Example #1
0
        if evaluation == "win":
            break
        elif evaluation == "lose":
            break
        else:

            window.update_view( board.generateState(board.grid) )

    window.update_view( board.generateState(board.grid) )
    #Feedback about how the game went

    print "Your best tile is: " + str(int(2 ** board.bestTile))
    return int(2 ** board.bestTile)

root = Tk()
window = GameWindow(root)

EPOCHS_PER_GAME             = 10
NEURONS_IN_HIDDEN_LAYERS    = [17,500,500,4]
LIST_OF_FUNCTIONS           = ["rectify","rectify","softmax"]
LEARNING_RATE               = 0.003
MOMENTUM_RATE               = 0.9

a = Ann(neuronsInHiddenLayers=NEURONS_IN_HIDDEN_LAYERS, listOfFunctions=LIST_OF_FUNCTIONS, learningRate=LEARNING_RATE, momentumRate=MOMENTUM_RATE, errorFunc=10)
for i in range (50):
    trX, trY = get_data.get_training_data('training/train_data_'+str(i+1))
    print "Training on data "+str(i+1)
    a.training(trX, trY,len(trX)-1,EPOCHS_PER_GAME)

random_res = []
#random_res = [128, 128, 256, 64, 256, 128, 64, 64, 32, 64, 128, 128, 128, 128, 128, 128, 64, 128, 64, 128, 128, 64, 64, 64, 64, 128, 128, 128, 64, 128, 128, 128, 128, 128, 128, 128, 32, 128, 256, 64, 64, 128, 64, 64, 64, 128, 128, 64, 128, 64]
Example #2
0
from visuals import GameWindow
from board import Board
from solver import Solver
from Tkinter import *
import random, sys, copy, time

root = Tk()

window = GameWindow(root)

random_res = []
for i in range(50):
    board = Board()
    window.update_view( board.generateState(board.grid) )
    solver = Solver(board, window, root)
    solver.startSolver("random")
    random_res.append(int(2**board.bestTile))

print random_res
'''for i in range(1,50):
    board = Board()
    window.update_view( board.generateState(board.grid) )
    solver = Solver(board, window, root, train_nr=i)
#modes: random, upleftdownright, partialAI, onestepahead
    solver.startSolver("expectimax")'''

# TO PLAY THE GAME, UMCOMMENT THESE LINES
'''
while True:
    window.update_view( board.generateState(board.grid) )
    print "POINTS========> >  > " + str(board.points) + " <  < <========POINTS"
Example #3
0
		if not alreadyCompleted and gamewon(bestNode.board):
			gameWonTime = time.time()
			gametime = gameWonTime - startTime
			print "######"
			print "YOU WON! Time elapsed:", gametime / 60.0, " minutes"
			print "######"
			print ""
			alreadyCompleted = True
		gameBoard.setBoard(bestNode.board)
		gameBoard.placeRandomTwoOrFour()
		window.update_view(gameBoard.board)


main = Tk()

window = GameWindow(main)

main.bind('<Left>', leftKey)
main.bind('<Right>', rightKey)
main.bind('<Up>', upKey)
main.bind('<Down>', downKey)
main.bind('<KeyRelease>', keyReleased)
main.bind('<space>', startAlgorithm)

window.pack()

gameBoard = initBoard()
window.update_view(gameBoard.board)  # 1D list representing the board

window.mainloop()