async def wifi_config(): global cfg global client global CLIENT_ID print('load configuration') f = open('config.json') cfg = json.loads(f.read()) f.close() print(cfg) print('starting wifi connection') wlan = network.WLAN(network.STA_IF) wlan.active(True) wlan.connect(cfg['ap']['ssid'], cfg['ap']['pwd']) while not wlan.isconnected(): print('wait connection...') await asyncio.sleep(1) wlan.ifconfig() mqtt_cfg = cfg['mqtt'] client = MQTTClient( CLIENT_ID, mqtt_cfg["broker"], port=mqtt_cfg["port"], keepalive=mqtt_cfg["keepalive"]) will_msg = {'id': CLIENT_ID, 'status': False, 'msg': 'The connection from this device is lost:(' } client.set_last_will('/device/will/status', json.dumps(will_msg)) client.set_callback(on_message) client.connect() client.subscribe('/device/{0}/switch'.format(CLIENT_ID.decode("utf-8")), 0)
def main(led_pin): i2c = I2C(-1, scl=Pin(5), sda=Pin(4)) pca = Servos(i2c, min_us=500, max_us=2500) def domoticz_out(topic, msg): data = json.loads(msg) if data['idx'] == settings.CURTAIN_IDX: if data['nvalue'] == 1: pca.position(0, us=500) else: pca.position(0, us=1500) mqtt = MQTTClient(settings.CLIENT_ID, settings.MQTT_SERVER, user=settings.MQTT_USER, password=settings.MQTT_PASSWD) mqtt.set_callback(domoticz_out) mqtt.connect() mqtt.subscribe(settings.SUB_TOPIC) print('Connected to {}, subscribed to {} topic'.format( settings.MQTT_SERVER, settings.SUB_TOPIC)) while True: led_pin.value(0) mqtt.check_msg() lightsleep(100) led_pin.value(1) lightsleep(1000)
def MQTT_Init(): # 创建一个mqtt实例 c = MQTTClient(client_id=CLIENT_ID, server=SERVER, port=PORT, user=USER, password=PASSWORD, keepalive=30) # 必须要 keepalive=30 ,否则连接不上 # 设置消息回调 c.set_callback(sub_cb) # 建立连接 try: c.connect() except Exception as e: print('!!!,e=%s' % e) return # c.connect() # 订阅主题 c.subscribe(SUB_TOPIC.format(IMEI)) # 发布消息 Payload = '{"DeviceName":"{}","msg":"test publish"}'.format(IMEI) c.publish(PUB_TOPIC.format(IMEI), Payload) while True: c.wait_msg() if state == 1: break # 关闭连接 c.disconnect()
def connected(): global client client = MQTTClient(CLIENT_ID, 'q.emqtt.com', port=1883, keepalive=20) will_msg = {'id': CLIENT_ID, 'status': False, 'msg': 'The connection from this device is lost:('} client.set_last_will('/device/will/status', json.dumps(will_msg)) client.set_callback(on_message) client.connect() client.subscribe('/device/12345/switch', 0) client.subscribe('/device/4567/switch', 0)
def connect_and_subscribe(): global client client = MQTTClient(CONFIG['client_id'], CONFIG['broker']) client.set_callback(callback) client.connect() print("Connected to {}".format(CONFIG['broker'])) topic = topic_name(b"control") client.subscribe(topic) print("Subscribed to {}".format(topic))
def mqtt_connect(): client = MQTTClient(CLIENT_ID, SERVER, port=1883) client.set_callback(mqtt_callback) client.connect() print("mqtt connect success") client.subscribe(TOPIC) while True: client.check_msg() time.sleep(1) print("wait ...")
def recepcionMQTT(server=SERVER, topic=TOPIC3): c = MQTTClient(CLIENT_ID, server) # Subscribed messages will be delivered to this callback c.set_callback(sub_cb) c.connect() c.subscribe(topic) #print("Connected to %s, subscribed to %s topic" % (server, topic)) try: c.wait_msg() finally: c.disconnect()
class MqttClient(): ''' mqtt init ''' def __init__(self, clientid, server, port, pw): self.clientid = clientid self.pw = pw self.server = server self.port = port self.uasename = clientid self.client = None def connect(self): self.client = MQTTClient(self.clientid, self.server, self.port, self.uasename, self.pw, keepalive=300) self.client.set_callback(self.sub_cb) self.client.connect() def sub_cb(self, topic, msg): print("Subscribe Recv: %s, %s" % (topic.decode(), msg.decode())) def subscribe(self, topic, qos=0): self.client.subscribe(topic, qos) def publish(self, topic, msg, qos=0): self.client.publish(topic, msg, qos) def disconnect(self): self.disconnect() def __loop_forever(self, t): # print("loop_forever") try: self.client.ping() except: return -1 def __listen(self): while True: try: self.client.wait_msg() except OSError as e: return -1 def start(self): _thread.start_new_thread(self.__listen, ()) t = Timer(1) t.start(period=20000, mode=t.PERIODIC, callback=self.__loop_forever)
def mqtt_connection(cfg): global client global CLIENT_ID client = MQTTClient(CLIENT_ID, cfg["broker"], port=cfg["port"], keepalive=cfg["keepalive"]) will_msg = { 'id': CLIENT_ID, 'status': False, 'msg': 'The connection from this device is lost:(' } client.set_last_will('/device/will/status', json.dumps(will_msg)) client.set_callback(on_message) client.connect() client.subscribe('/device/{0}/switch'.format(CLIENT_ID.decode("utf-8")), 0)
def main(server="localhost"): c = MQTTClient("umqtt_client", server) c.set_callback(sub_cb) c.connect() c.subscribe(b"foo_topic") while True: if True: # Blocking wait for message c.wait_msg() else: # Non-blocking wait for message c.check_msg() # Then need to sleep to avoid 100% CPU usage (in a real # app other useful actions would be performed instead) time.sleep(1) c.disconnect()
def main(server=SERVER): c = MQTTClient(CLIENT_ID, server) # Subscribed messages will be delivered to this callback c.set_callback(sub_cb) c.connect() c.subscribe(TOPIC) print("Connected to %s, subscribed to %s topic" % (server, TOPIC)) np_clear() #np_status_blink() try: while 1: #micropython.mem_info() c.wait_msg() finally: c.disconnect()
def main(server="localhost"): c = MQTTClient(client_id=CLIENT_ID, server=SERVER, port=1883, user=USER, password=PASSWORD) c.set_callback(sub_cb) c.connect() c.subscribe(TOPIC) while True: if True: # Blocking wait for message c.wait_msg() else: # Non-blocking wait for message c.check_msg() # Then need to sleep to avoid 100% CPU usage (in a real # app other useful actions would be performed instead) time.sleep(1) c.disconnect()
class Mqtt_Class(): def __init__(self): # 创建一个mqtt实例 self.client_id = "868540051778302" self.downtopic = "quec/868540051778302/down" self.uptopic = "quec/868540051778302/up" self.mqttserver = "southbound.quectel.com" self.mqttport = 1883 self.uername = "868540051778302" self.passwd = "d40332b8211097ffbb0e2645c2efec95" self.mqtt_client = MQTTClient(self.client_id, self.mqttserver, self.mqttport, self.uername, self.passwd) def mqtt_recv_callback(self, topic, msg): print("Subscribe Recv: Topic={},Msg={}".format(topic.decode(), msg.decode())) q_recv_thread.recv_thread.recv_callback(topic, msg.decode()) def mqtt_set_recv_callback(self): # 设置消息回调 self.mqtt_client.set_callback(self.mqtt_recv_callback) def connect(self): #建立连接 self.mqtt_client.connect() def sub_topic(self, topic): # 订阅主题 self.mqtt_client.subscribe(topic) def put_msg(self, msg, qos=0): # 发布消息 self.mqtt_client.publish(self.uptopic, msg, qos) def wait_msg(self): self.mqtt_client.wait_msg() def disconnect(self): # 关闭连接 self.mqtt_client.disconnect()
def MQTT_Init(): # 创建一个mqtt实例 c = MQTTClient(client_id=CLIENT_ID, server=SERVER, port=PORT, user=USER, password=PASSWORD, keepalive=30) # 必须要 keepalive=30 ,否则连接不上 # 设置消息回调 c.set_callback(sub_cb) # 建立连接 c.connect() # 订阅主题 c.subscribe('$oc/devices/{}/sys/messages/down'.format(DEVICE_ID)) msg = b'''{ "services": [{ "service_id": "WaterMeterControl", "properties": { "state": "T:15c, H: 85% " }, "event_time": "20151212T121212Z" } ] }''' # 发布消息 c.publish('$oc/devices/{}/sys/properties/report'.format(DEVICE_ID), msg) while True: c.wait_msg() if state == 1: break # 关闭连接 c.disconnect()
from umqtt import MQTTClient import machine, ubinascii import time import network wlan = network.WLAN(network.STA_IF) wlan.active(True) wlan.connect('HUAWEI', '0000000000') while not wlan.isconnected(): print('Wait connection') time.sleep(1) def on_message(topic, msg): print(topic, msg) CLIENT_ID = ubinascii.hexlify(machine.unique_id()) client = MQTTClient(CLIENT_ID, 'iot.eclipse.org', port=1883) client.set_callback(on_message) client.connect() client.subscribe('micro/python/test') while True: client.wait_msg()
state = 0 def sub_cb(topic, msg): global state print("subscribe recv:") print(topic, msg) state = 1 #创建一个 mqtt 实例 c = MQTTClient("umqtt_client", "mq.tongxinmao.com", '18830') #设置消息回调 c.set_callback(sub_cb) #建立连接 c.connect() #订阅主题 c.subscribe(b"/public/TEST/quecpython") print( "Connected to mq.tongxinmao.com, subscribed to /public/TEST/quecpython topic" ) #发布消息 c.publish(b"/public/TEST/quecpython", b"my name is Kingka!") print("Publish topic: /public/TEST/quecpython, msg: my name is Quecpython") while True: c.wait_msg() #阻塞函数,监听消息 if state == 1: break #关闭连接 c.disconnect()
class Game(): def __init__(self, playerName, computerName): #初始化 #网络设定 #WiFi名称和密码 self.wifi_name = "NEUI" self.wifi_SSID = "NEUI3187" #MQTT服务端信息 SERVER = "112.125.89.85" #MQTT服务器地址 SERVER_PORT = 3881 #MQTT服务器端口 DEVICE_ID = "wc001" #设备ID TOPIC1 = b"/cloud-skids/online/dev/" + DEVICE_ID self.TOPIC2 = b"/cloud-skids/message/server/" + DEVICE_ID CLIENT_ID = "f25410646a8348f8a1726a3890ad8f81" #设备状态 ON = "1" OFF = "0" #对方的选择 self.d = ["1", "2", "3"] self.choose = 0 self.mark = 0 #启动网络连接 self.do_connect() gc.collect() self.client = MQTTClient(CLIENT_ID, SERVER, SERVER_PORT) self.client.set_callback(self.sub_cb) #设置回调 self.client.connect() print("连接到服务器:%s" % SERVER) self.client.publish(TOPIC1, ON) #发布“1”到TOPIC1 self.client.subscribe(self.TOPIC2) #订阅TOPIC #游戏设定 self.gameStart = False self.playerName = playerName self.computerName = computerName self.playerScore = 0 self.computerScore = 0 self.equalNum = 0 self.playerStatus = 0 self.computerStatus = 0 for p in pins: keys.append(Pin(p, Pin.IN)) self.displayInit() def do_connect(self): sta_if = network.WLAN(network.STA_IF) #STA模式 ap_if = network.WLAN(network.AP_IF) #AP模式 if ap_if.active(): ap_if.active(False) #关闭AP if not sta_if.isconnected(): print('Connecting to network...') sta_if.active(True) #激活STA sta_if.connect(self.wifi_name, self.wifi_SSID) #WiFi的SSID和密码 while not sta_if.isconnected(): pass print('Network config:', sta_if.ifconfig()) def sub_cb(self, topic, message): message = message.decode() print("mark is :", self.mark) #赋值给choose self.choose = int(message) if (self.choose < 20): #来自1号自己的信息,不判断 print("对方尚未选择") return elif (self.choose > 20): self.mark = self.mark + 1 #修改标志,代表一方已完成选择 print("player1 get choose is :", self.choose) #处理所得信息 self.computerStatus = self.choose - 20 #显示对方结果 text.draw(str(self.computerStatus), 172, 152, 0x000000, 0xffffff) #判断胜负并显示结果 if self.mark % 2 == 0: #如果双方都完成选择 resultMessage = " 平局 " if self.computerStatus == 0: return elif (self.playerStatus == self.computerStatus): self.equalNum += 1 elif (self.playerStatus > self.computerStatus): self.playerScore += 1 resultMessage = "%s胜出" % self.playerName elif (self.playerStatus < self.computerStatus): self.computerScore += 1 resultMessage = "%s胜出" % self.computerName text.draw(resultMessage, 90, 210, 0x000000, 0xffffff) self.updateTotolArea() def displayInit(self, x=10, y=10, w=222, h=303): #显示游戏规则信息 mentionStr1 = "游戏规则:" mentionStr2 = "双方随机生成1-6的数" mentionStr3 = "按键1-3选择 按键4停止" text.draw(mentionStr1, 20, 20, 0x000000, 0xffffff) text.draw(mentionStr2, 20, 36, 0x000000, 0xffffff) text.draw(mentionStr3, 20, 52, 0x000000, 0xffffff) text.draw("-------------", 20, 68, 0x000000, 0xffffff) self.updateTotolArea() #设置游戏运行状态 self.gameStart = True def roll(self): #获得随机数并更新显示 result1 = randint(1, 6) text.draw(str(result1), 52, 152, 0x000000, 0xffffff) self.playerStatus = result1 def pressKeyboardEvent(self, key): keymatch = ["Key1", "Key2", "Key3", "Key4"] #游戏还未开始,不必处理键盘输入 if (self.gameStart == False): return #处理按键 print(keymatch[key]) self.mark = self.mark + 1 if (keymatch[key] == "Key1"): self.roll() self.client.publish(self.TOPIC2, "1" + str(self.playerStatus)) text.draw(str(self.playerStatus), 52, 168, 0x000000, 0xffffff) elif (keymatch[key] == "Key2"): self.roll() self.client.publish(self.TOPIC2, "1" + str(self.playerStatus)) text.draw(str(self.playerStatus), 52, 168, 0x000000, 0xffffff) elif (keymatch[key] == "Key3"): self.roll() self.client.publish(self.TOPIC2, "1" + str(self.playerStatus)) text.draw(str(self.playerStatus), 52, 168, 0x000000, 0xffffff) else: text.draw("游戏结束", 90, 210, 0x000000, 0xffffff) #设置游戏运行状态 self.gameStart = False return #对方玩家选择 #一号玩家收到21-26 print("choose is :", self.choose) if (self.choose < 20): #来自1号自己的信息,不判断 print("对方尚未选择") return elif (self.choose > 20): print("player1 get choose is :", self.choose) #处理所得信息 self.computerStatus = self.choose - 20 #显示对方结果 text.draw(str(self.computerStatus), 172, 152, 0x000000, 0xffffff) #判断胜负并显示结果 if self.mark % 2 == 0: #如果双方都完成选择 resultMessage = " 平局 " if self.computerStatus == 0: return elif (self.playerStatus == self.computerStatus): self.equalNum += 1 elif (self.playerStatus > self.computerStatus): self.playerScore += 1 resultMessage = "%s胜出" % self.playerName elif (self.playerStatus < self.computerStatus): self.computerScore += 1 resultMessage = "%s胜出" % self.computerName text.draw(resultMessage, 90, 210, 0x000000, 0xffffff) self.updateTotolArea() def startGame(self): print("-------骰子游戏开始-------") while True: self.client.check_msg() self.roll() #print(gc.mem_free()) i = 0 j = -1 for k in keys: if (k.value() == 0): if i != j: j = i self.pressKeyboardEvent(i) self.client.check_msg() i = i + 1 if (i > 3): i = 0 time.sleep_ms(100) #按键防抖 def updateTotolArea(self): #汇总区域用于显示电脑和玩家的胜平负次数 print("-------更新汇总区域-------") playerTotal = "%s赢了%d局" % (self.playerName, self.playerScore) computerTotal = "%s赢了%d局" % (self.computerName, self.computerScore) equalTotal = "平局%d次" % self.equalNum text.draw("-------------", 20, 240, 0x000000, 0xffffff) text.draw(playerTotal, 20, 256, 0x000000, 0xffffff) text.draw(computerTotal, 20, 272, 0x000000, 0xffffff) text.draw(equalTotal, 20, 288, 0x000000, 0xffffff)
elif (soilMoistureValue < AirValue) and (soilMoistureValue > (AirValue - intervals)): print("Dry") result = {'level': 3, 'msg': ':('}; else: result = {'level': 0, 'msg': ';('}; return result def on_message(topic, msg): print(topic, msg) CLIENT_ID = ubinascii.hexlify(machine.unique_id()) client = MQTTClient(CLIENT_ID, '103.13.228.61', port=1883) client.set_callback(on_message) client.connect() client.subscribe('micro/python/switch') def loop_dht(o): global d global oled global CLIENT_ID global client global a1 global a2 global a3 delay = o topic = 'micro/{0}/temperature'.format(CLIENT_ID.decode("utf-8")) while True: try: d.measure() oled.fill(0)
class GOES(): def __init__(self): self.screen_width = 200 self.screen_height = 280 self.keys = [Pin(p, Pin.IN) for p in [35, 36, 39, 34]] self.keymatch = ["Key1", "Key2", "Key3", "Key4"] self.board = [[[20, 20, 0], [40, 20, 0], [60, 20, 0], [80, 20, 0], [100, 20, 0], [120, 20, 0], [140, 20, 0], [160, 20, 0], [180, 20, 0], [200, 20, 0], [220, 20, 0]], [[20, 40, 0], [40, 40, 0], [60, 40, 0], [80, 40, 0], [100, 40, 0], [120, 40, 0], [140, 40, 0], [160, 40, 0], [180, 40, 0], [200, 40, 0], [220, 40, 0]], [[20, 60, 0], [40, 60, 0], [60, 60, 0], [80, 60, 0], [100, 60, 0], [120, 60, 0], [140, 60, 0], [160, 60, 0], [180, 60, 0], [200, 60, 0], [220, 60, 0]], [[20, 80, 0], [40, 80, 0], [60, 80, 0], [80, 80, 0], [100, 80, 0], [120, 80, 0], [140, 80, 0], [160, 80, 0], [180, 80, 0], [200, 80, 0], [220, 80, 0]], [[20, 100, 0], [40, 100, 0], [60, 100, 0], [80, 100, 0], [100, 100, 0], [120, 100, 0], [140, 100, 0], [160, 100, 0], [180, 100, 0], [200, 100, 0], [220, 100, 0]], [[20, 120, 0], [40, 120, 0], [60, 120, 0], [80, 120, 0], [100, 120, 0], [120, 120, 0], [140, 120, 0], [160, 120, 0], [180, 120, 0], [200, 120, 0], [220, 120, 0]], [[20, 140, 0], [40, 140, 0], [60, 140, 0], [80, 140, 0], [100, 140, 0], [120, 140, 0], [140, 140, 0], [160, 140, 0], [180, 140, 0], [200, 140, 0], [220, 140, 0]], [[20, 160, 0], [40, 160, 0], [60, 160, 0], [80, 160, 0], [100, 160, 0], [120, 160, 0], [140, 160, 0], [160, 160, 0], [180, 160, 0], [200, 160, 0], [220, 160, 0]], [[20, 180, 0], [40, 180, 0], [60, 180, 0], [80, 180, 0], [100, 180, 0], [120, 180, 0], [140, 180, 0], [160, 180, 0], [180, 180, 0], [200, 180, 0], [220, 180, 0]], [[20, 200, 0], [40, 200, 0], [60, 200, 0], [80, 200, 0], [100, 200, 0], [120, 200, 0], [140, 200, 0], [160, 200, 0], [180, 200, 0], [200, 200, 0], [220, 200, 0]], [[20, 220, 0], [40, 220, 0], [60, 220, 0], [80, 220, 0], [100, 220, 0], [120, 220, 0], [140, 220, 0], [160, 220, 0], [180, 220, 0], [200, 220, 0], [220, 220, 0]]] #初始化棋子坐标(x坐标,y坐标,颜色) self.startX = 20 self.startY = 20 self.selectXi = 5 self.selectYi = 5 self.displayInit() self.color = 0x00ff00 #player2棋子颜色为绿色 self.wifi_name = "NEUI" self.wifi_SSID = "NEUI3187" #MQTT服务端信息 self.SERVER = "112.125.89.85" #MQTT服务器地址 self.SERVER_PORT = 3881 #MQTT服务器端口 self.DEVICE_ID = "wc001" #设备ID self.TOPIC1 = b"/cloud-skids/online/dev/" + self.DEVICE_ID self.TOPIC2 = b"/cloud-skids/message/server/" + self.DEVICE_ID self.CLIENT_ID = "f25410646a8348f8a1726a3890ad8f73" self.uart = UART(1, baudrate=115200, bits=8, parity=0, rx=18, tx=19, stop=1) #设备状态 self.ON = "1" self.OFF = "0" self.d = " " self.c = MQTTClient(self.CLIENT_ID, self.SERVER, self.SERVER_PORT) def drawcross(self, x, y, lineColor): # 画选择位置的框 screen.drawline(x - 10, y - 10, x - 5, y - 10, 3, lineColor) screen.drawline(x - 10, y - 10, x - 10, y - 5, 3, lineColor) screen.drawline(x + 10, y - 10, x + 5, y - 10, 3, lineColor) screen.drawline(x + 10, y - 10, x + 10, y - 5, 3, lineColor) screen.drawline(x - 10, y + 10, x - 5, y + 10, 3, lineColor) screen.drawline(x - 10, y + 10, x - 10, y + 5, 3, lineColor) screen.drawline(x + 10, y + 10, x + 5, y + 10, 3, lineColor) screen.drawline(x + 10, y + 10, x + 10, y + 5, 3, lineColor) #画棋盘网格 def grid(self): x = 20 y = 20 for i in range(11): screen.drawline(x, 20, x, 220, 3, 0x000000) x += 20 for j in range(11): screen.drawline(20, y, 220, y, 3, 0x000000) y += 20 def do_connect(self): sta_if = network.WLAN(network.STA_IF) #STA模式 ap_if = network.WLAN(network.AP_IF) #AP模式 if ap_if.active(): ap_if.active(False) #关闭AP if not sta_if.isconnected(): print('Connecting to network...') sta_if.active(True) #激活STA sta_if.connect(self.wifi_name, self.wifi_SSID) #WiFi的SSID和密码 while not sta_if.isconnected(): pass print('Network config:', sta_if.ifconfig()) gc.collect() def esp(self): self.c.set_callback(self.sub_cb) #设置回调 self.c.connect() print("连接到服务器:%s" % self.SERVER) self.c.publish(self.TOPIC1, self.ON) #发布“1”到TOPIC1 self.c.subscribe(self.TOPIC2) #订阅TOPIC #display.text("从微信取得信息", 20, 20, 0xf000, 0xffff) def sub_cb(self, topic, message): #从服务器接受信息 message = message.decode() print("服务器发来信息:%s" % message) #global count t = int(message) #根据接收到的信息解析棋子位置 j = t // 11 i = t % 11 x = self.board[j][i][0] y = self.board[j][i][1] if self.board[j][i][2] == 0: self.put_circle_back(x, y, 10, 0x000000) #在解析出的位置上画黑色棋子 self.board[j][i][2] = 2 #将棋子标记为黑色 self.is_win(i, j, self.board[j][i][2]) #判断胜负 def put_circle_back(self, x, y, r, color): #画圆形棋子 a = 0 #选定原点距离圆心距离 b = r #在原点所画交叉线长度 di = 3 - (r << 1) #辅助判断画圆是否结束 while (a <= b): #选定原点画交叉线 screen.drawline(x - b, y - a, x + b, y - a, 3, color) screen.drawline(x - a, y, x - a, y + b, 3, color) screen.drawline(x - b, y - a, x, y - a, 3, color) screen.drawline(x - a, y - b, x - a, y, 3, color) screen.drawline(x, y + a, x + b, y + a, 3, color) screen.drawline(x + a, y - b, x + a, y, 3, color) screen.drawline(x + a, y, x + a, y + b, 3, color) screen.drawline(x - b, y + a, x, y + a, 3, color) a += 1 #改变原点位置 if (di < 0): #辅助判断画圆是否结束,计算下一步所画交叉线长度 di += 4 * a + 6 else: di += 10 + 4 * (a - b) b -= 1 screen.drawline(x + a, y, x + a, y + b, 3, color) def selectInit(self): #选择初始化 # 变量初始化 self.selectXi = 5 self.selectYi = 5 x = self.board[self.selectYi][self.selectXi][0] y = self.board[self.selectYi][self.selectXi][1] # 选择初始化 self.drawcross(x, y, 0xff0000) # 界面初始化 def displayInit(self): #开始游戏初始化 screen.clear() self.grid() for self.selectYi in range(11): for self.selectXi in range(11): self.board[self.selectYi][self.selectXi][2] = 0 self.selectInit() def is_win(self, i, j, k): #判断胜负 start_y = 0 end_y = 10 if j - 4 >= 0: start_y = j - 4 if j + 4 <= 10: end_y = j + 4 count = 0 for pos_y in range(start_y, end_y + 1): #判断纵向胜负 if self.board[pos_y][i][2] == k and k == 1: count += 1 if count >= 5: text.draw("绿色方胜", 88, 160, 0xff0000) else: count = 0 for pos_y in range(start_y, end_y + 1): if self.board[pos_y][i][2] == k and k == 2: count += 1 if count >= 5: text.draw("黑色方胜", 88, 160, 0xff0000) else: count = 0 start_x = 0 end_x = 10 if i - 4 >= 0: start_x = i - 4 if i + 4 <= 10: end_x = i + 4 count = 0 for pos_x in range(start_x, end_x + 1): #判断横向胜负 if self.board[j][pos_x][2] == k and k == 1: count += 1 if count >= 5: text.draw("绿色方胜", 88, 160, 0xff0000) else: count = 0 for pos_x in range(start_x, end_x + 1): if self.board[j][pos_x][2] == k and k == 2: count += 1 if count >= 5: text.draw("黑色方胜", 88, 160, 0xff0000) else: count = 0 count = 0 s = j - i start = start_y end = end_x + s if j > i: start = start_x + s end = end_y for index in range(start, end + 1): #判断斜方向胜负(左上右下) if self.board[index][index - s][2] == k and k == 1: count += 1 if count >= 5: text.draw("绿色方胜", 88, 160, 0xff0000) else: count = 0 for index in range(start, end + 1): if self.board[index][index - s][2] == k and k == 2: count += 1 if count >= 5: text.draw("黑色方胜", 88, 160, 0xff0000) else: count = 0 count = 0 s = j + i if j + i <= 10: start = start_y end = s - start_x if j + i > 10: start = s - 10 end = 10 if s >= 4 and s <= 16: for index in range(start, end + 1): #判断斜方向胜负(左下右上) if self.board[index][s - index][2] == k and k == 1: count += 1 if count >= 5: text.draw("绿色方胜", 88, 160, 0xff0000) else: count = 0 for index in range(start, end + 1): if self.board[index][s - index][2] == k and k == 2: count += 1 if count >= 5: text.draw("黑色方胜", 88, 160, 0xff0000) else: count = 0 def keyboardEvent(self, key): # 右移选择键 if self.keymatch[key] == "Key1": # 取消前一个选择 x = self.board[self.selectYi][self.selectXi][0] y = self.board[self.selectYi][self.selectXi][1] self.drawcross(x, y, 0xffffff) # 选择右边一个 self.selectXi = (self.selectXi + 1) % 11 x = self.board[self.selectYi][self.selectXi][0] y = self.board[self.selectYi][self.selectXi][1] self.drawcross(x, y, 0xff0000) # 纵向移动键 elif self.keymatch[key] == "Key2": # 取消前一个选择 x = self.board[self.selectYi][self.selectXi][0] y = self.board[self.selectYi][self.selectXi][1] self.drawcross(x, y, 0xffffff) # 选择下边一个 self.selectYi = (self.selectYi + 1) % 11 x = self.board[self.selectYi][self.selectXi][0] y = self.board[self.selectYi][self.selectXi][1] self.drawcross(x, y, 0xff0000) # 确认键 elif self.keymatch[key] == "Key3": x = self.board[self.selectYi][self.selectXi][0] y = self.board[self.selectYi][self.selectXi][1] if self.board[self.selectYi][self.selectXi][2] == 0: self.put_circle_back(x, y, 10, self.color) #画绿色棋子 self.board[self.selectYi][self.selectXi][2] = 1 #将棋子标记为绿色 s = (self.selectYi) * 11 + (self.selectXi) self.d = str(s) self.c.publish(self.TOPIC2, self.d) #向服务器发送棋子位置信息 self.is_win(self.selectXi, self.selectYi, self.board[self.selectYi][self.selectXi][2]) elif self.keymatch[key] == "Key4": self.displayInit() def start(self): try: while True: self.c.check_msg() #检查是否收到信息 i = 0 #用来辅助判断那个按键被按下 j = -1 for k in self.keys: if (k.value() == 0): #如果按键被按下 if i != j: j = i self.keyboardEvent(i) #触发相应按键对应事件 i = i + 1 if (i > 3): i = 0 time.sleep_ms(200) # 按键去抖 finally: self.c.disconnect() print("MQTT连接断开")
class BluestoneMqtt(object): inst = None def __init__(self, client_id, server, port, user, password, sub_topic, pub_topic): BluestoneMqtt.inst = self self.bs_config = None self.bs_gpio = None self.bs_pwm = None self.bs_fota = None self.bs_uart = None self.sn = bluestone_common.BluestoneCommon.get_sn() self.client_id = client_id self.server = server self.port = port self.user = user self.password = password self.subscribe_topic = sub_topic self.publish_topic = pub_topic self.client = None self._is_sub_callback_running = False self._is_message_published = False def _init_mqtt(self): self.bs_config = bluestone_config.BluestoneConfig( 'bluestone_config.json') self.bs_data_config = bluestone_config.BluestoneConfig( 'bluestone_data.json') self.bs_gpio = bluestone_gpio.BluestoneGPIO() self.bs_pwm = bluestone_pwm.BluestonePWM() self.bs_fota = bluestone_fota.BluestoneFOTA() self.bs_uart = bluestone_uart.BlueStoneUart(None) # 创建一个MQTT实例 self.client = MQTTClient(client_id=self.client_id, server=self.server, port=self.port, user=self.user, password=self.password, keepalive=30) _mqtt_log.info( "Start a new mqtt client, id:{}, server:{}, port:{}".format( self.client_id, self.server, self.port)) self.client.set_callback(self._sub_callback) # 设置消息回调 self.client.connect() # 建立连接 #sub_topic = self.subscribe_topic.format(self.sn) _mqtt_log.info("Subscribe topic is {}".format(self.subscribe_topic)) self.client.subscribe(self.subscribe_topic) # 订阅主题 def _update_gpio_status(self, io_level_list): try: self.bs_data_config.update_config('gpio', io_level_list) message = {} message['gpio'] = io_level_list _mqtt_log.info("Data configuration is {}".format(message)) self.publish(message) except Exception as err: _mqtt_log.error( "Cannot update gpio level list, the error is {}".format(err)) def _handle_callback(self, key, config): result = False try: if key.startswith('uart'): # first payload then config payload = self.bs_config.get_value(config, "payload") if payload: self.bs_uart.uart_write(key, ujson.dumps(payload)) uart_config = self.bs_config.get_value(config, "config") if uart_config: self.bs_config.update_config(key, uart_config) self.bs_data_config.update_config(key, uart_config) result = True elif key.startswith('pwm'): id = self.bs_pwm.get_id_by_name(key) is_breathe = self.bs_config.get_int_value(config, "breathe") frequency = self.bs_config.get_int_value(config, "frequency") duty = self.bs_config.get_float_value(config, "duty") if is_breathe: self.bs_pwm.start_breathe(id, frequency) else: self.bs_pwm.start_once(id, frequency, duty) elif key.startswith('timer'): self.bs_config.update_config(key, config) self.bs_data_config.update_config(key, config) result = True elif key == 'gpio': io_level_list = self.bs_gpio.read_all() io_name_list = self.bs_gpio.get_io_name_list() for gpio_key in config.keys(): if gpio_key not in io_name_list: continue level = self.bs_config.get_int_value(config, gpio_key) if level is not None: id = self.bs_gpio.get_id_by_name(gpio_key) self.bs_gpio.write(id, level) io_level_list[gpio_key] = level self._update_gpio_status(io_level_list) elif key == 'fota': mode = self.bs_config.get_int_value(config, "mode") if mode == 0: url_list = self.bs_config.get_value(config, "url") self.bs_fota.start_fota_app(url_list) elif mode == 1: url = self.bs_config.get_value(config, "url") self.bs_fota.start_fota_firmware(url) result = True except Exception as err: _mqtt_log.error( "Cannot handle callback for mqtt, the error is {}".format(err)) return result def _sub_callback_internal(self, topic, msg): try: message = msg.decode() _mqtt_log.info("Subscribe received, topic={}, message={}".format( topic.decode(), message)) restart = False config_setting = ujson.loads(message) config_keys = config_setting.keys() for key in config_setting: config = config_setting[key] key_exist = self.bs_config.check_key_exist(key) if key_exist: if not restart: restart = self.bs_config.mqtt_check_key_restart(key) result = self._handle_callback(key, config) if result: restart = True if restart: restart = False _mqtt_log.info( "New configuration was received from mqtt, restarting system to take effect" ) Power.powerRestart() except Exception as err: _mqtt_log.error( "Cannot handle subscribe callback for mqtt, the error is {}". format(err)) finally: self._is_sub_callback_running = False # 云端消息响应回调函数 def _sub_callback(self, topic, msg): if self._is_sub_callback_running: _mqtt_log.error( "Subscribe callback function is running, skipping the new request" ) return self._is_sub_callback_running = True _thread.start_new_thread(self._sub_callback_internal, (topic, msg)) def _mqtt_publish(self, message): #pub_topic = self.publish_topic.format(self.sn) #message = {"Config":{},"message":"MQTT hello from Bluestone"} if self.client is not None: self.client.publish(self.publish_topic, message) self._is_message_published = True _mqtt_log.info("Publish topic is {}, message is {}".format( self.publish_topic, message)) def _wait_msg(self): while True: if self.client is not None: self.client.wait_msg() utime.sleep_ms(300) def is_message_published(self): return self._is_message_published def start(self): self._init_mqtt() _thread.start_new_thread(self._wait_msg, ()) def publish(self, message): network_state = bluestone_common.BluestoneCommon.get_network_state() if network_state != 1: _mqtt_log.error( "Cannot publish mqtt message, the network state is {}".format( network_state)) return #_mqtt_log.info("Publish message is {}".format(message)) #self._mqtt_publish(ujson.dumps(message)) self._is_message_published = False _thread.start_new_thread(self._mqtt_publish, ([ujson.dumps(message)])) def connect(self): if self.client is not None: self.client.connect() _mqtt_log.info("MQTT connected") def disconnect(self): if self.client is not None: self.client.disconnect() _mqtt_log.info("MQTT disconnected") def close(self): self.disconnect() self.client = None _mqtt_log.info("MQTT closed")
class pics(): def __init__(self): self.keys = [Pin(p, Pin.IN) for p in [35, 36, 39, 34]] self.keymatch = ["Key1", "Key2", "Key3", "Key4"] self.select = 1 self.displayInit() self.wifi_name = "NEUI" self.wifi_SSID = "NEUI3187" #MQTT服务端信息 self.SERVER = "192.168.5.121" #MQTT服务器地址 self.SERVER_PORT = 1883 #MQTT服务器端口 self.contentEVICE_ID = "wc001" #设备ID self.TOPIC1 = b"/cloud-skids/online/dev/" + self.contentEVICE_ID self.TOPIC2 = b"/cloud-skids/message/server/" + self.contentEVICE_ID self.CLIENT_ID = "7e035cd4-15b4-4d4b-a706-abdb8151c57d" self.uart = UART(1, baudrate=115200, bits=8, parity=0, rx=18, tx=19, stop=1) #设备状态 self.ON = "1" self.OFF = "0" self.content = " " #初始化要发送的信息 self.client = MQTTClient(self.CLIENT_ID, self.SERVER, self.SERVER_PORT) #定义一个mqtt实例 def drawInterface(self): #界面初始化 bmp1 = ubitmap.BitmapFromFile("pic/boy") bmp2 = ubitmap.BitmapFromFile("pic/girl") bmp1.draw(20, 200) #显示boy图片 bmp2.draw(140, 200) #显示girl图片 screen.drawline(0, 160, 240, 160, 2, 0xff0000) def do_connect(self): sta_if = network.WLAN(network.STA_IF) #STA模式 ap_if = network.WLAN(network.AP_IF) #AP模式 if ap_if.active(): ap_if.active(False) #关闭AP if not sta_if.isconnected(): print('Connecting to network...') sta_if.active(True) #激活STA sta_if.connect(self.wifi_name, self.wifi_SSID) #WiFi的SSID和密码 while not sta_if.isconnected(): pass print('Network config:', sta_if.ifconfig()) gc.collect() def selectInit(self): #选择表情初始化 screen.drawline(20, 200, 92, 200, 2, 0xff0000) screen.drawline(92, 200, 92, 272, 2, 0xff0000) screen.drawline(92, 272, 20, 272, 2, 0xff0000) screen.drawline(20, 272, 20, 200, 2, 0xff0000) def displayInit(self): #初始化 screen.clear() self.drawInterface() self.selectInit() def esp(self): self.client.set_callback(self.sub_cb) #设置回调 self.client.connect() print("连接到服务器:%s" % self.SERVER) self.client.publish(self.TOPIC1, self.ON) #发布“1”到TOPIC1 self.client.subscribe(self.TOPIC2) #订阅TOPIC #display.text("从微信取得信息", 20, 20, 0xf000, 0xffff) def keyboardEvent(self, key): if self.keymatch[key] == "Key1": #右移键,选择要发送的表情 if self.select % 2 == 1: #用红色框选中boy表情 screen.drawline(20, 200, 92, 200, 2, 0xffffff) screen.drawline(92, 200, 92, 272, 2, 0xffffff) screen.drawline(92, 272, 20, 272, 2, 0xffffff) screen.drawline(20, 272, 20, 200, 2, 0xffffff) screen.drawline(140, 200, 212, 200, 2, 0xff0000) screen.drawline(212, 200, 212, 272, 2, 0xff0000) screen.drawline(212, 272, 140, 272, 2, 0xff0000) screen.drawline(140, 272, 140, 200, 2, 0xff0000) self.select += 1 else: #用红色框选中girl表情 screen.drawline(140, 200, 212, 200, 2, 0xffffff) screen.drawline(212, 200, 212, 272, 2, 0xffffff) screen.drawline(212, 272, 140, 272, 2, 0xffffff) screen.drawline(140, 272, 140, 200, 2, 0xffffff) screen.drawline(20, 200, 92, 200, 2, 0xff0000) screen.drawline(92, 200, 92, 272, 2, 0xff0000) screen.drawline(92, 272, 20, 272, 2, 0xff0000) screen.drawline(20, 272, 20, 200, 2, 0xff0000) self.select += 1 if self.keymatch[key] == "Key3": #发送表情按键 if self.select % 2 == 1: #显示已发送boy表情 bmp1 = ubitmap.BitmapFromFile("pic/boy") bmp1.draw(140, 40) self.content = "001" self.client.publish(self.TOPIC2, self.content) #给服务器发送boy表情的号码 else: #显示已发送girl表情 bmp2 = ubitmap.BitmapFromFile("pic/girl") bmp2.draw(140, 40) self.content = "002" self.client.publish(self.TOPIC2, self.content) #给服务器发送girl表情的号码 def sub_cb(self, topic, message): #从服务器接受信息 message = message.decode() print("服务器发来信息:%s" % message) #global count if message == "001": #收到boy表情号码显示boy表情 bmp1 = ubitmap.BitmapFromFile("pic/boy") bmp1.draw(140, 40) elif message == "002": #收到girl表情号码显示girl表情 bmp1 = ubitmap.BitmapFromFile("pic/girl") bmp1.draw(140, 40) def start(self): try: while True: self.client.check_msg() #检查是否收到信息 i = 0 #用来辅助判断那个按键被按下 j = -1 for k in self.keys: #检查按键是否被按下 if (k.value() == 0): ##如果按键被按下 if i != j: j = i self.keyboardEvent(i) #触发相应按键对应事件 i = i + 1 if (i > 3): i = 0 time.sleep_ms(130) finally: self.client.disconnect() print("MQTT连接断开")
publish_resources_list() elif msg == b'values': print("Reply values") publish_resources_values() else: print("Unsupported message '{}'".format(msg)) elif topic.endswith('led/set'): LED_VALUE = msg if int(msg): print("Turn on LED") pycom.rgbled(0x7f0000) else: print("Turn off LED") pycom.rgbled(0x000000) publish_led_value() else: print("Unsupported topic '{}'".format(topic)) client.set_callback(sub_callback) client.connect() client.subscribe(topic="gateway/{}/discover".format(NODE_ID)) client.subscribe(topic="gateway/check".format(NODE_ID)) client.subscribe(topic="gateway/{}/led/set".format(NODE_ID)) publish_alive() pycom.rgbled(0x000000) pycom.heartbeat(False) while True: client.wait_msg()
def message_received(topic, msg): msg = msg.decode("utf-8") print("Message received: " + msg) morse.enqueue_message(msg) print("Connecting to " + private.aio_server) client = MQTTClient(client_id=private.client_id, server=private.aio_server, user=private.aio_user, password=private.aio_key, keepalive=30, ssl=False) client.set_callback(message_received) client.connect() client.subscribe(private.aio_feed) morse = Morse() morse.enqueue_message("ok", 'G') timer = time.ticks_ms() print("Running...") while True: client.check_msg() if time.ticks_diff(time.ticks_ms(), timer) > 30000: client.ping() timer = time.ticks_ms() machine.idle() time.sleep_ms(100)
from machine import I2C, Pin from dht12 import DHT12 from BH1750 import BH1750 import ssd1306 import time, json, machine, ubinascii import _thread as th from umqtt import MQTTClient import wifi_connect as wlan CLIENT_ID = ubinascii.hexlify(machine.unique_id()) client = None # OLED rst = Pin(16, Pin.OUT) rst.value(1) oledScl = Pin(15, Pin.OUT, Pin.PULL_UP) oledSda = Pin(4, Pin.OUT, Pin.PULL_UP) i2cOled = I2C(scl=oledScl, sda=oledSda, freq=450000) oled = ssd1306.SSD1306_I2C(128, 64, i2cOled, addr=0x3c) oled.fill(0) oled.text('SENSOR', 40, 5) oled.text('MicroPython', 10, 20) oled.text('Waiting...', 10, 35) oled.show() wlan.connect() oled.text('{0}'.format(wlan.get_ip()), 10, 50) oled.show() # MQTTClient time.sleep(3) def on_message(topic, msg): print(topic, msg)
# Recepcion def sub_cb(topic, msg): global state print((topic, msg)) if msg == b"on": led.value(0) state = 1 elif msg == b"off": led.value(1) state = 0 elif msg == b"toggle": # LED is inversed, so setting it to current state # value will make it toggle led.value(state) state = 1 - state client_mqtt = MQTTClient(CLIENT_ID, SERVER) # Subscribed messages will be delivered to this callback client_mqtt.set_callback(sub_cb) client_mqtt.connect() client_mqtt.subscribe(TOPIC5) print("Connected to %s, subscribed to %s topic" % (SERVER, TOPIC5)) try: while 1: # micropython.mem_info() client_mqtt.wait_msg() finally: client_mqtt.disconnect()
string = msg.decode("utf-8") temps = string[5:].split(';') temp_range = (float(temps[0]), float(temps[1])) client = MQTTClient(USER, BROKER, PORT, user=USER, password=PASSWORD) def settimeout(duration): pass client.settimeout = settimeout client.set_callback(sub_cup) client.connect() client.subscribe(b'/cup') accelerometer = LIS2HH12() py = Pytrack() gps = L76GNSS(py, timeout=30) def init_socket(): sigfox = Sigfox(mode=Sigfox.SIGFOX, rcz=Sigfox.RCZ1) s = socket.socket(socket.AF_SIGFOX, socket.SOCK_RAW) s.setblocking(True) s.setsockopt(socket.SOL_SIGFOX, socket.SO_RX, False) return s def init_temp():
class Game(): def __init__(self, playerName, computerName): #初始化 #网络设定 #WiFi名称和密码 self.wifi_name = "NEUI" self.wifi_SSID = "NEUI3187" #MQTT服务端信息 SERVER = "112.125.89.85" #MQTT服务器地址 SERVER_PORT = 3881 #MQTT服务器端口 DEVICE_ID = "wc001" #设备ID TOPIC1 = b"/cloud-skids/online/dev/" + DEVICE_ID self.TOPIC2 = b"/cloud-skids/message/server/" + DEVICE_ID CLIENT_ID = "f25410646a8348f8a1726a3890ad8f82" #设备状态 ON = "1" OFF = "0" #对方的选择 self.d = ["1", "2", "3"] self.choose = 0 self.mark = 0 #启动网络连接 self.do_connect() gc.collect() self.client = MQTTClient(CLIENT_ID, SERVER, SERVER_PORT) self.client.set_callback(self.sub_cb) #设置回调 self.client.connect() print("连接到服务器:%s" % SERVER) self.client.publish(TOPIC1, ON) #发布“1”到TOPIC1 self.client.subscribe(self.TOPIC2) #订阅TOPIC #游戏设定 self.gameStart = False self.playerName = playerName self.computerName = computerName self.playerScore = 0 self.computerScore = 0 self.equalNum = 0 self.playerStatus = 0 self.playerMessage = "" self.computerStatus = 0 self.computerMessage = "" for p in pins: keys.append(Pin(p, Pin.IN)) self.displayInit() def do_connect(self): sta_if = network.WLAN(network.STA_IF) #STA模式 ap_if = network.WLAN(network.AP_IF) #AP模式 if ap_if.active(): ap_if.active(False) #关闭AP if not sta_if.isconnected(): print('Connecting to network...') sta_if.active(True) #激活STA sta_if.connect(self.wifi_name, self.wifi_SSID) #WiFi的SSID和密码 while not sta_if.isconnected(): pass print('Network config:', sta_if.ifconfig()) def sub_cb(self, topic, message): message = message.decode() print("choose is :", self.choose) self.choose = int(message) print("mark is :", self.mark) if self.choose > 20: #来自2号自己的信息,不判断 print("对方尚未选择出拳") return else: self.mark = self.mark + 1 print("player1 choose is :", self.choose) self.computerStatus = self.choose - 10 if (self.computerStatus == 1): self.computerMessage = "%s出拳为:剪刀" % self.computerName bmp_jiandao.draw(150, 140) if (self.computerStatus == 2): self.computerMessage = "%s出拳为:石头" % self.computerName bmp_shitou.draw(150, 140) if (self.computerStatus == 3): self.computerMessage = "%s出拳为:布 " % self.computerName bmp_bu.draw(150, 140) #显示电脑和玩家的出拳信息 text.draw(self.playerMessage, 20, 84, 0x000000, 0xffffff) text.draw(self.computerMessage, 20, 100, 0x000000, 0xffffff) #判断胜负并显示结果 if self.mark % 2 == 0: #如果双方都完成选择 resultMessage = " 平局 " if self.computerStatus == 0: return elif (self.playerStatus == self.computerStatus): self.equalNum += 1 elif (self.playerStatus == 1 and self.computerStatus == 3): resultMessage = "%s胜出" % self.playerName self.playerScore += 1 elif (self.playerStatus == 2 and self.computerStatus == 1): resultMessage = "%s胜出" % self.playerName self.playerScore += 1 elif (self.playerStatus == 3 and self.computerStatus == 2): resultMessage = "%s胜出" % self.playerName self.playerScore += 1 elif (self.computerStatus == 1 and self.playerStatus == 3): resultMessage = "%s胜出" % self.computerName self.computerScore += 1 elif (self.computerStatus == 2 and self.playerStatus == 1): resultMessage = "%s胜出" % self.computerName self.computerScore += 1 elif (self.computerStatus == 3 and self.playerStatus == 2): resultMessage = "%s胜出" % self.computerName self.computerScore += 1 text.draw(resultMessage, 90, 210, 0x000000, 0xffffff) self.updateTotolArea() def displayInit(self, x=10, y=10, w=222, h=303): #显示游戏规则信息 mentionStr1 = "游戏规则:" mentionStr2 = "按键1.剪刀 按键2.石头" mentionStr3 = "按键3.布 按键4.结束" text.draw(mentionStr1, 20, 20, 0x000000, 0xffffff) text.draw(mentionStr2, 20, 36, 0x000000, 0xffffff) text.draw(mentionStr3, 20, 52, 0x000000, 0xffffff) text.draw("-------------", 20, 68, 0x000000, 0xffffff) self.updateTotolArea() #设置游戏运行状态 self.gameStart = True def pressKeyboardEvent(self, key): keymatch = ["Key1", "Key2", "Key3", "Key4"] #游戏还未开始,不必处理键盘输入 if (self.gameStart == False): return print(keymatch[key]) self.mark = self.mark + 1 if (keymatch[key] == "Key1"): self.playerStatus = 1 self.playerMessage = "%s出拳为:剪刀" % self.playerName self.client.publish(self.TOPIC2, "2" + self.d[self.playerStatus - 1]) bmp_jiandao.draw(40, 140) elif (keymatch[key] == "Key2"): self.playerStatus = 2 self.playerMessage = "%s出拳为:石头" % self.playerName self.client.publish(self.TOPIC2, "2" + self.d[self.playerStatus - 1]) bmp_shitou.draw(40, 140) elif (keymatch[key] == "Key3"): self.playerStatus = 3 self.playerMessage = "%s出拳为:布 " % self.playerName self.client.publish(self.TOPIC2, "2" + self.d[self.playerStatus - 1]) bmp_bu.draw(40, 140) else: text.draw("游戏结束", 90, 210, 0x000000, 0xffffff) #设置游戏运行状态 self.gameStart = False return #电脑的出拳为一个随机值 #二号玩家收到11-13 print("choose is :", self.choose) if (self.choose > 20 or self.mark % 2 == 1): print("对方尚未选择出拳") return else: self.computerStatus = self.choose - 10 if (self.computerStatus == 1): self.computerMessage = "%s出拳为:剪刀" % self.computerName bmp_jiandao.draw(150, 140) if (self.computerStatus == 2): self.computerMessage = "%s出拳为:石头" % self.computerName bmp_shitou.draw(150, 140) if (self.computerStatus == 3): self.computerMessage = "%s出拳为:布 " % self.computerName bmp_bu.draw(150, 140) #显示电脑和玩家的出拳信息 text.draw(self.playerMessage, 20, 84, 0x000000, 0xffffff) text.draw(self.computerMessage, 20, 100, 0x000000, 0xffffff) #判断胜负并显示结果 resultMessage = " 平局 " if self.computerStatus == 0: return elif (self.playerStatus == self.computerStatus): self.equalNum += 1 elif (self.playerStatus == 1 and self.computerStatus == 3): resultMessage = "%s胜出" % self.playerName self.playerScore += 1 elif (self.playerStatus == 2 and self.computerStatus == 1): resultMessage = "%s胜出" % self.playerName self.playerScore += 1 elif (self.playerStatus == 3 and self.computerStatus == 2): resultMessage = "%s胜出" % self.playerName self.playerScore += 1 elif (self.computerStatus == 1 and self.playerStatus == 3): resultMessage = "%s胜出" % self.computerName self.computerScore += 1 elif (self.computerStatus == 2 and self.playerStatus == 1): resultMessage = "%s胜出" % self.computerName self.computerScore += 1 elif (self.computerStatus == 3 and self.playerStatus == 2): resultMessage = "%s胜出" % self.computerName self.computerScore += 1 text.draw(resultMessage, 90, 210, 0x000000, 0xffffff) self.updateTotolArea() def startGame(self): print("-------猜拳游戏开始-------") while True: self.client.check_msg() i = 0 j = -1 for k in keys: if (k.value() == 0): if i != j: j = i self.client.check_msg() self.pressKeyboardEvent(i) self.client.check_msg() i = i + 1 if (i > 3): i = 0 time.sleep_ms(100) #按键防抖 def updateTotolArea(self): #汇总区域用于显示电脑和玩家的胜平负次数 print("-------更新汇总区域-------") playerTotal = "%s赢了%d局" % (self.playerName, self.playerScore) computerTotal = "%s赢了%d局" % (self.computerName, self.computerScore) equalTotal = "平局%d次" % self.equalNum text.draw("-------------", 20, 240, 0x000000, 0xffffff) text.draw(playerTotal, 20, 256, 0x000000, 0xffffff) text.draw(computerTotal, 20, 272, 0x000000, 0xffffff) text.draw(equalTotal, 20, 288, 0x000000, 0xffffff)
with open('count.txt', 'w') as f: f.write(str(count)) #runs if no previous count.txt except: #create count.txt with open('count.txt', 'x') as f: f.close() #write count as 0 with open('count.txt', 'w') as f: f.write('0') count = 0 while True: if not subscribed: try: mqtt.subscribe('test/message') subscribed = True except: subscribed = False mqtt.check_msg() if not wlan.isconnected(): boot.wlanConnect() #if not connected to broker try again, if cant wait 2 seconds if not isConnected: isConnected = tryConnect() if button() == 0 & isConnected: reset() #if input from radar and is connected to broker if P2() == 1 & isConnected & subscribed: count += 1 #publish count
from umqtt import MQTTClient import machine, ubinascii import time, gc import network import json, errno from dht import DHT22 from machine import Pin, I2C, Timer, ADC from ssd1306 import SSD1306_I2C import _thread as th a1 = ADC(Pin(32)) a2 = ADC(Pin(33)) a3 = ADC(Pin(34)) scl = Pin(22) sda = Pin(21) i2c = I2C(scl=scl, sda=sda, freq=100000) oled = SSD1306_I2C(128, 64, i2c) oled.fill(0) oled.text('ESP32', 45, 5) oled.text('MicroPython', 20, 20) oled.text('System Startimg', 3, 35) oled.show() dhtPn = Pin(17) d = DHT22(dhtPn) tim0 = Timer(0) wlan = network.WLAN(network.STA_IF) wlan.active(True) wlan.connect('see_dum', '0863219053') while not wlan.isconnected(): print('Wait connection') time.sleep(1)
try: client.publish(topic=AIO_RANDOMS_FEED, msg=str(some_number)) print("DONE") except Exception as e: print("FAILED") finally: last_random_sent_ticks = time.ticks_ms() # Use the MQTT protocol to connect to Adafruit IO client = MQTTClient(AIO_CLIENT_ID, AIO_SERVER, AIO_PORT, AIO_USER, AIO_KEY) # Subscribed messages will be delivered to this callback client.set_callback(sub_cb) client.connect() client.subscribe(AIO_CONTROL_FEED) print("Connected to %s, subscribed to %s topic" % (AIO_SERVER, AIO_CONTROL_FEED)) pycom.rgbled(0x00ff00) # Status green: online to Adafruit IO try: # Code between try: and finally: may cause an error # so ensure the client disconnects the server if # that happens. while 1: # Repeat this loop forever client.check_msg( ) # Action a message if one is received. Non-blocking. send_random() # Send a random number to Adafruit IO if it's time. finally: # If an exception is thrown ... client.disconnect() # ... disconnect the client and clean up. client = None