Example #1
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('Vourk Ver\'Zremp')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE
                                     | Options.CONVERSABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_tatooine_opening_santos.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('vourk', mobileTemplate)
    return
Example #2
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName("Matilda Carson")
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_noble_human_female_02.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("matildacarson", mobileTemplate)
    return
Example #3
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Lt. Akal Colzet')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.OnLeave)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('A demoralized imperial soldier')
	mobileTemplate.setLevel(90)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
	templates.add('object/mobile/shared_dark_trooper.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('A disabled AT-XT')
	mobileTemplate.setLevel(90)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_atxt.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('gcw_atst_attack_tower')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_invasion_disabled_atxt', mobileTemplate)
	return
Example #6
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("")
    mobileTemplate.setCustomName("Gate Keeper Seik")
    mobileTemplate.setLevel(81)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(6)
    mobileTemplate.setSocialGroup("nightsister")
    mobileTemplate.setRespawnTime(300)
    mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("meleehit")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
Example #7
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('a Commoner')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_commoner_tatooine_aqualish_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_tatooine_trandoshan_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_bothan_female_01.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_fat_twilek_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_bothan_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_human_male_05.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_fat_zabrak_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_human_male_08.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_tatooine_aqualish_male_09.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_tatooine_nikto_male_04.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_human_male_06.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_moncal_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_zabrak_female_02.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_tatooine_devaronian_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_commoner_tatooine_aqualish_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_commoner_naboo_zabrak_female_02.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('commoner', mobileTemplate)
    return
Example #8
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('')
    mobileTemplate.setCustomName('Gethzerion')
    mobileTemplate.setLevel(81)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(6)
    mobileTemplate.setSocialGroup('nightsister')
    mobileTemplate.setRespawnTime(300)
    mobileTemplate.setOptionsBitmask(Options.CONVERSABLE
                                     | Options.INVULNERABLE)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_dathomir_nightsister_rancor_tamer.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/sword/shared_sword_01.iff',
        WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('meleehit')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('gethzerion', mobileTemplate)
Example #9
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Kuhyofl Plizaquaz (an artisan)')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_artisan_trainer_02.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('kuhyofl_plizaquaz', mobileTemplate)
	return
Example #10
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('a Patron')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_commoner_tatooine_aqualish_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_tatooine_trandoshan_female_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_bothan_female_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_fat_twilek_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_bothan_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_05.iff')
	templates.add('object/mobile/shared_dressed_commoner_fat_zabrak_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_08.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_08.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('patron', mobileTemplate)
	return
Example #11
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('miner')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_mand_miner_hum_03.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')

	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('miner', mobileTemplate)
	return
Example #12
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Commander Barrezz')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.OnLeave)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_dressed_legacy_barrezz.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('barezz', mobileTemplate)
	return
Example #13
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('a Stormtrooper Squad Leader')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add('object/mobile/shared_stormtrooper_groupleader.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('staticstorml', mobileTemplate)
    return
Example #14
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('Captain Jasha')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_bestinejobs_jasha.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('jasha', mobileTemplate)
    return
Example #15
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('a chassis broker')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add('object/mobile/shared_space_chassis_broker_01.iff')
    templates.add('object/mobile/shared_space_chassis_broker_02.iff')
    templates.add('object/mobile/shared_space_chassis_broker_03.iff')
    templates.add('object/mobile/shared_space_chassis_broker_04.iff')
    templates.add('object/mobile/shared_space_chassis_broker_05.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('chassisbroker', mobileTemplate)
    return
Example #16
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName("Errik Darksider")
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_herald_tatooine_01.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("errikdarksider", mobileTemplate)
    return
Example #17
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName("Doikk Na'ts")
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/tatooine_npc/shared_figrin_dan.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("doikknats", mobileTemplate)
    return
Example #18
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('a Businessman')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_businessman_human_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_commoner_tatooine_trandoshan_male_02.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('businessman', mobileTemplate)
    return
Example #19
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('a chassis broker')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_space_chassis_broker_01.iff')
	templates.add('object/mobile/shared_space_chassis_broker_02.iff')
	templates.add('object/mobile/shared_space_chassis_broker_03.iff')
	templates.add('object/mobile/shared_space_chassis_broker_04.iff')
	templates.add('object/mobile/shared_space_chassis_broker_05.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('chassisbroker', mobileTemplate)
	return
Example #20
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('')
	mobileTemplate.setCustomName('Baritha')
	mobileTemplate.setLevel(81)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(6)
	mobileTemplate.setSocialGroup('nightsister')
	mobileTemplate.setRespawnTime(300)
	mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_dathomir_nightsister_spellweaver.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('baritha', mobileTemplate)
	
Example #21
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('Tech M\'or')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add('object/mobile/tatooine_npc/shared_figrin_dan.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('techmor', mobileTemplate)
    return
Example #22
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	#mobileTemplate.setCreatureName('')
	mobileTemplate.setCustomName('sprywing (a mountain spineflap)')
	mobileTemplate.setLevel(41)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(10)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(5)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(3)
	mobileTemplate.setSocialGroup("capper spineflap")
	mobileTemplate.setAssistRange(8)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_capper_spineflap.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_2') 
	attacks.add('bm_wing_buffet_2')
	
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('sprywing', mobileTemplate)
	return
Example #23
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('A disabled AT-ST')
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
    mobileTemplate.setAIEnabled(False)

    templates = Vector()
    templates.add('object/mobile/shared_atst.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector(
    )  # object/weapon/ranged/turret/shared_turret_heat.iff  object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff',
        WeaponType.CARBINE, 2.0, 55, 'energy')
    #weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack(
        'gcw_atst_attack_tower')  #gcw_atst_attack_tower #rangedShot
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_invasion_disabled_atst',
                                        mobileTemplate)
    return
Example #24
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('elder gualama')
	mobileTemplate.setLevel(13)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Wild Meat")
	mobileTemplate.setMeatAmount(200)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(150)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(90)
	mobileTemplate.setSocialGroup("gualama")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_gualama.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_3')
	attacks.add('bm_defensive_3')
	attacks.add('bm_kick_3')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('elder_gualama', mobileTemplate)
	return
Example #25
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('A gurk')
    mobileTemplate.setLevel(79)
    mobileTemplate.setMinLevel(79)
    mobileTemplate.setMaxLevel(80)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(1450)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(1350)
    mobileTemplate.setSocialGroup("kimogila")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_voritor_dasher.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('lok_gurk', mobileTemplate)
    return
Example #26
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName('A demoralized imperial soldier')
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)
    mobileTemplate.setAIEnabled(False)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
    templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
    templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
    templates.add('object/mobile/shared_dark_trooper.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier',
                                        mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	#mobileTemplate.setCreatureName('')
	mobileTemplate.setCustomName('enraged kaadu stampeeder')
	mobileTemplate.setLevel(17)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(120)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(85)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(70)
	mobileTemplate.setSocialGroup("kaadu")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_kaadu.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_1')
	attacks.add('bm_kick_1')
	attacks.add('bm_spit_1')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('enraged_kaadu_stampeeder', mobileTemplate)
	return
Example #28
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('A gurk')
	mobileTemplate.setLevel(79)
	mobileTemplate.setMinLevel(79)
	mobileTemplate.setMaxLevel(80)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(1450)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(1350)
	mobileTemplate.setSocialGroup("kimogila")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_voritor_dasher.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('lok_gurk', mobileTemplate)
	return
Example #29
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Lutin Nightstalker')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_general_moncal_male_01.iff')
	mobileTemplate.setTemplates(templates)
			
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('lutin_nightstalker', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Gallura Handerin (a government aide)')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_noble_human_female_02.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('corellia_gallura_handerin', mobileTemplate)
	return
Example #31
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Jesseb Convorr (the Coronet starport master)')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_corellia_jesseb_convorr.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('jesseb_convorr', mobileTemplate)
	return
Example #32
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('FA-2PO')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_3po_protocol_droid.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('fa2po', mobileTemplate)
	return
Example #33
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Ral Mundi')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_noble_fat_twilek_male_02.iff')
	mobileTemplate.setTemplates(templates)
			
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('ral_mundi', mobileTemplate)
	return
Example #34
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Vourk Ver\'Zremp')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_opening_santos.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vourk', mobileTemplate)
	return
Example #35
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('a CLL-8 Binary Load Lifter')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_cll8_binary_load_lifter.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('cll8binarylifter', mobileTemplate)
	return