Example #1
0
    def setUp(self):
        super(QuestsTestBase, self).setUp()
        self.p1, self.p2, self.p3 = create_test_map()

        # add more persons, to lower conflicts
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p3)
        places_logic.add_person_to_place(self.p3)

        account = self.accounts_factory.create_account(is_fast=True)

        self.storage = LogicStorage()
        self.storage.load_account_data(account)
        self.hero = self.storage.accounts_to_heroes[account.id]
        self.action_idl = self.hero.actions.current_action

        self.hero.money += 1
        self.hero.preferences.set(heroes_relations.PREFERENCE_TYPE.MOB, mobs_storage.mobs.all()[0])
        self.hero.preferences.set(heroes_relations.PREFERENCE_TYPE.PLACE, self.p1)
        self.hero.preferences.set(heroes_relations.PREFERENCE_TYPE.FRIEND, self.p1.persons[0])
        self.hero.preferences.set(heroes_relations.PREFERENCE_TYPE.ENEMY, self.p2.persons[0])
        self.hero.preferences.set(heroes_relations.PREFERENCE_TYPE.EQUIPMENT_SLOT, heroes_relations.EQUIPMENT_SLOT.PLATE)
        self.hero.position.set_place(self.p3)
        heroes_logic.save_hero(self.hero)

        self.p2.set_modifier(places_modifiers.CITY_MODIFIERS.HOLY_CITY)
        places_logic.save_place(self.p2)

        self.p1.persons[0].type = PERSON_TYPE.BLACKSMITH
        persons_logic.save_person(self.p1.persons[0])
Example #2
0
    def use(self, task, storage, highlevel=None, **kwargs):  # pylint: disable=R0911,W0613

        card = objects.Card.deserialize(uuid.UUID(task.data['card']['id']),
                                        task.data['card']['data'])

        delta = card.data['direction'] * self.modificator

        person_id = task.data.get('value')

        if person_id not in persons_storage.persons:
            return task.logic_result(
                next_step=postponed_tasks.UseCardTask.STEP.ERROR,
                message='Мастер не найден.')

        person = persons_storage.persons[person_id]

        if task.step.is_LOGIC:
            return task.logic_result(
                next_step=postponed_tasks.UseCardTask.STEP.HIGHLEVEL)

        elif task.step.is_HIGHLEVEL:

            person.politic_power.change_power(person=person,
                                              hero_id=task.hero_id,
                                              has_in_preferences=True,
                                              power=delta)
            persons_logic.save_person(person)
            persons_storage.persons.update_version()

            return task.logic_result(message='Влияние Мастера изменено')
Example #3
0
    def setUp(self):
        super(QuestsTestBase, self).setUp()
        self.p1, self.p2, self.p3 = create_test_map()

        # add more persons, to lower conflicts
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p3)
        places_logic.add_person_to_place(self.p3)

        persons_logic.sync_social_connections()

        result, account_id, bundle_id = register_user('test_user')

        self.storage = LogicStorage()
        self.storage.load_account_data(AccountPrototype.get_by_id(account_id))
        self.hero = self.storage.accounts_to_heroes[account_id]
        self.action_idl = self.hero.actions.current_action

        self.hero.money += 1
        self.hero.preferences.set_mob(mobs_storage.all()[0])
        self.hero.preferences.set_place(self.p1)
        self.hero.preferences.set_friend(self.p1.persons[0])
        self.hero.preferences.set_enemy(self.p2.persons[0])
        self.hero.preferences.set_equipment_slot(EQUIPMENT_SLOT.PLATE)
        self.hero.position.set_place(self.p3)
        heroes_logic.save_hero(self.hero)

        self.p2.set_modifier(places_modifiers.CITY_MODIFIERS.HOLY_CITY)
        places_logic.save_place(self.p2)

        self.p1.persons[0].type = PERSON_TYPE.BLACKSMITH
        persons_logic.save_person(self.p1.persons[0])
Example #4
0
    def setUp(self):
        super(QuestsTestBase, self).setUp()
        self.p1, self.p2, self.p3 = create_test_map()

        # add more persons, to lower conflicts
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p3)
        places_logic.add_person_to_place(self.p3)

        persons_logic.sync_social_connections()

        result, account_id, bundle_id = register_user('test_user')

        self.storage = LogicStorage()
        self.storage.load_account_data(AccountPrototype.get_by_id(account_id))
        self.hero = self.storage.accounts_to_heroes[account_id]
        self.action_idl = self.hero.actions.current_action

        self.hero.money += 1
        self.hero.preferences.set_mob(mobs_storage.all()[0])
        self.hero.preferences.set_place(self.p1)
        self.hero.preferences.set_friend(self.p1.persons[0])
        self.hero.preferences.set_enemy(self.p2.persons[0])
        self.hero.preferences.set_equipment_slot(EQUIPMENT_SLOT.PLATE)
        self.hero.position.set_place(self.p3)
        heroes_logic.save_hero(self.hero)

        self.p2.set_modifier(places_modifiers.CITY_MODIFIERS.HOLY_CITY)
        places_logic.save_place(self.p2)

        self.p1.persons[0].type = PERSON_TYPE.BLACKSMITH
        persons_logic.save_person(self.p1.persons[0])
Example #5
0
    def setUp(self):
        super(QuestsTestBase, self).setUp()
        self.p1, self.p2, self.p3 = create_test_map()

        # add more persons, to lower conflicts
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p1)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p2)
        places_logic.add_person_to_place(self.p3)
        places_logic.add_person_to_place(self.p3)

        account = self.accounts_factory.create_account(is_fast=True)

        self.storage = LogicStorage()
        self.storage.load_account_data(account)
        self.hero = self.storage.accounts_to_heroes[account.id]
        self.action_idl = self.hero.actions.current_action

        self.hero.money += 1
        self.hero.preferences.set_mob(mobs_storage.all()[0])
        self.hero.preferences.set_place(self.p1)
        self.hero.preferences.set_friend(self.p1.persons[0])
        self.hero.preferences.set_enemy(self.p2.persons[0])
        self.hero.preferences.set_equipment_slot(EQUIPMENT_SLOT.PLATE)
        self.hero.position.set_place(self.p3)
        heroes_logic.save_hero(self.hero)

        self.p2.set_modifier(places_modifiers.CITY_MODIFIERS.HOLY_CITY)
        places_logic.save_place(self.p2)

        self.p1.persons[0].type = PERSON_TYPE.BLACKSMITH
        persons_logic.save_person(self.p1.persons[0])
Example #6
0
    def use(self, task, storage, highlevel=None, **kwargs):  # pylint: disable=R0911,W0613

        person_id = task.data.get("person_id")

        if person_id not in persons_storage.persons:
            return task.logic_result(next_step=UseCardTask.STEP.ERROR, message=u"Мастер не найден.")

        person = persons_storage.persons[person_id]

        if task.step.is_LOGIC:
            return task.logic_result(next_step=UseCardTask.STEP.HIGHLEVEL)

        elif task.step.is_HIGHLEVEL:

            person.politic_power.change_power(
                person=person, hero_id=task.hero_id, has_in_preferences=True, power=self.BONUS
            )
            persons_logic.save_person(person)
            persons_storage.persons.update_version()

            return task.logic_result()
Example #7
0
    def use(self, task, storage, highlevel=None, **kwargs):  # pylint: disable=R0911,W0613

        person_id = task.data.get('person_id')

        if person_id not in persons_storage.persons:
            return task.logic_result(next_step=UseCardTask.STEP.ERROR,
                                     message='Мастер не найден.')

        person = persons_storage.persons[person_id]

        if task.step.is_LOGIC:
            return task.logic_result(next_step=UseCardTask.STEP.HIGHLEVEL)

        elif task.step.is_HIGHLEVEL:

            person.politic_power.change_power(person=person,
                                              hero_id=task.hero_id,
                                              has_in_preferences=True,
                                              power=self.BONUS)
            persons_logic.save_person(person)
            persons_storage.persons.update_version()

            return task.logic_result()