Example #1
0
def processMessage():
	"""Parse incoming commands and print messages."""
	while True:
		msg, sendersIP = traffic.listenToSocket()
		
		# Update heartbeat
		heartbeats[sendersIP] = time.time()
		if not sendersIP in peers:
			peers[sendersIP] = sendersIP
			mode[sendersIP] = len(MODE_TEXT)-1
			sendStatus(traffic.GREET, ips=sendersIP)
			printMsg(peers[sendersIP] + " has joined the party.")
		
		# Parse or print message
		if msg.startswith(traffic.QUIT):
			delPeer(sendersIP)
		elif msg.startswith(traffic.HEARTBEAT):
			parseStatus(msg[len(traffic.HEARTBEAT):], sendersIP)
		elif msg.startswith(traffic.GREET):
			parseStatus(msg[len(traffic.GREET):], sendersIP)
			sendStatus()
		elif msg.startswith(traffic.KICK):
			traffic.sendText(traffic.QUIT, peers.keys())
			opsys.exit()
		else:
			if msg.startswith(traffic.AGAVEBOT):
				printMsg("Agavebot: " + msg[len(AGAVEBOT):])
			elif msg.startswith(traffic.COMMAND_CHAR + traffic.COMMAND_CHAR):
				printMsg(peers[sendersIP] + ": " + msg[len(traffic.COMMAND_CHAR):])
			else:
				printMsg(peers[sendersIP] + ": " + msg[:])
			if botPower:
				msg = botResponses[random.randint(0, len(botResponses)-1)]
				traffic.sendText(traffic.AGAVEBOT + msg, peers.keys())
				printMsg("Agavebot: " + msg)
Example #2
0
def processSocket():
   #process msg
   global server, state, players, chips, deck, shownCards, foldStatus, playersBet, gameStarted
   while True:
      msg, sendersIP = traffic.listenToSocket()
      if msg.startswith(GREET):
         print "GREET from " + sendersIP
         players.append(myIP)
         traffic.sendText(SERVER + server, sendersIP)
      
      elif msg.startswith(SERVER):
         server = msg[len(SERVER):]
         traffic.sendText(JOIN, server)
         players.append(sendersIP)
         print "\nSERVER from " + server
         print "now I feel like " + server + " is server"
         
      elif msg.lower().startswith(JOIN):
         if state == WAITING_FOR_GAME:
            players.append(sendersIP)
      
      elif msg.startswith(START):
         print sendersIP + " is starting the game."
         if server == myIP:
            print "I'm the server! Initializing game..."
            initGame()
         else:
            gameStarted = True
            state = WAITING_FOR_TURN
            #traffic.sendText(START, players)
      
      elif msg.startswith(PLAYER):
         #record the player list (ordered)
         print "receiving player list from server " + sendersIP
         players = msg[len(PLAYER):].split()
         #print players
         print "players list: " + " ".join(players)
         
         for player in players:
            chips.append(500)
            foldStatus.append(False)
            playersBet.append(0)
      
      elif msg.startswith(DECK):
         print "receiving deck from " + sendersIP
         tmpDeck = msg[len(DECK):].split()
         
         for idx in range(0, len(tmpDeck), 2):
            deck.append((tmpDeck[idx/2]),(tmpDeck[(idx/2)+1]))         
         
         for idx in range(len(players)*2+1,len(players)*2+4):
            print str(idx) + "\n"
            shownCards.append(deck[idx])
         
         print "Deck: " + deck
         print "Shown Cards: " + shownCards
         
         if players[turn] == myIP:
            state = MY_TURN
         else:
            state = WAITING_FOR_TURN
      elif msg.startswith(CHECK):
         print sendersIP + " has checked."
         changeTurn()
      
      elif msg.startswith(BET):
         print sendersIP + " bet " + newBet
         newBet = int(msg[5:])
         pot += newBet
         chips[turn] -= newBet
         currentBet = newBet
         
         changeTurn()
      
      elif msg.startswith(FOLD):
         print sendersIP + " has folded."
         foldStatus[turn] = True
         playersBet[turn] = 0
         
         changeTurn()