Example #1
0
def main(argv):

    fileName = argv[1]
    w = int(argv[2])
    h = int(argv[3])

    source = picture.Picture()
    source.load(fileName)

    target = picture.Picture(w, h)

    for ti in range(w):
        for tj in range(h):
            si = ti * source.width() // w
            sj = tj * source.height() // h
            target.set(ti, tj, source.get(si, sj))

    maxHeight = max(source.height(), target.height())

    stddraw.createWindow(source.width() + target.width(), maxHeight)
    stddraw.setXscale(0, source.width() + target.width())
    stddraw.setYscale(0, maxHeight)

    stddraw.picture(source, source.width() / 2, maxHeight / 2)
    stddraw.picture(target, source.width() + target.width() / 2, maxHeight / 2)

    stddraw.show()
    stddraw.wait()
def main_menu():
    stddraw.picture(images.background, 250, 400)
    stddraw.picture(images.welcome, 250, 680)
    stddraw.picture(images.button, 250, 420)
    stddraw.picture(images.mario, 130, 150)
    stddraw.picture(images.luigi, 370, 150)
    stddraw.show(0.0)
def redraw_board():
    stddraw.clear()
    for i in range(9):
        for j in range(7):
            if board_array[i][j] != 6:
                stddraw.picture(
                    shapes_array[board_array[i][j]],
                    padding_horizontal + j * taffy_spacing_horizontal,
                    1 - (padding_vertical + i * taffy_spacing_vertical))
def slideOne(source,target,n,w,h):
    pic = Picture(w,h)
    for t in range(n):
        for col in range(w):
            for row in range(h):
                c0 = source.get(col, row)
                cn = target.get(col, row)
                alpha = float(t) / float(n)
                c = blend(c0, cn, alpha)
                pic.set(col, row, c)
        stddraw.picture(pic)
        stddraw.show(2000.0/n)  #2秒一张为2000/n
def slideShow(p,n,w,h):
    l = len(p)
    #创建黑色图像
    blackP = Picture(w,h)
    for col in range(w):
        for row in range(h):
            blackP.set(col,row,color.BLACK)

    for i in range(l-1):
        slideOne(p[i],blackP,n,w,h)
        slideOne(blackP,p[i+1],n,w,h)
    
    stddraw.picture(p[l-1])
    stddraw.show()
def main_menu_click():
    global Clicked
    while not Clicked:
        if stddraw.mousePressed():
            mx = stddraw.mouseX()
            my = stddraw.mouseY()
            # determines where and what to print
            if 446 > mx > 54 and 539 > my > 301:
                stddraw.picture(images.gameBackground,250,400)
                stddraw.picture(images.scoreOverlay,327,725)
                stddraw.setFontSize(25)
                stddraw.setPenColor(color.WHITE)
                stddraw.text(327,725, '0')
                Clicked = True
        stddraw.show(0.0)
Example #7
0
def finish_game(grid_height, grid_width):
    # colors used for the menu
    background_color = Color(28, 27, 36)
    # clear the background canvas to background_color
    stddraw.clear(background_color)
    # get the directory in which this python code file is placed
    current_dir = os.path.dirname(os.path.realpath(__file__))
    # path of the image file
    img_file = current_dir + "/game_over.png"
    # center coordinates to display the image
    img_center_x, img_center_y = (grid_width + 2) / 2, grid_height - 10
    # image is represented using the Picture class
    image_to_display = Picture(img_file)
    # display the image
    stddraw.picture(image_to_display, img_center_x, img_center_y)
    stddraw.show(1000)
Example #8
0
def display_game_over(grid_height, grid_width):
    background_color = Color(42, 69, 99)
    button_color = Color(25, 255, 228)
    text_color = Color(31, 160, 239)
    # clear the background canvas to background_color
    stddraw.clear(background_color)

    # get the directory in which this python code file is placed
    current_dir = os.path.dirname(os.path.realpath(__file__))
    # path of the image file
    img_file = current_dir + "/menu_image.png"
    # center coordinates to display the image
    img_center_x, img_center_y = (grid_width - 1) / 2, grid_height - 7
    # image is represented using the Picture class
    image_to_display = Picture(img_file)
    # display the image
    stddraw.picture(image_to_display, img_center_x, img_center_y)
    # dimensions of the start game button
    button_w, button_h = grid_width - 1.5, 2
    # coordinates of the bottom left corner of the start game button
    button_blc_x, button_blc_y = img_center_x - button_w / 2, 4
    # display the start game button as a filled rectangle
    stddraw.setPenColor(button_color)
    stddraw.filledRectangle(button_blc_x, button_blc_y, button_w, button_h)
    # display the text on the start game button
    stddraw.setFontFamily("Arial")
    stddraw.setFontSize(25)
    stddraw.setPenColor(text_color)
    text_to_display = "Game Over"
    stddraw.text(img_center_x, 5.5, text_to_display)
    stddraw.text(img_center_x, 4.5, "Score : " + str(grid.total_score))
    # menu interaction loop
    while True:
        # display the menu and wait for a short time (50 ms)
        stddraw.show(50)
        # check if the mouse has been left-clicked
        if stddraw.mousePressed():
            # get the x and y coordinates of the location at which the mouse has
            # most recently been left-clicked
            mouse_x, mouse_y = stddraw.mouseX(), stddraw.mouseY()
            if mouse_x >= button_blc_x and mouse_x <= button_blc_x + button_w:
                if mouse_y >= button_blc_y and mouse_y <= button_blc_y + button_h:
                    return True
Example #9
0
def draw_world(world, wait=-1):
    """
    Draws the present state of Karel's world to stddraw.
    :param world: object of type World to draw
    :return:
    """
    stddraw.clear()

    _draw_labels(world.num_avenues, world.num_streets)
    _draw_status(world.num_avenues, world.num_streets, world.karel)

    for i in range(1, world.num_avenues + 1):
        for j in range(1, world.num_streets + 1):
            x = float(i) - 0.5
            y = float(j) - 0.5

            # draw beeper(s) if present
            stddraw.setPenRadius()
            b = world.beepers[i][j]
            if b > 0:
                stddraw.picture(_beeper_picture, x, y)
                if b > 1:
                    stddraw.text(x, y, str(b))
            else:
                d = 0.5 * _intersection_size
                stddraw.line(x - d, y, x + d, y)
                stddraw.line(x, y - d, x, y + d)

            # draw walls
            x1 = x + 0.5
            x0 = x1 - 1.0
            y1 = y + 0.5
            y0 = y1 - 1.0
            walls = world.walls[i][j]
            stddraw.setPenRadius(0.5 * _wall_thickness)
            if walls[constants.NORTH]:
                stddraw.line(x0, y1, x1, y1)
            if walls[constants.SOUTH]:
                stddraw.line(x0, y0, x1, y0)
            if walls[constants.EAST]:
                stddraw.line(x1, y0, x1, y1)
            if walls[constants.WEST]:
                stddraw.line(x0, y0, x0, y1)

    # draw Karel the Robot
    if world.karel is not None:
        x = float(world.karel.location_avenue) - 0.5
        y = float(world.karel.location_street) - 0.5
        d = world.karel.facing
        stddraw.picture(_karel_pictures[d], x, y)
        if world.karel.error:
            stddraw.picture(_error_picture, x, y)

    if wait >= 0:
        stddraw.show(wait)
    else:
        stddraw.show()
Example #10
0
def dog(x, y):
    stddraw.picture(picture.Picture("dog.jpg"), x, y)
Example #11
0
            bodies = self._bodies[:]
            net_force = Vector([0, 0])
            bodies.remove(b)
            for other in bodies:
                net_force = net_force + b.force_from(other)
            net_forces.append(net_force)

        for i in range(len(self._bodies)):
            self._bodies[i].move(net_forces[i], dt)

    def draw(self):
        for b in self._bodies:
            b.draw()

# some options: 8star-rotation.txt, binaryStars.txt, planets.txt, or anything in space_files
# space_files data provided by Robert Sedgewick, Kevin Wayne, and Robert Dondero from their book Introduction to Programming with Python
universe = Universe('space_files\\binaryStars.txt')

# adjust dt to adjust speed of simulation
t = 0
dt = 10000
T = 100000
while True:
    universe.increase_time(dt)
    stddraw.clear()
    stddraw.picture(Picture('space_files\\starfield.jpg'), 0, 0)
    universe.draw()
    stddraw.show(1)
    t += dt

Example #12
0
def image(background):
    if background == 1:
        jim = Picture('jimmy.jpg')
        stddraw.picture(jim)
    if background == 2:
        jim = Picture('a.png')
        stddraw.picture(jim)
    if background == 3:
        jim = Picture('b.png')
        stddraw.picture(jim)
    if background == 4:
        jim = Picture('c.png')
        stddraw.picture(jim)
    if background == 5:
        jim = Picture('d.png')
        stddraw.picture(jim)
    if background == 6:
        jim = Picture('e.png')
        stddraw.picture(jim)
    if background == 7:
        jim = Picture('f.png')
        stddraw.picture(jim)
    if background == 8:
        jim = Picture('g.png')
        stddraw.picture(jim)
    if background == 9:
        jim = Picture('h.png')
        stddraw.picture(jim)
    if background == 10:
        jim = Picture('i.png')
        stddraw.picture(jim)
    if background == 11:
        jim = Picture('j.png')
        stddraw.picture(jim)
    if background >= 12:
        jim = Picture('k.png')
        stddraw.picture(jim)
Example #13
0
 def draw(self, x, y):
     """
     draws the Jewel onto the screen at location (x,y)
     """
     image = picture.Picture(self.image)
     sd.picture(image, x+.5, y+.5)
Example #14
0
def pika(x, y):
    stddraw.picture(picture.Picture("pika.jpg"), x, y)
Example #15
0
def guy(x, y):
    stddraw.picture(picture.Picture("guy.jpg"), x, y)
Example #16
0
def pic1(x, y):
    stddraw.picture(picture.Picture("pic1.png"), x, y)
    stddraw.show(0.0)
Example #17
0
picture data type(from booksite library)
- 2d array of colors

Creating data types

define an Api for the data type
for a stopwatch
constructor stopwatch()

start timing s.start()

reset to zero s.zero()

class stopwatch

turtle graphics
- turtle tobot for drawing
-very simple API
-create a turtle at (x,y)
-tell turtle to turn left by some angle
- go forward , drawing a line along  the way

"""
from picture import Picture
import stddraw

my_picture = Picture("karel1.jpg")
stddraw.picture(my_picture, 0.5, 0.5)
stddraw.setFontSize(64)
stddraw.text(0.5, 0.2, "I live !")
stddraw.show()
Example #18
0
 def draw(self):
     location = 'space_files\\' + self._name
     stddraw.picture(Picture(location), self._r[0], self._r[1])
     stddraw.point(self._r[0], self._r[1])
Example #19
0
def sonny(x, y):
    stddraw.picture(picture.Picture("sonny.jpg"), x, y)
Example #20
0
# and the waved image.

pic1 = Picture(sys.argv[1])

width  = pic1.width()
height = pic1.height()

pic2 = Picture(width, height)

# Apply the wave filter.
for col in range(width):
    for row in range(height):
        cc = col
        rr = int(row + 20.0 * math.sin(col * 2.0 * math.pi / 64.0))
        if (rr >= 0) and (rr < height):
            pic2.set(col, row, pic1.get(cc, rr))

stddraw.setCanvasSize(width, height)
stddraw.picture(pic2)
stddraw.show()

#-----------------------------------------------------------------------

# python wave.py mandrill.jpg

# python wave.py mandrill.png

# python wave.py darwin.jpg

# python wave.py darwin.png
Example #21
0
def roblox(x, y):
    stddraw.picture(picture.Picture("roblox.png"), x, y)
Example #22
0
def picwhite(x, y):
    stddraw.picture(picture.Picture("picwhite.png"), x, y)
    stddraw.show(0.0)
Example #23
0
def trash(x, y):
    stddraw.picture(picture.Picture("trash.jpg"), x, y)
Example #24
0
MAX_GRAY_SCALE = 255
p = Picture()
stddraw.setCanvasSize(p.width(),p.height())
for t in range(100):
    # Compute the picture p.
    for col in range(p.width()):
        for row in range(p.height()):
            # Compute pixel color.
            x = 1.0 * col / p.width()
            y = 1.0 * row / p.height()
            v = 0.0

            for i in range(3):
                v += a[i].potentialAt(x, y)    
            v = (MAX_GRAY_SCALE / 2.0)  + (v / 2.0e10)
            if v < 0:
                grayScale = 0
            elif v > MAX_GRAY_SCALE:
                grayScale = MAX_GRAY_SCALE
            else:
                grayScale = int(v)            
            color = Color(grayScale, grayScale, grayScale)
            p.set(col, p.height()-1-row, color)

    stddraw.clear()
    stddraw.picture(p)
    stddraw.show(0)
    a[1].increaseCharge(-2.0)
    #print(a[1]._q)

p = 'me.jpg'
source = Picture(p)


#压缩或放大图片到w*h
def scale(source, w, h):
    target = Picture(w, h)
    for tCol in range(w):
        for tRow in range(h):
            sCol = tCol * source.width() // w
            sRow = tRow * source.height() // h
            target.set(tCol, tRow, source.get(sCol, sRow))
    return target


#缩小后的图片
scPicture = scale(source, w, h)

#大图片,也就是m*n的小图片的集合
TaPicture = Picture(w * m, n * h)

for i in range(m):
    for j in range(n):
        for col in range(w):
            for row in range(h):
                TaPicture.set(i * w + col, j * h + row,
                              scPicture.get(col, row))

stddraw.picture(TaPicture)
stddraw.show()
Example #26
0
pic = Picture()
for col in range(pic.width()):
    for row in range(pic.height()):
        # Compute pixel color.
        x = 1.0 * col / pic.width()
        y = 1.0 * row / pic.height()
        v = 0.0

        for i in range(n):
            v += charges[i].potentialAt(x, y)    
        v = (MAX_GRAY_SCALE / 2.0)  + (v / 2.0e10)
        if v < 0:
            grayScale = 0
        elif v > MAX_GRAY_SCALE:
            grayScale = MAX_GRAY_SCALE
        else:
            grayScale = int(v)            
        color = Color(grayScale, grayScale, grayScale)
        pic.set(col, pic.height()-1-row, color)

# Draw the Picture.
stddraw.setCanvasSize(pic.width(), pic.height())
stddraw.picture(pic)
stddraw.show()


#-----------------------------------------------------------------------

# python potential.py < charges.txt

Example #27
0
import sys
import stddraw
import luminance
from picture import Picture

pic = Picture(sys.argv[1])

for col in range(pic.width()):
    for row in range(pic.height()):
        pixel = pic.get(col, row)
        gray = luminance.toGray(pixel)
        pic.set(col, row, gray)

stddraw.setCanvasSize(pic.width(), pic.height())
stddraw.picture(pic)
stddraw.show()
Example #28
0
fileName = sys.argv[1]
w = int(sys.argv[2])
h = int(sys.argv[3])

source = Picture(fileName)
target = Picture(w, h)

for tCol in range(w):
    for tRow in range(h):
        sCol = tCol * source.width() // w
        sRow = tRow * source.height() // h
        target.set(tCol, tRow, source.get(sCol, sRow))

stddraw.setCanvasSize(w, h)
stddraw.picture(target)
stddraw.show()

#-----------------------------------------------------------------------

# python scale.py mandrill.jpg 800 800

# python scale.py mandrill.jpg 600 300

# python scale.py mandrill.jpg 200 400

# python scale.py mandrill.jpg 200 200

# python scale.py mandrill.png 200 200

# python scale.py darwin.jpg 200 200
Example #29
0
def update():
    stddraw.setFontFamily("WORDSOFLOVE")
    stddraw.setFontSize(70)
    stddraw.picture(pic7, 4.5, 5)
    stddraw.setFontSize(70)
    for i in range(9):
        for j in range(9):
            if game[i][j] == "strawberry":
                stddraw.picture(pic1, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "lemon":
                stddraw.picture(pic2, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "orange":
                stddraw.picture(pic3, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "pear":
                stddraw.picture(pic4, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "grapes":
                stddraw.picture(pic5, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "watermelon":
                stddraw.picture(pic6, (j + 1) * 0.9, i + 0.5)
    stddraw.text(1, 9.5, ":Score: ")
    stddraw.text(4.4, 9.5, ":Moves: ")
    stddraw.text(8, 9.5, ":Goal: ")
    stddraw.setFontFamily("Blah blah bang")
    stddraw.setFontSize(40)
    stddraw.text(8.7, 9.5, "700")
    stddraw.text(1.8, 9.5, str(score))
    stddraw.text(5.3, 9.5, str(number_of_moves))
    if x:
        stddraw.show(0.0)
Example #30
0
def find_match():

    hmatches = []
    vmatches = []
    matches = 0
    global score
    global combo
    temp_score = score
    for i in range(9):
        for j in range(8):
            if game[i][j] == game[i][j + 1] != "null":
                matches += 1
                if matches == 2:
                    hmatches.append(i)
                    hmatches.append(j - 1)
                if j == 7 and matches >= 2:
                    hmatches.append(matches + 1)

            elif matches >= 2:
                hmatches.append(matches + 1)
                matches = 0
            elif matches < 2:
                matches = 0
        matches = 0

    matches = 0

    for i in range(9):
        for j in range(8):
            if game[j][i] == game[j + 1][i] != "null":
                matches += 1
                if matches == 2:
                    vmatches.append(j - 1)
                    vmatches.append(i)
                if j == 7 and matches >= 2:
                    vmatches.append(matches + 1)
            elif matches >= 2:
                vmatches.append(matches + 1)
                matches = 0
            elif matches < 2:
                matches = 0
        matches = 0

    if len(hmatches) > 0:
        for i in range(1, (len(hmatches) // 3) + 1):
            if hmatches[(i * 3) - 1] > 2:
                for j in range(hmatches[(i * 3) - 1]):
                    if x:
                        stddraw.show(60)
                    game[hmatches[i * 3 - 3]][hmatches[i * 3 - 2] + j] = "null"
                    score += 10 * (combo + 2)
                combo += 1
            y_s = (hmatches[i * 3 - 3] + 0.5)
            x_s = (hmatches[i * 3 - 2] + 1) * 0.9 + 1
            delta_y = 9.5 - y_s
            delta_x = x_s - 1
            if x:
                channel2.play(match)
            while y_s < 9 and x:
                x_s -= (delta_x / 10)
                y_s += (delta_y / 10)

                stddraw.clear()
                stddraw.text(1.8, 9.5, str(temp_score))
                update_without_score()
                stddraw.text(1.8, 9.5, str(temp_score))
                stddraw.picture(pic9, x_s, y_s)
                stddraw.show(0)
            temp_score = score
    temp_score = score
    if len(vmatches) > 0:
        for i in range(1, (len(vmatches) // 3) + 1):
            for j in range(vmatches[(i * 3) - 1]):
                if x:
                    stddraw.show(60)
                game[vmatches[i * 3 - 3] + j][vmatches[i * 3 - 2]] = "null"
                score += 10 * (combo + 2)
            combo += 1
            y_s = (vmatches[i * 3 - 3] + 1.5)
            x_s = (vmatches[i * 3 - 2] + 1) * 0.9
            delta_y = 9.5 - y_s
            delta_x = x_s - 1
            if x:
                channel2.play(match)
            while y_s < 9 and x:
                x_s -= (delta_x / 10)
                y_s += (delta_y / 10)

                stddraw.clear()
                stddraw.text(1.8, 9.5, str(temp_score))
                update_without_score()
                stddraw.text(1.8, 9.5, str(temp_score))
                stddraw.picture(pic9, x_s, y_s)
                stddraw.show(0)
            temp_score = score

    stddraw.clear()
    update()

    if x:
        stddraw.show(5)

    if len(hmatches) > 0 or len(vmatches) > 0:
        return True
    else:
        return False
Example #31
0
                mx1 = 2
            elif stddraw.mouseX() < 4.0666:
                mx1 = 3
            elif stddraw.mouseX() < 4.9555:
                mx1 = 4
            elif stddraw.mouseX() < 5.8444:
                mx1 = 5
            elif stddraw.mouseX() < 6.7333:
                mx1 = 6
            elif stddraw.mouseX() < 7.6222:
                mx1 = 7
            else:
                mx1 = 8
            my1 = int(stddraw.mouseY())
            stddraw.setPenColor(stddraw.RED)
            stddraw.picture(pic8, (mx1 + 1.01) * 0.9, my1 - 0.02 + 0.5)
            stddraw.setPenColor(stddraw.MAGENTA)
            first_click = False
            stddraw.show(0.0)

    while second_click:
        stddraw.show(0.0)
        if stddraw.mousePressed() and stddraw.mouseY() < 9:
            if stddraw.mouseX() < 1.4:
                mx2 = 0
            elif stddraw.mouseX() < 2.289:
                mx2 = 1
            elif stddraw.mouseX() < 3.17777:
                mx2 = 2
            elif stddraw.mouseX() < 4.0666:
                mx2 = 3
Example #32
-1
def main(argv):

    fileName = argv[1]
    w = int(argv[2])
    h = int(argv[3])

    source = picture.Picture()
    source.load(fileName)

    target = picture.Picture(w, h)

    for ti in range(w):
        for tj in range(h):
            si = ti * source.width() // w
            sj = tj * source.height() // h
            target.set(ti, tj, source.get(si, sj))

    maxHeight = max(source.height(), target.height())

    stddraw.createWindow(source.width() + target.width(), maxHeight)
    stddraw.setXscale(0, source.width() + target.width())
    stddraw.setYscale(0, maxHeight)

    stddraw.picture(source, source.width() / 2, maxHeight / 2)
    stddraw.picture(target, source.width() + target.width() / 2, maxHeight / 2)

    stddraw.show()
    stddraw.wait()