def handleEvents(self): # a=returnItem() mouseX,mouseY=pygame.mouse.get_pos() events = pygame.event.get() for event in events: if 420<mouseX<800 and 500<mouseY<570 and event.type==MOUSEBUTTONDOWN: a=returnItemGUI.returnGUI() a.main() if 0<mouseX<400 and 500<mouseY<570 and event.type==MOUSEBUTTONDOWN: a= turnTable.turnTable() a.mainTable() self.state="stop"
def __init__ (self): self.status = None # status of table: 0 - default / 1- umbrella / 2 - cardigan / 3 - sun cap / 4 - scarf self.ser=serial.Serial("/dev/ttyACM1", 9600, timeout=5) self.gui=returnItemGUI.returnGUI()