def update_map(index): generator = WorldInfoPrototype.get_by_id(map_info_storage.item.world_id).generator generator.clear_power_points() generator.clear_biomes() if generator.w != map_settings.WIDTH or generator.h != map_settings.HEIGHT: dx, dy = generator.resize(map_settings.WIDTH, map_settings.HEIGHT) places_storage.places.shift_all(dx, dy) places_storage.buildings.shift_all(dx, dy) for point in get_power_points(): generator.add_power_point(point) for terrain in TERRAIN.records: generator.add_biom(Biom(id_=terrain)) generator.do_step() biomes_map = generator.get_biomes_map() time = TimePrototype.get_current_time() draw_info = get_draw_info(biomes_map) terrain = [] for y in range(0, generator.h): row = [] terrain.append(row) for x in range(0, generator.w): row.append(biomes_map[y][x].id) map_info_storage.set_item(MapInfoPrototype.create(turn_number=time.turn_number, width=generator.w, height=generator.h, terrain=terrain, world=WorldInfoPrototype.create_from_generator(generator))) MapInfoPrototype.remove_old_infos() raw_draw_info = [] for row in draw_info: raw_draw_info.append([]) for cell in row: raw_draw_info[-1].append(cell.get_sprites()) data = {'width': generator.w, 'height': generator.h, 'map_version': map_info_storage.version, 'format_version': '0.1', 'draw_info': raw_draw_info, 'places': dict( (place.id, place.map_info() ) for place in places_storage.places.all() ), # 'buildings': dict( (building.id, building.map_info() ) for building in buildings_storage.all() ), 'roads': dict( (road.id, road.map_info() ) for road in roads_storage.all()) } models.MapRegion.objects.create(turn_number=time.turn_number, data=data)
def update_map(index): generator = WorldInfoPrototype.get_by_id( map_info_storage.item.world_id).generator generator.clear_power_points() generator.clear_biomes() if generator.w != map_settings.WIDTH or generator.h != map_settings.HEIGHT: dx, dy = generator.resize(map_settings.WIDTH, map_settings.HEIGHT) places_storage.places.shift_all(dx, dy) places_storage.buildings.shift_all(dx, dy) for point in get_power_points(): generator.add_power_point(point) for terrain in TERRAIN.records: generator.add_biom(Biom(id_=terrain)) generator.do_step() biomes_map = generator.get_biomes_map() time = TimePrototype.get_current_time() draw_info = get_draw_info(biomes_map) terrain = [] for y in xrange(0, generator.h): row = [] terrain.append(row) for x in xrange(0, generator.w): row.append(biomes_map[y][x].id) map_info_storage.set_item( MapInfoPrototype.create( turn_number=time.turn_number, width=generator.w, height=generator.h, terrain=terrain, world=WorldInfoPrototype.create_from_generator(generator))) MapInfoPrototype.remove_old_infos() raw_draw_info = [] for row in draw_info: raw_draw_info.append([]) for cell in row: raw_draw_info[-1].append(cell.get_sprites()) data = { 'width': generator.w, 'height': generator.h, 'map_version': map_info_storage.version, 'format_version': '0.1', 'draw_info': raw_draw_info, 'places': dict((place.id, place.map_info()) for place in places_storage.places.all()), # 'buildings': dict( (building.id, building.map_info() ) for building in buildings_storage.all() ), 'roads': dict((road.id, road.map_info()) for road in roads_storage.all()) } region_js_file = map_settings.GEN_REGION_OUTPUT % map_info_storage.version output_dir_name = os.path.dirname(region_js_file) if not os.path.exists(output_dir_name): os.makedirs(output_dir_name, 0755) with open(region_js_file, 'w') as region_json_file: region_json_file.write(s11n.to_json(data).encode('utf-8')) if project_settings.DEBUG: deworld.draw_world(index, generator, catalog=map_settings.GEN_WORLD_PROGRESSION)
def update_map(index): generator = WorldInfoPrototype.get_by_id(map_info_storage.item.world_id).generator generator.clear_power_points() generator.clear_biomes() if generator.w != map_settings.WIDTH or generator.h != map_settings.HEIGHT: dx, dy = generator.resize(map_settings.WIDTH, map_settings.HEIGHT) places_storage.places.shift_all(dx, dy) places_storage.buildings.shift_all(dx, dy) for point in get_power_points(): generator.add_power_point(point) for terrain in TERRAIN.records: generator.add_biom(Biom(id_=terrain)) generator.do_step() biomes_map = generator.get_biomes_map() time = TimePrototype.get_current_time() draw_info = get_draw_info(biomes_map) terrain = [] for y in xrange(0, generator.h): row = [] terrain.append(row) for x in xrange(0, generator.w): row.append(biomes_map[y][x].id) map_info_storage.set_item(MapInfoPrototype.create(turn_number=time.turn_number, width=generator.w, height=generator.h, terrain=terrain, world=WorldInfoPrototype.create_from_generator(generator))) MapInfoPrototype.remove_old_infos() raw_draw_info = [] for row in draw_info: raw_draw_info.append([]) for cell in row: raw_draw_info[-1].append(cell.get_sprites()) data = {'width': generator.w, 'height': generator.h, 'map_version': map_info_storage.version, 'format_version': '0.1', 'draw_info': raw_draw_info, 'places': dict( (place.id, place.map_info() ) for place in places_storage.places.all() ), # 'buildings': dict( (building.id, building.map_info() ) for building in buildings_storage.all() ), 'roads': dict( (road.id, road.map_info() ) for road in roads_storage.all()) } region_js_file = map_settings.GEN_REGION_OUTPUT % map_info_storage.version output_dir_name = os.path.dirname(region_js_file) if not os.path.exists(output_dir_name): os.makedirs(output_dir_name, 0755) with open(region_js_file, 'w') as region_json_file: region_json_file.write(s11n.to_json(data).encode('utf-8')) if project_settings.DEBUG: deworld.draw_world(index, generator, catalog=map_settings.GEN_WORLD_PROGRESSION)
def update_map(index): generator = WorldInfoPrototype.get_by_id(map_info_storage.item.world_id).generator generator.clear_power_points() generator.clear_biomes() if generator.w != map_settings.WIDTH or generator.h != map_settings.HEIGHT: dx, dy = generator.resize(map_settings.WIDTH, map_settings.HEIGHT) places_storage.places.shift_all(dx, dy) places_storage.buildings.shift_all(dx, dy) for point in get_power_points(): generator.add_power_point(point) for terrain in TERRAIN.records: generator.add_biom(Biom(id_=terrain)) generator.do_step() biomes_map = generator.get_biomes_map() time = TimePrototype.get_current_time() draw_info = get_draw_info(biomes_map) terrain = [] for y in range(0, generator.h): row = [] terrain.append(row) for x in range(0, generator.w): row.append(biomes_map[y][x].id) map_info_storage.set_item( MapInfoPrototype.create( turn_number=time.turn_number, width=generator.w, height=generator.h, terrain=terrain, world=WorldInfoPrototype.create_from_generator(generator), ) ) MapInfoPrototype.remove_old_infos() raw_draw_info = [] for row in draw_info: raw_draw_info.append([]) for cell in row: raw_draw_info[-1].append(cell.get_sprites()) data = { "width": generator.w, "height": generator.h, "map_version": map_info_storage.version, "format_version": "0.1", "draw_info": raw_draw_info, "places": dict((place.id, place.map_info()) for place in places_storage.places.all()), # 'buildings': dict( (building.id, building.map_info() ) for building in buildings_storage.all() ), "roads": dict((road.id, road.map_info()) for road in roads_storage.all()), } models.MapRegion.objects.create(turn_number=time.turn_number, data=data)