def __init__(self, position, width, height, color=(0, 255, 0), orientation=None, shader_manager=None): '''TODO: - Add set plane normal ''' plane_mesh, plane_faces, _ = geometry.create_plane( width, height, width_segments=int(width * 5), height_segments=int(height * 5), ) plane_buffer = np.zeros(len(plane_mesh['position']), dtype=[('a_position', np.float32, 3), ('a_normal', np.float32, 3)]) plane_buffer['a_position'] = plane_mesh['position'] plane_buffer['a_normal'] = plane_mesh['normal'] super(self.__class__, self).__init__(gloo.VertexBuffer(plane_buffer), faces=plane_faces, position=position, color=color) self.set_debug() shader_manager.register_lighting_shader(self) self.program['u_shininess'] = 16.0 self.program['u_specular_color'] = self.color[:3]
def __init__(self, position, width, height, color=(0, 255, 0), orientation=None, shader_manager=None): '''TODO: - Add set plane normal ''' plane_mesh, plane_faces, _ = geometry.create_plane( width, height, width_segments=int(width * 5), height_segments=int(height * 5), ) plane_buffer = np.zeros( len(plane_mesh['position']), dtype=[ ('a_position', np.float32, 3), ('a_normal', np.float32, 3) ] ) plane_buffer['a_position'] = plane_mesh['position'] plane_buffer['a_normal'] = plane_mesh['normal'] super(self.__class__, self).__init__(gloo.VertexBuffer(plane_buffer), faces=plane_faces, position=position, color=color) self.set_debug() shader_manager.register_lighting_shader(self) self.program['u_shininess'] = 16.0 self.program['u_specular_color'] = self.color[:3]
def test_plane(): """Test plane function""" vertices, filled, outline = create_plane() assert_array_equal(np.arange(len(vertices)), np.unique(filled)) assert_array_equal(np.arange(len(vertices)), np.unique(outline))
""" Simple demonstration of the plane geometry. """ import sys from vispy import scene from vispy import geometry canvas = scene.SceneCanvas(keys='interactive', size=(800, 600), show=True) view = canvas.central_widget.add_view() vertices, faces, outline = geometry.create_plane(width=2, height=4, width_segments=4, height_segments=8, direction='+y') plane = scene.visuals.Plane(width=2, height=4, width_segments=4, height_segments=8, direction='+y', vertex_colors=vertices['color'], edge_color='k', parent=view.scene) camera = scene.cameras.TurntableCamera(fov=45, azimuth=-45, parent=view.scene) view.camera = camera if __name__ == '__main__' and sys.flags.interactive == 0: canvas.app.run()
""" Simple demonstration of the plane geometry. """ import sys from vispy import scene from vispy import geometry canvas = scene.SceneCanvas(keys='interactive', size=(800, 600), show=True) view = canvas.central_widget.add_view() vertices, faces, outline = geometry.create_plane(width=2, height=4, width_segments=4, height_segments=8, direction='+y') plane = scene.visuals.Plane(width=2, height=4, width_segments=4, height_segments=8, direction='+y', vertex_colors=vertices['color'], edge_color='k', parent=view.scene) camera = scene.cameras.TurntableCamera(fov=45, azimuth=-45, parent=view.scene) view.camera = camera