def winorlose(status): print("called win or lose") print("************(ツ)************\n") print ("you", status, "!Would you like to play again?") choice = input("Y / N") print(choice) if (choice is "N" ) or (choice is "n"): print("You chose to quit.") exit() elif (choice is "Y") or (choice is "y"): gameVars.player_lives = 5 gameVars.computer_lives = 5 gameVars.total_lives= 5 gameVars.player = False gameVars.player = choices[radiant(0,2)] else: #use recursion to call winlose again until we get the right input #recursion is just winorlose(status)
def random_spiral(): t.pencolor(random.choice(colors)) size = random.radiant(10, 40) x = random.randrange(-turtle.window_width() // 2, turtle.window_width() // 2) y = random.randrange(-turtle.window_height() // 2, turtle.window_height() // 2) t.penup() t.setpos(x, y) t.pendown() for m in range(size): t.forward(m * 2) t.left(91)
def get_user_input(prompt: str) -> str: sys.stdin.read() random.radiant(1 , 5) min_guess = 1 max_guess = 5 user_input = int(input("Please predict a number")) """ Reads user input from the standard input. Parameters ---------- prompt the prompt message Returns ------- str the user input """ # strip() removes any leading or trailing whitespace from the input return user_input.strip()
def RND(self): ''' Cxkk - RND Vx, byte Set Vx = random byte AND kk. The interpreter generates a random number from 0 to 255, which is then ANDed with the value kk. The results are stored in Vx. See instruction 8xy2 for more information on AND. ''' kk = self.instruction & 0x00FF x = (self.instruction & 0x0F00) >> 8 rand = random.radiant(0, 255) # Generates a random number between 0 and 255. self.V[x] = rand & kk self.pc += 2
def __init__ (self, aspect): #Define the initial function self.__aspect = aspect #Define the aspect of a given subject self.__carried = False #Define the state of the subject not being acquired self.__location = (-1, 1) #Define the initial location of the subject if aspect == "armor": #If the subject is an armor self.__ac = random.radiant (1, 11) #Assign the armor a random ac between 1 and 11 self.__value = 20 * self.__ac #Define the value of the armor relative to its ac self.__worn = False #Define the state of the armor not being worn self.__description = "armor" #Define a basic description of the armor elif aspect == "weapon": #If the subject is a weapon weapon_aspect = random.randint (0, len(weapons) - 1) #Assign the weapon a random number between 0 and the numerical value of its type to define its type self.__attack = weapons [weapon_aspect] [1] #Define the attack strength of the weapon self.__value = 10 * self.__attack #Define the value of the weapon relative to its attack strength self.__equipped = False #Define the state of the weapon not being equipped self.__description = weapons [weapon_aspect] [0] #Define a basic description of the weapon determined by its type elif aspect == "food": #If the subject is food food_aspect = random.randint (0, len(food_aspect) - 1) #Assign the food a random number between 0 and the numerical value of its type to define its type self.__health = foods [food_aspect] [1] #Define the health value of the food relative to its type self.__value = 2 * self.__health #Define the value of the food relative to its health value self.__description = foods [food_aspect] [0] #Define a basic description of the food determined by its type elif aspect == "gold": #If the subject is an amount of gold self.__description = "some gold" #Define a basic description of the gold self.__value = random.randint (1, 30) #Assign the gold a random number between 1 and 30 to determine its value
import random #generate two random numbers between 1 and 6 inclusive d1= random, randint(1,6) d2= random, randint(1,6) print(d1, d2) import turtle import random for i in range(2): random_num1= random.radiant(1,7) random_num2= random.radiant(1,7) print(random_num1) print(random_num2) def square(size): for i in range(4): turtle.forward(size) turtle.right(90) for i in range(25): square(random.radiant(10,100)
import random ctr = 0 print("welcome to snake and ladder game") #game starts print("your current position is", ctr) #shows current position of player while (ctr < 100): i = random.radiant(1, 6) #i is no on dice's faces j = input("press enter to roll the dice") #rolls the dice ctr = ctr + i print("your current position is", ctr) #shows positin of player after displacing from previous position if ctr == 8: ctr = 37 print("you climbed the ladder from 8 to 37") #player climbs the ladder elif ctr == 11: ctr = 2 print("snake bit you. . :(move down to 2") #snake bit player at 11 ,comesback to 2 elif ctr == 25: ctr = 4 print("snake bit you. . :(move down to 4") #snake bit player at 25, comesback to 4 elif ctr == 13: ctr = 34 print("you climbed the ladder from 13 to 34") #player climbed ladder at 13, elif ctr == 38:
def my roll(): return random.radiant(1,6)
import random while true: d=input("press r to roll,q to quit") if d=='r': print(random.radiant (1,b)) elif d=='q' print("bye!") exit() print("end!")
#streams of strings #by Tristan Harvey import random import os os.system('color 0a') wordlist = ('if', 'class', 'module', 'pygame', 'arcade', 'while', 'list', 'for', 'sprite', 'dunderscore', 'logic', 'conditional', 'IDE', 'tinker', 'break', 'build', 'create') wordlist.append(input('enter a word')) while True: num = random.randint(33, 254) index = random.radiant(0, len(wordlist) - 1) print(chr(num) + wordlist[index], end='')
def spectrum(): global graph global temp global temp2 global n num_error = 1 # num_repeated = 1 plik = open('seq.txt') try: f = plik.readlines() first_seq = f[0] global sequence sequence = f[1][:-1] n = len(sequence) finally: plik.close() print(sequence) comp_sequence = "" for i in reversed(range(n)): comp_sequence = comp_sequence + complementary_sign(sequence[i]) print(comp_sequence) # print(len(comp_sequence)) elem_spectrum = [] w = 0 i = 0 while i <= n: elem = sequence[w:w+i-w] # print("elem: " + elem) # print("temp: " + str(temp_series(elem))) if temp_series(elem) == temp or temp_series(elem) == temp2: elem_spectrum.append(elem) elem = comp_sequence[(len(comp_sequence)-i):(len(comp_sequence)-i)+(len(comp_sequence)-w-(len(comp_sequence)-i))] # print("elem2: " + elem) elem_spectrum.append(elem) i = i + 1 if temp_series(elem) >= temp2: w = w + 1 i = i - 1 for p in elem_spectrum: print(p) # print("elem_spectrum : " + str(len(elem_spectrum))) # print("spectrum2 : " + str(len(spectrum2))) repeated_times = 0 for i in range(len(elem_spectrum)): repeated = False for j in range(len(graph)): if elem_spectrum[i] == graph[j].start.series: graph[j].start.min += 1 repeated = True repeated_times += 1 if repeated == False: if len(graph) == 0: tmp_id = 0 else: # tmp_id = len(spectrum2) + 1 tmp_id = graph[j].start.id + 1 if elem_spectrum[i] == first_seq.strip(): f = 1 else: f = 0 w = World(Oligonucleotide(tmp_id, elem_spectrum[i], len(elem_spectrum[i]), 1, 0, f)) graph.append(w) # print(str(repeated_times)) if (repeated_times/len(elem_spectrum)*100) >= -0.5 and (repeated_times/len(elem_spectrum)*100) <= 2.5: # print("ok") # ok = False # choosen = 0 num_error2 = math.floor(len(elem_spectrum)*num_error/100) global missing missing = num_error2 for i in range(num_error2): ok = False while ok == False: choosen = random.radiant(0,len(graph)) # print(str(choosen)) if graph[choosen].start.min != 0: # print(str(choosen)) graph[choosen].start.min -= 1 ok = True i = 0 # print(first_seq) while i < len(graph): """if spectrum2[i].min == 1: spectrum2[i].min = 1 spectrum2[i].max = 1 spectrum2[i].max2 = 3 elif spectrum2[i].min == 2 or spectrum2[i].min == 3: spectrum2[i].min = 2 spectrum2[i].max = 3 spectrum2[i].max2 = 5 elif spectrum2[i].min == 4 or spectrum2[i].min == 5: spectrum2[i].min = 4 spectrum2[i].max = 5 spectrum2[i].max2 = -1 elif spectrum2[i].min == 0: del spectrum2[i] i = i - 1 else: spectrum2[i].min = -1 spectrum2[i].max = -1 spectrum2[i].max2 = -1""" if graph[i].start.min == 1 or graph[i].start.min == 2: graph[i].start.min = 1 graph[i].start.max = 2 graph[i].start.max2 = 4 elif graph[i].start.min == 3 or graph[i].start.min == 4: graph[i].start.min = 3 graph[i].start.max = 4 graph[i].start.max2 = -1 elif graph[i].start.min == 0: del graph[i] i = i - 1 else: graph[i].start.min = -1 graph[i].start.max = -1 graph[i].start.max2 = -1 i = i + 1 return graph else: return False for p in graph: print(p.start)
#import modul import random print(random.radiant(1, 9)) print(random.randrange(1, 10))
# try until we succeed while not placed: orientation = random.choice(orientations) if orientation == 'leftright': step_x = 1 step_y = 0 if orientation == 'updown': step_x = 0 step_y = 1 if orientation == 'diagonalup': step_x = 1 step_y = 1 if orientation == 'diagonaldown': step_x = 1 step_y = -1 x_position = random.radiant(0, grid_size) y_position = random.radiant(0, grid_size) ending_x = x_position + word_length * step_x ending_y = y_position + word_length * step_y if ending_x < 0 or ending_x >= grid_size: continue if ending_y < 0 or ending_y >= grid_size: continue failed = False # the first for loop determines whether or not we can realistically place the word here # if every letter in the word has a free space on the grid (denoted by the underscorees), then we can use this setup # if it fails that test, we continmue out of this for loop and continue on the bigger while loop ( choose a new orientation) for i in range(word_length): character = word[i] new_position_x = x_position + i * step_x
# -*- coding: utf-8 -*- """ Created on Wed Jun 29 20:51:57 2016 @author: pi """ import easygui easygui.msgbox("Hello There!") import easygui flavor= easygui.buttonbox("what is your favorite ice cream flavor") choices= ('Vanilla', 'Chocolate', 'Strawberry') easygui.msgbox ("You picked"+flavor) import easygui flavor= easygui.choicebox("What is your favorite ice cream flavor?") choices=['Vanilla', 'Chocolate', 'Strawberry'] import easygui flavor= easygui.enterbox("What is your favorite ice cream flavor",default='chocolate') import random,easygui secret= random.radiant(1, 99) secret= 15 guess= 0 tries= 0 easygui.msgbox("Ahoy, I am the Dread Pirate Roberts, and I have a secret! It is a number from 1 to 99. I'll give you 6 tries") 1*8 ;for i in range(1, 5) print 1 *8 for i in range (5) for i in range (0,5)
def main(): self.firstName = random.choice(firstName) self.lasName = random.choice(lastName) self.Age = random.radiant(14, 18) firstName =[ "Olivia", "Cora", "Isla", "Charlotte", "Khaleesi", "Amelia", "Isabella", "Aurora", "Amara", "Audrey", "Penelope", "Luna", "Genevieve", "Imogen", "Rose", "Ava", "Hazel", "Violet", "Thea", "Ophelia", "Eleanor", "Arabella", "Esme", "Adeline", "Alice", "Emilia", "Ada", "Maeve", "Evelyn", "Aurelia", "Elizabeth", "Jane", "Eloise", "Stella", "Lucy", "Julia", "Emma", "Claire", "Lila", "Iris", "Ivy", "Nora", "Elise", "Naomi", "Astrid", "Lydia", "Anna", "Atticus", "Harvey", "Bodhi", "Asher", "Jack", "Milo", "Jasper", "Theodore", "Oliver", "Henry", "Silas", "Oscar", "Leo", "Declan", "Kai", "Xavier", "Axel", "Felix", "Wyatt", "Thomas", "Levi", "Finn", "Sebastian", "Julian", "Ethan", "Soren", "Benjamin", "Arthur", "James", "Caleb", "Matthew", "Liam", "Aryan", "William", "Miles", "Elijah", "Callum", "Ryker", "Ezra", "Zachary", "Tobias", "Alexander", "John", "Eli", "Jude", "Cassius", "Harry", ] lastName = [ "Smith", "Johnson", "Williams", "Jones", "Brown", "Davis", "Miller", "Wilson", "Moore", "Taylor", "Anderson", "Thomas", "Jackson", "White", "Harris", "Martin", "Thompson", "Garcia", "Martinez", "Robinson", "Clark", "Rodriguez", "Lewis", "Lee", "Walker", "Hall", "Allen", "Young", "Hernandez", "King', "Wright", "Lopez", "Hill", "Scott", "Green", "Adams", "Baker", "Gonzalez", "Nelson", "Carter", "Mitchell", "Perez", "Roberts", "Turner", "Phillips", "Campbell", "Parker", "Evans", "Edwards", "Collins", ] printHeader() selection = int(getUserSelection()) if selection == 0: printStudentsByAge(students) elif selection == 1: printStudentsByLastname(students) elif selection == 2: printStudentsByFirstname(students) else: print ("SELECTION NOT RECOGNIZED")
#import modul import random print(random.radiant(0, 9)) print(random.radiant(1, 10))
WIDTH = 800 #window size HEIGHT = 800 #PLAYER variables PLAYER_NAME = "Zain" # change this to your name! FRIEND1_NAME = "F1" # change this to a friend's name! FRIEND2_NAME = "F2" # change this to another friend's name! current_room = 31 # start room = 31 top_left_x = 100 top_left_y = 150 DEMO_OBJECTS = [images.floor, images.pillar, images.soil] LANDER_SECTOR = random.radiant(1, 24) LANDER_X = random.radiant(2, 11) LANDER_Y = random.radiant(2, 11) ############### ## MAP ## ############### MAP_WIDTH = 5 MAP_HEIGHT = 10 MAP_SIZE = MAP_WIDTH * MAP_HEIGHT GAME_MAP = [ ["Room 0 - where unused objects are kept", 0, 0, False, False] ] outdoor_rooms = range(1, 26) for planetsectors in range(1, 26): #rooms 1 to 25 are generated here
usernamesplit = string.split(parts[1], "!") username = usernamesplit[0] #MODT = Message of the day if MODT: print username + ": " + message #Put your commands here if message == "Hello": Send_message("Hello " + username + cool) if message == "How are you?": mood = random.randint(3,6) if mood == 3: Send_message("Nice, " + username + smile) elif mood == 4: Send_message("Fine, " + username + tongue) elif mood == 5: Send_message("Not bad, " + username + bored) elif mood == 6: Send_message("OK, " + username + undecided) if message == "!time": Send_message(strftime("Now" + "%a, %d %b %Y %H:%M:%S", gmtime())+ "," + username) if message == "!kappa": mood = random.radiant(1,3) if mood == 1: Send_message(classickappa) elif mood == 2: Send_message(kappalgbt) elif mood == 3: Send_message(keepo) for l in parts: if "End of /NAMES list" in l: MODT = True
from random import seed from random import radiant seed(1) for i in range(10): value = radiant(0, 10) print(value) print("What is your first name?") n = input("What is your first name?: ") print(n) print("What is your last name?") v = input("What is your last name?: ") print(v) print("Hi there, " + str(n) + " " + str(v) + ", nice to meet you!") print("\nHow old are you?") b = int(input("How old are you?: ")) if (b >= 16): print("" + str(b) + "\n" + str(b) + " is a good age.\nYou are old enough to drive.") if (b <= 15): print("" + str(b) + "\n" + str(b) + " is a good age.\nYou are not old enough to drive.") print("\nSo, " + str(n) + ", are you happy or sad today?") a = input("So, " + str(n) + ", are you happy or sad today?") if (a == "Happy"): print("" + str(a) + "\nYou are " + str(a) + ".\nThat is good to hear.") elif (a == "happy"): print("" + str(a) + "\nYou are " + str(a) + ".\nThat's great!") if (a == "Sad"): print("" + str(a) + "\nYou are " + str(a) + ".\nI'm sorry to hear that.")
type(c) def printhello(fname,lname): print("Hello",fname," ",lname," Welcome") printhello("Anne","Teli") def totalsale(x,y): return(x+y) totalsale() totalsale(20,30) import random x=random.radiant(100,100) x L1=[11,12,13,14,15,16,17] random.choice(L1) import random l1=[] l2=[] l3=[] l4=[] i=0 while(i<4): l1.append(random.radiant(100,1000)) l2.append(random.radiant(100,1000))
#rock paper sizer import random a = {1: 'r', 2: 'p', 3: 's'} c = a(random.radiant(1, 3)) user_input = input("enter rock paper siser") print("computer enter c") if (u == p and u == r or c == s and u == r or c == s and u == s): print("user won!") else: print("sorry you lost")
import random while True: d=input("press r to roll,q to quit.") if d == 'q': print(random.radiant(1,6)) elif d == 'q': print("Bye!") exit() print("End!")
import random i = 0 number = random.radiant(1, 11) while i != 3: secret_number = int(input("enter any number : ")) if secret_number != number: print("you guess wrong number.") else: print("you guesses it you win.") break i += 1 print("You lose.")