def __init__(self, color=Rgb(), pos=Vector([0, 0, 0]), axis=Vector([1.0, 0.0, 0.0]), radius=1.0, material=Material(), other=None): """ :param radius: The sphere's radius. :type radius: float :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param axis: The cone points from the base to the point along the axis. :type axis: pyglet_helper.util.Vector :param material: The object's material :type material: pyglet_helper.util.Material :param other: another sphere object to copy properties from (optional) :type other: pyglet_helper.objects.Sphere """ super(Sphere, self).__init__(color=color, pos=pos, radius=radius, material=material, axis=axis) # Construct a unit sphere at the origin. if other is not None: self.axial = other self.compiled = False
def test_pyramid_center(): from pyglet_helper.objects import Pyramid from pyglet_helper.util import Vector blo = Pyramid(pos=Vector([10, 0, 0]), axis=Vector([-1, 0, 0]), height=30) assert (blo.center[0] == 0) assert (blo.center[1] == 0) assert (blo.center[2] == 0)
def __init__(self, height=1.0, width=1.0, length=1.0, color=Rgb(), pos=Vector([0, 0, 0]), axis=Vector([1.0, 0.0, 0.0])): """ :param width: The ellipsoid's width. :type width: float :param height: The ellipsoid's height. :type height: float :param length: The ellipsoid's length. :type length: float :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector """ super(Ellipsoid, self).__init__(color=color, pos=pos, axis=axis) self._height = None self._width = None self.height = height self.width = width self.length = length
def __init__(self, axis=Vector([1, 0, 0]), pos=Vector([0, 0, 0]), width=1.0, height=1.0, length=1.0, color=Rgb(), other=None): """ :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param width: The object's width. :type width: float :param height: The object's height. :type height: float :param length: The object's length. :type length: float """ super(Rectangular, self).__init__(color=color, pos=pos, axis=axis) self._height = None self._width = None if other is None: self.width = width self.height = height else: self.width = other.width self.height = other.height self.length = length
def __init__(self, axis=Vector([1, 0, 0]), radius=1.0, color=Rgb(), pos=Vector([0, 0, 0]), material=Material(), other=None): """ :param other: another axial object to copy properties from (optional) :type other: pyglet_helper.objects.Axial :param axis: The axis for the orientation of the object. :type axis: pyglet_helper.util.Vector :param radius: The object's radius. :type radius: float :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param material: The object's material :type material: pyglet_helper.util.Material """ super(Axial, self).__init__(color=color, pos=pos, axis=axis, material=material) self._radius = None if other is not None: self.radius = other.radius else: self.radius = radius
def test_arrow_center(): from pyglet_helper.objects import Arrow from pyglet_helper.util import Vector blo = Arrow(pos=Vector([-10, -10, -10]), axis=Vector([10, 10, 10])) assert (blo.center[0] == 0) assert (blo.center[1] == 0) assert (blo.center[2] == 0)
def test_pyramid_material_matrix(): from pyglet_helper.objects import Pyramid from pyglet_helper.util import Vector blo = Pyramid(pos=Vector([10, 0, 0]), axis=Vector([-1, 0, 0]), height=40) assert (blo.material_matrix[0, 0] == 0.025) assert (blo.material_matrix[1, 1] == 0.025) assert (blo.material_matrix[2, 2] == 0.025) assert (blo.material_matrix[3, 3] == 1.0)
def test_vector_mult(): from pyglet_helper.util import Vector vec1 = Vector([1.0, 0, 2.0]) vec2 = Vector([0, 1.0, 0.5]) vec3 = vec1 * vec2 assert vec3[0] == 0 assert vec3[1] == 0 assert vec3[2] == 1.0
def test_vector_scale(): from pyglet_helper.util import Vector vec1 = Vector([1.0, 0, 2.0]) vec2 = Vector([0, 1.0, 1.0]) vec3 = vec1.scale(vec2) print(vec3) assert vec3[0] == 0 assert vec3[2] == 2.0
def test_cylinder_center(): from pyglet_helper.objects import Cylinder from pyglet_helper.util import Vector blo = Cylinder(radius=0.0, pos=Vector([0, -0.5, 0]), axis=Vector([0, 1, 0])) assert (abs(blo.center[0]) < 1e-7) assert (blo.center[1] == 0) assert (blo.center[2] == 0)
def test_vector_rotate(): from pyglet_helper.util import Vector vec1 = Vector([1.0, 0, 2.0]) vec2 = Vector([0, 1.0, 1.0]) vec3 = vec1.rotate(angle=1.0, axis=vec2) assert abs(vec3[0] - 2.73032198493) < 0.01 assert vec3[3] == 1.0 vec3 = vec1.rotate(angle=1.0) assert vec3[2] == 3.0 assert vec3[3] == 1.0
def material_matrix(self): """ Creates a transformation matrix scaled to the size of the torus :return: the transformation matrix :return: pyglet_helper.util.Tmatrix """ out = Tmatrix() out.translate(Vector([.5, .5, .5])) out.scale(Vector([self.radius, self.radius, self.radius]) * (.5 / (self.radius + self.thickness))) return out
def test_vector_diff_angle(): from pyglet_helper.util import Vector vec1 = Vector([1.0, 1.0, 1.0]) vec2 = Vector([1.0, 1.0, 1.0]) result = vec1.diff_angle(vec2) print(result) assert result == 0.0 vec1 = Vector([1.0, 1.0, 1.0]) vec2 = Vector([-1.0, -1.0, -1.0]) result = vec1.diff_angle(vec2) print(result) assert result == 3.141592653589793
def material_matrix(self): """ Creates a transformation matrix for pyramid objects :return: the transformation matrix :rtype: pyglet_helper.util.Tmatrix """ out = Tmatrix() out.translate(Vector([0, .5, .5])) scale = Vector([self.axis.mag(), self.height, self.width]) out.scale(Vector([self.scale,self.scale,self.scale]) * (1.0 /max(scale.x_component, max(scale.y_component, scale.z_component)))) return out
def material_matrix(self): """ Creates a transformation matrix scaled to the size of the axial object :return: the transformation matrix :return: pyglet_helper.util.Tmatrix """ out = Tmatrix() out.translate(Vector([.0005, .5, .5])) out.scale( self.scale * (.999 / max(self.scale.x_component, self.scale.y_component * 2))) out_vector = Vector([0, 1, 0]) out_vector = out_vector.rotate(angle=.5 * pi) out = out * out_vector return out
def pixel_coverage(self, pos, radius): """ Compute the apparent diameter, in pixels, of a circle that is parallel to the screen, with a center at pos, and some radius. If pos is behind the camera, it will return negative. :param pos: The position in the view to examine :type pos: pyglet_helper.util.Vector :param radius: The radius of coverage to examine :type radius: float :return: The diameter in pixels. :rtype: float """ # The distance from the camera to this position, in the direction of # the camera. This is the distance to the viewing plane that the # coverage circle lies in. pos = Vector(pos) dist = (pos - self.camera).dot(self.forward) # Half of the width of the viewing plane at this distance. apparent_hwidth = self.tan_hfov_x * dist # The fraction of the apparent width covered by the coverage circle. if apparent_hwidth == 0: coverage_fraction = 1 else: coverage_fraction = radius / apparent_hwidth # Convert from fraction to pixels. return coverage_fraction * self.view_width
def on_draw(): global screennum scene.setup() spin = Vector([sin(rx) * cos(ry), sin(rx) * sin(ry), cos(rx)]) _ellipsoid.axis = _ellipsoid.length * spin _ellipsoid.render(scene) # The sphere will look the same from all angles, so rotating it doesn't make sense _ball.render(scene) _pyramid.axis = _pyramid.length * spin _pyramid.render(scene) _box.axis = _box.length * spin _box.render(scene) _cylinder.axis = _cylinder.length * spin _cylinder.render(scene) _arrow.axis = _arrow.length * spin _arrow.render(scene) _cone.axis = _cone.length * spin _cone.render(scene) _ring.axis = spin _ring.render(scene) if screennum < 99: path = os.path.dirname(__file__) filename = os.path.join(path, 'screenshot%02d.png' % (screennum, )) get_buffer_manager().get_color_buffer().save(filename) screennum += 1
def test_arrow_shaft_width(): from pyglet_helper.objects import Arrow from pyglet_helper.util import Vector blo = Arrow(shaft_width=0.75) assert (blo.shaft_width == 0.75) blo = Arrow(axis=Vector([10.0, 0, 0])) assert (blo.shaft_width == 1.0)
def test_primitive_center(): from pyglet_helper.objects import Primitive from pyglet_helper.util import Vector _primitive = Primitive(pos=Vector([-1, 0, 1])) assert _primitive.center[0] == -1 assert _primitive.center[1] == 0 assert _primitive.center[2] == 1
def scale(self): """ Gets the scaling factor of the ellipsoid (1/2 of the size) :return: the scaling factors :rtype: pyglet_helper.util.Vector """ return Vector([self.axis.mag(), self.height, self.width]) * 0.5
def size(self): """ Gets a vector with the object's scale along the x, y, and z axes :return: a vector with the scales :rtype: pyglet_helper.util.Vector """ return Vector([self.axis.mag(), self.height, self.width])
def test_vector_set_mag(): from pyglet_helper.util import Vector vec1 = Vector([1.0, 0, 2.0]) vec1.set_mag(0.1) print(vec1) assert vec1[0] == 0.044721359549995794 assert vec1[1] == 0
def test_view_pixel_coverage(): from pyglet_helper.objects import View from pyglet_helper.util import Vector scene = View() pix_coverage = scene.pixel_coverage(pos=Vector([10, 0, 0]), radius=0.2) print(pix_coverage) assert (pix_coverage == 800.0)
def test_vector_clear(): from pyglet_helper.util import Vector vec1 = Vector([1.0, 0, 2.0]) vec1.clear() assert vec1[0] == 0.0 assert vec1[1] == 0.0 assert vec1[2] == 0.0
def render(self, scene): """Add the cone to the scene. :param scene: The view to render the model into :type scene: pyglet_helper.objects.View """ if self.radius == 0: return self.init_model(scene) coverage_levels = [10, 30, 90, 250, 450] lod = self.lod_adjust(scene, coverage_levels, self.pos, self.radius) length = self.axis.mag() gl.glPushMatrix() self.model_world_transform(scene.gcf, Vector([length, self.radius, self.radius])).gl_mult() self.color.gl_set(self.opacity) if self.translucent: gl.glEnable(gl.GL_CULL_FACE) # Render the back half. gl.glCullFace(gl.GL_FRONT) scene.cone_model[lod].gl_render() # Render the front half. gl.glCullFace(gl.GL_BACK) scene.cone_model[lod].gl_render() else: scene.cone_model[lod].gl_render() gl.glPopMatrix()
def pos(self, n_pos): """ Set the object's position with a Vector :param n_pos: a vector with the object's new position :type n_pos: pyglet_helper.util.Vector :return: """ self._pos = Vector(n_pos)
def center(self): """ Gets the light's center. Since the light is not a physical object, this will always be an empty vector :return: the light's center :rtype: pyglet_helper.util.Vector """ return Vector()
def test_vector_set_index(): from pyglet_helper.util import Vector vec1 = Vector([1.0, 0, 2.0]) vec1[0] = -1.0 vec1[1] = -2.0 vec1[2] = -3.0 assert vec1.x_component == -1.0 assert vec1.y_component == -2.0 assert vec1.z_component == -3.0
def __init__(self, axis=Vector([1, 0, 0]), pos=Vector([0, 0, 0]), width=1.0, height=1.0, length=1.0, color=Rgb()): """ :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param width: The pyramid's width. :type width: float :param height: The pyramid's height. :type height: float :param length: The pyramid's length. :type length: float :return: """ super(Pyramid, self).__init__(axis=axis, pos=pos, color=color, width=width, height=height, length=length) self.compiled = False
def __init__(self, radius=1.0, color=Rgb(), pos=Vector([0, 0, 0]), axis=Vector([1, 0, 0])): """ :param radius: The cone's bottom radius. :type radius: float :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param axis: The cone points from the base to the point along the axis. :type axis: pyglet_helper.util.Vector :return: """ super(Cone, self).__init__(radius=radius, color=color, pos=Vector(pos)) self.axis = Vector(axis)