Example #1
0
    def change_feature():
        def finish(arg):
            try:
                features._parse_arg(arg)
            except Exception as e:
                traceback.print_exc()
                ui.message(str(e))

        uidialog.inputbox('name=key', finish=finish)
Example #2
0
    def _callback(self):
        def finish(val):
            try:
                features.set_perm(self.feature_key, val)
            except ValueError as e:
                ui.message(str(e), type='error')
            self.make_button()

        uidialog.inputbox('Value for %s' % self.feature_key, finish=finish)
    def test_inputbox():
        import uidialog
        def finish(text):
            print 'got', text

        def cancel():
            print 'cancel'

        uidialog.inputbox('Query?', 'defaultval', finish=finish, cancel=cancel)
    def change_feature():
        def finish(arg):
            try:
                features._parse_arg(arg)
            except Exception as e:
                traceback.print_exc()
                ui.message(str(e))

        uidialog.inputbox('name=key', finish=finish)
    def _callback(self):
        def finish(val):
            try:
                features.set_perm(self.feature_key, val)
            except ValueError as e:
                ui.message(str(e), type='error')
            self.make_button()

        uidialog.inputbox('Value for %s' % self.feature_key, finish=finish)
Example #6
0
    def test_inputbox():
        import uidialog

        def finish(text):
            print 'got', text

        def cancel():
            print 'cancel'

        uidialog.inputbox('Query?', 'defaultval', finish=finish, cancel=cancel)
Example #7
0
    def pernament_feature():
        def finish():
            try:
                k, v = arg.split('=', 1)
                features.set_perm(k, v)
            except Exception as e:
                traceback.print_exc()
                ui.message(str(e))

        uidialog.inputbox('name=key', finish=finish)
    def pernament_feature():
        def finish():
            try:
                k, v = arg.split('=', 1)
                features.set_perm(k, v)
            except Exception as e:
                traceback.print_exc()
                ui.message(str(e))

        uidialog.inputbox('name=key', finish=finish)
Example #9
0
def popup_newcity_dialog(unit, default_name):
    text = uidialog.inputbox('What should we call our new city?', default_name)
    while text:
        try:
            text.encode('ascii')
        except UnicodeError:
            text = uidialog.inputbox('Please use only latin characters!', default_name)
        else:
            break
    if text:
        freeciv.func.finish_city_at_unit(unit, text)
Example #10
0
    def setup_ui(self):
        self.has_ui = True
        self.items = []

        client.client.chat('/set nettimeout 0')
        client.client.chat('/set pingtimeout 1800')

        self.pick_nation_button = ui.Button('...', self.pick_nation)
        self.set_leader_name_button = ui.Button('...',
                                                lambda:
                                                uidialog.inputbox('What will be your name?',
                                                                  finish=self.set_leader_name))
        self.difficulty_button = ui.Button('...', self.set_difficulty)

        self.add(ui.Button('Start game!', start_client))
        self.add(self.pick_nation_button)
        self.add(self.set_leader_name_button)
        self.add(self.difficulty_button)
        self.add(ui.Button('Server command', server_command_dialog))

        self.aicount_button = ui.Button('...',
                                        lambda:
                                        uidialog.inputbox('How many computer enemies will you fight?',
                                                          finish=self.set_aicount))
        self.set_aicount(4)
        self.add(self.aicount_button)

        self.mapsize_button = ui.Button('...',
                                        lambda:
                                        uidialog.inputbox('How large your map will be? (1-20)',
                                                          finish=self.set_mapsize))
        self.set_mapsize(5)
        self.add(self.mapsize_button)

        self.barbarians_button = ui.Button('...', self.set_barbarians)
        self.barbarians = False
        self.set_barbarians()
        self.add(self.barbarians_button)

        self.nation_id = 1 #random.choice(client.get_nations())[2]
        self.leader_name = 'Player'
        self.city_style = 1
        self.leader_sex = 2
        self.difficulty = 'easy'

        self.set_nation_settings()
        self.set_difficulty_settings()

        self.server_console = ui.Label('loading...', font=ui.consolefont)
        self.add(self.server_console)
        self.update_server_console()
Example #11
0
    def setup_ui(self):
        self.has_ui = True
        self.items = []

        client.client.chat('/set nettimeout 0')
        client.client.chat('/set pingtimeout 1800')

        self.pick_nation_button = ui.Button('...', self.pick_nation)
        self.set_leader_name_button = ui.Button('...',
                                                lambda:
                                                uidialog.inputbox('What will be your name?',
                                                                  finish=self.set_leader_name))
        self.difficulty_button = ui.Button('...', self.set_difficulty)

        self.add(ui.Button('Start game!', start_client))
        self.add(self.pick_nation_button)
        self.add(self.set_leader_name_button)
        self.add(self.difficulty_button)
        self.add(ui.Button('Server command', server_command_dialog))

        self.aicount_button = ui.Button('...',
                                        lambda:
                                        uidialog.inputbox('How many computer enemies will you fight?',
                                                          finish=self.set_aicount))
        self.set_aicount(4)
        self.add(self.aicount_button)

        self.mapsize_button = ui.Button('...',
                                        lambda:
                                        uidialog.inputbox('How large your map will be? (1-20)',
                                                          finish=self.set_mapsize))
        self.set_mapsize(5)
        self.add(self.mapsize_button)

        self.barbarians_button = ui.Button('...', self.set_barbarians)
        self.barbarians = False
        self.set_barbarians()
        self.add(self.barbarians_button)

        self.nation_id = 1 #random.choice(client.get_nations())[2]
        self.leader_name = 'Player'
        self.city_style = 1
        self.leader_sex = 2
        self.difficulty = 'easy'

        self.set_nation_settings()
        self.set_difficulty_settings()

        self.server_console = ui.Label('loading...', font=ui.consolefont)
        self.add(self.server_console)
        self.update_server_console()
Example #12
0
def popup_newcity_dialog(unit, default_name):
    text = uidialog.inputbox('What should we call our new city?', default_name)
    while text:
        try:
            text.encode('ascii')
        except UnicodeError:
            text = uidialog.inputbox('Please use only latin characters!',
                                     default_name)
        else:
            break
    if text:
        freeciv.func.finish_city_at_unit(unit, text)
    else:
        freeciv.func.cancel_city_at_unit(unit)
Example #13
0
 def set_aicount(self, val=None):
     cmd = val or uidialog.inputbox('How many computer enemies will you fight?')
     try:
         count = int(cmd)
         client.client.chat('/set aifill %d' % (count + 1))
         self.aicount_button.set_text('AI player count: %d' % count)
     except (ValueError, TypeError):
         pass
Example #14
0
 def _callback(self):
     val = uidialog.inputbox('Value for %s' % self.feature_key)
     if val is None: return
     try:
         features.set_perm(self.feature_key, val)
     except ValueError as e:
         ui.message(str(e), type='error')
     self.make_button()
Example #15
0
 def set_aicount(self, val=None):
     cmd = val or uidialog.inputbox('How many computer enemies will you fight?')
     try:
         count = int(cmd)
         client.client.chat('/set aifill %d' % (count + 1))
         self.aicount_button.set_text('AI player count: %d' % count)
     except (ValueError, TypeError):
         pass
Example #16
0
 def _callback(self):
     val = uidialog.inputbox('Value for %s' % self.feature_key)
     if val is None: return
     try:
         features.set_perm(self.feature_key, val)
     except ValueError as e:
         ui.message(str(e), type='error')
     self.make_button()
Example #17
0
 def set_mapsize(self, val=None):
     cmd = val or uidialog.inputbox('How large your map will be? (1-20)')
     try:
         count = int(cmd)
         if count < 1 or count > 20:
             return
         client.client.chat('/set size %d' % count)
         self.mapsize_button.set_text('Map size: %dk' % count)
     except (ValueError, TypeError):
         pass
Example #18
0
 def set_mapsize(self, val=None):
     cmd = val or uidialog.inputbox('How large your map will be? (1-20)')
     try:
         count = int(cmd)
         if count < 1 or count > 20:
             return
         client.client.chat('/set size %d' % count)
         self.mapsize_button.set_text('Map size: %dk' % count)
     except (ValueError, TypeError):
         pass
Example #19
0
 def callback(self):
     data = uidialog.inputbox('')
     if data != None:
         self.set_value(data)
Example #20
0
 def handle_authentication_req(self, prompt):
     password = uidialog.inputbox(prompt)
     if password:
         self.authenticate(password)
Example #21
0
 def callback(self):
     data = uidialog.inputbox('')
     if data != None:
         self.set_text(data)
         self.was_changed = True
Example #22
0
def server_command_dialog():
    cmd = uidialog.inputbox('Command')
    if cmd:
        print cmd
        client.client.chat(cmd)
Example #23
0
def connect_dialog():
    host = uidialog.inputbox('Server host')
    port = int(uidialog.inputbox('Server port'))
    username = uidialog.inputbox('User name')
    connect(host, port, username)
Example #24
0
 def set_leader_name(self):
     name = uidialog.inputbox('What will be your name?')
     if name:
         self.leader_name = name
         self.set_nation_settings()
Example #25
0
 def handle_authentication_req(self, prompt):
     password = uidialog.inputbox(prompt)
     if password:
         self.authenticate(password)
Example #26
0
 def callback(self):
     import uidialog
     data = uidialog.inputbox('')
     if data != None:
         self.set_value(data)
Example #27
0
    def setup_ui(self):
        self.has_ui = True
        self.items = []

        client.client.chat('/set nettimeout 0')
        client.client.chat('/set pingtimeout 1800')
        client.client.chat('/set endspaceship disabled')
        client.client.chat('/set victories ALLIED')

        self.pick_nation_button = ui.Button('...', self.pick_nation)
        self.set_leader_name_button = ui.Button('...',
                                                lambda:
                                                uidialog.inputbox('What will be your name?',
                                                                  finish=self.set_leader_name))
        self.difficulty_button = ui.Button('...', self.set_difficulty)

        self.add(ui.Button('Start game!', start_client))
        self.add(self.pick_nation_button)
        self.add(self.set_leader_name_button)
        self.add(self.difficulty_button)
        self.add(ui.Button('Server command', server_command_dialog))

        self.aicount_button = ui.Button('...',
                                        lambda:
                                        uidialog.inputbox('How many computer enemies will you fight?',
                                                          finish=self.set_aicount))
        self.set_aicount(3)
        self.add(self.aicount_button)

        hex_tiles = ''
        if features.get('app.hex_tiles'):
            hex_tiles = '|HEX'
        if features.get('app.ruleset') == 'civ2civ3':
            self.mapsize_button = ui.Button('...',
                                        lambda:
                                        uidialog.inputbox('How large your map will be? (in tiles per player) (1-1000)',
                                                          finish=self.set_tilesperplayer))
            client.client.chat('/set topology WRAPX|WRAPY|ISO' + hex_tiles)
            self.set_tilesperplayer(100)
        else:
            self.mapsize_button = ui.Button('...',
                                        lambda:
                                        uidialog.inputbox('How large your map will be? (in thousands of tiles) (1-20)',
                                                          finish=self.set_mapsize))
            client.client.chat('/set topology WRAPX|ISO' + hex_tiles)
            self.set_mapsize(4)
        self.add(self.mapsize_button)

        self.barbarians_button = ui.Button('...', self.set_barbarians)
        self.barbarians = False
        self.set_barbarians()
        self.add(self.barbarians_button)

        nation = random.choice(client.get_nations())
        self.nation_id = nation[2]
        self.leader_name = 'Player'
        self.city_style = nation[1]
        self.leader_sex = 2
        self.difficulty = features.get('app.difficulty')

        self.set_nation_settings()
        self.set_difficulty_settings()

        self.server_console = ui.Label('loading...', font=ui.consolefont)
        self.add(self.server_console)
        self.update_server_console()
Example #28
0
def server_command_dialog():
    uidialog.inputbox('Command', finish=client.client.chat)
Example #29
0
 def set_leader_name(self):
     name = uidialog.inputbox('What will be your name?')
     if name:
         self.leader_name = name
         self.set_nation_settings()
Example #30
0
def connect_dialog():
    host = uidialog.inputbox('Server host')
    port = int(uidialog.inputbox('Server port'))
    username = uidialog.inputbox('User name')
    connect(host, port, username)
Example #31
0
def server_command_dialog():
    cmd = uidialog.inputbox('Command')
    if cmd:
        print cmd
        client.client.chat(cmd)
Example #32
0
def connect_dialog():
    host = uidialog.inputbox('Server host')
    port = int(uidialog.inputbox('Server port'))
    connect(host, port)