def initNametagGlobals(self):
        arrow = loader.loadModel('phase_3/models/props/arrow')
        card = loader.loadModel('phase_3/models/props/panel')
        speech3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox'))
        thought3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_thought_cutout'))
        speech2d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_noarrow'))
        chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui')
        NametagGlobals.setCamera(self.cam)
        NametagGlobals.setArrowModel(arrow)
        NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5))
        if self.mouseWatcherNode:
            NametagGlobals.setMouseWatcher(self.mouseWatcherNode)
        NametagGlobals.setSpeechBalloon3d(speech3d)
        NametagGlobals.setThoughtBalloon3d(thought3d)
        NametagGlobals.setSpeechBalloon2d(speech2d)
        NametagGlobals.setThoughtBalloon2d(thought3d)
        NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP'))
        NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN'))
        NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr'))
        NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP'))
        NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN'))
        NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr'))
        rolloverSound = DirectGuiGlobals.getDefaultRolloverSound()
        if rolloverSound:
            NametagGlobals.setRolloverSound(rolloverSound)
        clickSound = DirectGuiGlobals.getDefaultClickSound()
        if clickSound:
            NametagGlobals.setClickSound(clickSound)
        NametagGlobals.setToon(self.cam)

        self.marginManager = MarginManager()
        self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1)
        mm = self.marginManager

        # TODO: Dynamicaly add more and reposition cells
        padding = 0.0225

        # Order: Top to bottom
        self.leftCells = [
            mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups
            mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft),  # 1
            mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft)  # Below Boarding Groups
        ]

        # Order: Left to right
        self.bottomCells = [
            mm.addGridCell(-0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter
            mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1
            mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter),  # 2
            mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter),  # 3
            mm.addGridCell(0.89, 0.2 + padding, base.a2dBottomCenter)   # To the left of the shtiker book
        ]

        # Order: Bottom to top
        self.rightCells = [
            mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map
            mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight),  # Below the friends list
            mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight)  # Behind the friends list
        ]
Example #2
0
    def initNametagGlobals(self):
        arrow = loader.loadModel('phase_3/models/props/arrow')
        card = loader.loadModel('phase_3/models/props/panel')
        speech3d = ChatBalloon(
            loader.loadModel('phase_3/models/props/chatbox'))
        thought3d = ChatBalloon(
            loader.loadModel('phase_3/models/props/chatbox_thought_cutout'))
        speech2d = ChatBalloon(
            loader.loadModel('phase_3/models/props/chatbox_noarrow'))
        chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui')
        NametagGlobals.setCamera(self.cam)
        NametagGlobals.setArrowModel(arrow)
        NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5))
        if self.mouseWatcherNode:
            NametagGlobals.setMouseWatcher(self.mouseWatcherNode)
        NametagGlobals.setSpeechBalloon3d(speech3d)
        NametagGlobals.setThoughtBalloon3d(thought3d)
        NametagGlobals.setSpeechBalloon2d(speech2d)
        NametagGlobals.setThoughtBalloon2d(thought3d)
        NametagGlobals.setPageButton(PGButton.SReady,
                                     chatButtonGui.find('**/Horiz_Arrow_UP'))
        NametagGlobals.setPageButton(PGButton.SDepressed,
                                     chatButtonGui.find('**/Horiz_Arrow_DN'))
        NametagGlobals.setPageButton(
            PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr'))
        NametagGlobals.setQuitButton(PGButton.SReady,
                                     chatButtonGui.find('**/CloseBtn_UP'))
        NametagGlobals.setQuitButton(PGButton.SDepressed,
                                     chatButtonGui.find('**/CloseBtn_DN'))
        NametagGlobals.setQuitButton(PGButton.SRollover,
                                     chatButtonGui.find('**/CloseBtn_Rllvr'))
        rolloverSound = DirectGuiGlobals.getDefaultRolloverSound()
        if rolloverSound:
            NametagGlobals.setRolloverSound(rolloverSound)
        clickSound = DirectGuiGlobals.getDefaultClickSound()
        if clickSound:
            NametagGlobals.setClickSound(clickSound)
        NametagGlobals.setToon(self.cam)

        self.marginManager = MarginManager()
        self.margins = self.aspect2d.attachNewNode(
            self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1)
        mm = self.marginManager

        # TODO: Dynamicaly add more and reposition cells
        padding = 0.0225

        # Order: Top to bottom
        self.leftCells = [
            mm.addGridCell(0.2 + padding, -0.45,
                           base.a2dTopLeft),  # Above boarding groups
            mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft),  # 1
            mm.addGridCell(0.2 + padding, -1.35,
                           base.a2dTopLeft)  # Below Boarding Groups
        ]

        # Order: Left to right
        self.bottomCells = [
            mm.addGridCell(
                -0.87, 0.2 + padding,
                base.a2dBottomCenter),  # To the right of the laff meter
            mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter),  # 1
            mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter),  # 2
            mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter),  # 3
            mm.addGridCell(
                0.89, 0.2 + padding,
                base.a2dBottomCenter)  # To the left of the shtiker book
        ]

        # Order: Bottom to top
        self.rightCells = [
            mm.addGridCell(-0.2 - padding, -1.35,
                           base.a2dTopRight),  # Above the street map
            mm.addGridCell(-0.2 - padding, -0.9,
                           base.a2dTopRight),  # Below the friends list
            mm.addGridCell(-0.2 - padding, -0.45,
                           base.a2dTopRight)  # Behind the friends list
        ]
Example #3
0
class ToonBase(OTPBase.OTPBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('ToonBase')

    def __init__(self):
        OTPBase.OTPBase.__init__(self)

        # Get the native display info:
        self.nativeWidth = self.pipe.getDisplayWidth()
        self.nativeHeight = self.pipe.getDisplayHeight()
        ratio = float(self.nativeWidth) / float(self.nativeHeight)
        fraction = fractions.Fraction(ratio).limit_denominator()
        self.nativeRatio = (int(fraction.numerator), int(fraction.denominator))

        # Choose the best resolution if we're either fullscreen, or we don't
        # have a resolution defined in our settings:
        fullscreen = settings.get('fullscreen', False)
        if fullscreen or ('res' not in settings):
            if fullscreen:
                # Fit the entire display:
                res = (self.nativeWidth, self.nativeHeight)
            else:
                # Choose the smallest resolution that matches that largest
                # ratio that contains resolutions that will fit our display in
                # windowed mode:
                resolutions = ToontownGlobals.CommonDisplayResolutions.get(
                    self.nativeRatio, ())

                if len(resolutions) < 2:
                    ratios = ToontownGlobals.CommonDisplayResolutions.keys()
                    ratios.sort(
                        key=lambda value: float(value[0]) / float(value[1]))

                    while ratios:
                        ratio = ratios.pop()
                        if (float(ratio[0]) / float(ratio[1])) < (
                                float(self.nativeRatio[0]) /
                                float(self.nativeRatio[1])):
                            resolutions = ToontownGlobals.CommonDisplayResolutions[
                                ratio]

                            if resolutions[0][0] >= (self.nativeWidth - 125):
                                continue
                            if resolutions[0][1] >= (self.nativeHeight - 125):
                                continue
                            break
                    else:
                        resolutions = ToontownGlobals.CommonDisplayResolutions[
                            (4, 3)]

                res = resolutions[0]

            # Store our result
            settings['res'] = res

            # Reload the graphics pipe:
            properties = WindowProperties()

            properties.setSize(res[0], res[1])
            properties.setFullscreen(fullscreen)
            properties.setParentWindow(0)

            # Store the window sort for later:
            sort = self.win.getSort()

            if self.win:
                currentProperties = WindowProperties(self.win.getProperties())
                gsg = self.win.getGsg()
            else:
                currentProperties = WindowProperties.getDefault()
                gsg = None
            newProperties = WindowProperties(currentProperties)
            newProperties.addProperties(properties)
            if (gsg is None) or (currentProperties.getFullscreen() !=
                                 newProperties.getFullscreen()) or (
                                     currentProperties.getParentWindow() !=
                                     newProperties.getParentWindow()):
                self.openMainWindow(props=properties, gsg=gsg, keepCamera=True)
                self.graphicsEngine.openWindows()
                self.disableShowbaseMouse()
            else:
                self.win.requestProperties(properties)
                self.graphicsEngine.renderFrame()

            self.win.setSort(sort)
            self.graphicsEngine.renderFrame()
            self.graphicsEngine.renderFrame()
        self.disableShowbaseMouse()
        self.addCullBins()
        self.debugRunningMultiplier /= OTPGlobals.ToonSpeedFactor
        self.baseXpMultiplier = self.config.GetFloat('base-xp-multiplier', 1.0)
        self.toonChatSounds = self.config.GetBool('toon-chat-sounds', 1)
        self.placeBeforeObjects = self.config.GetBool('place-before-objects',
                                                      1)
        self.endlessQuietZone = False
        self.wantDynamicShadows = 0
        self.exitErrorCode = 0
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        self.camLens.setMinFov(ToontownGlobals.DefaultCameraFov / (4. / 3.))
        self.camLens.setNearFar(ToontownGlobals.DefaultCameraNear,
                                ToontownGlobals.DefaultCameraFar)
        self.musicManager.setVolume(0.65)
        self.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
        tpm = TextPropertiesManager.getGlobalPtr()
        candidateActive = TextProperties()
        candidateActive.setTextColor(0, 0, 1, 1)
        tpm.setProperties('candidate_active', candidateActive)
        candidateInactive = TextProperties()
        candidateInactive.setTextColor(0.3, 0.3, 0.7, 1)
        tpm.setProperties('candidate_inactive', candidateInactive)
        self.transitions.IrisModelName = 'phase_3/models/misc/iris'
        self.transitions.FadeModelName = 'phase_3/models/misc/fade'
        self.exitFunc = self.userExit
        globalClock.setMaxDt(0.2)
        if self.config.GetBool('want-particles', 1) == 1:
            self.notify.debug('Enabling particles')
            self.enableParticles()

        self.accept(ToontownGlobals.ScreenshotHotkey, self.takeScreenShot)

        # OS X Specific Actions
        if platform == "darwin":
            self.acceptOnce(ToontownGlobals.QuitGameHotKeyOSX, self.exitOSX)
            self.accept(ToontownGlobals.QuitGameHotKeyRepeatOSX, self.exitOSX)
            self.acceptOnce(ToontownGlobals.HideGameHotKeyOSX, self.hideGame)
            self.accept(ToontownGlobals.HideGameHotKeyRepeatOSX, self.hideGame)
            self.acceptOnce(ToontownGlobals.MinimizeGameHotKeyOSX,
                            self.minimizeGame)
            self.accept(ToontownGlobals.MinimizeGameHotKeyRepeatOSX,
                        self.minimizeGame)

        self.accept('f3', self.toggleGui)
        self.accept('f4', self.oobe)
        self.accept('panda3d-render-error', self.panda3dRenderError)
        oldLoader = self.loader
        self.loader = ToontownLoader.ToontownLoader(self)
        __builtins__['loader'] = self.loader
        oldLoader.destroy()
        self.accept('PandaPaused', self.disableAllAudio)
        self.accept('PandaRestarted', self.enableAllAudio)
        self.wantPets = self.config.GetBool('want-pets', 1)
        self.wantBingo = self.config.GetBool('want-fish-bingo', 1)
        self.wantKarts = self.config.GetBool('want-karts', 1)
        self.inactivityTimeout = self.config.GetFloat(
            'inactivity-timeout', ToontownGlobals.KeyboardTimeout)
        if self.inactivityTimeout:
            self.notify.debug('Enabling Panda timeout: %s' %
                              self.inactivityTimeout)
            self.mouseWatcherNode.setInactivityTimeout(self.inactivityTimeout)
        self.mouseWatcherNode.setEnterPattern('mouse-enter-%r')
        self.mouseWatcherNode.setLeavePattern('mouse-leave-%r')
        self.mouseWatcherNode.setButtonDownPattern('button-down-%r')
        self.mouseWatcherNode.setButtonUpPattern('button-up-%r')
        self.randomMinigameAbort = self.config.GetBool('random-minigame-abort',
                                                       0)
        self.randomMinigameDisconnect = self.config.GetBool(
            'random-minigame-disconnect', 0)
        self.randomMinigameNetworkPlugPull = self.config.GetBool(
            'random-minigame-netplugpull', 0)
        self.autoPlayAgain = self.config.GetBool('auto-play-again', 0)
        self.skipMinigameReward = self.config.GetBool('skip-minigame-reward',
                                                      0)
        self.wantMinigameDifficulty = self.config.GetBool(
            'want-minigame-difficulty', 0)
        self.minigameDifficulty = self.config.GetFloat('minigame-difficulty',
                                                       -1.0)
        if self.minigameDifficulty == -1.0:
            del self.minigameDifficulty
        self.minigameSafezoneId = self.config.GetInt('minigame-safezone-id',
                                                     -1)
        if self.minigameSafezoneId == -1:
            del self.minigameSafezoneId
        cogdoGameSafezoneId = self.config.GetInt('cogdo-game-safezone-id', -1)
        cogdoGameDifficulty = self.config.GetFloat('cogdo-game-difficulty', -1)
        if cogdoGameDifficulty != -1:
            self.cogdoGameDifficulty = cogdoGameDifficulty
        if cogdoGameSafezoneId != -1:
            self.cogdoGameSafezoneId = cogdoGameSafezoneId
        ToontownBattleGlobals.SkipMovie = self.config.GetBool(
            'skip-battle-movies', 0)
        self.housingEnabled = self.config.GetBool('want-housing', 1)
        self.cannonsEnabled = self.config.GetBool('estate-cannons', 0)
        self.fireworksEnabled = self.config.GetBool('estate-fireworks', 0)
        self.dayNightEnabled = self.config.GetBool('estate-day-night', 0)
        self.cloudPlatformsEnabled = self.config.GetBool('estate-clouds', 0)
        self.greySpacing = self.config.GetBool('allow-greyspacing', 0)
        self.slowQuietZone = self.config.GetBool('slow-quiet-zone', 0)
        self.slowQuietZoneDelay = self.config.GetFloat('slow-quiet-zone-delay',
                                                       5)
        self.killInterestResponse = self.config.GetBool(
            'kill-interest-response', 0)
        tpMgr = TextPropertiesManager.getGlobalPtr()
        WLDisplay = TextProperties()
        WLDisplay.setSlant(0.3)
        tpMgr.setProperties('WLDisplay', WLDisplay)
        WLRed = tpMgr.getProperties('red')
        WLRed.setTextColor(1.0, 0.0, 0.0, 1)
        tpMgr.setProperties('WLRed', WLRed)
        del tpMgr
        self.lastScreenShotTime = globalClock.getRealTime()
        self.accept('InputState-forward', self.__walking)
        self.canScreenShot = 1
        self.glitchCount = 0
        self.walking = 0
        self.oldX = max(1, base.win.getXSize())
        self.oldY = max(1, base.win.getYSize())
        self.aspectRatio = float(self.oldX) / self.oldY
        self.localAvatarStyle = None

        self.filters = CommonFilters(self.win, self.cam)
        self.wantCogInterface = settings.get('cogInterface', True)

        self.wantWASD = settings.get('want-WASD', False)

        self.Move_Up = 'arrow_up'
        self.Move_Left = 'arrow_left'
        self.Move_Down = 'arrow_down'
        self.Move_Right = 'arrow_right'
        self.JUMP = 'control'

        if self.wantWASD:
            self.Move_Up = 'w'
            self.Move_Left = 'a'
            self.Move_Down = 's'
            self.Move_Right = 'd'
            self.JUMP = 'shift'

        def openMainWindow(self, *args, **kw):
            result = OTPBase.OTPBase.openMainWindow(self, *args, **kw)

        self.setCursorAndIcon()
        return

    def setCursorAndIcon(self):
        tempdir = tempfile.mkdtemp()
        atexit.register(shutil.rmtree, tempdir)
        vfs = VirtualFileSystem.getGlobalPtr()

        searchPath = DSearchPath()
        if __debug__:
            searchPath.appendDirectory(Filename('resources/phase_3/etc'))
        searchPath.appendDirectory(Filename('/phase_3/etc'))

        for filename in ['toonmono.cur', 'icon.ico']:
            p3filename = Filename(filename)
            found = vfs.resolveFilename(p3filename, searchPath)
            if not found:
                return  # Can't do anything past this point.

            with open(os.path.join(tempdir, filename), 'wb') as f:
                f.write(vfs.readFile(p3filename, False))

        wp = WindowProperties()
        wp.setCursorFilename(
            Filename.fromOsSpecific(os.path.join(tempdir, 'toonmono.cur')))
        wp.setIconFilename(
            Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico')))
        self.win.requestProperties(wp)

    def addCullBins(self):
        cbm = CullBinManager.getGlobalPtr()
        cbm.addBin('ground', CullBinManager.BTUnsorted, 18)
        cbm.addBin('shadow', CullBinManager.BTBackToFront, 19)
        cbm.addBin('gui-popup', CullBinManager.BTUnsorted, 60)

    def disableShowbaseMouse(self):
        self.useDrive()
        self.disableMouse()
        if self.mouseInterface: self.mouseInterface.detachNode()
        if self.mouse2cam: self.mouse2cam.detachNode()

    def __walking(self, pressed):
        self.walking = pressed

    def toggleGui(self):
        if aspect2d.isHidden():
            base.transitions.noFade()
            aspect2d.show()
        else:
            aspect2d.hide()
            base.transitions.fadeScreen(alpha=0.01)

    def takeScreenShot(self):
        if not os.path.exists(TTLocalizer.ScreenshotPath):
            os.mkdir(TTLocalizer.ScreenshotPath)
            self.notify.info('Made new directory to save screenshots.')

        namePrefix = TTLocalizer.ScreenshotPath + launcher.logPrefix + 'screenshot'
        timedif = globalClock.getRealTime() - self.lastScreenShotTime
        if self.glitchCount > 10 and self.walking:
            return
        if timedif < 1.0 and self.walking:
            self.glitchCount += 1
            return
        if not hasattr(self, 'localAvatar'):
            self.screenshot(namePrefix=namePrefix)
            self.lastScreenShotTime = globalClock.getRealTime()
            return
        coordOnScreen = self.config.GetBool('screenshot-coords', 0)
        self.localAvatar.stopThisFrame = 1
        ctext = self.localAvatar.getAvPosStr()
        self.screenshotStr = ''
        messenger.send('takingScreenshot')
        if coordOnScreen:
            coordTextLabel = DirectLabel(pos=(-0.81, 0.001, -0.87),
                                         text=ctext,
                                         text_scale=0.05,
                                         text_fg=VBase4(1.0, 1.0, 1.0, 1.0),
                                         text_bg=(0, 0, 0, 0),
                                         text_shadow=(0, 0, 0, 1),
                                         relief=None)
            coordTextLabel.setBin('gui-popup', 0)
            strTextLabel = None
            if len(self.screenshotStr):
                strTextLabel = DirectLabel(pos=(0.0, 0.001, 0.9),
                                           text=self.screenshotStr,
                                           text_scale=0.05,
                                           text_fg=VBase4(1.0, 1.0, 1.0, 1.0),
                                           text_bg=(0, 0, 0, 0),
                                           text_shadow=(0, 0, 0, 1),
                                           relief=None)

                strTextLabel.setBin('gui-popup', 0)
        self.graphicsEngine.renderFrame()
        self.screenshot(namePrefix=namePrefix,
                        imageComment=ctext + ' ' + self.screenshotStr)
        self.lastScreenShotTime = globalClock.getRealTime()
        self.snapshotSfx = base.loadSfx('phase_4/audio/sfx/Photo_shutter.ogg')
        base.playSfx(self.snapshotSfx)
        if coordOnScreen:
            if strTextLabel is not None:
                strTextLabel.destroy()
            coordTextLabel.destroy()
        return

    def addScreenshotString(self, str):
        if len(self.screenshotStr):
            self.screenshotStr += '\n'
        self.screenshotStr += str

    def initNametagGlobals(self):
        arrow = loader.loadModel('phase_3/models/props/arrow')
        card = loader.loadModel('phase_3/models/props/panel')
        speech3d = ChatBalloon(
            loader.loadModel('phase_3/models/props/chatbox'))
        thought3d = ChatBalloon(
            loader.loadModel('phase_3/models/props/chatbox_thought_cutout'))
        speech2d = ChatBalloon(
            loader.loadModel('phase_3/models/props/chatbox_noarrow'))
        chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui')
        NametagGlobals.setCamera(self.cam)
        NametagGlobals.setArrowModel(arrow)
        NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5))
        if self.mouseWatcherNode:
            NametagGlobals.setMouseWatcher(self.mouseWatcherNode)
        NametagGlobals.setSpeechBalloon3d(speech3d)
        NametagGlobals.setThoughtBalloon3d(thought3d)
        NametagGlobals.setSpeechBalloon2d(speech2d)
        NametagGlobals.setThoughtBalloon2d(thought3d)
        NametagGlobals.setPageButton(PGButton.SReady,
                                     chatButtonGui.find('**/Horiz_Arrow_UP'))
        NametagGlobals.setPageButton(PGButton.SDepressed,
                                     chatButtonGui.find('**/Horiz_Arrow_DN'))
        NametagGlobals.setPageButton(
            PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr'))
        NametagGlobals.setQuitButton(PGButton.SReady,
                                     chatButtonGui.find('**/CloseBtn_UP'))
        NametagGlobals.setQuitButton(PGButton.SDepressed,
                                     chatButtonGui.find('**/CloseBtn_DN'))
        NametagGlobals.setQuitButton(PGButton.SRollover,
                                     chatButtonGui.find('**/CloseBtn_Rllvr'))
        rolloverSound = DirectGuiGlobals.getDefaultRolloverSound()
        if rolloverSound:
            NametagGlobals.setRolloverSound(rolloverSound)
        clickSound = DirectGuiGlobals.getDefaultClickSound()
        if clickSound:
            NametagGlobals.setClickSound(clickSound)
        NametagGlobals.setToon(self.cam)

        self.marginManager = MarginManager()
        self.margins = self.aspect2d.attachNewNode(
            self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1)
        mm = self.marginManager

        # TODO: Dynamicaly add more and reposition cells
        padding = 0.0225

        # Order: Top to bottom
        self.leftCells = [
            mm.addGridCell(0.2 + padding, -0.45,
                           base.a2dTopLeft),  # Above boarding groups
            mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft),  # 1
            mm.addGridCell(0.2 + padding, -1.35,
                           base.a2dTopLeft)  # Below Boarding Groups
        ]

        # Order: Left to right
        self.bottomCells = [
            mm.addGridCell(
                -0.87, 0.2 + padding,
                base.a2dBottomCenter),  # To the right of the laff meter
            mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter),  # 1
            mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter),  # 2
            mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter),  # 3
            mm.addGridCell(
                0.89, 0.2 + padding,
                base.a2dBottomCenter)  # To the left of the shtiker book
        ]

        # Order: Bottom to top
        self.rightCells = [
            mm.addGridCell(-0.2 - padding, -1.35,
                           base.a2dTopRight),  # Above the street map
            mm.addGridCell(-0.2 - padding, -0.9,
                           base.a2dTopRight),  # Below the friends list
            mm.addGridCell(-0.2 - padding, -0.45,
                           base.a2dTopRight)  # Behind the friends list
        ]

    def hideFriendMargins(self):
        middleCell = self.rightCells[1]
        topCell = self.rightCells[2]

        self.setCellsAvailable([middleCell, topCell], False)

    def showFriendMargins(self):
        middleCell = self.rightCells[1]
        topCell = self.rightCells[2]

        self.setCellsAvailable([middleCell, topCell], True)

    def setCellsAvailable(self, cell_list, available):
        for cell in cell_list:
            self.marginManager.setCellAvailable(cell, available)

    def startShow(self, cr):
        self.cr = cr
        base.graphicsEngine.renderFrame()
        # Get the base port.
        serverPort = base.config.GetInt('server-port', 7199)

        # Get the number of client-agents.
        clientagents = base.config.GetInt('client-agents', 1) - 1

        # Get a new port.
        serverPort += (random.randint(0, clientagents) * 100)

        serverList = []
        for name in launcher.getGameServer().split(';'):
            url = URLSpec(name, 1)
            if base.config.GetBool('server-force-ssl', False):
                url.setScheme('s')
            if not url.hasPort():
                url.setPort(serverPort)
            serverList.append(url)

        if len(serverList) == 1:
            failover = base.config.GetString('server-failover', '')
            serverURL = serverList[0]
            for arg in failover.split():
                try:
                    port = int(arg)
                    url = URLSpec(serverURL)
                    url.setPort(port)
                except:
                    url = URLSpec(arg, 1)

                if url != serverURL:
                    serverList.append(url)

        cr.loginFSM.request('connect', [serverList])

        # Start detecting speed hacks:
        self.lastSpeedHackCheck = time.time()
        self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()
        taskMgr.add(self.__speedHackCheckTick, 'speedHackCheck-tick')

    def __speedHackCheckTick(self, task):
        elapsed = time.time() - self.lastSpeedHackCheck
        tcElapsed = TrueClock.getGlobalPtr().getLongTime(
        ) - self.lastTrueClockTime

        if tcElapsed > (elapsed + 0.05):
            # The TrueClock is running faster than it should. This means the
            # player may have sped up the process. Disconnect them:
            self.cr.stopReaderPollTask()
            self.cr.lostConnection()
            return task.done

        self.lastSpeedHackCheck = time.time()
        self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()

        return task.cont

    def removeGlitchMessage(self):
        self.ignore('InputState-forward')

    def exitShow(self, errorCode=None):
        self.notify.info('Exiting Toontown: errorCode = %s' % errorCode)
        sys.exit()

    def setExitErrorCode(self, code):
        self.exitErrorCode = code

    def getExitErrorCode(self):
        return self.exitErrorCode

    def userExit(self):
        try:
            self.localAvatar.d_setAnimState('TeleportOut', 1)
        except:
            pass

        if self.cr.timeManager:
            self.cr.timeManager.setDisconnectReason(
                ToontownGlobals.DisconnectCloseWindow)
        base.cr._userLoggingOut = False
        try:
            localAvatar
        except:
            pass
        else:
            messenger.send('clientLogout')
            self.cr.dumpAllSubShardObjects()

        self.cr.loginFSM.request('shutdown')
        self.notify.warning('Could not request shutdown; exiting anyway.')
        self.ignore(ToontownGlobals.QuitGameHotKeyOSX)
        self.ignore(ToontownGlobals.QuitGameHotKeyRepeatOSX)
        self.ignore(ToontownGlobals.HideGameHotKeyOSX)
        self.ignore(ToontownGlobals.HideGameHotKeyRepeatOSX)
        self.ignore(ToontownGlobals.MinimizeGameHotKeyOSX)
        self.ignore(ToontownGlobals.MinimizeGameHotKeyRepeatOSX)
        self.exitShow()

    def panda3dRenderError(self):
        if self.cr.timeManager:
            self.cr.timeManager.setDisconnectReason(
                ToontownGlobals.DisconnectGraphicsError)
        self.cr.sendDisconnect()
        sys.exit()

    def playMusic(self, music, looping=0, interrupt=1, volume=None, time=0.0):
        OTPBase.OTPBase.playMusic(self, music, looping, interrupt, volume,
                                  time)

    # OS X Specific Actions
    def exitOSX(self):
        self.confirm = TTDialog.TTGlobalDialog(
            doneEvent='confirmDone',
            message=TTLocalizer.OptionsPageExitConfirm,
            style=TTDialog.TwoChoice)
        self.confirm.show()
        self.accept('confirmDone', self.handleConfirm)

    def handleConfirm(self):
        status = self.confirm.doneStatus
        self.ignore('confirmDone')
        self.confirm.cleanup()
        del self.confirm
        if status == 'ok':
            self.userExit()

    def hideGame(self):
        # Hacky, I know, but it works
        hideCommand = """osascript -e 'tell application "System Events"
                                            set frontProcess to first process whose frontmost is true
                                            set visible of frontProcess to false
                                       end tell'"""
        os.system(hideCommand)

    def minimizeGame(self):
        wp = WindowProperties()
        wp.setMinimized(True)
        base.win.requestProperties(wp)
class ToonBase(OTPBase.OTPBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('ToonBase')

    def __init__(self):
        OTPBase.OTPBase.__init__(self)

        # Get the native display info:
        self.nativeWidth = self.pipe.getDisplayWidth()
        self.nativeHeight = self.pipe.getDisplayHeight()
        ratio = float(self.nativeWidth) / float(self.nativeHeight)
        fraction = fractions.Fraction(ratio).limit_denominator()
        self.nativeRatio = (int(fraction.numerator), int(fraction.denominator))

        # Choose the best resolution if we're either fullscreen, or we don't
        # have a resolution defined in our settings:
        fullscreen = settings.get('fullscreen', False)
        if fullscreen or ('res' not in settings):
            if fullscreen:
                # Fit the entire display:
                res = (self.nativeWidth, self.nativeHeight)
            else:
                # Choose the smallest resolution that matches that largest
                # ratio that contains resolutions that will fit our display in
                # windowed mode:
                resolutions = ToontownGlobals.CommonDisplayResolutions.get(self.nativeRatio, ())


                if len(resolutions) < 2:
                    ratios = ToontownGlobals.CommonDisplayResolutions.keys()
                    ratios.sort(key=lambda value: float(value[0]) / float(value[1]))

                    while ratios:
                        ratio = ratios.pop()
                        if (float(ratio[0])/float(ratio[1])) < (float(self.nativeRatio[0])/float(self.nativeRatio[1])):
                            resolutions = ToontownGlobals.CommonDisplayResolutions[ratio]

                            if resolutions[0][0] >= (self.nativeWidth - 125):
                                continue
                            if resolutions[0][1] >= (self.nativeHeight - 125):
                                continue
                            break
                    else:
                        resolutions = ToontownGlobals.CommonDisplayResolutions[(4, 3)]

                res = resolutions[0]

            # Store our result
            settings['res'] = res

            
            # Reload the graphics pipe:
            properties = WindowProperties()

            properties.setSize(res[0], res[1])
            properties.setFullscreen(fullscreen)
            properties.setParentWindow(0)

            # Store the window sort for later:
            sort = self.win.getSort()

            if self.win:
                currentProperties = WindowProperties(self.win.getProperties())
                gsg = self.win.getGsg()
            else:
                currentProperties = WindowProperties.getDefault()
                gsg = None
            newProperties = WindowProperties(currentProperties)
            newProperties.addProperties(properties)
            if (gsg is None) or (
                currentProperties.getFullscreen() != newProperties.getFullscreen()) or (
                currentProperties.getParentWindow() != newProperties.getParentWindow()):
                self.openMainWindow(props=properties, gsg=gsg, keepCamera=True)
                self.graphicsEngine.openWindows()
                self.disableShowbaseMouse()
            else:
                self.win.requestProperties(properties)
                self.graphicsEngine.renderFrame()

            self.win.setSort(sort)
            self.graphicsEngine.renderFrame()
            self.graphicsEngine.renderFrame()
        self.disableShowbaseMouse()
        self.addCullBins()
        self.debugRunningMultiplier /= OTPGlobals.ToonSpeedFactor
        self.baseXpMultiplier = self.config.GetFloat('base-xp-multiplier', 1.0)
        self.toonChatSounds = self.config.GetBool('toon-chat-sounds', 1)
        self.placeBeforeObjects = self.config.GetBool('place-before-objects', 1)
        self.endlessQuietZone = False
        self.wantDynamicShadows = 0
        self.exitErrorCode = 0
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        self.camLens.setMinFov(ToontownGlobals.DefaultCameraFov / (4. / 3.))
        self.camLens.setNearFar(ToontownGlobals.DefaultCameraNear,
                                ToontownGlobals.DefaultCameraFar)
        self.musicManager.setVolume(0.65)
        self.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
        tpm = TextPropertiesManager.getGlobalPtr()
        candidateActive = TextProperties()
        candidateActive.setTextColor(0, 0, 1, 1)
        tpm.setProperties('candidate_active', candidateActive)
        candidateInactive = TextProperties()
        candidateInactive.setTextColor(0.3, 0.3, 0.7, 1)
        tpm.setProperties('candidate_inactive', candidateInactive)
        self.transitions.IrisModelName = 'phase_3/models/misc/iris'
        self.transitions.FadeModelName = 'phase_3/models/misc/fade'
        self.exitFunc = self.userExit
        globalClock.setMaxDt(0.2)
        if self.config.GetBool('want-particles', 1) == 1:
            self.notify.debug('Enabling particles')
            self.enableParticles()

        self.accept(ToontownGlobals.ScreenshotHotkey, self.takeScreenShot)

        # OS X Specific Actions
        if platform == "darwin":
            self.acceptOnce(ToontownGlobals.QuitGameHotKeyOSX, self.exitOSX)
            self.accept(ToontownGlobals.QuitGameHotKeyRepeatOSX, self.exitOSX)
            self.acceptOnce(ToontownGlobals.HideGameHotKeyOSX, self.hideGame)
            self.accept(ToontownGlobals.HideGameHotKeyRepeatOSX, self.hideGame)
            self.acceptOnce(ToontownGlobals.MinimizeGameHotKeyOSX,
                            self.minimizeGame)
            self.accept(ToontownGlobals.MinimizeGameHotKeyRepeatOSX,
                        self.minimizeGame)

        self.accept('f3', self.toggleGui)
        self.accept('f4', self.oobe)
        self.accept('panda3d-render-error', self.panda3dRenderError)
        oldLoader = self.loader
        self.loader = ToontownLoader.ToontownLoader(self)
        __builtins__['loader'] = self.loader
        oldLoader.destroy()
        self.accept('PandaPaused', self.disableAllAudio)
        self.accept('PandaRestarted', self.enableAllAudio)
        self.wantPets = self.config.GetBool('want-pets', 1)
        self.wantBingo = self.config.GetBool('want-fish-bingo', 1)
        self.wantKarts = self.config.GetBool('want-karts', 1)
        self.inactivityTimeout = self.config.GetFloat('inactivity-timeout',
                                                      ToontownGlobals.KeyboardTimeout)
        if self.inactivityTimeout:
            self.notify.debug(
                'Enabling Panda timeout: %s' % self.inactivityTimeout)
            self.mouseWatcherNode.setInactivityTimeout(self.inactivityTimeout)
        self.mouseWatcherNode.setEnterPattern('mouse-enter-%r')
        self.mouseWatcherNode.setLeavePattern('mouse-leave-%r')
        self.mouseWatcherNode.setButtonDownPattern('button-down-%r')
        self.mouseWatcherNode.setButtonUpPattern('button-up-%r')
        self.randomMinigameAbort = self.config.GetBool('random-minigame-abort',
                                                       0)
        self.randomMinigameDisconnect = self.config.GetBool(
            'random-minigame-disconnect', 0)
        self.randomMinigameNetworkPlugPull = self.config.GetBool(
            'random-minigame-netplugpull', 0)
        self.autoPlayAgain = self.config.GetBool('auto-play-again', 0)
        self.skipMinigameReward = self.config.GetBool('skip-minigame-reward', 0)
        self.wantMinigameDifficulty = self.config.GetBool(
            'want-minigame-difficulty', 0)
        self.minigameDifficulty = self.config.GetFloat('minigame-difficulty',
                                                       -1.0)
        if self.minigameDifficulty == -1.0:
            del self.minigameDifficulty
        self.minigameSafezoneId = self.config.GetInt('minigame-safezone-id', -1)
        if self.minigameSafezoneId == -1:
            del self.minigameSafezoneId
        cogdoGameSafezoneId = self.config.GetInt('cogdo-game-safezone-id', -1)
        cogdoGameDifficulty = self.config.GetFloat('cogdo-game-difficulty', -1)
        if cogdoGameDifficulty != -1:
            self.cogdoGameDifficulty = cogdoGameDifficulty
        if cogdoGameSafezoneId != -1:
            self.cogdoGameSafezoneId = cogdoGameSafezoneId
        ToontownBattleGlobals.SkipMovie = self.config.GetBool(
            'skip-battle-movies', 0)
        self.housingEnabled = self.config.GetBool('want-housing', 1)
        self.cannonsEnabled = self.config.GetBool('estate-cannons', 0)
        self.fireworksEnabled = self.config.GetBool('estate-fireworks', 0)
        self.dayNightEnabled = self.config.GetBool('estate-day-night', 0)
        self.cloudPlatformsEnabled = self.config.GetBool('estate-clouds', 0)
        self.greySpacing = self.config.GetBool('allow-greyspacing', 0)
        self.slowQuietZone = self.config.GetBool('slow-quiet-zone', 0)
        self.slowQuietZoneDelay = self.config.GetFloat('slow-quiet-zone-delay',
                                                       5)
        self.killInterestResponse = self.config.GetBool(
            'kill-interest-response', 0)
        tpMgr = TextPropertiesManager.getGlobalPtr()
        WLDisplay = TextProperties()
        WLDisplay.setSlant(0.3)
        tpMgr.setProperties('WLDisplay', WLDisplay)
        WLRed = tpMgr.getProperties('red')
        WLRed.setTextColor(1.0, 0.0, 0.0, 1)
        tpMgr.setProperties('WLRed', WLRed)
        del tpMgr
        self.lastScreenShotTime = globalClock.getRealTime()
        self.accept('InputState-forward', self.__walking)
        self.canScreenShot = 1
        self.glitchCount = 0
        self.walking = 0
        self.oldX = max(1, base.win.getXSize())
        self.oldY = max(1, base.win.getYSize())
        self.aspectRatio = float(self.oldX) / self.oldY
        self.localAvatarStyle = None

        self.filters = CommonFilters(self.win, self.cam)
        self.wantCogInterface = settings.get('cogInterface', True)

	self.wantWASD = settings.get('want-WASD', False)
        
        self.Move_Up = 'arrow_up'
        self.Move_Left = 'arrow_left'       
        self.Move_Down = 'arrow_down'
        self.Move_Right = 'arrow_right'
        self.JUMP = 'control'
        
        if self.wantWASD:
            self.Move_Up = 'w'
            self.Move_Left = 'a'            
            self.Move_Down = 's'
            self.Move_Right = 'd'
            self.JUMP = 'shift'
			
	def openMainWindow(self, *args, **kw):
	   result = OTPBase.OTPBase.openMainWindow(self, *args, **kw)
        self.setCursorAndIcon()
        return 

    def setCursorAndIcon(self):
        tempdir = tempfile.mkdtemp()
        atexit.register(shutil.rmtree, tempdir)
        vfs = VirtualFileSystem.getGlobalPtr()

        searchPath = DSearchPath()
        if __debug__:
            searchPath.appendDirectory(Filename('resources/phase_3/etc'))
        searchPath.appendDirectory(Filename('/phase_3/etc'))

        for filename in ['toonmono.cur', 'icon.ico']:
            p3filename = Filename(filename)
            found = vfs.resolveFilename(p3filename, searchPath)
            if not found:
                return  # Can't do anything past this point.

            with open(os.path.join(tempdir, filename), 'wb') as f:
                f.write(vfs.readFile(p3filename, False))

        wp = WindowProperties()
        wp.setCursorFilename(
            Filename.fromOsSpecific(os.path.join(tempdir, 'toonmono.cur')))
        wp.setIconFilename(
            Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico')))
        self.win.requestProperties(wp)

    def addCullBins(self):
        cbm = CullBinManager.getGlobalPtr()
        cbm.addBin('ground', CullBinManager.BTUnsorted, 18)
        cbm.addBin('shadow', CullBinManager.BTBackToFront, 19)
        cbm.addBin('gui-popup', CullBinManager.BTUnsorted, 60)

    def disableShowbaseMouse(self):
        self.useDrive()
        self.disableMouse()
        if self.mouseInterface: self.mouseInterface.detachNode()
        if self.mouse2cam: self.mouse2cam.detachNode()

    def __walking(self, pressed):
        self.walking = pressed

    def toggleGui(self):
        if aspect2d.isHidden():
            base.transitions.noFade()
            aspect2d.show()
        else:
            aspect2d.hide()
            base.transitions.fadeScreen(alpha=0.01)

    def takeScreenShot(self):
        if not os.path.exists(TTLocalizer.ScreenshotPath):
            os.mkdir(TTLocalizer.ScreenshotPath)
            self.notify.info('Made new directory to save screenshots.')

        namePrefix = TTLocalizer.ScreenshotPath + launcher.logPrefix + 'screenshot'
        timedif = globalClock.getRealTime() - self.lastScreenShotTime
        if self.glitchCount > 10 and self.walking:
            return
        if timedif < 1.0 and self.walking:
            self.glitchCount += 1
            return
        if not hasattr(self, 'localAvatar'):
            self.screenshot(namePrefix=namePrefix)
            self.lastScreenShotTime = globalClock.getRealTime()
            return
        coordOnScreen = self.config.GetBool('screenshot-coords', 0)
        self.localAvatar.stopThisFrame = 1
        ctext = self.localAvatar.getAvPosStr()
        self.screenshotStr = ''
        messenger.send('takingScreenshot')
        if coordOnScreen:
            coordTextLabel = DirectLabel(pos=(-0.81, 0.001, -0.87), text=ctext,
                                         text_scale=0.05,
                                         text_fg=VBase4(1.0, 1.0, 1.0, 1.0),
                                         text_bg=(0, 0, 0, 0),
                                         text_shadow=(0, 0, 0, 1), relief=None)
            coordTextLabel.setBin('gui-popup', 0)
            strTextLabel = None
            if len(self.screenshotStr):
                strTextLabel = DirectLabel(pos=(0.0, 0.001, 0.9),
                                           text=self.screenshotStr,
                                           text_scale=0.05,
                                           text_fg=VBase4(1.0, 1.0, 1.0, 1.0),
                                           text_bg=(0, 0, 0, 0),
                                           text_shadow=(0, 0, 0, 1),
                                           relief=None)




                strTextLabel.setBin('gui-popup', 0)
        self.graphicsEngine.renderFrame()
        self.screenshot(namePrefix=namePrefix,
                        imageComment=ctext + ' ' + self.screenshotStr)
        self.lastScreenShotTime = globalClock.getRealTime()
        self.snapshotSfx = base.loadSfx('phase_4/audio/sfx/Photo_shutter.ogg')
        base.playSfx(self.snapshotSfx)
        if coordOnScreen:
            if strTextLabel is not None:
                strTextLabel.destroy()
            coordTextLabel.destroy()
        return

    def addScreenshotString(self, str):
        if len(self.screenshotStr):
            self.screenshotStr += '\n'
        self.screenshotStr += str

    def initNametagGlobals(self):
        arrow = loader.loadModel('phase_3/models/props/arrow')
        card = loader.loadModel('phase_3/models/props/panel')
        speech3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox'))
        thought3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_thought_cutout'))
        speech2d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_noarrow'))
        chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui')
        NametagGlobals.setCamera(self.cam)
        NametagGlobals.setArrowModel(arrow)
        NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5))
        if self.mouseWatcherNode:
            NametagGlobals.setMouseWatcher(self.mouseWatcherNode)
        NametagGlobals.setSpeechBalloon3d(speech3d)
        NametagGlobals.setThoughtBalloon3d(thought3d)
        NametagGlobals.setSpeechBalloon2d(speech2d)
        NametagGlobals.setThoughtBalloon2d(thought3d)
        NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP'))
        NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN'))
        NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr'))
        NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP'))
        NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN'))
        NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr'))
        rolloverSound = DirectGuiGlobals.getDefaultRolloverSound()
        if rolloverSound:
            NametagGlobals.setRolloverSound(rolloverSound)
        clickSound = DirectGuiGlobals.getDefaultClickSound()
        if clickSound:
            NametagGlobals.setClickSound(clickSound)
        NametagGlobals.setToon(self.cam)

        self.marginManager = MarginManager()
        self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1)
        mm = self.marginManager

        # TODO: Dynamicaly add more and reposition cells
        padding = 0.0225

        # Order: Top to bottom
        self.leftCells = [
            mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups
            mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft),  # 1
            mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft)  # Below Boarding Groups
        ]

        # Order: Left to right
        self.bottomCells = [
            mm.addGridCell(-0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter
            mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1
            mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter),  # 2
            mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter),  # 3
            mm.addGridCell(0.89, 0.2 + padding, base.a2dBottomCenter)   # To the left of the shtiker book
        ]

        # Order: Bottom to top
        self.rightCells = [
            mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map
            mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight),  # Below the friends list
            mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight)  # Behind the friends list
        ]

    def hideFriendMargins(self):
        middleCell = self.rightCells[1]
        topCell = self.rightCells[2]

        self.setCellsAvailable([middleCell, topCell], False)

    def showFriendMargins(self):
        middleCell = self.rightCells[1]
        topCell = self.rightCells[2]

        self.setCellsAvailable([middleCell, topCell], True)

    def setCellsAvailable(self, cell_list, available):
        for cell in cell_list:
            self.marginManager.setCellAvailable(cell, available)

    def startShow(self, cr):
        self.cr = cr
        base.graphicsEngine.renderFrame()
        # Get the base port.
        serverPort = base.config.GetInt('server-port', 7199)

        # Get the number of client-agents.
        clientagents = base.config.GetInt('client-agents', 1) - 1

        # Get a new port.
        serverPort += (random.randint(0, clientagents) * 100)

        serverList = []
        for name in launcher.getGameServer().split(';'):
            url = URLSpec(name, 1)
            if base.config.GetBool('server-force-ssl', False):
                url.setScheme('s')
            if not url.hasPort():
                url.setPort(serverPort)
            serverList.append(url)

        if len(serverList) == 1:
            failover = base.config.GetString('server-failover', '')
            serverURL = serverList[0]
            for arg in failover.split():
                try:
                    port = int(arg)
                    url = URLSpec(serverURL)
                    url.setPort(port)
                except:
                    url = URLSpec(arg, 1)

                if url != serverURL:
                    serverList.append(url)

        cr.loginFSM.request('connect', [serverList])

        # Start detecting speed hacks:
        self.lastSpeedHackCheck = time.time()
        self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()
        taskMgr.add(self.__speedHackCheckTick, 'speedHackCheck-tick')

    def __speedHackCheckTick(self, task):
        elapsed = time.time() - self.lastSpeedHackCheck
        tcElapsed = TrueClock.getGlobalPtr().getLongTime() - self.lastTrueClockTime

        if tcElapsed > (elapsed + 0.05):
            # The TrueClock is running faster than it should. This means the
            # player may have sped up the process. Disconnect them:
            self.cr.stopReaderPollTask()
            self.cr.lostConnection()
            return task.done

        self.lastSpeedHackCheck = time.time()
        self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()

        return task.cont

    def removeGlitchMessage(self):
        self.ignore('InputState-forward')

    def exitShow(self, errorCode = None):
        self.notify.info('Exiting Toontown: errorCode = %s' % errorCode)
        sys.exit()

    def setExitErrorCode(self, code):
        self.exitErrorCode = code

    def getExitErrorCode(self):
        return self.exitErrorCode

    def userExit(self):
        try:
            self.localAvatar.d_setAnimState('TeleportOut', 1)
        except:
            pass

        if self.cr.timeManager:
            self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectCloseWindow)
        base.cr._userLoggingOut = False
        try:
            localAvatar
        except:
            pass
        else:
            messenger.send('clientLogout')
            self.cr.dumpAllSubShardObjects()

        self.cr.loginFSM.request('shutdown')
        self.notify.warning('Could not request shutdown; exiting anyway.')
        self.ignore(ToontownGlobals.QuitGameHotKeyOSX)
        self.ignore(ToontownGlobals.QuitGameHotKeyRepeatOSX)
        self.ignore(ToontownGlobals.HideGameHotKeyOSX)
        self.ignore(ToontownGlobals.HideGameHotKeyRepeatOSX)
        self.ignore(ToontownGlobals.MinimizeGameHotKeyOSX)
        self.ignore(ToontownGlobals.MinimizeGameHotKeyRepeatOSX)
        self.exitShow()

    def panda3dRenderError(self):
        if self.cr.timeManager:
            self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectGraphicsError)
        self.cr.sendDisconnect()
        sys.exit()

    def playMusic(self, music, looping = 0, interrupt = 1, volume = None, time = 0.0):
        OTPBase.OTPBase.playMusic(self, music, looping, interrupt, volume, time)

    # OS X Specific Actions
    def exitOSX(self):
        self.confirm = TTDialog.TTGlobalDialog(doneEvent='confirmDone', message=TTLocalizer.OptionsPageExitConfirm, style=TTDialog.TwoChoice)
        self.confirm.show()
        self.accept('confirmDone', self.handleConfirm)

    def handleConfirm(self):
        status = self.confirm.doneStatus
        self.ignore('confirmDone')
        self.confirm.cleanup()
        del self.confirm
        if status == 'ok':
            self.userExit()

    def hideGame(self):
        # Hacky, I know, but it works
        hideCommand = """osascript -e 'tell application "System Events"
                                            set frontProcess to first process whose frontmost is true
                                            set visible of frontProcess to false
                                       end tell'"""
        os.system(hideCommand)

    def minimizeGame(self):
        wp = WindowProperties()
        wp.setMinimized(True)
        base.win.requestProperties(wp)