guess, '', 'EXITING DEBUG MODE', '', 'LOGIN SUCCESSFUL - WELCOME BACK', '' ] prompt = 'PRESS ENTER TO CONTINUE' else: # create failure outcome = [ guess, '', 'LOGIN FAILURE - TERMINAL LOCKED', '', 'PLEASE CONTACT AN ADMINISTRATOR', '' ] prompt = 'PRESS ENTER TO EXIT' # display outcome # compute y coordinate outcome_height = (len(outcome) + 1) * string_height y_space = window.get_height() - outcome_height line_y = y_space // 2 for outcome_line in outcome: # display centered outcome line # compute x coordinate x_space = window.get_width() - window.get_string_width(outcome_line) line_x = x_space // 2 window.draw_string(outcome_line, line_x, line_y) window.update() sleep(pause_time) line_y = line_y + string_height # prompt for end x_space = window.get_width() - window.get_string_width(prompt)
sleep(0.3) line_y += string_high window.draw_string("", 0, line_y) window.update() sleep(0.3) line_y += string_high # prompt for guess guess = window.input_string("ENTER PASSWORD >", 0, line_y) # end game # clear window window.clear() # display outcome # display guess # compute y coordinate for every line window_height = window.get_height() line_y = window_height - 7 * string_high line_y //= 2 # compute x coordinate window_width = window.get_width() line_x = window_width - window.get_string_width(guess) line_x //= 2 window.draw_string(guess, line_x, line_y) window.update() sleep(0.3) line_y += string_high # display blank line window.draw_string("", 0, line_y) window.update() sleep(0.3)
passwordlist = ['PROVIDE', 'SETTING', 'CANTINA', 'CUTTING', 'HUNTERS', 'SURVIVE', 'HEARING', 'HUNTING', 'REALIZE', 'NOTHING', 'OVERLAP', 'FINDING', 'PUTTING', ''] for phrase in passwordlist: window.draw_string(phrase, 0, line_depth) window.update() line_depth += window.get_font_height() sleep(0.3) guess = window.input_string('ENTER PASSWORD >', 0, line_depth) if guess == 'HUNTING': correctphraselist = [guess, '', 'EXITING DEBUG MODE', '', 'LOGIN SUCCESSFUL - WELCOME BACK', ''] window.clear() line_depth = (window.get_height()-7*window.get_font_height())//2 for phrase in correctphraselist: window.draw_string(phrase, (window.get_width()-window.get_string_width(phrase))//2, line_depth) line_depth += window.get_font_height() window.update() sleep(0.3) window.input_string('PRESS ENTER TO CONTINUE', (window.get_width()-window.get_string_width('PRESS ENTER TO CONTINUE'))//2, line_depth) else: incorrectphraselist = [guess, '', 'LOGIN FAILURE - TERMINAL LOCKED', '', 'PLEASE CONTACT AN ADMINISTRATOR', ''] window.clear()
class Game: # An object in this class represents a complete game. def __init__(self): # Initialize a Game. # - self is the Game to initialize self._frame_rate = 90 # larger is faster game self._close_selected = False self._score = 0 self._last_score = 0 self._continue_game = True self._reset = False self._click = False # create and adjust window self._window = Window("Poke the Dots", 500, 400) self._adjust_window() # create dots self._small_dot = Dot("red", [50, 100], 30, [1, 2]) self._big_dot = Dot("blue", [200, 100], 40, [2, 1]) # randomize dots self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 200) def _adjust_window(self): # Adjust the window for the game. # - self is the Game to adjust the window for self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def play(self): # Play the game until the player presses the close icon and then # close the window. # - self is the Game to play while not self._close_selected: # play frame self.handle_events() self.draw() self.update() else: self._window.close() def handle_events(self): # Handle the current game events by changing the game state # appropriately. # - self is the Game whose events will be handled event_list = get_events() for event in event_list: self.handle_one_event(event) def handle_one_event(self, event): # Handle one event by changing the game state appropriately. # - self is the Game whose event will be handled # - event is the Event object to handle if event.type == QUIT: self._close_selected = True elif self._continue_game and event.type == MOUSEBUTTONUP: self.handle_mouse_up() elif not self._continue_game and event.type == KEYUP and \ event.key == K_RETURN: self._reset = True def handle_mouse_up(self): # Respond to the player releasing the mouse button by taking # appropriate actions. # - self is the Game where the mouse up occurred self._click = True self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 80) self._small_dot.randomize_color() self._small_dot.randomize_second_dot_color(self._big_dot) def draw(self): # Draw all game objects. # - self is the Game to draw self._window.clear() self.draw_score() self._small_dot.draw(self._window) self._big_dot.draw(self._window) if not self._continue_game: self.draw_game_over() self.draw_reset() self._window.update() def draw_score(self): # Draw the time since the game began as a score. # - self is the Game to draw for score_string = "Score: %d" % self._score self._window.draw_string(score_string, 0, 0) def draw_game_over(self): # Draw GAME OVER in the lower left corner of the surface, using # the small dot's color for the font and the big dot's color as # the background. # - self is the Game to draw for if self._continue_game is False: background = self._window.get_bg_color() font_color = self._window.get_font_color() game_over_background = self._big_dot.get_color() game_over_font_color = self._small_dot.get_color() height = self._window.get_height() string_height = self._window.get_font_height() game_over = "GAME OVER" self._window.set_bg_color(game_over_background) self._window.set_font_color(game_over_font_color) self._window.draw_string(game_over, 0, height - string_height) self._window.set_bg_color(background) self._window.set_font_color(font_color) def draw_reset(self): if self._continue_game is False: self._window.set_font_size(40) message = "PRESS ENTER TO PLAY AGAIN" height = (self._window.get_height() // 2) - 20 messege_width = self._window.get_string_width(message) width = (self._window.get_width() - messege_width) // 2 self._window.draw_string(message, width, height) self._window.set_font_size(64) def update(self): # Update all game objects with state changes that are not due to # user events. Determine if the game should continue. # - self is the Game to update if self._click: self._frame_rate += 10 self._click = False if self._continue_game: # update during game self._small_dot.move(self._window) self._big_dot.move(self._window) self._score = get_ticks() / 1000 - self._last_score # control frame rate clock = Clock() clock.tick(self._frame_rate) # decide continue if self._small_dot.intersects(self._big_dot, 0): self._continue_game = False # reset game if self._reset: self.reset() def reset(self): # Reset the game. # - self is the Game to reset self._last_score = get_ticks() / 1000 # turn milisecods to seconds self._continue_game = True self._reset = False self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 200) self._frame_rate = 90 self._big_dot.reset_color("blue") self._small_dot.reset_color("red")
class Game: # an object in this class represents a complete game def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._adjust_window() self._frame_rate = 80 self._close_selected = False self._clock = Clock() self._small_dot = Dot('red', 30, [50, 75], [1, 2], self._window) self._big_dot = Dot('blue', 40, [200, 100], [2, 1], self._window) self._small_dot.randomize_dot() self._big_dot.randomize_dot() self._score = 0 self._continue = True def _adjust_window(self): self._window.set_bg_color('black') self._window.set_font_color('white') self._window.set_font_name('arial') self._window.set_font_size(64) def draw_game(self): self._window.clear() self.draw_score() self._small_dot.draw_dot() self._big_dot.draw_dot() if not self._continue: self.draw_game_over() self._window.update() def play_game(self): while not self._close_selected: # play frame self.handle_events() self.draw_game() self.update_game() self._window.close() def update_game(self): if self._continue: self._small_dot.move_dot() self._big_dot.move_dot() self._score = get_ticks() // 1000 self._clock.tick(self._frame_rate) if self._small_dot.intersects(self._big_dot): self._continue = False def draw_score(self): string = "Score: " + str(self._score) self._window.draw_string(string, 0, 0) def draw_game_over(self): bg_color = self._big_dot.get_color() font_color = self._small_dot.get_color() orig_font_color = self._window.get_font_color() orig_bg_color = self._window.get_bg_color() self._window.set_bg_color(bg_color) self._window.set_font_color(font_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string("GAME OVER", 0, height) self._window.set_font_color(orig_font_color) self._window.set_bg_color(orig_bg_color) def handle_mouse_up(self): self._small_dot.randomize_dot() self._big_dot.randomize_dot() def handle_events(self): # Handle the current game events. Return True if the player # clicked the close icon and False otherwise. event_list = get_events() for event in event_list: # handle one event self.handle_one_event(event) def handle_one_event(self, event): if event.type == QUIT: self._close_selected = True elif self._continue and event.type == MOUSEBUTTONUP: self.handle_mouse_up()
class Game: # An object in this class represents a complete game # - window # - frame_rate # - close_selected # - clock # - small_dot # - big_dot def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._clock = Clock() self._frame_rate = 90 self._close_selected = False self._small_dot = Dot('red', [200, 100], 20, [1, 2], self._window) self._small_dot.randomize() self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window) self._big_dot.randomize() self._score = 0 self._continue = True self._adjust_window() def _adjust_window(self): # set parameters to the window self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def _draw(self): # draw small and big dots on the screen and update the window self._window.clear() self._draw_score() self._small_dot.draw() self._big_dot.draw() if not self._continue: self._draw_game_over() self._window.update() def _draw_score(self): # draw the score on the screen self._window.draw_string('Score: ' + str(self._score), 0, 0) def _draw_game_over(self): # draw GAME OVER when the balls collide small_color = self._small_dot.get_color() big_color = self._big_dot.get_color() font_color = self._window.get_font_color() bg_color = self._window.get_bg_color() self._window.set_font_color(small_color) self._window.set_bg_color(big_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string('GAME OVER', 0, height) self._window.set_font_color(font_color) self._window.set_bg_color(bg_color) def _handle_events(self): # handle the exit game event when the player clicks [X] event_list = get_events() for event in event_list: if event.type == QUIT: self._close_selected = True elif event.type == MOUSEBUTTONUP and self._continue: self._small_dot.randomize() self._big_dot.randomize() def play(self): # run the game while the player do not select to close the window while not self._close_selected: self._handle_events() self._draw() self._update() self._window.close() def _update(self): # control the frame rate and update the movement of the dots if self._continue: self._small_dot.move() self._big_dot.move() self._score = time.get_ticks() // 1000 self._clock.tick(self._frame_rate) if self._small_dot.intersects(self._big_dot): self._continue = False
line_y = line_y + string_height guess = window.input_string('ENTER PASSWORD >', 0, line_y) line_y = line_y + string_height attempts_left = attempts_left - 1 while guess != password_list[7] and attempts_left > 0: # display attempts left window.draw_string(str(attempts_left), 0, string_height) # check warning if attempts_left == 1: # display warning warning = '*** LOCKOUT WARNING ***' x_space = window.get_width() - window.get_string_width(warning) y_space = window.get_height() - string_height window.draw_string(warning, x_space, y_space) # get guess guess = window.input_string('ENTER PASSWORD >', 0, line_y) line_y = line_y + string_height attempts_left = attempts_left - 1 # end game # clear window window.clear() # create outcome # check guess equals password if guess == password_list[7]:
# create Success outcome_line_one = "EXITING DEBUG MODE" outcome_line_two = "LOGIN SUCCESSFUL - WELCOME BACK" prompt = "PRESS ENTER TO CONTINUE" else: # create Failure outcome_line_one = "LOGIN FAILURE - TERMINAL LOCKED" outcome_line_two = "PLEASE CONTACT AN ADMNISTRATOR" prompt = "PRESS ENTER TO EXIT" # Display Outcome # Display Guess x_space = window.get_width() - window.get_string_width(guess) line_x = x_space // 2 y_space = window.get_height() - 7 * string_height line_y = y_space // 2 window.draw_string(guess, line_x, line_y) time.sleep(1.5) window.update() height += string_height line_y += string_height # Display Blank line def cal_line_x(string, string_height): x_space = window.get_width() - window.get_string_width(string) line_x = x_space // 2 return line_x
] prompt = 'PRESS ENTER TO CONTINUE' #create failure else: outcome_list = [ guess, 'LOGIN FAILURE - TERMINAL LOCKED', 'PLEASE CONTACT AN ADMINISTRATOR' ] prompt = 'PRESS ENTER TO EXIT' #display outcome outcome_height = 7 * text_height line_y = (window.get_height() - outcome_height) / 2 for outcome in outcome_list: line_x = (window.get_width() - window.get_string_width(outcome)) / 2 window.draw_string(outcome, line_x, line_y) window.update() sleep(sleep_time) line_y = line_y + 2 * text_height #prompt for end line_x = (window.get_width() - window.get_string_width(prompt)) / 2 window.input_string(prompt, line_x, line_y)
sleep(0.3) line_y = line_y + 2 * text_height #prompt for a password guess = window.input_string('ENTER PASSWORD >', line_x, line_y) #clear window window.clear() sleep(0.3) #display failure outcome line_x = (window.get_width() - window.get_string_width(guess)) / 2 line_y = (window.get_height() - (7 * text_height)) / 2 window.draw_string(guess, line_x, line_y) window.update() sleep(0.3) line_x = (window.get_width() - window.get_string_width('LOGIN FAILURE - TERMINAL LOCKED')) / 2 line_y = line_y + 2 * text_height window.draw_string('LOGIN FAILURE - TERMINAL LOCKED', line_x, line_y) window.update() sleep(0.3) line_x = (window.get_width() - window.get_string_width('PLEASE CONTACT AN ADMINISTRATOR')) / 2
class Game: def __init__(self): self.window=Window('Poke the Dots', 500, 400) self.adjust_window() self.close_selected=False self.small_dot=Dot(self.window, 'red', [50,50], 30, [1,2]) self.big_dot=Dot(self.window, 'blue', [200,100], 40, [2,1]) self.frame_rate=90 self.clock=Clock() self.small_dot.randomize() self.big_dot.randomize() self.score=0 self.continue_game=True def adjust_window(self): self.window.set_bg_color('black') self.window.set_font_name('Times New Roman') self.window.set_font_size(50) self.window.set_font_color('white') def draw(self): self.window.clear() self.draw_score() self.small_dot.draw() self.big_dot.draw() if not self.continue_game: self.draw_game_over() self.window.update() def play(self): while not self.close_selected: self.handle_events() self.draw() self.update() self.window.close() def handle_events(self): event_list=get_events() for event in event_list: if event.type==QUIT: self.close_selected=True elif self.continue_game and event.type==MOUSEBUTTONUP: self.handle_mouse_click() def handle_mouse_click(self): self.small_dot.randomize() self.big_dot.randomize() def draw_score(self): string='Score: ' + str(self.score) self.window.draw_string(string, 0, 0) def update(self): if self.continue_game: self.small_dot.move() self.big_dot.move() self.clock.tick(self.frame_rate) self.score=get_ticks() // 1000 #milliseconds to seconds if self.small_dot.intersects(self.big_dot): self.continue_game=False def draw_game_over(self): string='GAME OVER' font_color=self.small_dot.get_color() bg_color=self.big_dot.get_color() original_font_color=self.window.get_font_color() original_bg_color=self.window.get_bg_color() self.window.set_font_color(font_color) self.window.set_bg_color(bg_color) height=self.window.get_height() - self.window.get_font_height() self.window.draw_string(string, 0, height) self.window.set_font_color(original_font_color) self.window.set_bg_color(original_bg_color)
warning = '*** LOCKOUT WARNING ***' guess = '' while (attempt_no != 0 and guess != password): #prompt for a password guess = window.input_string('ENTER PASSWORD >', line_x, line_y) line_y = line_y + text_height attempt_no = attempt_no - 1 #display lockout warning if attempt_no == 1: warning_x = window.get_width() - window.get_string_width(warning) warning_y = window.get_height() - text_height window.draw_string(warning, warning_x, warning_y) #display attempts left window.draw_string(str(attempt_no), line_x, text_height) window.update() #clear window window.clear() #create outcome #create success
from uagame import Window from time import sleep # create window window = Window('hello', 300, 200) string_height = window.get_font_height() # prompt user input_string = window.input_string('Enter string >', 0, 0) # set text in the right corner x_space = window.get_width() - window.get_string_width(input_string) y_space = window.get_height() - window.get_font_height() # draw text window.draw_string(input_string, x_space, y_space) window.update() sleep(2.0) # close window window.close()
def main(): # create window window = Window('Remember The Word', 500, 400) # display icon window.set_font_color('green') window.set_font_size(100) window_width = window.get_width() icon_width = window.get_string_width('UA') x_icon = window_width - icon_width y_icon = 0 window.draw_string('UA', x_icon, y_icon) # display instructions window.set_font_size(24) window.set_font_color('white') x = 0 y = 0 window.draw_string('A sequence of words will be displayed.', x, y) font_height = window.get_font_height() y = y + font_height window.draw_string('You will be asked which word starts with', x, y) y = y + font_height window.draw_string('a particular letter.', x, y) y = y + font_height window.draw_string('You win if you enter the right word.', x, y) y = y + font_height # prompt player to press enter window.input_string('Press the enter key to display the words.', x, y) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display words # display word 1 window.set_font_size(24) window.set_font_color('white') x = 0 y = 0 window.draw_string('orange', x, y) time.sleep(2) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display word 2 window.set_font_size(24) window.set_font_color('white') window.draw_string('chair', x, y) time.sleep(2) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display word 3 window.set_font_size(24) window.set_font_color('white') window.draw_string('mouse', x, y) time.sleep(2) # COPY AND PASTE HERE # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display word 4 window.set_font_size(24) window.set_font_color('white') window.draw_string('sandwich', x, y) time.sleep(2) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # get guess window.set_font_size(24) window.set_font_color('white') guess = window.input_string('What word starts with the letter c?', x, y) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display results window.set_font_size(24) window.set_font_color('white') if guess == 'chair': window.draw_string('Congratulations, you are correct.', x, y) else: window.draw_string('Sorry you entered ' + guess, x, y) y = y + font_height window.draw_string('The correct answer was chair.', x, y) # end game x = 0 window_height = window.get_height() y = window_height - font_height window.input_string('Press enter to end the game.', x, y) window.close()
class l1lll1l_opy_: def __init__(self): self._11l111_opy_ = Window(l11l1_opy_(u"ࠪࡔࡴࡱࡥࠡࡶࡩࠥࡊࡵࡵࠪࡽ"), 500, 400) self._11llll_opy_() self._111ll_opy_ = 90 self._111l1_opy_ = False # self._11l11l_opy_ = Clock() self._11l1ll_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠫࡷࡤࠨࡾ"), [50, 75], 30, [1, 2], self._11l111_opy_) self._1ll111_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠬࡨࡶࡧࠪࡿ"), [200, 100], 40, [2, 1], self._11l111_opy_) self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() self._11l1l_opy_ = 0 self._11l1lll1_opy_ = True def _11llll_opy_(self): self._11l111_opy_.set_font_name(l11l1_opy_(u"࠭ࡡࡳࡨࡰࠬࢀ")) self._11l111_opy_.set_font_size(64) self._11l111_opy_.set_font_color(l11l1_opy_(u"ࠧࡸࡪࡸࡪ࠭ࢁ")) self._11l111_opy_.set_bg_color(l11l1_opy_(u"ࠨࡤࡥࡨࡱࠧࢂ")) def play(self): while not self._111l1_opy_: self.l1llll1_opy_() self.draw() self.update() self._11l111_opy_.close() def l1llll1_opy_(self): l111l11_opy_ = l1l1l11_opy_() for event in l111l11_opy_: self.l1ll11l_opy_(event) def l1ll11l_opy_(self, event): if event.type == QUIT: self._111l1_opy_ = True elif self._11l1lll1_opy_ and event.type == MOUSEBUTTONUP: self.l111ll1_opy_(event) def l111ll1_opy_(self, event): self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() def draw(self): self._11l111_opy_.clear() self.l1ll1ll_opy_() self._11l1ll_opy_.draw() self._1ll111_opy_.draw() if not self._11l1lll1_opy_: self.l11l1l1l1_opy_() self._11l111_opy_.update() def update(self): if self._11l1lll1_opy_: self._11l1ll_opy_.move() self._1ll111_opy_.move() self._11l1l_opy_ = get_ticks() // 1000 sleep(0.01) # self._11l11l_opy_.l1lllll_opy_(self._111ll_opy_) if self._11l1ll_opy_.l11l1ll1l_opy_(self._1ll111_opy_): self._11l1lll1_opy_ = False def l11l1l1l1_opy_(self): string = l11l1_opy_(u"ࠩࡊࡅࡒࡋࠠࡐࡘࡈࡖࠬࢃ") font_color = self._11l1ll_opy_.l11l1l111_opy_() bg_color = self._1ll111_opy_.l11l1l111_opy_() l11l1l11l_opy_ = self._11l111_opy_.get_font_color() l11l1ll11_opy_ = self._11l111_opy_.get_bg_color() self._11l111_opy_.set_font_color(font_color) self._11l111_opy_.set_bg_color(bg_color) height = self._11l111_opy_.get_height( ) - self._11l111_opy_.get_font_height() self._11l111_opy_.draw_string(string, 0, height) self._11l111_opy_.set_font_color(l11l1l11l_opy_) self._11l111_opy_.set_bg_color(l11l1ll11_opy_) def l1ll1ll_opy_(self): string = l11l1_opy_(u"ࠪࡗࡨࡵࡲࡦ࠼ࠣࠫࢄ") + str(self._11l1l_opy_) self._11l111_opy_.draw_string(string, 0, 0)
sleep(l1lll11l_opy_) l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_ # l111l1l_opy_ l11l1l_opy_ l11l1l_opy_ = l11111l_opy_[7] # get l1llll1l_opy_ prompt = l1ll1l_opy_ (u"ࠨࡇࡑࡘࡊࡘࠠࡑࡃࡖࡗࡕࡒࡅࠢࡁࠫࡃ") # prompt for l1111l_opy_ l1111l_opy_ = window.input_string(prompt, l1lll1l_opy_, l1l1111_opy_) l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_ l111111_opy_ = l111111_opy_ - 1 while l1111l_opy_ != l11l1l_opy_ and l111111_opy_ > 0: window.draw_string(str(l111111_opy_), l1lll1l_opy_, l1llll1_opy_) if l111111_opy_ == 1: l111l11_opy_ = l1ll1l_opy_ (u"ࠩ࠭ࠦࡌࡐࡅࡎࡓ࡚࡚ࠠࡘࡃࡕࡒࡎࡔࡇࠡࠬ࠭ࠬࡄ") l111ll1_opy_ = window.get_width() - window.get_string_width(l111l11_opy_) l1lll1ll_opy_ = window.get_height() - l1llll1_opy_ window.draw_string(l111l11_opy_, l111ll1_opy_, l1lll1ll_opy_) l1111l_opy_ = window.input_string(prompt, l1lll1l_opy_, l1l1111_opy_) l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_ l111111_opy_ = l111111_opy_ - 1 # end l11l11_opy_ # clear window window.clear() # create l1l1lll_opy_ if l1111l_opy_ == l11l1l_opy_: l1l1lll_opy_ = [l1111l_opy_, l1ll1l_opy_ (u"ࠪࠫࡅ"), l1ll1l_opy_ (u"ࠫࡊ࡞ࡉࡕࡋࡑࡋࠥࡊࡅࡃࡗࡊࠤࡒࡕࡄࡆࠩࡆ"), l1ll1l_opy_ (u"ࠬ࠭ࡇ"), l1ll1l_opy_ (u"࠭ࡌࡐࡉࡌࡒ࡙ࠥࡕࡄࡅࡈࡗࡘࡌࡕࡍࠢ࠰ࠤࡋࡌࡄࡑࡐࡉࠥࡈࡁࡄࡍࠪࡈ"), l1ll1l_opy_ (u"ࠧࠨࡉ")] prompt = l1ll1l_opy_ (u"ࠨࡒࡕࡉࡘ࡙ࠠࡆࡐࡗࡉࡗࠦࡔࡐࠢࡆࡓࡓ࡚ࡉࡏࡗࡈࠫࡊ") else: l1l1lll_opy_ = [l1111l_opy_, l1ll1l_opy_ (u"ࠩࠪࡋ"), l1ll1l_opy_ (u"ࠪࡐࡔࡍࡉࡏࠢࡉࡅࡎࡒࡕࡓࡇࠣ࠱࡚ࠥࡅࡓࡏࡌࡒࡆࡒࠠࡍࡑࡆࡏࡊࡊࠧࡌ"), l1ll1l_opy_ (u"ࠫࠬࡍ"),l1ll1l_opy_ (u"ࠬࡖࡌࡆࡃࡖࡉࠥࡉࡏࡏࡖࡄࡇ࡙ࠦࡁࡏࠢࡄࡈࡒࡏࡎࡊࡕࡗࡖࡆ࡚ࡏࡓࠩࡎ"), l1ll1l_opy_ (u"࠭ࠧࡏ")] prompt = l1ll1l_opy_ (u"ࠧࡑࡔࡈࡗࡘࠦࡅࡏࡖࡈࡖ࡚ࠥࡏࠡࡇ࡛ࡍ࡙࠭ࡐ") # l1l_opy_ l1l1lll_opy_
class Game: def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._adjust_window() self._frame_rate = 90 # larger is faster game self._close_selected = False self._clock = Clock() self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window) self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window) self._small_dot.randomize() self._big_dot.randomize() self._score = 0 self._continue_game = True def _adjust_window(self): self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def play(self): while not self._close_selected: # play frame self.handle_events() self.draw() self.update() self._window.close() def handle_events(self): event_list = get_events() for event in event_list: self.handle_one_event(event) def handle_one_event(self, event): if event.type == QUIT: self._close_selected = True elif self._continue_game and event.type == MOUSEBUTTONUP: self.handle_mouse_up(event) def handle_mouse_up(self, event): self._small_dot.randomize() self._big_dot.randomize() def draw(self): self._window.clear() self.draw_score() self._small_dot.draw() self._big_dot.draw() if not self._continue_game: # perform game over actions self.draw_game_over() self._window.update() def update(self): if self._continue_game: # update during game self._small_dot.move() self._big_dot.move() self._score = get_ticks() // 1000 self._clock.tick(self._frame_rate) # decide continue if self._small_dot.intersects(self._big_dot): self._continue_game = False def draw_game_over(self): string = 'GAME OVER' font_color = self._small_dot.get_color() bg_color = self._big_dot.get_color() original_font_color = self._window.get_font_color() original_bg_color = self._window.get_bg_color() self._window.set_font_color(font_color) self._window.set_bg_color(bg_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string(string, 0, height) self._window.set_font_color(original_font_color) self._window.set_bg_color(original_bg_color) def draw_score(self): string = 'Score: ' + str(self._score) self._window.draw_string(string, 0, 0)
class Game: def __init__(self): self.window = Window('Poke the Dots', 500, 400) self._adjust_window('ariel', 'white', 64, 'black') self.close_selected = False self.collision_occured = False self.small_dot = Dot('red', 30, [0, 0], [1, 2], self.window) self.small_dot.generate_center() self.big_dot = Dot('blue', 40, [0, 0], [2, 1], self.window) self.big_dot.generate_center() self.clock = Clock() def _adjust_window(self, font_name, font_color, font_size, bg_color): self.window.set_font_name(font_name) self.window.set_font_color(font_color) self.window.set_font_size(font_size) self.window.set_bg_color(bg_color) def handle_events(self): event_list = get_events() for event in event_list: if event.type == QUIT: self.close_selected = True elif event.type == MOUSEBUTTONUP: self.small_dot.generate_center() self.big_dot.generate_center() def update_game(self): frame_rate = 90 self.big_dot.move_dot() self.small_dot.move_dot() self.clock.tick(frame_rate) def draw_score(self): self.score = get_ticks() // 1000 self.window.draw_string('Score: ' + str(self.score), 0, 0) def play_game(self): while not self.close_selected: self.handle_events() self.draw_game() self.update_game() self.collision_occured = self.big_dot.check_collision( self.small_dot) if self.collision_occured: self.end_game() self.window.close() def draw_game(self): self.window.clear() self.draw_score() self.big_dot.draw() self.small_dot.draw() self.window.update() def end_game(self): self._adjust_window('ariel', str(self.small_dot.get_color()), 64, str(self.big_dot.get_color())) self.window.draw_string( 'GAME OVER', 0, self.window.get_height() - self.window.get_font_height()) self.window.update() while not self.close_selected: self.handle_events()