Example #1
0
 def move(self, board):
     print "\n{}".format(rules.board_str(board))
     while True:
         try:
             move = tuple(map(int, raw_input("Cell (row, col): ").split(",")))
         except ValueError:
             continue
         if rules.valid_move(board, move):
             return move
Example #2
0
def set_pos(player, pos):
    x = pos[0]
    y = pos[1]
    if x > -1 and y > -1 and x < 9 and y < 9:
        if rules.valid_move(x, y):
            mib[x][y] = player
            rules.check_micro(x, player)
            return True
        else:
            return False
    else:
        print('Position provided is not in domain.')
        return False
Example #3
0
    def play(self):
        """
        Plays the game, alternating turns between the players.

        Moves are requested sequentially from each player in turn until there is
        a winner. The moves are checked for validity.

        Returns:
            int: the side of the winning player, or None if there was a draw
        """
        if self.shuffle:
            random.shuffle(self.players())

        player_cycle = cycle(self.players())

        # Request moves from each player until there is a win or draw
        for player in player_cycle:
            # Uncomment to log board state each turn
            # if self.logger:
            #     self.logger.debug(rules.board_str(self.board))

            # Check for a win or draw
            winning_side = rules.winner(self.board)
            if winning_side is not None:
                winner = self.player(winning_side)
                if self.logger:
                    self.logger.info("{2}\nGame over: {0} win ({1})".format(
                        rules.side_name(winning_side),
                        type(winner).__name__, rules.board_str(self.board)))
                # Return the side of the winning player
                return winning_side
            elif rules.board_full(self.board):
                # The board is full so the game concluded with a draw
                if self.logger:
                    self.logger.info("{0}\nGame over: Draw".format(
                        rules.board_str(self.board)))
                # Return None for a draw
                return None

            # Request a move from the player
            move = player.move(self.board.copy())

            # Apply the move if it is valid
            if rules.valid_move(self.board, move):
                self.board[move] = player.side
            else:
                if self.logger:
                    self.logger.fatal("Invalid move")
                raise ValueError("Not a valid move: {0}".format(move))
Example #4
0
    def test_valid_move(self):
        board = np.asarray([[0, 0, 0], [0, 0, 0], [0, 0, 0]])
        self.assertTrue(rules.valid_move(board, (0, 0)))
        self.assertTrue(rules.valid_move(board, (1, 2)))
        self.assertTrue(rules.valid_move(board, (2, 0)))

        board = np.asarray([[1, -1, -1], [-1, 1, 1], [1, -1, 1]])
        self.assertFalse(rules.valid_move(board, (0, 0)))
        self.assertFalse(rules.valid_move(board, (2, 1)))
        self.assertFalse(rules.valid_move(board, (2, 0)))
Example #5
0
    def move(self, board):
        # Print the current game board
        print "\n{}".format(rules.board_str(board))

        # Request a move from the player, repeating if the input is not valid
        while True:
            try:
                num = int(raw_input("Cell (1-9): "))
                if num not in range(1, 10):
                    continue
                # Convert number 1-9 to x,y cell coordinates
                cell = (int((9 - num) / 3), (num - 1) % 3)
            except ValueError:
                continue
            if rules.valid_move(board, cell):
                return cell
Example #6
0
    def play(self):
        """
        Plays the game, alternating turns between the players.

        Moves are requested sequentially from each player in turn until there is
        a winner. The moves are checked for validity.

        Returns:
            int: the side of the winning player, or None if there was a draw
        """
        if self.shuffle:
            random.shuffle(self.players())

        player_loop = cycle(self.players())

        for player in player_loop:
            # if self.logger:
            #     self.logger.debug(rules.board_str(self.board))

            # Get the coordinates of the player's move
            move = player.move(self.board)

            # Make the move if it is valid
            if rules.valid_move(self.board, move):
                self.board[move] = player.side
            else:
                if self.logger:
                    self.logger.fatal("Invalid move")
                raise ValueError("Not a valid move: {0}".format(move))

            # Check for a win or draw
            if rules.winning_move(self.board, move):
                if self.logger:
                    self.logger.info("{2}\nGame over: {0} win ({1})".format(
                            rules.side_name(player.side), type(player).__name__,
                            rules.board_str(self.board)))
                # Return winning player
                return player.side
            elif rules.draw(self.board):
                if self.logger:
                    self.logger.info("{0}\nGame over: Draw".format(
                        rules.board_str(self.board)))
                # Return None for draw
                return None