Example #1
0
def init():
    global logger, screen, clock, resolution, background, camera, stage 
    loadConfigs()
    logger = outputLogger("  GAME  ")
    logger.info("Initializing.")

    pygame.init()
    pygame.display.set_caption("Spellworld")
     
    screen = pygame.display.set_mode(resolution)
    clock = pygame.time.Clock()
    camera = pygame.Rect(map_size["width"] / 2, map_size["height"] / 2,
                         resolution[0], resolution[1] - ui.height)
    camera.x -= camera.w / 2
    camera.y -= camera.h / 2
    stage = pygame.surface.Surface(resolution) 
    rect = pygame.Rect(0, 0, resolution[0], resolution[1] - ui.height)
    background = stage.subsurface(rect)
    background.fill(colors.BLUE)
    aether.init()
    createPlayer()
    ui.init()
    world.init(resolution)
    pygame.mouse.set_visible(False)
    mouseInteraction("standard") 

    logger.info("Creating {0} game.".format(resolution))
Example #2
0
def init():
    global config, background, logger, surface, debug_background
    config = loadConfig("ui")
    logger = outputLogger("  UI   ")
    logger.info("Initializing.")
    rect = pygame.Rect(0, game.resolution[1] - height,
                       game.resolution[0], 220)
    background = game.stage.subsurface(rect)
    debug_background = pygame.surface.Surface((960, 140))
    debug_background.fill(colors.BLACK)
    image = pygame.image.load(imagePath("ui_bg.jpg"))
    background.blit(image, (0, 0))
    loadTypography()
    loadModules()
Example #3
0
def init(resolution):
    global logger
    logger = outputLogger("  WORLD ")
    logger.info("Initializing.")