Example #1
0
 def face_point(self):
     total = Vec3d.zero()
     size = 0
     for vertex in self.vertices:
         total += vertex.position
         size += 1
     return total / size
Example #2
0
 def normal(self):
     normal = Vec3d.zero()
     e = start = self.edge
     while True:
         normal += e.face.normal
         e = e.prev.sys
         if e is start:
             break
     return normal.normalized
Example #3
0
 def normal(self):
     normal = Vec3d.zero()
     e = start = self.edge
     while True:
         v = e.vertex.position
         vnext = e.next.vertex.position
         normal += vnext.cross(v)
         if e is start:
             break
     return normal.normalized
def get_avg_face_points(mesh: WingedMesh):
    avg_face_points = []
    total = Vec3d.zero()
    count = 0
    for vertex in mesh.vertices:
        for face in vertex.adjacent_faces:
            total += face.face_point
            count += 1
        avg_face_points.append(total/count)
    return avg_face_points
def get_avg_mid_edges(mesh: WingedMesh):
    avg_mid_edges = []
    total = Vec3d.zero()
    count = 0
    for vertex in mesh.vertices:
        for edge in vertex.edges:
            cp1 = edge.vertex.position
            cp2 = edge.next.vertex.position
            total += (cp1 + cp2) / 2.0
            count += 1
        avg_mid_edges .append(total/count)
    return avg_mid_edges
def create_new_points(mesh: WingedMesh):
    new_vertex_positions = []
    for vertex in mesh.vertices:
        total = Vec3d.zero()
        count = 0
        for face in vertex.adjacent_faces:
            total += face.face_point
            count += 1
        avg_face_points = total / count
        total = Vec3d.zero()
        count = 0

        for edge in vertex.edges:
            cp1 = edge.vertex.position
            cp2 = edge.next.vertex.position
            total += (cp1 + cp2) / 2.0
            count += 1
        avg_mid_edges = total / count
        n = len(list(vertex.adjacent_faces))
        m1 = (n - 3) * vertex.position
        m2 = 2 * avg_mid_edges
        new_vertex_positions.append((avg_face_points + m2 + m1) / n)
    for i, vertex in enumerate(mesh.vertices):
        vertex.position = new_vertex_positions[i]
Example #7
0
 def reset(self):
     self.transform = Transform(Vec3d(0, 4, -15))
     # self.transform.position.z = -10
     self.target_object = Vec3d.zero()
Example #8
0
 def __init__(self):
     self.transform = Transform(Vec3d(0, 4, -15))
     # self.transform.position.z = 12
     self.target_object = Vec3d.zero()