Example #1
0
def do():
    sceneControl.resume("battlefield")
    sceneControl.show("battlefieldOverlay", "basicInfo")
    sceneControl.hide("commandSelect")

    # When exiting without selecting an action
    # selected unit must be selected again
    reselectActor()
Example #2
0
def selectCommand(command):
	logic.globalDict['cursor'] = command
	
	commandControl.determineRange(command)

	sceneControl.resume('battlefield')
	sceneControl.show('battlefieldOverlay', 'basicInfo')
	sceneControl.hide('commandSelect')
Example #3
0
def do():
	sceneControl.resume('battlefield')
	sceneControl.show('battlefieldOverlay', 'basicInfo')
	sceneControl.hide('info')