def enter(self, changeDisplaySettings, changeDisplayAPI):
     if self.isEntered == 1:
         return None
     self.isEntered = 1
     if self.isLoaded == 0:
         self.load()
     self.applyDialog = None
     self.timeoutDialog = None
     self.restoreDialog = None
     self.revertDialog = None
     base.transitions.fadeScreen(0.5)
     properties = base.win.getProperties()
     self.screenSizeIndex = self.chooseClosestScreenSize(properties.getXSize(), properties.getYSize())
     self.isFullscreen = properties.getFullscreen()
     if self.isCurrentlyEmbedded():
         self.displayMode = self.EmbeddedMode
     elif self.isFullscreen:
         self.displayMode = self.FullscreenMode
     else:
         self.displayMode = self.WindowedMode
     self.updateApiMenu(changeDisplaySettings, changeDisplayAPI)
     self.updateWindowed()
     self.updateScreenSize()
     if changeDisplaySettings:
         self.introText.show()
         self.introTextSimple.hide()
         if changeDisplayAPI and len(self.apis) > 1:
             self.apiLabel.show()
             self.apiMenu.show()
         else:
             self.apiLabel.hide()
             self.apiMenu.hide()
         if DisplayOptions.isWindowedPossible():
             self.c1b.show()
             self.windowedButton.show()
         else:
             self.c1b.hide()
             self.windowedButton.hide()
         self.c2b.show()
         self.fullscreenButton.show()
         if DisplayOptions.isEmbeddedPossible():
             self.c3b.show()
             self.embeddedButton.show()
         else:
             self.c3b.hide()
             self.embeddedButton.hide()
     else:
         self.introText.hide()
         self.introTextSimple.show()
         self.apiLabel.hide()
         self.apiMenu.hide()
         self.windowedButton.hide()
         self.fullscreenButton.hide()
         self.c1b.hide()
         self.c2b.hide()
         self.c3b.hide()
     self.anyChanged = 0
     self.apiChanged = 0
     self.show()
     return
Example #2
0
 def enter(self, changeDisplaySettings, changeDisplayAPI):
     if self.isEntered == 1:
         return None
     self.isEntered = 1
     if self.isLoaded == 0:
         self.load()
     self.applyDialog = None
     self.timeoutDialog = None
     self.restoreDialog = None
     self.revertDialog = None
     base.transitions.fadeScreen(0.5)
     properties = base.win.getProperties()
     self.screenSizeIndex = self.chooseClosestScreenSize(properties.getXSize(), properties.getYSize())
     self.isFullscreen = properties.getFullscreen()
     if self.isCurrentlyEmbedded():
         self.displayMode = self.EmbeddedMode
     elif self.isFullscreen:
         self.displayMode = self.FullscreenMode
     else:
         self.displayMode = self.WindowedMode
     self.updateApiMenu(changeDisplaySettings, changeDisplayAPI)
     self.updateWindowed()
     self.updateScreenSize()
     if changeDisplaySettings:
         self.introText.show()
         self.introTextSimple.hide()
         if changeDisplayAPI and len(self.apis) > 1:
             self.apiLabel.show()
             self.apiMenu.show()
         else:
             self.apiLabel.hide()
             self.apiMenu.hide()
         if DisplayOptions.isWindowedPossible():
             self.c1b.show()
             self.windowedButton.show()
         else:
             self.c1b.hide()
             self.windowedButton.hide()
         self.c2b.show()
         self.fullscreenButton.show()
         if DisplayOptions.isEmbeddedPossible():
             self.c3b.show()
             self.embeddedButton.show()
         else:
             self.c3b.hide()
             self.embeddedButton.hide()
     else:
         self.introText.hide()
         self.introTextSimple.show()
         self.apiLabel.hide()
         self.apiMenu.hide()
         self.windowedButton.hide()
         self.fullscreenButton.hide()
         self.c1b.hide()
         self.c2b.hide()
         self.c3b.hide()
     self.anyChanged = 0
     self.apiChanged = 0
     self.show()
     return
 def __applyDone(self, command):
     self.applyDialog.cleanup()
     self.applyDialog = None
     self.setBin('gui-popup', 0)
     base.transitions.fadeScreen(0.5)
     if command != DGG.DIALOG_OK:
         return
     self.origPipe = base.pipe
     self.origProperties = base.win.getProperties()
     pipe = self.apiPipes[self.apiMenu.selectedIndex]
     properties = WindowProperties()
     xSize, ySize = self.screenSizes[self.screenSizeIndex]
     properties.setSize(xSize, ySize)
     properties.setFullscreen(self.displayMode == self.FullscreenMode)
     fullscreen = self.displayMode == self.FullscreenMode
     embedded = self.displayMode == self.EmbeddedMode
     if embedded:
         if DisplayOptions.isEmbeddedPossible():
             pass
         else:
             self.notify.warning('how was the player able to choose embedded')
             embedded = False
     if not self.changeDisplayProperties(pipe, xSize, ySize, fullscreen, embedded):
         self.__revertBack(1)
         return
     self.clearBin()
     self.timeoutDialog = TTDialog.TTDialog(dialogName='DisplaySettingsTimeout', style=TTDialog.TwoChoice, text=TTLocalizer.DisplaySettingsAccept % self.ApplyTimeoutSeconds, text_wordwrap=15, command=self.__timeoutDone)
     self.timeoutDialog.setBin('gui-popup', 0)
     self.timeoutRemaining = self.ApplyTimeoutSeconds
     self.timeoutStart = None
     taskMgr.add(self.__timeoutCountdown, self.TimeoutCountdownTask)
     return
Example #4
0
 def _DisplaySettingsDialog__applyDone(self, command):
     self.applyDialog.cleanup()
     self.applyDialog = None
     self.setBin('gui-popup', 0)
     base.transitions.fadeScreen(0.5)
     if command != DGG.DIALOG_OK:
         return None
     
     self.origPipe = base.pipe
     self.origProperties = base.win.getProperties()
     pipe = self.apiPipes[self.apiMenu.selectedIndex]
     properties = WindowProperties()
     (xSize, ySize) = self.screenSizes[self.screenSizeIndex]
     properties.setSize(xSize, ySize)
     properties.setFullscreen(self.displayMode == self.FullscreenMode)
     fullscreen = self.displayMode == self.FullscreenMode
     embedded = self.displayMode == self.EmbeddedMode
     if embedded:
         if DisplayOptions.isEmbeddedPossible():
             pass
         else:
             self.notify.warning('how was the player able to choose embedded')
             embedded = False
     
     if not self.changeDisplayProperties(pipe, xSize, ySize, fullscreen, embedded):
         self._DisplaySettingsDialog__revertBack(1)
         return None
     
     self.clearBin()
     self.timeoutDialog = TTDialog.TTDialog(dialogName = 'DisplaySettingsTimeout', style = TTDialog.TwoChoice, text = TTLocalizer.DisplaySettingsAccept % self.ApplyTimeoutSeconds, text_wordwrap = 15, command = self._DisplaySettingsDialog__timeoutDone)
     self.timeoutDialog.setBin('gui-popup', 0)
     self.timeoutRemaining = self.ApplyTimeoutSeconds
     self.timeoutStart = None
     taskMgr.add(self._DisplaySettingsDialog__timeoutCountdown, self.TimeoutCountdownTask)
Example #5
0
 def changeDisplayProperties(self, pipe, width, height, fullscreen = False, embedded = False):
     result = False
     self.notify.info('changeDisplayProperties')
     if embedded:
         if DisplayOptions.isEmbeddedPossible():
             width = base.appRunner.windowProperties.getXSize()
             height = base.appRunner.windowProperties.getYSize()
         
     
     self.current_pipe = base.pipe
     self.current_properties = WindowProperties(base.win.getProperties())
     properties = self.current_properties
     self.notify.debug('DISPLAY PREVIOUS:')
     self.notify.debug('  EMBEDDED:   %s' % bool(properties.getParentWindow()))
     self.notify.debug('  FULLSCREEN: %s' % bool(properties.getFullscreen()))
     self.notify.debug('  X SIZE:     %s' % properties.getXSize())
     self.notify.debug('  Y SIZE:     %s' % properties.getYSize())
     self.notify.debug('DISPLAY REQUESTED:')
     self.notify.debug('  EMBEDDED:   %s' % bool(embedded))
     self.notify.debug('  FULLSCREEN: %s' % bool(fullscreen))
     self.notify.debug('  X SIZE:     %s' % width)
     self.notify.debug('  Y SIZE:     %s' % height)
     if self.current_pipe == pipe and bool(self.current_properties.getParentWindow()) == bool(embedded) and self.current_properties.getFullscreen() == fullscreen and self.current_properties.getXSize() == width and self.current_properties.getYSize() == height:
         self.notify.info('DISPLAY NO CHANGE REQUIRED')
         state = True
     else:
         properties = WindowProperties()
         properties.setSize(width, height)
         properties.setFullscreen(fullscreen)
         properties.setParentWindow(0)
         if embedded:
             properties = base.appRunner.windowProperties
         
         original_sort = base.win.getSort()
         lastShader = base.cr.getLastShader()
         base.cr.useShader(None)
         if self.resetDisplayProperties(pipe, properties):
             self.notify.debug('DISPLAY CHANGE SET')
             properties = base.win.getProperties()
             self.notify.debug('DISPLAY ACHIEVED:')
             self.notify.debug('  EMBEDDED:   %s' % bool(properties.getParentWindow()))
             self.notify.debug('  FULLSCREEN: %s' % bool(properties.getFullscreen()))
             self.notify.debug('  X SIZE:     %s' % properties.getXSize())
             self.notify.debug('  Y SIZE:     %s' % properties.getYSize())
             if bool(properties.getParentWindow()) == bool(embedded) and properties.getFullscreen() == fullscreen and properties.getXSize() == width and properties.getYSize() == height:
                 self.notify.info('DISPLAY CHANGE VERIFIED')
                 result = True
             else:
                 self.notify.warning('DISPLAY CHANGE FAILED, RESTORING PREVIOUS DISPLAY')
         else:
             self.notify.warning('DISPLAY CHANGE FAILED')
         base.cr.useShader(lastShader)
         base.win.setSort(original_sort)
         base.graphicsEngine.renderFrame()
         base.graphicsEngine.renderFrame()
     return result
 def changeDisplayProperties(self, pipe, width, height, fullscreen = False, embedded = False):
     result = False
     self.notify.info('changeDisplayProperties')
     if embedded:
         if DisplayOptions.isEmbeddedPossible():
             width = base.appRunner.windowProperties.getXSize()
             height = base.appRunner.windowProperties.getYSize()
         
     
     self.current_pipe = base.pipe
     self.current_properties = WindowProperties(base.win.getProperties())
     properties = self.current_properties
     self.notify.debug('DISPLAY PREVIOUS:')
     self.notify.debug('  EMBEDDED:   %s' % bool(properties.getParentWindow()))
     self.notify.debug('  FULLSCREEN: %s' % bool(properties.getFullscreen()))
     self.notify.debug('  X SIZE:     %s' % properties.getXSize())
     self.notify.debug('  Y SIZE:     %s' % properties.getYSize())
     self.notify.debug('DISPLAY REQUESTED:')
     self.notify.debug('  EMBEDDED:   %s' % bool(embedded))
     self.notify.debug('  FULLSCREEN: %s' % bool(fullscreen))
     self.notify.debug('  X SIZE:     %s' % width)
     self.notify.debug('  Y SIZE:     %s' % height)
     if self.current_pipe == pipe and bool(self.current_properties.getParentWindow()) == bool(embedded) and self.current_properties.getFullscreen() == fullscreen and self.current_properties.getXSize() == width and self.current_properties.getYSize() == height:
         self.notify.info('DISPLAY NO CHANGE REQUIRED')
         state = True
     else:
         properties = WindowProperties()
         properties.setSize(width, height)
         properties.setFullscreen(fullscreen)
         properties.setParentWindow(0)
         if embedded:
             properties = base.appRunner.windowProperties
         
         original_sort = base.win.getSort()
         if self.resetDisplayProperties(pipe, properties):
             self.notify.debug('DISPLAY CHANGE SET')
             properties = base.win.getProperties()
             self.notify.debug('DISPLAY ACHIEVED:')
             self.notify.debug('  EMBEDDED:   %s' % bool(properties.getParentWindow()))
             self.notify.debug('  FULLSCREEN: %s' % bool(properties.getFullscreen()))
             self.notify.debug('  X SIZE:     %s' % properties.getXSize())
             self.notify.debug('  Y SIZE:     %s' % properties.getYSize())
             if bool(properties.getParentWindow()) == bool(embedded) and properties.getFullscreen() == fullscreen and properties.getXSize() == width and properties.getYSize() == height:
                 self.notify.info('DISPLAY CHANGE VERIFIED')
                 result = True
             else:
                 self.notify.warning('DISPLAY CHANGE FAILED, RESTORING PREVIOUS DISPLAY')
         else:
             self.notify.warning('DISPLAY CHANGE FAILED')
         base.win.setSort(original_sort)
         base.graphicsEngine.renderFrame()
         base.graphicsEngine.renderFrame()
     return result