Example #1
0
 def __init__(self, moveable, position, dial_position, do_backlash,
              backlash, instability_time=None):
     PoolActionItem.__init__(self, moveable)
     self.position = position
     self.interrupted = False
     self.dial_position = dial_position
     self.do_backlash = do_backlash
     self.backlash = backlash
     self.instability_time = instability_time
     self.old_motion_state = MS.Invalid
     self.motion_state = MS.Stopped
     self.start_time = None
     self.stop_time = None
     self.stop_final_time = None
     self.old_state_info = State.Invalid, "Uninitialized", \
         (False, False, False)
     self.state_info = State.On, "Uninitialized", (False, False, False)
Example #2
0
 def __init__(self,
              moveable,
              position,
              dial_position,
              do_backlash,
              backlash,
              instability_time=None):
     PoolActionItem.__init__(self, moveable)
     self.position = position
     self.interrupted = False
     self.dial_position = dial_position
     self.do_backlash = do_backlash
     self.backlash = backlash
     self.instability_time = instability_time
     self.old_motion_state = MS.Invalid
     self.motion_state = MS.Stopped
     self.start_time = None
     self.stop_time = None
     self.stop_final_time = None
     self.old_state_info = State.Invalid, "Uninitialized", \
         (False, False, False)
     self.state_info = State.On, "Uninitialized", (False, False, False)
 def __init__(self, trigger_gate, info=None):
     PoolActionItem.__init__(self, trigger_gate)
     if info:
         self.__dict__.update(info)
Example #4
0
 def __init__(self, acquirable, info=None):
     PoolActionItem.__init__(self, acquirable)
     if info:
         self.__dict__.update(info)
 def __init__(self, trigger_gate, info=None):
     PoolActionItem.__init__(self, trigger_gate)
     if info:
         self.__dict__.update(info)