def main(): window = Window('Memory', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window = Window('Exemplar Graphics 4', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window = Window('Fox Bunny Chase', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window = Window('PARK', 1500, 800) window.set_auto_update(False) map = Map(window) #pass map to car map.play()
def main(): window_wide=500 window_height=400 window = Window('Pong', window_wide, window_height) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): # Creates the game window and game, and runs game window = Window('Tic Tac Toe', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): # create window window = Window('Pong V3', 500, 400) # play game window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): # Create our game window and game, then play # until a game end condition is met. window = Window('Poke the Dots', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): #window attributes window_width = 500 window_height = 400 window = Window('Pong', window_width, window_height) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window = Window('Tic Tac Toe', 500, 400) # The following statement needs to be included as we are doing # window update in the code instead of having uagame do the update window.set_auto_update(False) # create Game object using window as argument game = Game(window) # Play the Game object game.play() # Close the window window.close()
def main(): # create the window title = 'Poke THe Dots' width = 500 height = 400 window = Window(title, width, height) window.set_auto_update(False) # create the Game object game = Game(window) # play the game game.play() # close the window window.close()
def main(): # create window title = 'Poke the Dot' width = 500 height = 400 window = Window(title, width, height) window.set_auto_update(False) # create the Game Object # calls the init method game = Game(window) # call a function that has the same name as the class #play the game game.play() # close the window window.close()
def main(): #create window title = 'Pong' width = 500 height = 400 window = Window(title, width, height) # The following statement needs to be included as we are doing # window update in the code instead of having uagame do the update window.set_auto_update(False) # create Game object using window as argument game = Game(window) # Play the Game object game.play() # Close the window window.close()
def main(): # Main Algorithm # returns nothing # create the window title = 'QUADRIS' width = 420 height = 640 window = Window(title, width, height) # creating a Window object # initializing ingame music pygame.mixer.pre_init(44110, 16, 2, 4096) pygame.mixer.music.load("Automation.mp3") pygame.mixer.music.set_volume(0.5) # 0.5 pygame.mixer.music.play(-1) window.set_auto_update(False) # create the Game object game = Game(window) # play the game game.play() # close the window window.close()
# ['4','','','','','','2','1',''], # ['','9','','5','','','','',''], # ['','5','','','4','','3','','6'], # ['','2','9','','','','','','8'], # ['','','4','6','9','','1','7','3'], # ['','','','','','1','','','4'] # ] test_board = [['H', 'G', 'F', 'I', '', '', '', '', ''], ['', 'A', '', '', '', 'F', '', '', ''], ['', 'D', '', '', '', 'E', 'H', '', ''], ['D', '', '', '', '', '', 'B', 'A', ''], ['', 'I', '', 'E', '', '', '', '', ''], ['', 'E', '', '', 'D', '', 'C', '', 'F'], ['', 'B', 'I', '', '', '', '', '', 'H'], ['', '', 'D', 'F', 'I', '', 'A', 'G', 'C'], ['', '', '', '', '', 'A', '', '', 'D']] test_window = Window("Test Sudoku", 500, 500) test_window.set_auto_update(False) # test_game = Sudoku(test_window, 3, '123456789') test_game = Sudoku(test_window, 3, 'ABCDEFGHI') # generate the test board for row in range(len(test_board)): for col in range(len(test_board[row])): if test_board[row][col]: test_game.manually_set_cell(row, col, test_board[row][col]) test_game.play() pg.quit()
def main(): window = Window('Poke the Dots', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()