Example #1
0
    def __init__(self):
        QMainWindow.__init__(self)
        self.ui = Ui_UaModeler()
        self.ui.setupUi(self)
        self.setWindowIcon(QIcon(":/network.svg"))

        # we only show statusbar in case of errors
        self.ui.statusBar.hide()

        # setup QSettings for application and get a settings object
        QCoreApplication.setOrganizationName("FreeOpcUa")
        QCoreApplication.setApplicationName("OpcUaModeler")
        self.settings = QSettings()

        self._restore_ui_geometri()

        self.tree_ui = TreeWidget(self.ui.treeView)
        self.tree_ui.error.connect(self.show_error)

        self.refs_ui = RefsWidget(self.ui.refView)
        self.refs_ui.error.connect(self.show_error)
        self.refs_ui.reference_changed.connect(
            self.tree_ui.reload_current
        )  # FIXME: shoudl reload a specific node
        self.attrs_ui = AttrsWidget(self.ui.attrView, show_timestamps=False)
        self.attrs_ui.error.connect(self.show_error)
        self.idx_ui = NamespaceWidget(self.ui.namespaceView)
        self.nodesets_ui = RefNodeSetsWidget(self.ui.refNodeSetsView)
        self.nodesets_ui.error.connect(self.show_error)
        self.nodesets_ui.nodeset_added.connect(self.nodesets_change)
        self.nodesets_ui.nodeset_removed.connect(self.nodesets_change)

        self.ui.treeView.activated.connect(self.show_refs)
        self.ui.treeView.clicked.connect(self.show_refs)
        self.ui.treeView.activated.connect(self.show_attrs)
        self.ui.treeView.clicked.connect(self.show_attrs)

        self.model_mgr = ModelManagerUI(self)
        self.model_mgr.error.connect(self.show_error)
        self.model_mgr.titleChanged.connect(self.update_title)
        self.actions = ActionsManager(self.ui, self.model_mgr)

        self.setup_context_menu_tree()

        delegate = BoldDelegate(self, self.tree_ui.model,
                                self.model_mgr.get_new_nodes())
        self.ui.treeView.setItemDelegate(delegate)
        self.ui.treeView.selectionModel().currentChanged.connect(
            self._update_actions_state)

        self._recent_files = self.settings.value("recent_files", [])
        self._recent_files_max_count = int(
            self.settings.value("recent_files_max_count", 10))
        self._recent_files_acts = [
            QAction(self, visible=False, triggered=self.open_recent_files)
            for _ in range(self._recent_files_max_count)
        ]
        for act in self._recent_files_acts:
            self.ui.menuRecentFiles.addAction(act)
        self._update_recent_files_ui()
Example #2
0
    def __init__(self):
        QMainWindow.__init__(self)
        self.ui = Ui_UaModeler()
        self.ui.setupUi(self)
        self.setWindowIcon(QIcon(":/network.svg"))

        # we only show statusbar in case of errors
        self.ui.statusBar.hide()

        # setup QSettings for application and get a settings object
        QCoreApplication.setOrganizationName("FreeOpcUa")
        QCoreApplication.setApplicationName("OpcUaModeler")
        self.settings = QSettings()

        self._restore_ui_geometri()

        self.tree_ui = TreeWidget(self.ui.treeView)
        self.tree_ui.error.connect(self.show_error)

        self.refs_ui = RefsWidget(self.ui.refView)
        self.refs_ui.error.connect(self.show_error)
        self.attrs_ui = AttrsWidget(self.ui.attrView, show_timestamps=False)
        self.attrs_ui.error.connect(self.show_error)
        self.idx_ui = NamespaceWidget(self.ui.namespaceView)
        self.nodesets_ui = RefNodeSetsWidget(self.ui.refNodeSetsView)
        self.nodesets_ui.error.connect(self.show_error)
        self.nodesets_ui.nodeset_added.connect(self.nodesets_change)
        self.nodesets_ui.nodeset_removed.connect(self.nodesets_change)

        self.ui.treeView.activated.connect(self.show_refs)
        self.ui.treeView.clicked.connect(self.show_refs)
        self.ui.treeView.activated.connect(self.show_attrs)
        self.ui.treeView.clicked.connect(self.show_attrs)

        self.model_mgr = ModelManagerUI(self)
        self.model_mgr.error.connect(self.show_error)
        self.actions = ActionsManager(self.ui, self.model_mgr)

        self.setup_context_menu_tree()

        delegate = BoldDelegate(self, self.tree_ui.model,
                                self.model_mgr.get_new_nodes())
        self.ui.treeView.setItemDelegate(delegate)
        self.ui.treeView.selectionModel().currentChanged.connect(
            self._update_actions_state)
Example #3
0
    def __init__(self):
        QMainWindow.__init__(self)
        self.ui = Ui_UaModeler()
        self.ui.setupUi(self)
        self.setWindowIcon(QIcon(":/network.svg"))

        # we only show statusbar in case of errors
        self.ui.statusBar.hide()

        # load settings, seconds arg is default
        self.settings = QSettings("FreeOpcUa", "OpcUaModeler")

        self.server = Server()
        self.server.set_endpoint(
            "opc.tcp://0.0.0.0:48400/freeopcua/uamodeler/")
        self.server.set_server_name("OpcUa Modeler Server")

        self._new_nodes = []  # the added nodes we will save

        self.tree_ui = TreeWidget(self.ui.treeView)
        self.tree_ui.error.connect(self.show_error)
        self.refs_ui = RefsWidget(self.ui.refView)
        self.refs_ui.error.connect(self.show_error)
        self.attrs_ui = AttrsWidget(self.ui.attrView)
        self.attrs_ui.error.connect(self.show_error)
        self.idx_ui = NamespaceWidget(self.ui.namespaceView)

        self.ui.treeView.activated.connect(self.show_refs)
        self.ui.treeView.clicked.connect(self.show_refs)
        self.ui.treeView.activated.connect(self.show_attrs)
        self.ui.treeView.clicked.connect(self.show_attrs)

        self.resize(int(self.settings.value("main_window_width", 800)),
                    int(self.settings.value("main_window_height", 600)))
        #self.restoreState(self.settings.value("main_window_state", b"", type="QByteArray"))
        self.restoreState(self.settings.value("main_window_state", b""))

        self.ui.splitterLeft.restoreState(
            self.settings.value("splitter_left", b""))
        self.ui.splitterRight.restoreState(
            self.settings.value("splitter_right", b""))
        self.ui.splitterCenter.restoreState(
            self.settings.value("splitter_center", b""))

        self.server.start()
        self.tree_ui.set_root_node(self.server.get_root_node())
        self.idx_ui.set_node(
            self.server.get_node(ua.ObjectIds.Server_NamespaceArray))

        # fix icon stuff
        self.ui.actionAddFolder.setIcon(QIcon(":/folder.svg"))
        self.ui.actionAddObject.setIcon(QIcon(":/object.svg"))
        self.ui.actionAddObjectType.setIcon(QIcon(":/object_type.svg"))
        self.ui.actionAddProperty.setIcon(QIcon(":/property.svg"))
        self.ui.actionAddVariable.setIcon(QIcon(":/variable.svg"))
        self.ui.actionAddVariableType.setIcon(QIcon(":/variable_type.svg"))

        # menu
        self.ui.treeView.addAction(self.ui.actionAddFolder)
        self.ui.treeView.addAction(self.ui.actionAddObject)
        self.ui.treeView.addAction(self.ui.actionAddVariable)
        self.ui.treeView.addAction(self.ui.actionAddProperty)
        self.ui.treeView.addAction(self.ui.actionAddObjectType)
        self.ui.treeView.addAction(self.ui.actionAddVariableType)
        self.ui.treeView.addAction(self.ui.actionAddDataType)

        # actions
        self.ui.actionOpen.triggered.connect(self._open)
        self.ui.actionSave.triggered.connect(self._save)
        self.ui.actionAddObjectType.triggered.connect(self._add_object_type)
        self.ui.actionAddObject.triggered.connect(self._add_object)
        self.ui.actionAddDataType.triggered.connect(self._add_data_type)
        self.ui.actionAddVariable.triggered.connect(self._add_variable)
        self.ui.actionAddProperty.triggered.connect(self._add_property)