

        else:
            self.buffers["texture"] = gl.GLuint(0)
            gl.glGenTextures(1, self.buffers["texture"])
            gl.glBindTexture(data.target, data.id)

            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST)
            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST)

            gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, texture.width, texture.height, 0, gl.GL_RGB, gl.GL_UNSIGNED_BYTE,
                            texture_data)
Example #3
0
 def __setitem__(self, key, value):
     with self.bound:
         sz = len(self)
         if isinstance(key, slice):
             start = int(key.start) if key.start is not None else 0
             stop = int(key.stop) if key.stop is not None else start + value.size
         else:
             start = int(key)
             stop = start + 1
         if start < 0 or stop < 0 or start >= stop:
             raise IndexError
         if stop > sz:
             newsz = max(sz * 2, stop)
             a = numpy.empty((newsz,), dtype=self.dtype)
             # intel dies when querying an empty buffer :[
             if sz > 0:
                 gl.glGetBufferSubData(gl.GL_ARRAY_BUFFER, 0,
                                       sz * self.dtype.itemsize,
                                       a.ctypes.data)
             b = numpy.asarray(value).reshape(-1)
             a[start:stop] = b
             gl.glBufferData(gl.GL_ARRAY_BUFFER, newsz * self.dtype.itemsize,
                             a.ctypes.data, self.usage)
         else:
             a = numpy.ascontiguousarray(value, self.dtype).reshape(-1)
             sz = min((stop - start), len(a))
             gl.glBufferSubData(gl.GL_ARRAY_BUFFER, start * self.dtype.itemsize,
                                sz * self.dtype.itemsize, a.ctypes.data)
Example #4
0
    def __setitem__(self, key, value):
        if not isinstance(key, int) and not isinstance(key, slice):
            raise KeyError('Key must be an integer or a slice, got {}'.format(type(key).__qualname__))

        if self.mapinfo is not None:
            return self.__setitem_mapped(self, key, value)

        self.bind()
        blen = len(self)            
            
        if isinstance(key, int):
            key = eval_index(key, blen)
            buf = self.format.pack((value,))
            buf_size = sizeof(buf)
            glBufferSubData(self.target, key*buf_size, buf_size, byref(buf))
            
        else:
            if key.step is not None and key.step not in (1, -1):
                raise NotImplementedError('Unmapped buffer write do not support steps different than 1.')
            if key.step == -1:
                value = list(reversed(value))                
                
            start, stop, step = eval_slice(key, blen)
            if stop-start != len(value):
                raise ValueError("Buffer do not support resizing")
                
            buf = self.format.pack(value)
            buf_size = sizeof(self.format.struct) * (stop-start)
            buf_offset = start * sizeof(self.format.struct)
                
            
            glBufferSubData(self.target, buf_offset, buf_size, byref(buf))
    def write(self, data: Any, offset: int = 0):
        """Write byte data to the buffer.

        :param bytes data: The byte data to write. This can be bytes or any object supporting the buffer protocol.
        :param int offset: The byte offset
        """
        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self._glo)
        size, data = data_to_ctypes(data)
        gl.glBufferSubData(gl.GL_ARRAY_BUFFER, gl.GLintptr(offset), size, data)
Example #6
0
    def update(self, visible: ChunkList):
        chunks = self.edge_chunks * self.edge_chunks
        num_chunks = len(visible)

        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.offsets)
        if num_chunks > chunks:
            self.edge_chunks += 1
            print(f"Growing the chunk buffer to {self.edge_chunks}")
            chunks = self.edge_chunks * self.edge_chunks

            gl.glBufferData(gl.GL_ARRAY_BUFFER, 2 * chunks * sizeof(gl.GLfloat), None, gl.GL_DYNAMIC_DRAW)

        chunk_offsets = (gl.GLfloat * (chunks * 2))()
        for i, chunk in enumerate(visible):
            chunk_offsets[i * 2:i * 2 + 2] = chunk.x, chunk.y
            self.stored_chunks.append(chunk.id)

        gl.glBufferSubData(gl.GL_ARRAY_BUFFER, 0, sizeof(chunk_offsets), chunk_offsets)
        self.instances = num_chunks
Example #7
0
	def send_mesh_data_to_gpu(self): # pass mesh data to gpu
		if not self.mesh_quad_count:
			return

		gl.glBindVertexArray(self.vao)

		gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.vbo)
		gl.glBufferData(gl.GL_ARRAY_BUFFER, # Orphaning
			ctypes.sizeof(gl.GLfloat * CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_LENGTH * 7), 
			None, 
			gl.GL_DYNAMIC_DRAW
		)
		gl.glBufferSubData(
			gl.GL_ARRAY_BUFFER,
			0,
			ctypes.sizeof(gl.GLfloat * len(self.mesh)),
			(gl.GLfloat * len(self.mesh)) (*self.mesh)
		)
		gl.glBufferSubData(
			gl.GL_ARRAY_BUFFER,
			ctypes.sizeof(gl.GLfloat * len(self.mesh)),
			ctypes.sizeof(gl.GLfloat * len(self.translucent_mesh)),
			(gl.GLfloat * len(self.translucent_mesh)) (*self.translucent_mesh)
		)

		if not self.world.options.INDIRECT_RENDERING:
			return
		
		self.draw_commands = [
			# Index Count                    Instance Count  Base Index     Base Vertex               Base Instance
			self.mesh_quad_count        * 6,       1,            0,              0,                        0,     # Opaque mesh commands
			self.translucent_quad_count * 6,       1,            0,      self.mesh_quad_count * 4,         0      # Translucent mesh commands
		]

		gl.glBindBuffer(gl.GL_DRAW_INDIRECT_BUFFER, self.indirect_command_buffer)
		gl.glBufferSubData(
			gl.GL_DRAW_INDIRECT_BUFFER,
			0,
			ctypes.sizeof(gl.GLuint * len(self.draw_commands)),
			(gl.GLuint * len(self.draw_commands)) (*self.draw_commands)
		)
Example #8
0
 def write(self, data: bytes, offset: int = 0):
     gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer_id)
     gl.glBufferSubData(gl.GL_ARRAY_BUFFER, gl.GLintptr(offset), len(data),
                        data)
Example #9
0
 def _buffer_subdata(self):
     with self:
         gl.glBufferSubData(self.target, 0, 4 * self.data.size,
                            vec(self.data.ravel()))