Example #1
0
 def on_close(self):
     G.PENDING_NOTIFICATIONS += ('Average FPS: %f' %
                                 (self.total_fps / self.iterations), )
     if G.SERVER:
         G.PENDING_NOTIFICATIONS += ("Saving...", )
         save_world(G.SERVER, "world")
     G.update_notifications()
     G.STOP = True
     super(Window, self).on_close()
Example #2
0
def main(options):
    G.GAME_MODE = options.game_mode
    G.SAVE_FILENAME = options.save
    G.DISABLE_SAVE = options.disable_save
    for name, val in options._get_kwargs():
        setattr(G.LAUNCH_OPTIONS, name, val)

    if options.fast:
        G.TIME_RATE //= 20

    if G.LANGUAGE != 'default':
        reload(sys)
        sys.setdefaultencoding('utf8')
        gettext.install(True, localedir=None, str=1)
        gettext.find(G.APP_NAME.lower(), 'locale')
        gettext.textdomain(G.APP_NAME.lower())
        gettext.bind_textdomain_codeset(G.APP_NAME.lower(), 'utf8')
        language = gettext.translation(G.APP_NAME.lower(),
                                       'locale',
                                       languages=[G.LANGUAGE],
                                       fallback=True)
        G._ = lambda s: language.ugettext(s)

    load_modules()

    # try:
    # window_config = Config(sample_buffers=1, samples=4) #, depth_size=8)  #, double_buffer=True) #TODO Break anti-aliasing/multisampling into an explicit menu option
    # window = Window(resizable=True, config=window_config)
    # except pyglet.window.NoSuchConfigException:
    window = Window(resizable=True, vsync=False)
    pyglet.app.run()

    if G.CLIENT:
        G.CLIENT.stop()

    if G.SERVER:
        print('Saving...')
        save_world(G.SERVER, "world")
        print('Shutting down internal server...')
        G.main_timer.stop()
        G.SERVER._stop.set()
        G.SERVER.shutdown()
Example #3
0
def main(options):
    G.GAME_MODE = options.game_mode
    G.SAVE_FILENAME = options.save
    G.DISABLE_SAVE = options.disable_save
    for name, val in options._get_kwargs():
        setattr(G.LAUNCH_OPTIONS, name, val)

    if options.fast:
        G.TIME_RATE //= 20

    if G.LANGUAGE != 'default':
        reload(sys)
        sys.setdefaultencoding('utf8')
        gettext.install(True, localedir=None, str=1)
        gettext.find(G.APP_NAME.lower(), 'locale')
        gettext.textdomain(G.APP_NAME.lower())
        gettext.bind_textdomain_codeset(G.APP_NAME.lower(), 'utf8')
        language = gettext.translation(G.APP_NAME.lower(), 'locale', languages=[G.LANGUAGE], fallback=True)
        G._ = lambda s: language.ugettext(s)

    load_modules()

    # try:
        # window_config = Config(sample_buffers=1, samples=4) #, depth_size=8)  #, double_buffer=True) #TODO Break anti-aliasing/multisampling into an explicit menu option
        # window = Window(resizable=True, config=window_config)
    # except pyglet.window.NoSuchConfigException:
    window = Window(resizable=True, vsync=False)
    pyglet.app.run()

    if G.CLIENT:
        G.CLIENT.stop()
        
    if G.SERVER:
        print('Saving...')
        save_world(G.SERVER, "world")
        print('Shutting down internal server...')
        G.main_timer.stop()
        G.SERVER._stop.set()
        G.SERVER.shutdown()
Example #4
0
    print "Listening on",ip,port

    helptext = "Available commands: " + ", ".join(["say", "stop", "save"])
    while 1:
        args = raw_input().replace(chr(13), "").split(" ")  # On some systems CR is appended, gotta remove that
        cmd = args.pop(0)
        if cmd == "say":
            msg = "Server: %s" % " ".join(args)
            print msg
            for player in server.players.itervalues():
                player.sendchat(msg, color=(180,180,180,255))
        elif cmd == "help":
            print helptext
        elif cmd == "save":
            print "Saving..."
            save_world(server, "world")
            print "Done saving"
        elif cmd == "stop":
            server._stop.set()
            print "Disconnecting clients..."
            for address in server.players:
                server.players[address].request.shutdown(SHUT_RDWR)
                server.players[address].request.close()
            print "Shutting down socket..."
            server.shutdown()
            print "Saving..."
            save_world(server, "world")
            print "Goodbye"
            break
        else:
            print "Unknown command '%s'." % cmd, helptext
Example #5
0
    print "Listening on",ip,port

    helptext = "Available commands: " + ", ".join(["say", "stop", "save"])
    while 1:
        args = raw_input().replace(chr(13), "").split(" ")  # On some systems CR is appended, gotta remove that
        cmd = args.pop(0)
        if cmd == "say":
            msg = "Server: %s" % " ".join(args)
            print msg
            for player in server.players.itervalues():
                player.sendchat(msg, color=(180,180,180,255))
        elif cmd == "help":
            print helptext
        elif cmd == "save":
            print "Saving..."
            save_world(server, "world")
            print "Done saving"
        elif cmd == "stop":
            server._stop.set()
            G.main_timer.stop()
            print "Disconnecting clients..."
            for address in server.players:
                try:
                    server.players[address].request.shutdown(SHUT_RDWR)
                    server.players[address].request.close()
                except socket.error:
                    pass
            print "Shutting down socket..."
            server.shutdown()
            print "Saving..."
            save_world(server, "world")
Example #6
0
 def execute(self):
     save_world(G.SERVER, "world")
Example #7
0
 def execute(self):
     save_world(G.SERVER, "world")
Example #8
0
 def save_to_file(self):
     if G.DISABLE_SAVE:
         save_world(self, G.game_dir, G.SAVE_FILENAME)