Example #1
0
 def handleEvents(self):
     # a=returnItem()
     mouseX,mouseY=pygame.mouse.get_pos()
     events = pygame.event.get()
     for event in events:
         
         if 420<mouseX<800 and 500<mouseY<570 and event.type==MOUSEBUTTONDOWN:
             a=returnItemGUI.returnGUI()
             a.main()
         if 0<mouseX<400 and 500<mouseY<570 and event.type==MOUSEBUTTONDOWN:
             a= turnTable.turnTable()
             a.mainTable()
             self.state="stop"
Example #2
0
	def __init__ (self):
		self.status = None	# status of table: 0 - default / 1- umbrella / 2 - cardigan / 3 - sun cap / 4 - scarf
		self.ser=serial.Serial("/dev/ttyACM1", 9600, timeout=5)
		self.gui=returnItemGUI.returnGUI()