Example #1
0
    def from_stream(cls, stream, offset_gfx, offset_collision, palette):

        stream.seek(offset_gfx)
        tile_count = stream.read_uint() / 4

        stream.seek(offset_gfx)
        tile_offsets = []
        for _ in range(0, tile_count):
            offset = offset_gfx + stream.read_uint()
            tile_offsets.append(offset)

        # Read tile graphics.
        tiles = []
        for offset in tile_offsets:
            stream.seek(offset)
            bitplane = Bitplane.from_stream(stream, BitplaneType.PLANAR, 32, 32, 4)
            surface = bitplane.create_surface(None, palette, 0, 0, MaskMode.NONE)

            tile = Tile()
            tile.surface = surface
            tiles.append(tile)

        # Read collision data.
        stream.seek(offset_collision)
        for tile in tiles:
            tile.collision = [0] * 16
            for index in range(0, 16):
                tile.collision[index] = stream.read_ubyte()
            tile.render_collision()

        return cls(tiles)
Example #2
0
    def load_graphics(self, json_filename, directory):
        with open(json_filename, 'r') as fp:
            data = json.load(fp)

        # Read palettes.
        palettes = {}
        for filename, file_data in data.items():
            filename = os.path.join(directory, filename)
            stream = StreamRead.from_file(filename, Endianness.BIG)

            for pal_name, pal_data in file_data['palettes'].items():
                stream.seek(pal_data['offset'])
                palettes[pal_name] = Palette.from_stream(stream, pal_data['length'], 4)

        # Read and generate graphics.
        for filename, file_data in data.items():
            filename = os.path.join(directory, filename)
            stream = StreamRead.from_file(filename, Endianness.BIG)

            for gfx in file_data['graphics']:
                width = gfx['width']
                height = gfx['height']
                planes = gfx['planes']
                count = gfx['count']
                palette = palettes[gfx['palette']]

                # Determine the bitplane mode to use.
                if gfx['mode'] == 'amiga_sprite':
                    mode = BitplaneType.AMIGA_SPRITE
                elif gfx['mode'] == 'chunky':
                    mode = BitplaneType.CHUNKY
                elif gfx['mode'] == 'planar':
                    mode = BitplaneType.PLANAR
                else:
                    raise Exception('Unknown bitplane mode "{}".'.format(gfx['mode']))

                # Read all bitplanes in order.
                surfaces = []
                stream.seek(gfx['offset'])
                for _ in range(0, count):
                    bitplane = Bitplane.from_stream(stream, mode, width, height, planes)

                    # Create a surface, and use a masking mode if needed.
                    if gfx['mask'] == 'color_zero':
                        surface = bitplane.create_surface(None, palette, 0, 0, MaskMode.INDEX)
                    elif gfx['mask'] == 'none':
                        surface = bitplane.create_surface(None, palette, 0, 0, MaskMode.NONE)
                    elif gfx['mask'] == 'bitplane':
                        if gfx['mode'] == 'planar':
                            mask = bitplane.from_stream(stream, BitplaneType.PLANAR, width, height, planes)
                        else:
                            mask = bitplane.from_stream(stream, BitplaneType.CHUNKY, width, height, 1)
                        surface = bitplane.create_surface(mask, palette, 0, 0, MaskMode.BITPLANE)
                    else:
                        raise Exception('Unknown mask mode "{}".'.format(gfx['mask']))

                    if gfx['flip_y']:
                        surface = surface.flipped_y()

                    surfaces.append(surface)

                if gfx['name'] in self.graphics:
                    self.graphics[gfx['name']].extend(surfaces)
                else:
                    self.graphics[gfx['name']] = surfaces