Example #1
0
 def runExperimentPathSet(self, pathNum, myTimeline=None):
     global speedMultiplier
     # speedMultipler = 1
     # for ps in self.pathSets:
     print pathNum
     print len(self.pathSets)
     ps = self.pathSets[pathNum]
     if myTimeline != None:
         timeline = myTimeline
     else:
         timeline = self.timelines[pathNum]
     self.peopleset = []
     newPs = PathSet()
     for personPath in ps.peoplePaths:
         p = people.a_person(speedMultiplier)
         p.custom_walk(personPath.getFullPath())
         self.peopleset.append(p)
     tophat = people.a_person(speedMultiplier, 1)
     self.abe = tophat
     tophat.custom_walk(ps.abePath.getFullPath())
     self.peopleset.append(tophat)
     self.starttime = viz.tick()
     self.errlist = []
     self.timelist = []
     # error_timer = vizact.ontimer(0.1/speedMultiplier,self.checkError,tophat,self.errlist)
     error_timer = vizact.onupdate(-10, self.checkError, tophat)
     yield self.runPathSet(self.peopleset, newPs, tophat, 1, timeline)
     vizact.removeEvent(error_timer)
Example #2
0
    def remove(self):

        #self.parentRoom.physEnv.removeGeom(self.physGeom)
        vizact.removeEvent(self.updateNodeAct)
        self.geom.setBody(None)
        self.parentSpace.remove(self.geom)

        #self.parentWorld.remove()
        #dBodyDestroy(dBodyID);

        # Remove kinematic body
        del self.body
        self.body = 0
Example #3
0
def playPhoneAndRadio():
	
	global main_screen, radio, selector, phoneEvent
	yield screen.playsound('resources/audio/vibrate.wav', viz.STOP)
	yield selector.disable()
	yield selector.disable()
	yield screen.endAction( pool = 0)
	yield vizact.removeEvent(phoneEvent)
	voicemail = screen.playsound('resources/audio/voicemail_mono.wav', viz.PLAY)
	yield viztask.waitTime(voicemail.getDuration())
	newsReport = radio.playsound('resources/audio/RadioShowScene_louder.wav')
	yield viztask.waitTime(newsReport.getDuration())
	viz.sendEvent(INTRO_OVER_EVENT)
	def disableHMDTracking(self):
		
		if( self.mainViewUpdateAction ):
			print 'phaseSpaceInterface.enableHMDTracking: Mainview fred from *hmd*.rb'
			vizact.removeEvent(self.mainViewUpdateAction)
			self.mainViewUpdateAction = False
Example #5
0
    def runPathSet(self, peopleset, ps, tophat, custom, timeline=None):
        print "here5"
        viztask.schedule(tophat.start_custom_walk())
        if timeline != None:
            timeline.schedule(self.toggleAR)
        for person in peopleset:
            if custom:
                viztask.schedule(person.start_custom_walk())
            else:
                viztask.schedule(person.walk_around())
                ps = self.nextPath
        print "here6"
        self.num_nearby = 0
        self.num_samples = 0
        # nearby_timer = vizact.ontimer(1/speedMultiplier,self.checkNearby,tophat,peopleset)

        # visible_timer = vizact.ontimer(0.5/speedMultiplier,tophat.checkVisibleTime)

        # errlist = []
        # error_timer = vizact.ontimer(0.1/speedMultiplier,self.checkError,tophat,errlist)
        # error_timer = vizact.onupdate(-10,self.checkError,tophat,errlist,timelist)
        print "here7"
        yield viztask.waitTime(self.taskTime)
        print "here8"
        # vizact.removeEvent(visible_timer)
        # vizact.removeEvent(nearby_timer)
        # vizact.removeEvent(error_timer)

        # save the path
        print "peopleSetLength:", len(peopleset)
        print "peopelPathsLenght:", len(ps.peoplePaths)
        for person in peopleset:
            ps.peoplePaths.append(person.get_path())
            print "peopelPathsLenght:", len(ps.peoplePaths)
        ps.abePath = tophat.get_path()

        ps.speed = 0
        for pt in ps.abePath.points:
            ps.speed += pt[1]
        ps.speed /= len(ps.abePath.points)
        ps.collisions = ps.abePath.collisions
        ps.timeNotVisible = tophat.timeNotVisible * speedMultiplier
        ps.pointsWalkedTo = len(ps.abePath.points)
        # 		ps.numberPeopleNearby = self.num_nearby / self.num_samples
        ps.quadrantsReached = ps.abePath.quadrantsReached
        print "num collisions: ", ps.collisions
        print "quadrants reached: ", ps.quadrantsReached
        print "points to which Abe walked: ", ps.pointsWalkedTo
        print "avg. speed: ", ps.speed
        print "time not visible: ", ps.timeNotVisible
        print "avg. num people nearby: ", ps.numberPeopleNearby
        # vizact.removeEvent(rpt)
        vizact.removeEvent(tophat.arev)
        tophat.arev = None  # this is so we can pickle it
        tophat.pointAR.remove()
        tophat.avatar.clearActions()
        tophat.avatar.remove()
        tophat.hat.remove()
        tophat.stop()
        for person in peopleset:
            vizact.removeEvent(person.arev)
            person.arev = None
            person.pointAR.remove()
            person.avatar.clearActions()
            person.avatar.remove()
            person.stop()