Example #1
0
 def check_collision(self, other_unit):
     # check if coordinate for two units is the same
     # for this check we also include width and height of unit's image
     # (other_unit.x - other_unit.width / 2 < self.x < other_unit.x + other_unit.width / 2)
     # (other_unit.y - other_unit.height / 2 < self.y < other_unit.y + other_unit.height / 2)
     if self.__class__.__name__ == "Bullet" and other_unit.__class__.__name__ == "Bullet":
         return
     if (
         id(self) != id(other_unit)
         and getattr(self, "unit_id", "") != id(other_unit)
         and getattr(other_unit, "unit_id", "") != id(self)
     ):
         A = (self.x, self.y)
         B = (self.x1, self.y1)
         C = (other_unit.x, other_unit.y)
         D = (other_unit.x1, other_unit.y1)
         int_point = object_intersection((A, B), (C, D), round(self.width / 2), round(other_unit.width / 2))
         if int_point:
             if self.x != self.y:
                 A_B_distance = point_distance(A, B)
                 A_P_distance = point_distance(A, int_point)
             else:
                 A_B_distance = point_distance(C, D)
                 A_P_distance = point_distance(C, int_point)
             time_to_point = A_B_distance > 0 and round(STEP_INTERVAL * A_P_distance / A_B_distance, 2) or 0
             if time_to_point < STEP_INTERVAL:
                 asyncio.Task(self.notify_collision(other_unit, time_to_point))
Example #2
0
 def check_collision(self, other_unit, interval):
     # check if coordinate for two units is the same
     # for this check we also include width and height of unit's image
     # (other_unit.x - other_unit.width / 2 < self.x < other_unit.x + other_unit.width / 2)
     # (other_unit.y - other_unit.height / 2 < self.y < other_unit.y + other_unit.height / 2)
     # we don't need to check collision for Bullet with Bullet
     if not self.collision_check() and not other_unit.collision_check():
         return
     if (
         id(self) != id(other_unit)
         and getattr(self, "unit_id", "") != id(other_unit)
         and getattr(other_unit, "unit_id", "") != id(self)
     ):
         A = (self.x, self.y)
         B = (self.x1, self.y1)
         C = (other_unit.x, other_unit.y)
         D = (other_unit.x1, other_unit.y1)
         int_point = object_intersection((A, B), (C, D), round(self.width / 2), round(other_unit.width / 2))
         if int_point:
             A_B_distance = point_distance(A, B)
             A_P_distance = point_distance(A, int_point)
             C_D_distance = point_distance(C, D)
             C_P_distance = point_distance(C, int_point)
             if (A_B_distance - A_P_distance < 0 and A_B_distance > 0) or (
                 C_D_distance - C_P_distance < 0 and C_D_distance > 0
             ):
                 if (
                     (B[0] + self.width / 2 > D[0] - other_unit.width / 2)
                     and (B[0] - self.width / 2 < D[0] + other_unit.width / 2)
                     and (B[1] + self.height / 2 > D[1] - other_unit.height / 2)
                     and (B[1] - self.height / 2 < D[1] + other_unit.height / 2)
                 ):
                     if A_B_distance > 0:
                         A_P_distance = A_B_distance
                     else:
                         C_P_distance = C_D_distance
                 else:
                     return
             if A_B_distance - A_P_distance >= 0 and A_B_distance > 0:
                 distance_to_unit = A_B_distance
                 distance_to_collision = A_P_distance
             else:
                 distance_to_unit = C_D_distance
                 distance_to_collision = C_P_distance
             time_to_point = (
                 distance_to_unit > 0 and round(interval * distance_to_collision / distance_to_unit, 2) or 0
             )
             if time_to_point <= interval:
                 self.controller.collisions[self.id].append(other_unit.id)
                 self.controller.collisions[other_unit.id].append(self.id)
                 asyncio.Task(self.notify_collision(other_unit, time_to_point))
Example #3
0
 def check_collision(self, other_unit, interval):
     # check if coordinate for two units is the same
     # for this check we also include width and height of unit's image
     # (other_unit.x - other_unit.width / 2 < self.x < other_unit.x + other_unit.width / 2)
     # (other_unit.y - other_unit.height / 2 < self.y < other_unit.y + other_unit.height / 2)
     # we don't need to check collision for Bullet with Bullet
     if not self.collision_check() and not other_unit.collision_check():
         return
     if id(self) != id(other_unit) and getattr(self, 'unit_id', '') != id(other_unit) and \
             getattr(other_unit, 'unit_id', '') != id(self):
         A = (self.x, self.y)
         B = (self.x1, self.y1)
         C = (other_unit.x, other_unit.y)
         D = (other_unit.x1, other_unit.y1)
         int_point = object_intersection((A, B), (C, D), round(self.width / 2), round(other_unit.width / 2))
         if int_point:
             A_B_distance = point_distance(A, B)
             A_P_distance = point_distance(A, int_point)
             C_D_distance = point_distance(C, D)
             C_P_distance = point_distance(C, int_point)
             if (A_B_distance - A_P_distance < 0 and A_B_distance > 0) or (C_D_distance - C_P_distance < 0 and C_D_distance > 0):
                 if ((B[0] + self.width / 2 > D[0] - other_unit.width / 2) and
                         (B[0] - self.width / 2 < D[0] + other_unit.width / 2) and
                         (B[1] + self.height / 2 > D[1] - other_unit.height / 2) and
                         (B[1] - self.height / 2 < D[1] + other_unit.height / 2)):
                     if A_B_distance > 0:
                         A_P_distance = A_B_distance
                     else:
                         C_P_distance = C_D_distance
                 else:
                     return
             if A_B_distance - A_P_distance >= 0 and A_B_distance > 0:
                 distance_to_unit = A_B_distance
                 distance_to_collision = A_P_distance
             else:
                 distance_to_unit = C_D_distance
                 distance_to_collision = C_P_distance
             time_to_point = distance_to_unit > 0 and round(interval * distance_to_collision / distance_to_unit, 2) or 0
             if time_to_point <= interval:
                 self.controller.collisions[self.id].append(other_unit.id)
                 self.controller.collisions[other_unit.id].append(self.id)
                 asyncio.Task(self.notify_collision(other_unit, time_to_point))