time.sleep(1.0/16) class FadersApp(monome.Monome): def __init__(self, address): monome.Monome.__init__(self, address) self.faders = [Fader(self, i) for i in range(8)] for f in self.faders: f.start() def grid_key(self, x, y, s): if s: self.faders[x].goal = 7 - y # try to find a monome (you can skip this if you already know the host/port) print "looking for a monome..." host, port = monome.find_any_monome() print "found!" m = FadersApp((host, port)) m.start() m.led_all(0) try: while True: for i in range(8): time.sleep(1.0/20) except KeyboardInterrupt: m.led_all(0) m.close()
page.update(x, state[x]) self.aserver.write_buf(self.root_page.render(force=True)) # Update LED state. # State is stored in in column-major order so we have to transpose into # row-major order to suit /grid/led/map m = ([1 << self.selected_dur, 1 << self.selected_var] + [sum(((col >> nrow) & 1) << ncol for ncol, col in enumerate(state)) for nrow in range(ROWS - 2)]) self.led_map(0, 0, m) aserver = audio.AudioServer(BPM) aserver.start() instruments = [audio.load_wav('samples/%d.wav' % p) for p in range(1, 8)] app = Drilldown(aserver, instruments, monome.find_any_monome()) app.start() app.led_all(0) try: while True: time.sleep(5) except KeyboardInterrupt: app.led_all(0) app.close()